EnvironmentLoader/source/utils/InputUtils.cpp

134 lines
3.8 KiB
C++

#include "InputUtils.h"
#include <padscore/kpad.h>
#include <padscore/wpad.h>
#include <vpad/input.h>
uint32_t remapWiiMoteButtons(uint32_t buttons) {
uint32_t convButtons = 0;
if (buttons & WPAD_BUTTON_LEFT)
convButtons |= VPAD_BUTTON_LEFT;
if (buttons & WPAD_BUTTON_RIGHT)
convButtons |= VPAD_BUTTON_RIGHT;
if (buttons & WPAD_BUTTON_DOWN)
convButtons |= VPAD_BUTTON_DOWN;
if (buttons & WPAD_BUTTON_UP)
convButtons |= VPAD_BUTTON_UP;
if (buttons & WPAD_BUTTON_PLUS)
convButtons |= VPAD_BUTTON_PLUS;
if (buttons & WPAD_BUTTON_2)
convButtons |= VPAD_BUTTON_Y;
if (buttons & WPAD_BUTTON_1)
convButtons |= VPAD_BUTTON_X;
if (buttons & WPAD_BUTTON_B)
convButtons |= VPAD_BUTTON_B;
if (buttons & WPAD_BUTTON_A)
convButtons |= VPAD_BUTTON_A;
if (buttons & WPAD_BUTTON_MINUS)
convButtons |= VPAD_BUTTON_MINUS;
if (buttons & WPAD_BUTTON_HOME)
convButtons |= VPAD_BUTTON_HOME;
return convButtons;
}
uint32_t remapClassicButtons(uint32_t buttons) {
uint32_t convButtons = 0;
if (buttons & WPAD_CLASSIC_BUTTON_LEFT)
convButtons |= VPAD_BUTTON_LEFT;
if (buttons & WPAD_CLASSIC_BUTTON_RIGHT)
convButtons |= VPAD_BUTTON_RIGHT;
if (buttons & WPAD_CLASSIC_BUTTON_DOWN)
convButtons |= VPAD_BUTTON_DOWN;
if (buttons & WPAD_CLASSIC_BUTTON_UP)
convButtons |= VPAD_BUTTON_UP;
if (buttons & WPAD_CLASSIC_BUTTON_PLUS)
convButtons |= VPAD_BUTTON_PLUS;
if (buttons & WPAD_CLASSIC_BUTTON_X)
convButtons |= VPAD_BUTTON_X;
if (buttons & WPAD_CLASSIC_BUTTON_Y)
convButtons |= VPAD_BUTTON_Y;
if (buttons & WPAD_CLASSIC_BUTTON_B)
convButtons |= VPAD_BUTTON_B;
if (buttons & WPAD_CLASSIC_BUTTON_A)
convButtons |= VPAD_BUTTON_A;
if (buttons & WPAD_CLASSIC_BUTTON_MINUS)
convButtons |= VPAD_BUTTON_MINUS;
if (buttons & WPAD_CLASSIC_BUTTON_HOME)
convButtons |= VPAD_BUTTON_HOME;
if (buttons & WPAD_CLASSIC_BUTTON_ZR)
convButtons |= VPAD_BUTTON_ZR;
if (buttons & WPAD_CLASSIC_BUTTON_ZL)
convButtons |= VPAD_BUTTON_ZL;
if (buttons & WPAD_CLASSIC_BUTTON_R)
convButtons |= VPAD_BUTTON_R;
if (buttons & WPAD_CLASSIC_BUTTON_L)
convButtons |= VPAD_BUTTON_L;
return convButtons;
}
InputUtils::InputData InputUtils::getControllerInput() {
InputData inputData{};
VPADStatus vpadStatus{};
VPADReadError vpadError = VPAD_READ_UNINITIALIZED;
if (VPADRead(VPAD_CHAN_0, &vpadStatus, 1, &vpadError) > 0 && vpadError == VPAD_READ_SUCCESS) {
inputData.trigger = vpadStatus.trigger;
inputData.hold = vpadStatus.hold;
inputData.release = vpadStatus.release;
}
KPADStatus kpadStatus{};
KPADError kpadError = KPAD_ERROR_UNINITIALIZED;
for (int32_t i = 0; i < 4; i++) {
if (KPADReadEx((KPADChan) i, &kpadStatus, 1, &kpadError) > 0) {
if (kpadError == KPAD_ERROR_OK && kpadStatus.extensionType != 0xFF) {
if (kpadStatus.extensionType == WPAD_EXT_CORE || kpadStatus.extensionType == WPAD_EXT_NUNCHUK) {
inputData.trigger |= remapWiiMoteButtons(kpadStatus.trigger);
inputData.hold |= remapWiiMoteButtons(kpadStatus.hold);
inputData.release |= remapWiiMoteButtons(kpadStatus.release);
} else {
inputData.trigger |= remapClassicButtons(kpadStatus.classic.trigger);
inputData.hold |= remapClassicButtons(kpadStatus.classic.hold);
inputData.release |= remapClassicButtons(kpadStatus.classic.release);
}
}
}
}
return inputData;
}
void InputUtils::Init() {
KPADInit();
WPADEnableURCC(1);
}
void InputUtils::DeInit() {
KPADShutdown();
}