mirror of
https://github.com/wiiu-env/EnvironmentLoader.git
synced 2024-11-27 16:24:16 +01:00
242 lines
8.2 KiB
C++
242 lines
8.2 KiB
C++
#include "PairUtils.h"
|
|
#include "DrawUtils.h"
|
|
#include "InputUtils.h"
|
|
#include "logger.h"
|
|
#include "utils.h"
|
|
#include <coreinit/cache.h>
|
|
#include <coreinit/thread.h>
|
|
#include <malloc.h>
|
|
#include <nn/ccr/sys.h>
|
|
#include <padscore/kpad.h>
|
|
#include <padscore/wpad.h>
|
|
#include <vpad/input.h>
|
|
|
|
void PairMenu::drawPairKPADScreen() const {
|
|
DrawUtils::beginDraw();
|
|
DrawUtils::clear(COLOR_BACKGROUND);
|
|
|
|
DrawUtils::setFontColor(COLOR_TEXT);
|
|
|
|
DrawUtils::setFontSize(26);
|
|
|
|
std::string textLine1 = "Press the SYNC Button on the controller you want to pair.";
|
|
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine1.c_str()) / 2, 40, textLine1.c_str(), true);
|
|
|
|
|
|
WPADExtensionType ext{};
|
|
for (int i = 0; i < 4; i++) {
|
|
bool isConnected = WPADProbe((WPADChan) i, &ext) == 0;
|
|
std::string textLine = string_format("Slot %d: ", i + 1);
|
|
if (isConnected) {
|
|
textLine += ext == WPAD_EXT_PRO_CONTROLLER ? "Pro Controller" : "Wiimote";
|
|
} else {
|
|
textLine += "No controller";
|
|
}
|
|
|
|
DrawUtils::print(300, 140 + (i * 30), textLine.c_str());
|
|
}
|
|
|
|
DrawUtils::setFontSize(26);
|
|
|
|
std::string gamepadSyncText1 = "If you are pairing a Wii U GamePad, press the SYNC Button";
|
|
std::string gamepadSyncText2 = "on your Wii U console one more time";
|
|
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(gamepadSyncText1.c_str()) / 2, SCREEN_HEIGHT - 100, gamepadSyncText1.c_str(), true);
|
|
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(gamepadSyncText2.c_str()) / 2, SCREEN_HEIGHT - 70, gamepadSyncText2.c_str(), true);
|
|
|
|
DrawUtils::setFontSize(16);
|
|
|
|
const char *exitHints = "Press \ue001 to return";
|
|
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHints) / 2, SCREEN_HEIGHT - 8, exitHints, true);
|
|
|
|
DrawUtils::endDraw();
|
|
}
|
|
|
|
void PairMenu::drawPairScreen() const {
|
|
DrawUtils::beginDraw();
|
|
DrawUtils::clear(COLOR_BACKGROUND);
|
|
|
|
DrawUtils::setFontColor(COLOR_TEXT);
|
|
|
|
// Convert the pin to symbols and set the text
|
|
static char pinSymbols[][4] = {
|
|
"\u2660",
|
|
"\u2665",
|
|
"\u2666",
|
|
"\u2663"};
|
|
|
|
uint32_t pincode = mGamePadPincode;
|
|
|
|
std::string pin = std::string(pinSymbols[(pincode / 1000) % 10]) +
|
|
pinSymbols[(pincode / 100) % 10] +
|
|
pinSymbols[(pincode / 10) % 10] +
|
|
pinSymbols[pincode % 10];
|
|
|
|
std::string textLine1 = "Press the SYNC Button on the Wii U GamePad,";
|
|
std::string textLine2 = "and enter the four symbols shown below.";
|
|
|
|
DrawUtils::setFontSize(26);
|
|
|
|
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine1.c_str()) / 2, 60, textLine1.c_str(), true);
|
|
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine2.c_str()) / 2, 100, textLine2.c_str(), true);
|
|
|
|
DrawUtils::setFontSize(100);
|
|
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(pin.c_str()) / 2, (SCREEN_HEIGHT / 2) + 40, pin.c_str(), true);
|
|
|
|
DrawUtils::setFontSize(20);
|
|
|
|
std::string textLine3 = string_format("(%d seconds remaining) ", mGamePadSyncTimeout - (uint32_t) (OSTicksToSeconds(OSGetTime() - mSyncGamePadStartTime)));
|
|
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine3.c_str()) / 2, SCREEN_HEIGHT - 80, textLine3.c_str(), true);
|
|
|
|
DrawUtils::setFontSize(26);
|
|
|
|
std::string textLine4 = "Press the SYNC Button on the Wii U console to exit.";
|
|
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine4.c_str()) / 2, SCREEN_HEIGHT - 40, textLine4.c_str(), true);
|
|
|
|
DrawUtils::endDraw();
|
|
}
|
|
|
|
PairMenu::PairMenu() {
|
|
CCRSysInit();
|
|
|
|
mState = STATE_WAIT;
|
|
mGamePadSyncTimeout = 120;
|
|
|
|
// Initialize IM
|
|
mIMHandle = IM_Open();
|
|
if (mIMHandle < 0) {
|
|
DEBUG_FUNCTION_LINE_ERR("PairMenu: IM_Open failed");
|
|
OSFatal("EnvironmentLoader: PairMenu: IM_Open failed");
|
|
}
|
|
mIMRequest = (IMRequest *) memalign(0x40, sizeof(IMRequest));
|
|
|
|
// Allocate a separate request for IM_CancelGetEventNotify to avoid conflict with the pending IM_GetEventNotify request
|
|
mIMCancelRequest = (IMRequest *) memalign(0x40, sizeof(IMRequest));
|
|
|
|
if (!mIMRequest || !mIMCancelRequest) {
|
|
DEBUG_FUNCTION_LINE_ERR("Failed to allocate im request");
|
|
OSFatal("EnvironmentLoader: PairMenu: Failed to allocate im request");
|
|
}
|
|
|
|
mIMEventMask = IM_EVENT_SYNC;
|
|
|
|
// Notify about sync button events
|
|
IM_GetEventNotify(mIMHandle, mIMRequest, &mIMEventMask, PairMenu::SyncButtonCallback, this);
|
|
}
|
|
|
|
PairMenu::~PairMenu() {
|
|
// Close IM
|
|
IM_CancelGetEventNotify(mIMHandle, mIMCancelRequest, nullptr, nullptr);
|
|
IM_Close(mIMHandle);
|
|
if (mIMCancelRequest) {
|
|
free(mIMCancelRequest);
|
|
mIMCancelRequest = {};
|
|
}
|
|
if (mIMRequest) {
|
|
free(mIMRequest);
|
|
mIMRequest = {};
|
|
}
|
|
|
|
// Deinit CCRSys
|
|
CCRSysExit();
|
|
}
|
|
|
|
extern "C" bool WPADStartSyncDevice();
|
|
|
|
bool PairMenu::ProcessPairScreen() {
|
|
switch (mState) {
|
|
case STATE_SYNC_WPAD: {
|
|
// WPAD syncing stops after ~18 seconds, make sure to restart it.
|
|
if ((uint32_t) OSTicksToSeconds(OSGetTime() - mSyncWPADStartTime) >= 18) {
|
|
WPADStartSyncDevice();
|
|
mSyncWPADStartTime = OSGetTime();
|
|
}
|
|
|
|
InputUtils::InputData input = InputUtils::getControllerInput();
|
|
|
|
// Stop syncing when pressing A or B.
|
|
if (input.trigger & (VPAD_BUTTON_A | VPAD_BUTTON_B)) {
|
|
mState = STATE_WAIT;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case STATE_SYNC_GAMEPAD: {
|
|
if (CCRSysGetPincode(&mGamePadPincode) != 0) {
|
|
DEBUG_FUNCTION_LINE_ERR("CCRSysGetPincode failed");
|
|
mState = STATE_WAIT;
|
|
break;
|
|
}
|
|
|
|
// Start pairing to slot 0
|
|
if (CCRSysStartPairing(0, mGamePadSyncTimeout) != 0) {
|
|
DEBUG_FUNCTION_LINE_ERR("CCRSysStartPairing failed.");
|
|
mState = STATE_WAIT;
|
|
break;
|
|
}
|
|
|
|
// Pairing has started, save start time
|
|
mSyncGamePadStartTime = OSGetTime();
|
|
mState = STATE_PAIRING;
|
|
|
|
DEBUG_FUNCTION_LINE("Started GamePad syncing.");
|
|
|
|
break;
|
|
}
|
|
case STATE_PAIRING: {
|
|
// Get the current pairing state
|
|
CCRSysPairingState pairingState = CCRSysGetPairingState();
|
|
if (pairingState == CCR_SYS_PAIRING_TIMED_OUT) {
|
|
DEBUG_FUNCTION_LINE("GamePad SYNC timed out.");
|
|
// Pairing has timed out or was cancelled
|
|
CCRSysStopPairing();
|
|
mState = STATE_WAIT;
|
|
} else if (pairingState == CCR_SYS_PAIRING_FINISHED) {
|
|
DEBUG_FUNCTION_LINE("GamePad paired.");
|
|
mState = STATE_WAIT;
|
|
}
|
|
break;
|
|
}
|
|
case STATE_CANCEL: {
|
|
CCRSysStopPairing();
|
|
mState = STATE_WAIT;
|
|
break;
|
|
}
|
|
case STATE_WAIT:
|
|
break;
|
|
}
|
|
switch (mState) {
|
|
case STATE_WAIT: {
|
|
return false;
|
|
}
|
|
case STATE_SYNC_WPAD:
|
|
drawPairKPADScreen();
|
|
break;
|
|
case STATE_SYNC_GAMEPAD:
|
|
case STATE_PAIRING:
|
|
case STATE_CANCEL: {
|
|
drawPairScreen();
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
void PairMenu::SyncButtonCallback(IOSError error, void *arg) {
|
|
auto *pairMenu = (PairMenu *) arg;
|
|
|
|
if (error == IOS_ERROR_OK && pairMenu && (pairMenu->mIMEventMask & IM_EVENT_SYNC)) {
|
|
if (pairMenu->mState == STATE_WAIT) {
|
|
pairMenu->mState = STATE_SYNC_WPAD;
|
|
// We need to restart the WPAD pairing every 18 seconds. For the timing we need to save the current time.
|
|
pairMenu->mSyncWPADStartTime = OSGetTime();
|
|
} else if (pairMenu->mState == STATE_SYNC_WPAD) {
|
|
pairMenu->mState = STATE_SYNC_GAMEPAD;
|
|
} else if (pairMenu->mState == STATE_SYNC_GAMEPAD || pairMenu->mState == STATE_PAIRING) {
|
|
pairMenu->mState = STATE_CANCEL;
|
|
}
|
|
OSMemoryBarrier();
|
|
IM_GetEventNotify(pairMenu->mIMHandle, pairMenu->mIMRequest, &pairMenu->mIMEventMask, PairMenu::SyncButtonCallback, pairMenu);
|
|
}
|
|
}
|