Flappy-Bird_GX2/Makefile

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Makefile
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#-------------------------------------------------------------------------------
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.SUFFIXES:
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#-------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITPRO)/wut/share/wut_rules
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#-------------------------------------------------------------------------------
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# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#-------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
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BUILD := build
SOURCES := src \
src/fs \
src/gui \
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src/game \
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src/menu \
src/resources \
src/system \
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src/utils
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DATA := data \
data/images \
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data/sounds \
data/fonts
INCLUDES := src
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#-------------------------------------------------------------------------------
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# options for code generation
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#-------------------------------------------------------------------------------
CFLAGS := -g -Wall -O2 -ffunction-sections \
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
CXXFLAGS := $(CFLAGS)
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
LIBS := -lgui -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec -logg -lbz2 -lwut
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr
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#-------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
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#-------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#-------------------------------------------------------------------------------
FILELIST := $(shell bash ./filelist.sh)
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#-------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#-------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#-------------------------------------------------------------------------------
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export LD := $(CC)
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#-------------------------------------------------------------------------------
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else
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#-------------------------------------------------------------------------------
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export LD := $(CXX)
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#-------------------------------------------------------------------------------
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endif
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#-------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(PORTLIBS_PATH)/ppc/include/freetype2
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean all
#-------------------------------------------------------------------------------
all: $(BUILD)
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$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#-------------------------------------------------------------------------------
clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf
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#-------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#-------------------------------------------------------------------------------
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# main targets
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#-------------------------------------------------------------------------------
all : $(OUTPUT).rpx
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$(OUTPUT).rpx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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#-------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#-------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
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@echo $(notdir $<)
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@$(bin2o)
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%.png.o %_png.h : %.png
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@echo $(notdir $<)
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@$(bin2o)
%.ogg.o %_ogg.h : %.ogg
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@echo $(notdir $<)
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@$(bin2o)
%.mp3.o %_mp3.h : %.mp3
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@echo $(notdir $<)
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@$(bin2o)
%.ttf.o %_ttf.h : %.ttf
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#-------------------------------------------------------------------------------
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endif
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#-------------------------------------------------------------------------------