mirror of
https://github.com/wiiu-env/Flappy-Bird_GX2.git
synced 2024-11-17 21:49:16 +01:00
93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "SplashScreen.h"
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#include "gui/GuiTrigger.h"
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#include "gui/GuiController.h"
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/**
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* Constructor for the GuiButton class.
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*/
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SplashScreen::SplashScreen(GuiImageData * img)
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{
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img_real = new GuiImage(img);
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img_real->setAlignment(ALIGN_CENTER | ALIGN_CENTER);
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img_real->setPosition(0, 0);
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}
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/**
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* Destructor for the GuiButton class.
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*/
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SplashScreen::~SplashScreen()
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{
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state=0;
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delete(img_real);
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}
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void SplashScreen::setSplashImageData(GuiImageData * img)
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{
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img_real->setImageData(img);
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}
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void SplashScreen::FadeExit()
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{
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trasparency=1.0f;
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state=1;
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img_real->setAlpha(trasparency);
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}
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void SplashScreen::FadeEnter()
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{
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trasparency=0.0f;
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state=2;
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img_real->setAlpha(trasparency);
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}
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/**
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* Draw the button on screen
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*/
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void SplashScreen::draw(CVideo *v)
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{
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if(state!=0) {
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switch(state) {
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case 1:
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if (trasparency>0.0f) {
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trasparency=trasparency-0.05f;
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img_real->setAlpha(trasparency);
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} else state=0;
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break;
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case 2:
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if (trasparency<1.0f) {
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trasparency=trasparency+0.05f;
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img_real->setAlpha(trasparency);
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} else state=0;
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break;
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}
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}
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if(!this->isVisible())
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return;
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// draw images
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img_real->draw(v);
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}
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void SplashScreen::update(GuiController * c)
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{
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}
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