mirror of
https://github.com/wiiu-env/Flappy-Bird_GX2.git
synced 2024-09-29 07:08:40 +02:00
95 lines
2.4 KiB
C
95 lines
2.4 KiB
C
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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* Modified by Maschell, 2016 for GX2_GUI_Template
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _MAIN_WINDOW_TV_H_
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#define _MAIN_WINDOW_TV_H_
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#include "gui/Gui.h"
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#include "gui/GuiMainWindowScreen.h"
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#include "gui/VPadController.h"
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#include "game/Pipe.h"
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#include "game/Background.h"
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#include "game/ScoreImage.h"
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#include "game/SplashScreen.h"
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#define state_splash 0
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#define state_ingame 1
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#define state_gameover 2
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#define state_die 5
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#define state_collided 3
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#define state_show_gameover 4
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class CVideo;
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class MainWindowTV : public GuiMainWindowScreen{
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public:
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MainWindowTV(int w, int h);
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virtual ~MainWindowTV();
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private:
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int width, height;
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GuiImage bgImageColor;
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GuiSound *wingSound;
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GuiSound *pointSound;
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GuiSound *swooshSound;
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GuiSound *dieSound;
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GuiImageData* bgImgData;
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GuiImageData* fgImgData;
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GuiImageData* splashImgData;
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GuiImageData* looseImgData;
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Background* bg;
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Background* fg;
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//GuiImage* splash; //Splash screen
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SplashScreen* splash;
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ScoreImage *score_img;
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int score=0;
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Pipe* pipes[4];
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int collision_state[4];
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int bg_offset=0;
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int fg_offset=0;
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GuiImageData *flappy_bird_frm[4];
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GuiImage* flappy_bird;
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int flappy_bird_change_skip=0;
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int flappy_bird_curr_frame=0;
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int game_state=0; //0=start, 1=in-game, 2=game over
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int set_gameover=0;
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#define gravity 0.25f
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#define jump -4.6f
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float flappy_bird_position=-5.0f;
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float flappy_bird_velocity = 0.0f;
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float flappy_bird_rotation = 0.0f;
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void draw(CVideo *v);
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void update(GuiController * c);
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void process();
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};
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#endif //_MAIN_WINDOW_TV_H_
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