mirror of
https://github.com/wiiu-env/Flappy-Bird_GX2.git
synced 2024-11-27 10:04:16 +01:00
Merge pull request #5 from wiiu-env/rpx-channel
Use latest wut, use libgui
This commit is contained in:
commit
283857b66d
7
.gitignore
vendored
Normal file
7
.gitignore
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
build/
|
||||
*.rpx
|
||||
*.elf
|
||||
*.exe
|
||||
src/resources/filelist.h
|
||||
*.wbf
|
||||
out/
|
301
Makefile
301
Makefile
@ -1,259 +1,160 @@
|
||||
#---------------------------------------------------------------------------------
|
||||
# Clear the implicit built in rules
|
||||
#---------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(DEVKITPPC)),)
|
||||
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITPRO)),)
|
||||
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
|
||||
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
|
||||
endif
|
||||
ifeq ($(strip $(WUT_ROOT)),)
|
||||
$(error "Please ensure WUT_ROOT is in your environment.")
|
||||
endif
|
||||
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
|
||||
export LIBOGC_INC := $(DEVKITPRO)/libogc/include
|
||||
export LIBOGC_LIB := $(DEVKITPRO)/libogc/lib/wii
|
||||
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
|
||||
|
||||
PREFIX := powerpc-eabi-
|
||||
TOPDIR ?= $(CURDIR)
|
||||
|
||||
export AS := $(PREFIX)as
|
||||
export CC := $(PREFIX)gcc
|
||||
export CXX := $(PREFIX)g++
|
||||
export AR := $(PREFIX)ar
|
||||
export OBJCOPY := $(PREFIX)objcopy
|
||||
include $(DEVKITPRO)/wut/share/wut_rules
|
||||
|
||||
export ELF2RPL := $(WUT_ROOT)/bin/elf2rpl
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := flappy_bird
|
||||
# DATA is a list of directories containing data files
|
||||
# INCLUDES is a list of directories containing header files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(notdir $(CURDIR))
|
||||
BUILD := build
|
||||
BUILD_DBG := $(TARGET)_dbg
|
||||
SOURCES := src \
|
||||
src/dynamic_libs \
|
||||
src/fs \
|
||||
src/game \
|
||||
src/gui \
|
||||
src/kernel \
|
||||
src/loader \
|
||||
src/game \
|
||||
src/menu \
|
||||
src/network \
|
||||
src/patcher \
|
||||
src/resources \
|
||||
src/settings \
|
||||
src/sounds \
|
||||
src/system \
|
||||
src/utils \
|
||||
src/video \
|
||||
src/video/shaders
|
||||
src/utils
|
||||
DATA := data \
|
||||
data/images \
|
||||
data/fonts \
|
||||
data/sounds
|
||||
|
||||
data/sounds \
|
||||
data/fonts
|
||||
INCLUDES := src
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
CFLAGS := -std=gnu11 -mrvl -mcpu=750 -meabi -mhard-float -ffast-math \
|
||||
-O3 -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing $(INCLUDE)
|
||||
CXXFLAGS := -std=gnu++11 -mrvl -mcpu=750 -meabi -mhard-float -ffast-math \
|
||||
-O3 -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing $(INCLUDE)
|
||||
ASFLAGS := -mregnames
|
||||
LDFLAGS := -nostartfiles -T $(WUT_ROOT)/rules/rpl.ld -pie -fPIE -z common-page-size=64 -z max-page-size=64 -lcrt \
|
||||
-Wl,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size \
|
||||
-Wl,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r \
|
||||
-Wl,-wrap,valloc,-wrap,_valloc_r,-wrap,_pvalloc_r,-wrap,__eabi -Wl,--gc-sections
|
||||
#-------------------------------------------------------------------------------
|
||||
CFLAGS := -g -Wall -O2 -ffunction-sections \
|
||||
$(MACHDEP)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
Q := @
|
||||
MAKEFLAGS += --no-print-directory
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lcrt -lcoreinit -lproc_ui -lnsysnet -lsndcore2 -lvpad -lgx2 -lsysapp -lgd -lpng -lz -lfreetype -lmad -lvorbisidec
|
||||
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(CURDIR) \
|
||||
$(DEVKITPPC)/ \
|
||||
$(DEVKITPPC)/lib/gcc/powerpc-eabi/4.8.2 \
|
||||
$(WUT_ROOT)/lib
|
||||
CXXFLAGS := $(CFLAGS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
LIBS := -lgui -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec -logg -lbz2 -lwut
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level
|
||||
# containing include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
export PROJECTDIR := $(CURDIR)
|
||||
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# automatically build a list of object files for our project
|
||||
#---------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
FILELIST := $(shell bash ./filelist.sh)
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
|
||||
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
export LD := $(CC)
|
||||
else
|
||||
export LD := $(CXX)
|
||||
endif
|
||||
|
||||
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
|
||||
$(sFILES:.s=.o) $(SFILES:.S=.o) \
|
||||
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of include paths
|
||||
#---------------------------------------------------------------------------------
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
-I$(CURDIR)/$(BUILD) -I$(WUT_ROOT)/include \
|
||||
-I$(PORTLIBS)/include -I$(PORTLIBS)/include/freetype2
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of library paths
|
||||
#---------------------------------------------------------------------------------
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)) \
|
||||
-L$(LIBOGC_LIB) -L$(PORTLIBS)/lib
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
.PHONY: $(BUILD) clean install
|
||||
export TOPDIR := $(CURDIR)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
|
||||
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD) -I$(PORTLIBS_PATH)/ppc/include/freetype2
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
.PHONY: $(BUILD) clean all
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
all: $(BUILD)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
# @$(Q)$(MAKE) -C sd_loader
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean: clean_channel
|
||||
#-------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf $(OUTPUT).rpx
|
||||
# @$(MAKE) -C sd_loader clean
|
||||
@rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
install_channel: $(BUILD) NUSPacker.jar encryptKeyWith
|
||||
@cp $(OUTPUT).rpx channel/code/
|
||||
java -jar NUSPacker.jar -in "channel" -out "install_channel"
|
||||
|
||||
NUSPacker.jar:
|
||||
wget https://bitbucket.org/timogus/nuspacker/downloads/NUSPacker.jar
|
||||
|
||||
encryptKeyWith:
|
||||
@echo "Missing common key file \"encryptKeyWith\"! Insert the common key as string into \"encryptKeyWith\" file in the HBL Makefile path!"
|
||||
@exit 1
|
||||
|
||||
clean_channel:
|
||||
@rm -fr install_channel NUSPacker.jar fst.bin output tmp
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
.PHONY: all
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
all : $(OUTPUT).rpx
|
||||
|
||||
$(OUTPUT).rpx : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule links in binary data with the .jpg extension
|
||||
#---------------------------------------------------------------------------------
|
||||
%.elf: $(OFILES)
|
||||
@echo "linking ... $(TARGET).elf"
|
||||
$(Q)$(LD) $^ $(LDFLAGS) -o $@ $(LIBPATHS) $(LIBS)
|
||||
# $(Q)$(OBJCOPY) -S -R .comment -R .gnu.attributes ../$(BUILD_DBG).elf $@
|
||||
$(OFILES_SRC) : $(HFILES_BIN)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.rpx: %.elf
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo "[RPX] $(notdir $@)"
|
||||
@$(ELF2RPL) $^ $@
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.a:
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $@)
|
||||
@rm -f $@
|
||||
@$(AR) -rc $@ $^
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.o: %.cpp
|
||||
#-------------------------------------------------------------------------------
|
||||
# you need a rule like this for each extension you use as binary data
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
@echo $(notdir $<)
|
||||
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.o: %.c
|
||||
%.png.o %_png.h : %.png
|
||||
@echo $(notdir $<)
|
||||
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) -c $< -o $@ $(ERROR_FILTER)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.o: %.S
|
||||
%.ogg.o %_ogg.h : %.ogg
|
||||
@echo $(notdir $<)
|
||||
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.png.o : %.png
|
||||
%.mp3.o %_mp3.h : %.mp3
|
||||
@echo $(notdir $<)
|
||||
@bin2s -a 32 $< | $(AS) -o $(@)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.jpg.o : %.jpg
|
||||
%.ttf.o %_ttf.h : %.ttf
|
||||
@echo $(notdir $<)
|
||||
@bin2s -a 32 $< | $(AS) -o $(@)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.ttf.o : %.ttf
|
||||
@echo $(notdir $<)
|
||||
@bin2s -a 32 $< | $(AS) -o $(@)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
@echo $(notdir $<)
|
||||
@bin2s -a 32 $< | $(AS) -o $(@)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.wav.o : %.wav
|
||||
@echo $(notdir $<)
|
||||
@bin2s -a 32 $< | $(AS) -o $(@)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.mp3.o : %.mp3
|
||||
@echo $(notdir $<)
|
||||
@bin2s -a 32 $< | $(AS) -o $(@)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.ogg.o : %.ogg
|
||||
@echo $(notdir $<)
|
||||
@bin2s -a 32 $< | $(AS) -o $(@)
|
||||
@$(bin2o)
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
|
11
README.md
11
README.md
@ -1,18 +1,15 @@
|
||||
#Flappy Bird RPX#
|
||||
# Flappy Bird RPX
|
||||
A RPX Flappy Bird port for WiiU
|
||||
Assest from floppy bird HTML5 and original android game
|
||||
|
||||
#Installation#
|
||||
Put the Flappy Bird folder on an SD card in the "install" folder. Use wup installer y mod to install to your NAND or USB. It is recommended to install to USB. Signature patching is required.
|
||||
|
||||
#Usage#
|
||||
# Usage
|
||||
Press A to begin the Game
|
||||
Press A to jump
|
||||
Press HOME to exit
|
||||
Avoid the pipes and the floor!
|
||||
|
||||
#Building#
|
||||
In order to build this application, you need the custom liboGC and portlibs modified/created by dimok. You can find them on the loadiine_gx2 repo (https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2). Simply put the files in your devkit folder and run the Makefile.
|
||||
# Building
|
||||
In order to build this application, you need [wut](https://github.com/devkitPro/wut/) and [libgui](https://github.com/wiiu-env/libgui) installed.
|
||||
|
||||
#Credits:#
|
||||
<b>dimok</b> - WiiU librabries, dynamic_libs, examples, Homebrew Launcher
|
||||
|
@ -19,13 +19,13 @@
|
||||
#include <proc_ui/procui.h>
|
||||
#include <sysapp/launch.h>
|
||||
#include "Application.h"
|
||||
#include "common/common.h"
|
||||
#include "gui/FreeTypeGX.h"
|
||||
#include "gui/VPadController.h"
|
||||
#include "gui/WPadController.h"
|
||||
#include "resources/Resources.h"
|
||||
#include "sounds/SoundHandler.hpp"
|
||||
#include "gui/sounds/SoundHandler.hpp"
|
||||
#include "system/memory.h"
|
||||
#include "system/AsyncDeleter.h"
|
||||
#include "utils/logger.h"
|
||||
|
||||
Application *Application::applicationInstance = NULL;
|
||||
@ -38,7 +38,7 @@ Application::Application()
|
||||
, video(NULL)
|
||||
, mainWindow(NULL)
|
||||
, fontSystem(NULL)
|
||||
, exitCode(EXIT_RELAUNCH_ON_LOAD)
|
||||
, exitCode(0)
|
||||
{
|
||||
controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
|
||||
controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
|
||||
@ -47,10 +47,10 @@ Application::Application()
|
||||
controller[4] = new WPadController(GuiTrigger::CHANNEL_5);
|
||||
|
||||
//! create bgMusic
|
||||
// bgMusic = new GuiSound(Resources::GetFile("bgMusic.ogg"), Resources::GetFileSize("bgMusic.ogg"));
|
||||
// bgMusic->SetLoop(true);
|
||||
// bgMusic->Play();
|
||||
// bgMusic->SetVolume(50);
|
||||
bgMusic = new GuiSound(Resources::GetFile("bgMusic.ogg"), Resources::GetFileSize("bgMusic.ogg"));
|
||||
bgMusic->SetLoop(true);
|
||||
bgMusic->Play();
|
||||
bgMusic->SetVolume(50);
|
||||
|
||||
exitApplication = false;
|
||||
|
||||
|
@ -18,7 +18,7 @@
|
||||
#define _APPLICATION_H
|
||||
|
||||
#include "menu/MainWindow.h"
|
||||
#include "video/CVideo.h"
|
||||
#include <gui/video/CVideo.h>
|
||||
#include "system/CThread.h"
|
||||
|
||||
// forward declaration
|
||||
|
@ -1,69 +0,0 @@
|
||||
#ifndef COMMON_H
|
||||
#define COMMON_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "os_defs.h"
|
||||
|
||||
#define HBL_VERSION_INT 200
|
||||
|
||||
#define CAFE_OS_SD_PATH "/vol/external01"
|
||||
#define SD_PATH "fs:"
|
||||
#define WIIU_PATH "/wiiu"
|
||||
|
||||
/* Macros for libs */
|
||||
#define LIB_CORE_INIT 0
|
||||
#define LIB_NSYSNET 1
|
||||
#define LIB_GX2 2
|
||||
#define LIB_AOC 3
|
||||
#define LIB_AX 4
|
||||
#define LIB_FS 5
|
||||
#define LIB_OS 6
|
||||
#define LIB_PADSCORE 7
|
||||
#define LIB_SOCKET 8
|
||||
#define LIB_SYS 9
|
||||
#define LIB_VPAD 10
|
||||
#define LIB_NN_ACP 11
|
||||
#define LIB_SYSHID 12
|
||||
#define LIB_VPADBASE 13
|
||||
|
||||
// functions types
|
||||
#define STATIC_FUNCTION 0
|
||||
#define DYNAMIC_FUNCTION 1
|
||||
|
||||
// none dynamic libs
|
||||
#define LIB_LOADER 0x1001
|
||||
|
||||
#ifndef MEM_BASE
|
||||
#define MEM_BASE (0x00800000)
|
||||
#endif
|
||||
|
||||
#define ELF_DATA_ADDR (*(volatile unsigned int*)(MEM_BASE + 0x1300 + 0x00))
|
||||
#define ELF_DATA_SIZE (*(volatile unsigned int*)(MEM_BASE + 0x1300 + 0x04))
|
||||
#define HBL_CHANNEL_OFFSET (0x1300 + 0x08)
|
||||
#define HBL_CHANNEL (*(volatile unsigned int*)(MEM_BASE + HBL_CHANNEL_OFFSET))
|
||||
#define RPX_MAX_SIZE (*(volatile unsigned int*)(MEM_BASE + 0x1300 + 0x0C))
|
||||
#define RPX_MAX_CODE_SIZE (*(volatile unsigned int*)(MEM_BASE + 0x1300 + 0x10))
|
||||
#define MAIN_ENTRY_ADDR (*(volatile unsigned int*)(MEM_BASE + 0x1400 + 0x00))
|
||||
#define OS_FIRMWARE_OFFSET (0x1400 + 0x04)
|
||||
#define OS_FIRMWARE (*(volatile unsigned int*)(MEM_BASE + 0x1400 + 0x04))
|
||||
|
||||
#define OS_SPECIFICS ((OsSpecifics*)(MEM_BASE + 0x1500))
|
||||
|
||||
#define MEM_AREA_TABLE ((s_mem_area*)(MEM_BASE + 0x1600))
|
||||
#define APP_BASE_MEM ((unsigned char*)(MEM_BASE + 0x2000))
|
||||
|
||||
#ifndef EXIT_SUCCESS
|
||||
#define EXIT_SUCCESS 0
|
||||
#endif
|
||||
#define EXIT_HBL_EXIT 0xFFFFFFFE
|
||||
#define EXIT_RELAUNCH_ON_LOAD 0xFFFFFFFD
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* COMMON_H */
|
||||
|
@ -1,177 +0,0 @@
|
||||
#ifndef __GX2_EXTENSION_H
|
||||
#define __GX2_EXTENSION_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <gx2/draw.h>
|
||||
#include <gx2/enum.h>
|
||||
#include <gx2/mem.h>
|
||||
#include <gx2/registers.h>
|
||||
#include <gx2/sampler.h>
|
||||
#include <gx2/shaders.h>
|
||||
#include <gx2/surface.h>
|
||||
#include <gx2/texture.h>
|
||||
|
||||
#define GX2_FALSE 0
|
||||
#define GX2_TRUE 1
|
||||
#define GX2_DISABLE 0
|
||||
#define GX2_ENABLE 1
|
||||
|
||||
#define GX2_COMMAND_BUFFER_SIZE 0x400000
|
||||
#define GX2_SCAN_BUFFER_ALIGNMENT 0x1000
|
||||
#define GX2_CONTEXT_STATE_ALIGNMENT 0x100
|
||||
#define GX2_SHADER_ALIGNMENT 0x100
|
||||
#define GX2_VERTEX_BUFFER_ALIGNMENT 0x40
|
||||
#define GX2_INDEX_BUFFER_ALIGNMENT 0x20
|
||||
|
||||
#define GX2_AA_BUFFER_CLEAR_VALUE 0xCC
|
||||
|
||||
#define GX2_COMP_SEL_NONE 0x04040405
|
||||
#define GX2_COMP_SEL_X001 0x00040405
|
||||
#define GX2_COMP_SEL_XY01 0x00010405
|
||||
#define GX2_COMP_SEL_XYZ1 0x00010205
|
||||
#define GX2_COMP_SEL_XYZW 0x00010203
|
||||
#define GX2_COMP_SEL_XXXX 0x00000000
|
||||
#define GX2_COMP_SEL_YYYY 0x01010101
|
||||
#define GX2_COMP_SEL_ZZZZ 0x02020202
|
||||
#define GX2_COMP_SEL_WWWW 0x03030303
|
||||
#define GX2_COMP_SEL_WZYX 0x03020100
|
||||
#define GX2_COMP_SEL_WXYZ 0x03000102
|
||||
|
||||
static const u32 attribute_dest_comp_selector[20] = {
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1,
|
||||
GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW
|
||||
};
|
||||
|
||||
static const u32 texture_comp_selector[54] = {
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_WZYX, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_WZYX, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1,
|
||||
GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01
|
||||
};
|
||||
|
||||
typedef struct _GX2Color {
|
||||
u8 r, g, b, a;
|
||||
} GX2Color;
|
||||
|
||||
typedef struct _GX2ColorF32 {
|
||||
f32 r, g, b, a;
|
||||
} GX2ColorF32;
|
||||
|
||||
static inline void GX2InitDepthBuffer(GX2DepthBuffer *depthBuffer, GX2SurfaceDim dim, u32 width, u32 height, u32 depth, GX2SurfaceFormat format, GX2AAMode aa)
|
||||
{
|
||||
depthBuffer->surface.dim = dim;
|
||||
depthBuffer->surface.width = width;
|
||||
depthBuffer->surface.height = height;
|
||||
depthBuffer->surface.depth = depth;
|
||||
depthBuffer->surface.mipLevels = 1;
|
||||
depthBuffer->surface.format = format;
|
||||
depthBuffer->surface.aa = aa;
|
||||
depthBuffer->surface.use = (GX2SurfaceUse)(((format==GX2_SURFACE_FORMAT_UNORM_R24_X8) || (format==GX2_SURFACE_FORMAT_FLOAT_D24_S8)) ?
|
||||
GX2_SURFACE_USE_DEPTH_BUFFER : (GX2_SURFACE_USE_DEPTH_BUFFER | GX2_SURFACE_USE_TEXTURE));
|
||||
depthBuffer->surface.tileMode = GX2_TILE_MODE_DEFAULT;
|
||||
depthBuffer->surface.swizzle = 0;
|
||||
depthBuffer->viewMip = 0;
|
||||
depthBuffer->viewFirstSlice = 0;
|
||||
depthBuffer->viewNumSlices = depth;
|
||||
depthBuffer->depthClear = 1.0f;
|
||||
depthBuffer->stencilClear = 0;
|
||||
depthBuffer->hiZPtr = NULL;
|
||||
depthBuffer->hiZSize = 0;
|
||||
GX2CalcSurfaceSizeAndAlignment(&depthBuffer->surface);
|
||||
GX2InitDepthBufferRegs(depthBuffer);
|
||||
}
|
||||
|
||||
static inline void GX2InitColorBuffer(GX2ColorBuffer *colorBuffer, GX2SurfaceDim dim, u32 width, u32 height, u32 depth, GX2SurfaceFormat format, GX2AAMode aa)
|
||||
{
|
||||
colorBuffer->surface.dim = dim;
|
||||
colorBuffer->surface.width = width;
|
||||
colorBuffer->surface.height = height;
|
||||
colorBuffer->surface.depth = depth;
|
||||
colorBuffer->surface.mipLevels = 1;
|
||||
colorBuffer->surface.format = format;
|
||||
colorBuffer->surface.aa = aa;
|
||||
colorBuffer->surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
|
||||
colorBuffer->surface.imageSize = 0;
|
||||
colorBuffer->surface.image = NULL;
|
||||
colorBuffer->surface.mipmapSize = 0;
|
||||
colorBuffer->surface.mipmaps = NULL;
|
||||
colorBuffer->surface.tileMode = GX2_TILE_MODE_DEFAULT;
|
||||
colorBuffer->surface.swizzle = 0;
|
||||
colorBuffer->surface.alignment = 0;
|
||||
colorBuffer->surface.pitch = 0;
|
||||
u32 i;
|
||||
for(i = 0; i < 13; i++)
|
||||
colorBuffer->surface.mipLevelOffset[i] = 0;
|
||||
colorBuffer->viewMip = 0;
|
||||
colorBuffer->viewFirstSlice = 0;
|
||||
colorBuffer->viewNumSlices = depth;
|
||||
colorBuffer->aaBuffer = NULL;
|
||||
colorBuffer->aaSize = 0;
|
||||
for(i = 0; i < 5; i++)
|
||||
colorBuffer->regs[i] = 0;
|
||||
|
||||
GX2CalcSurfaceSizeAndAlignment(&colorBuffer->surface);
|
||||
GX2InitColorBufferRegs(colorBuffer);
|
||||
}
|
||||
|
||||
static inline void GX2InitAttribStream(GX2AttribStream* attr, u32 location, u32 buffer, u32 offset, GX2AttribFormat format)
|
||||
{
|
||||
attr->location = location;
|
||||
attr->buffer = buffer;
|
||||
attr->offset = offset;
|
||||
attr->format = format;
|
||||
attr->type = GX2_ATTRIB_INDEX_PER_VERTEX;
|
||||
attr->aluDivisor = 0;
|
||||
attr->mask = attribute_dest_comp_selector[format & 0xff];
|
||||
attr->endianSwap = GX2_ENDIAN_SWAP_DEFAULT;
|
||||
}
|
||||
|
||||
static inline void GX2InitTexture(GX2Texture *tex, u32 width, u32 height, u32 depth, u32 mipLevels, GX2SurfaceFormat format, GX2SurfaceDim dim, GX2TileMode tile)
|
||||
{
|
||||
tex->surface.dim = dim;
|
||||
tex->surface.width = width;
|
||||
tex->surface.height = height;
|
||||
tex->surface.depth = depth;
|
||||
tex->surface.mipLevels = mipLevels;
|
||||
tex->surface.format = format;
|
||||
tex->surface.aa = GX2_AA_MODE1X;
|
||||
tex->surface.use = GX2_SURFACE_USE_TEXTURE;
|
||||
tex->surface.imageSize = 0;
|
||||
tex->surface.image = NULL;
|
||||
tex->surface.mipmapSize = 0;
|
||||
tex->surface.mipmaps = NULL;
|
||||
tex->surface.tileMode = tile;
|
||||
tex->surface.swizzle = 0;
|
||||
tex->surface.alignment = 0;
|
||||
tex->surface.pitch = 0;
|
||||
u32 i;
|
||||
for(i = 0; i < 13; i++)
|
||||
tex->surface.mipLevelOffset[i] = 0;
|
||||
tex->viewFirstMip = 0;
|
||||
tex->viewNumMips = mipLevels;
|
||||
tex->viewFirstSlice = 0;
|
||||
tex->viewNumSlices = depth;
|
||||
tex->compMap = texture_comp_selector[format & 0x3f];
|
||||
for(i = 0; i < 5; i++)
|
||||
tex->regs[i] = 0;
|
||||
|
||||
GX2CalcSurfaceSizeAndAlignment(&tex->surface);
|
||||
GX2InitTextureRegs(tex);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* COMMON_H */
|
||||
|
@ -1,40 +0,0 @@
|
||||
#ifndef __OS_DEFS_H_
|
||||
#define __OS_DEFS_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct _OsSpecifics
|
||||
{
|
||||
unsigned int addr_OSDynLoad_Acquire;
|
||||
unsigned int addr_OSDynLoad_FindExport;
|
||||
unsigned int addr_OSTitle_main_entry;
|
||||
|
||||
unsigned int addr_KernSyscallTbl1;
|
||||
unsigned int addr_KernSyscallTbl2;
|
||||
unsigned int addr_KernSyscallTbl3;
|
||||
unsigned int addr_KernSyscallTbl4;
|
||||
unsigned int addr_KernSyscallTbl5;
|
||||
|
||||
int (*LiWaitIopComplete)(int, int *);
|
||||
int (*LiWaitIopCompleteWithInterrupts)(int, int *);
|
||||
unsigned int addr_LiWaitOneChunk;
|
||||
unsigned int addr_PrepareTitle_hook;
|
||||
unsigned int addr_sgIsLoadingBuffer;
|
||||
unsigned int addr_gDynloadInitialized;
|
||||
unsigned int orig_LiWaitOneChunkInstr;
|
||||
} OsSpecifics;
|
||||
|
||||
typedef struct _s_mem_area
|
||||
{
|
||||
unsigned int address;
|
||||
unsigned int size;
|
||||
struct _s_mem_area* next;
|
||||
} s_mem_area;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __OS_DEFS_H_
|
@ -1,7 +0,0 @@
|
||||
#ifndef TYPES_H
|
||||
#define TYPES_H
|
||||
|
||||
#include <wut_types.h>
|
||||
|
||||
#endif /* TYPES_H */
|
||||
|
@ -1,26 +0,0 @@
|
||||
#ifndef __EXPORTS_H_
|
||||
#define __EXPORTS_H_
|
||||
|
||||
#include <coreinit/dynload.h>
|
||||
#include <coreinit/debug.h>
|
||||
|
||||
#define EXPORT_DECL(res, func, ...) res (* func)(__VA_ARGS__) __attribute__((section(".data"))) = 0;
|
||||
#define EXPORT_VAR(type, var) type var __attribute__((section(".data")));
|
||||
|
||||
|
||||
#define EXPORT_FUNC_WRITE(func, val) *(u32*)(((u32)&func) + 0) = (u32)val
|
||||
|
||||
#define OS_FIND_EXPORT(handle, func) funcPointer = 0; \
|
||||
OSDynLoad_FindExport(handle, 0, # func, (void**) &funcPointer); \
|
||||
if(!funcPointer) \
|
||||
OSFatal("Function " # func " is NULL"); \
|
||||
EXPORT_FUNC_WRITE(func, funcPointer);
|
||||
|
||||
#define OS_FIND_EXPORT_EX(handle, func, func_p) \
|
||||
funcPointer = 0; \
|
||||
OSDynLoad_FindExport(handle, 0, # func, (void**) &funcPointer); \
|
||||
if(!funcPointer) \
|
||||
OSFatal("Function " # func " is NULL"); \
|
||||
EXPORT_FUNC_WRITE(func_p, funcPointer);
|
||||
|
||||
#endif
|
@ -1,50 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include "exports.h"
|
||||
#include "padscore_functions.h"
|
||||
|
||||
EXPORT_DECL(void, KPADInit, void);
|
||||
EXPORT_DECL(s32, WPADProbe, s32 chan, u32 * pad_type);
|
||||
EXPORT_DECL(s32, WPADSetDataFormat, s32 chan, s32 format);
|
||||
EXPORT_DECL(void, WPADEnableURCC, s32 enable);
|
||||
EXPORT_DECL(void, WPADRead, s32 chan, void * data);
|
||||
EXPORT_DECL(s32, KPADRead, s32 chan, void * data, u32 size);
|
||||
|
||||
void InitPadScoreFunctionPointers(void)
|
||||
{
|
||||
unsigned int *funcPointer = 0;
|
||||
OSDynLoadModule padscore_handle;
|
||||
OSDynLoad_Acquire("padscore.rpl", &padscore_handle);
|
||||
|
||||
OS_FIND_EXPORT(padscore_handle, KPADInit);
|
||||
OS_FIND_EXPORT(padscore_handle, WPADProbe);
|
||||
OS_FIND_EXPORT(padscore_handle, WPADSetDataFormat);
|
||||
OS_FIND_EXPORT(padscore_handle, WPADEnableURCC);
|
||||
OS_FIND_EXPORT(padscore_handle, WPADRead);
|
||||
OS_FIND_EXPORT(padscore_handle, KPADRead);
|
||||
|
||||
KPADInit();
|
||||
WPADEnableURCC(1);
|
||||
}
|
||||
|
@ -1,122 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef __PAD_SCORE_FUNCTIONS_H_
|
||||
#define __PAD_SCORE_FUNCTIONS_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
#define WPAD_BUTTON_LEFT 0x0001
|
||||
#define WPAD_BUTTON_RIGHT 0x0002
|
||||
#define WPAD_BUTTON_DOWN 0x0004
|
||||
#define WPAD_BUTTON_UP 0x0008
|
||||
#define WPAD_BUTTON_PLUS 0x0010
|
||||
#define WPAD_BUTTON_2 0x0100
|
||||
#define WPAD_BUTTON_1 0x0200
|
||||
#define WPAD_BUTTON_B 0x0400
|
||||
#define WPAD_BUTTON_A 0x0800
|
||||
#define WPAD_BUTTON_MINUS 0x1000
|
||||
#define WPAD_BUTTON_Z 0x2000
|
||||
#define WPAD_BUTTON_C 0x4000
|
||||
#define WPAD_BUTTON_HOME 0x8000
|
||||
|
||||
#define WPAD_CLASSIC_BUTTON_UP 0x0001
|
||||
#define WPAD_CLASSIC_BUTTON_LEFT 0x0002
|
||||
#define WPAD_CLASSIC_BUTTON_ZR 0x0004
|
||||
#define WPAD_CLASSIC_BUTTON_X 0x0008
|
||||
#define WPAD_CLASSIC_BUTTON_A 0x0010
|
||||
#define WPAD_CLASSIC_BUTTON_Y 0x0020
|
||||
#define WPAD_CLASSIC_BUTTON_B 0x0040
|
||||
#define WPAD_CLASSIC_BUTTON_ZL 0x0080
|
||||
#define WPAD_CLASSIC_BUTTON_R 0x0200
|
||||
#define WPAD_CLASSIC_BUTTON_PLUS 0x0400
|
||||
#define WPAD_CLASSIC_BUTTON_HOME 0x0800
|
||||
#define WPAD_CLASSIC_BUTTON_MINUS 0x1000
|
||||
#define WPAD_CLASSIC_BUTTON_L 0x2000
|
||||
#define WPAD_CLASSIC_BUTTON_DOWN 0x4000
|
||||
#define WPAD_CLASSIC_BUTTON_RIGHT 0x8000
|
||||
|
||||
void InitPadScoreFunctionPointers(void);
|
||||
|
||||
|
||||
typedef struct _KPADData
|
||||
{
|
||||
u32 btns_h;
|
||||
u32 btns_d;
|
||||
u32 btns_r;
|
||||
u32 unused_1[5];
|
||||
f32 pos_x;
|
||||
f32 pos_y;
|
||||
u32 unused_2[3];
|
||||
f32 angle_x;
|
||||
f32 angle_y;
|
||||
u32 unused_3[8];
|
||||
u8 device_type;
|
||||
u8 wpad_error;
|
||||
u8 pos_valid;
|
||||
u8 unused_4[1];
|
||||
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
f32 stick_x;
|
||||
f32 stick_y;
|
||||
} nunchuck;
|
||||
|
||||
struct
|
||||
{
|
||||
u32 btns_h;
|
||||
u32 btns_d;
|
||||
u32 btns_r;
|
||||
f32 lstick_x;
|
||||
f32 lstick_y;
|
||||
f32 rstick_x;
|
||||
f32 rstick_y;
|
||||
f32 ltrigger;
|
||||
f32 rtrigger;
|
||||
} classic;
|
||||
|
||||
u32 unused_6[20];
|
||||
};
|
||||
u32 unused_7[16];
|
||||
} KPADData;
|
||||
|
||||
typedef void (* wpad_connect_callback_t)(s32 chan, s32 status);
|
||||
|
||||
extern void (* KPADInit)(void);
|
||||
extern s32 (* WPADProbe)(s32 chan, u32 * pad_type);
|
||||
extern s32 (* WPADSetDataFormat)(s32 chan, s32 format);
|
||||
extern void (* WPADEnableURCC)(s32 enable);
|
||||
extern void (* WPADRead)(s32 chan, void * data);
|
||||
extern s32 (* KPADRead)(s32 chan, void * data, u32 size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __PAD_SCORE_FUNCTIONS_H_
|
@ -1,11 +1,7 @@
|
||||
#include <string.h>
|
||||
#include <coreinit/title.h>
|
||||
#include "common/common.h"
|
||||
#include "utils/utils.h"
|
||||
#include <sysapp/launch.h>
|
||||
#include "main.h"
|
||||
|
||||
static volatile uint8_t ucRunOnce = 0;
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
//! *******************************************************************
|
||||
|
101
src/fs/CFile.cpp
101
src/fs/CFile.cpp
@ -1,40 +1,36 @@
|
||||
#include <stdarg.h>
|
||||
#include <stdlib.h>
|
||||
#include "CFile.hpp"
|
||||
#include <stdio.h>
|
||||
#include <strings.h>
|
||||
#include <fs/CFile.hpp>
|
||||
|
||||
CFile::CFile()
|
||||
{
|
||||
CFile::CFile() {
|
||||
iFd = -1;
|
||||
mem_file = NULL;
|
||||
filesize = 0;
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
CFile::CFile(const std::string & filepath, eOpenTypes mode)
|
||||
{
|
||||
CFile::CFile(const std::string & filepath, eOpenTypes mode) {
|
||||
iFd = -1;
|
||||
this->open(filepath, mode);
|
||||
}
|
||||
|
||||
CFile::CFile(const u8 * mem, int size)
|
||||
{
|
||||
CFile::CFile(const uint8_t * mem, int32_t size) {
|
||||
iFd = -1;
|
||||
this->open(mem, size);
|
||||
}
|
||||
|
||||
CFile::~CFile()
|
||||
{
|
||||
CFile::~CFile() {
|
||||
this->close();
|
||||
}
|
||||
|
||||
int CFile::open(const std::string & filepath, eOpenTypes mode)
|
||||
{
|
||||
int32_t CFile::open(const std::string & filepath, eOpenTypes mode) {
|
||||
this->close();
|
||||
|
||||
s32 openMode = 0;
|
||||
int32_t openMode = 0;
|
||||
|
||||
switch(mode)
|
||||
{
|
||||
switch(mode) {
|
||||
default:
|
||||
case ReadOnly:
|
||||
openMode = O_RDONLY;
|
||||
@ -65,8 +61,7 @@ int CFile::open(const std::string & filepath, eOpenTypes mode)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CFile::open(const u8 * mem, int size)
|
||||
{
|
||||
int32_t CFile::open(const uint8_t * mem, int32_t size) {
|
||||
this->close();
|
||||
|
||||
mem_file = mem;
|
||||
@ -75,8 +70,7 @@ int CFile::open(const u8 * mem, int size)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CFile::close()
|
||||
{
|
||||
void CFile::close() {
|
||||
if(iFd >= 0)
|
||||
::close(iFd);
|
||||
|
||||
@ -86,26 +80,23 @@ void CFile::close()
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
int CFile::read(u8 * ptr, size_t size)
|
||||
{
|
||||
if(iFd >= 0)
|
||||
{
|
||||
int ret = ::read(iFd, ptr,size);
|
||||
int32_t CFile::read(uint8_t * ptr, size_t size) {
|
||||
if(iFd >= 0) {
|
||||
int32_t ret = ::read(iFd, ptr,size);
|
||||
if(ret > 0)
|
||||
pos += ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
int readsize = size;
|
||||
int32_t readsize = size;
|
||||
|
||||
if(readsize > (s64) (filesize-pos))
|
||||
if(readsize > (int64_t) (filesize-pos))
|
||||
readsize = filesize-pos;
|
||||
|
||||
if(readsize <= 0)
|
||||
return readsize;
|
||||
|
||||
if(mem_file != NULL)
|
||||
{
|
||||
if(mem_file != NULL) {
|
||||
memcpy(ptr, mem_file+pos, readsize);
|
||||
pos += readsize;
|
||||
return readsize;
|
||||
@ -114,14 +105,11 @@ int CFile::read(u8 * ptr, size_t size)
|
||||
return -1;
|
||||
}
|
||||
|
||||
int CFile::write(const u8 * ptr, size_t size)
|
||||
{
|
||||
if(iFd >= 0)
|
||||
{
|
||||
int32_t CFile::write(const uint8_t * ptr, size_t size) {
|
||||
if(iFd >= 0) {
|
||||
size_t done = 0;
|
||||
while(done < size)
|
||||
{
|
||||
int ret = ::write(iFd, ptr, size - done);
|
||||
while(done < size) {
|
||||
int32_t ret = ::write(iFd, ptr, size - done);
|
||||
if(ret <= 0)
|
||||
return ret;
|
||||
|
||||
@ -135,39 +123,29 @@ int CFile::write(const u8 * ptr, size_t size)
|
||||
return -1;
|
||||
}
|
||||
|
||||
int CFile::seek(long int offset, int origin)
|
||||
{
|
||||
int ret = 0;
|
||||
s64 newPos = pos;
|
||||
int32_t CFile::seek(long int offset, int32_t origin) {
|
||||
int32_t ret = 0;
|
||||
int64_t newPos = pos;
|
||||
|
||||
if(origin == SEEK_SET)
|
||||
{
|
||||
if(origin == SEEK_SET) {
|
||||
newPos = offset;
|
||||
}
|
||||
else if(origin == SEEK_CUR)
|
||||
{
|
||||
} else if(origin == SEEK_CUR) {
|
||||
newPos += offset;
|
||||
}
|
||||
else if(origin == SEEK_END)
|
||||
{
|
||||
} else if(origin == SEEK_END) {
|
||||
newPos = filesize+offset;
|
||||
}
|
||||
|
||||
if(newPos < 0)
|
||||
{
|
||||
if(newPos < 0) {
|
||||
pos = 0;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
pos = newPos;
|
||||
}
|
||||
|
||||
if(iFd >= 0)
|
||||
ret = ::lseek(iFd, pos, SEEK_SET);
|
||||
|
||||
if(mem_file != NULL)
|
||||
{
|
||||
if(pos > filesize)
|
||||
{
|
||||
if(mem_file != NULL) {
|
||||
if(pos > filesize) {
|
||||
pos = filesize;
|
||||
}
|
||||
}
|
||||
@ -175,21 +153,18 @@ int CFile::seek(long int offset, int origin)
|
||||
return ret;
|
||||
}
|
||||
|
||||
int CFile::fwrite(const char *format, ...)
|
||||
{
|
||||
int result = -1;
|
||||
char * tmp = NULL;
|
||||
int32_t CFile::fwrite(const char *format, ...) {
|
||||
char tmp[512];
|
||||
tmp[0] = 0;
|
||||
int32_t result = -1;
|
||||
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vasprintf(&tmp, format, va) >= 0) && tmp)
|
||||
{
|
||||
result = this->write((u8 *)tmp, strlen(tmp));
|
||||
if((vsprintf(tmp, format, va) >= 0)) {
|
||||
result = this->write((uint8_t *)tmp, strlen(tmp));
|
||||
}
|
||||
va_end(va);
|
||||
|
||||
if(tmp)
|
||||
free(tmp);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -4,15 +4,13 @@
|
||||
#include <stdio.h>
|
||||
#include <string>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include "common/types.h"
|
||||
#include <unistd.h>
|
||||
#include <wut_types.h>
|
||||
|
||||
class CFile
|
||||
{
|
||||
class CFile {
|
||||
public:
|
||||
enum eOpenTypes
|
||||
{
|
||||
enum eOpenTypes {
|
||||
ReadOnly,
|
||||
WriteOnly,
|
||||
ReadWrite,
|
||||
@ -21,13 +19,13 @@ class CFile
|
||||
|
||||
CFile();
|
||||
CFile(const std::string & filepath, eOpenTypes mode);
|
||||
CFile(const u8 * memory, int memsize);
|
||||
CFile(const uint8_t * memory, int32_t memsize);
|
||||
virtual ~CFile();
|
||||
|
||||
int open(const std::string & filepath, eOpenTypes mode);
|
||||
int open(const u8 * memory, int memsize);
|
||||
int32_t open(const std::string & filepath, eOpenTypes mode);
|
||||
int32_t open(const uint8_t * memory, int32_t memsize);
|
||||
|
||||
bool isOpen() const {
|
||||
BOOL isOpen() const {
|
||||
if(iFd >= 0)
|
||||
return true;
|
||||
|
||||
@ -39,19 +37,25 @@ class CFile
|
||||
|
||||
void close();
|
||||
|
||||
int read(u8 * ptr, size_t size);
|
||||
int write(const u8 * ptr, size_t size);
|
||||
int fwrite(const char *format, ...);
|
||||
int seek(long int offset, int origin);
|
||||
u64 tell() { return pos; };
|
||||
u64 size() { return filesize; };
|
||||
void rewind() { this->seek(0, SEEK_SET); };
|
||||
int32_t read(uint8_t * ptr, size_t size);
|
||||
int32_t write(const uint8_t * ptr, size_t size);
|
||||
int32_t fwrite(const char *format, ...);
|
||||
int32_t seek(long int offset, int32_t origin);
|
||||
uint64_t tell() {
|
||||
return pos;
|
||||
};
|
||||
uint64_t size() {
|
||||
return filesize;
|
||||
};
|
||||
void rewind() {
|
||||
this->seek(0, SEEK_SET);
|
||||
};
|
||||
|
||||
protected:
|
||||
int iFd;
|
||||
const u8 * mem_file;
|
||||
u64 filesize;
|
||||
u64 pos;
|
||||
int32_t iFd;
|
||||
const uint8_t * mem_file;
|
||||
uint64_t filesize;
|
||||
uint64_t pos;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -28,33 +28,30 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
#include <strings.h>
|
||||
#include <algorithm>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/dirent.h>
|
||||
|
||||
#include "DirList.h"
|
||||
#include "utils/StringTools.h"
|
||||
#include <fs/DirList.h>
|
||||
#include <utils/StringTools.h>
|
||||
|
||||
DirList::DirList()
|
||||
{
|
||||
DirList::DirList() {
|
||||
Flags = 0;
|
||||
Filter = 0;
|
||||
Depth = 0;
|
||||
}
|
||||
|
||||
DirList::DirList(const std::string & path, const char *filter, u32 flags, u32 maxDepth)
|
||||
{
|
||||
DirList::DirList(const std::string & path, const char *filter, uint32_t flags, uint32_t maxDepth) {
|
||||
this->LoadPath(path, filter, flags, maxDepth);
|
||||
this->SortList();
|
||||
}
|
||||
|
||||
DirList::~DirList()
|
||||
{
|
||||
DirList::~DirList() {
|
||||
ClearList();
|
||||
}
|
||||
|
||||
bool DirList::LoadPath(const std::string & folder, const char *filter, u32 flags, u32 maxDepth)
|
||||
{
|
||||
BOOL DirList::LoadPath(const std::string & folder, const char *filter, uint32_t flags, uint32_t maxDepth) {
|
||||
if(folder.empty()) return false;
|
||||
|
||||
Flags = flags;
|
||||
@ -62,24 +59,24 @@ bool DirList::LoadPath(const std::string & folder, const char *filter, u32 flags
|
||||
Depth = maxDepth;
|
||||
|
||||
std::string folderpath(folder);
|
||||
u32 length = folderpath.size();
|
||||
uint32_t length = folderpath.size();
|
||||
|
||||
//! clear path of double slashes
|
||||
RemoveDoubleSlashs(folderpath);
|
||||
StringTools::RemoveDoubleSlashs(folderpath);
|
||||
|
||||
//! remove last slash if exists
|
||||
if(length > 0 && folderpath[length-1] == '/')
|
||||
folderpath.erase(length-1);
|
||||
|
||||
//! add root slash if missing
|
||||
if(folderpath.find('/') == std::string::npos)
|
||||
if(folderpath.find('/') == std::string::npos) {
|
||||
folderpath += '/';
|
||||
}
|
||||
|
||||
return InternalLoadPath(folderpath);
|
||||
}
|
||||
|
||||
bool DirList::InternalLoadPath(std::string &folderpath)
|
||||
{
|
||||
BOOL DirList::InternalLoadPath(std::string &folderpath) {
|
||||
if(folderpath.size() < 3)
|
||||
return false;
|
||||
|
||||
@ -90,21 +87,19 @@ bool DirList::InternalLoadPath(std::string &folderpath)
|
||||
if (dir == NULL)
|
||||
return false;
|
||||
|
||||
while ((dirent = readdir(dir)) != 0)
|
||||
{
|
||||
bool isDir = dirent->d_type & DT_DIR;
|
||||
while ((dirent = readdir(dir)) != 0) {
|
||||
BOOL isDir = dirent->d_type & DT_DIR;
|
||||
const char *filename = dirent->d_name;
|
||||
|
||||
if(isDir)
|
||||
{
|
||||
if(isDir) {
|
||||
if(strcmp(filename,".") == 0 || strcmp(filename,"..") == 0)
|
||||
continue;
|
||||
|
||||
if((Flags & CheckSubfolders) && (Depth > 0))
|
||||
{
|
||||
int length = folderpath.size();
|
||||
if(length > 2 && folderpath[length-1] != '/')
|
||||
if((Flags & CheckSubfolders) && (Depth > 0)) {
|
||||
int32_t length = folderpath.size();
|
||||
if(length > 2 && folderpath[length-1] != '/') {
|
||||
folderpath += '/';
|
||||
}
|
||||
folderpath += filename;
|
||||
|
||||
Depth--;
|
||||
@ -115,23 +110,18 @@ bool DirList::InternalLoadPath(std::string &folderpath)
|
||||
|
||||
if(!(Flags & Dirs))
|
||||
continue;
|
||||
}
|
||||
else if(!(Flags & Files))
|
||||
{
|
||||
} else if(!(Flags & Files)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(Filter)
|
||||
{
|
||||
if(Filter) {
|
||||
char * fileext = strrchr(filename, '.');
|
||||
if(!fileext)
|
||||
continue;
|
||||
|
||||
if(strtokcmp(fileext, Filter, ",") == 0)
|
||||
if(StringTools::strtokcmp(fileext, Filter, ",") == 0)
|
||||
AddEntrie(folderpath, filename, isDir);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
AddEntrie(folderpath, filename, isDir);
|
||||
}
|
||||
}
|
||||
@ -140,18 +130,16 @@ bool DirList::InternalLoadPath(std::string &folderpath)
|
||||
return true;
|
||||
}
|
||||
|
||||
void DirList::AddEntrie(const std::string &filepath, const char * filename, bool isDir)
|
||||
{
|
||||
void DirList::AddEntrie(const std::string &filepath, const char * filename, BOOL isDir) {
|
||||
if(!filename)
|
||||
return;
|
||||
|
||||
int pos = FileInfo.size();
|
||||
int32_t pos = FileInfo.size();
|
||||
|
||||
FileInfo.resize(pos+1);
|
||||
|
||||
FileInfo[pos].FilePath = (char *) malloc(filepath.size()+strlen(filename)+2);
|
||||
if(!FileInfo[pos].FilePath)
|
||||
{
|
||||
if(!FileInfo[pos].FilePath) {
|
||||
FileInfo.resize(pos);
|
||||
return;
|
||||
}
|
||||
@ -160,28 +148,26 @@ void DirList::AddEntrie(const std::string &filepath, const char * filename, bool
|
||||
FileInfo[pos].isDir = isDir;
|
||||
}
|
||||
|
||||
void DirList::ClearList()
|
||||
{
|
||||
for(u32 i = 0; i < FileInfo.size(); ++i)
|
||||
{
|
||||
if(FileInfo[i].FilePath)
|
||||
void DirList::ClearList() {
|
||||
for(uint32_t i = 0; i < FileInfo.size(); ++i) {
|
||||
if(FileInfo[i].FilePath) {
|
||||
free(FileInfo[i].FilePath);
|
||||
FileInfo[i].FilePath = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
FileInfo.clear();
|
||||
std::vector<DirEntry>().swap(FileInfo);
|
||||
}
|
||||
|
||||
const char * DirList::GetFilename(int ind) const
|
||||
{
|
||||
const char * DirList::GetFilename(int32_t ind) const {
|
||||
if (!valid(ind))
|
||||
return "";
|
||||
|
||||
return FullpathToFilename(FileInfo[ind].FilePath);
|
||||
return StringTools::FullpathToFilename(FileInfo[ind].FilePath);
|
||||
}
|
||||
|
||||
static bool SortCallback(const DirEntry & f1, const DirEntry & f2)
|
||||
{
|
||||
static BOOL SortCallback(const DirEntry & f1, const DirEntry & f2) {
|
||||
if(f1.isDir && !(f2.isDir)) return true;
|
||||
if(!(f1.isDir) && f2.isDir) return false;
|
||||
|
||||
@ -194,20 +180,17 @@ static bool SortCallback(const DirEntry & f1, const DirEntry & f2)
|
||||
return true;
|
||||
}
|
||||
|
||||
void DirList::SortList()
|
||||
{
|
||||
void DirList::SortList() {
|
||||
if(FileInfo.size() > 1)
|
||||
std::sort(FileInfo.begin(), FileInfo.end(), SortCallback);
|
||||
}
|
||||
|
||||
void DirList::SortList(bool (*SortFunc)(const DirEntry &a, const DirEntry &b))
|
||||
{
|
||||
void DirList::SortList(BOOL (*SortFunc)(const DirEntry &a, const DirEntry &b)) {
|
||||
if(FileInfo.size() > 1)
|
||||
std::sort(FileInfo.begin(), FileInfo.end(), SortFunc);
|
||||
}
|
||||
|
||||
u64 DirList::GetFilesize(int index) const
|
||||
{
|
||||
uint64_t DirList::GetFilesize(int32_t index) const {
|
||||
struct stat st;
|
||||
const char *path = GetFilepath(index);
|
||||
|
||||
@ -217,13 +200,11 @@ u64 DirList::GetFilesize(int index) const
|
||||
return st.st_size;
|
||||
}
|
||||
|
||||
int DirList::GetFileIndex(const char *filename) const
|
||||
{
|
||||
int32_t DirList::GetFileIndex(const char *filename) const {
|
||||
if(!filename)
|
||||
return -1;
|
||||
|
||||
for (u32 i = 0; i < FileInfo.size(); ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < FileInfo.size(); ++i) {
|
||||
if (strcasecmp(GetFilename(i), filename) == 0)
|
||||
return i;
|
||||
}
|
||||
|
@ -29,66 +29,73 @@
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "common/types.h"
|
||||
#include <wut_types.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
typedef struct {
|
||||
char * FilePath;
|
||||
bool isDir;
|
||||
BOOL isDir;
|
||||
} DirEntry;
|
||||
|
||||
class DirList
|
||||
{
|
||||
class DirList {
|
||||
public:
|
||||
//!Constructor
|
||||
DirList(void);
|
||||
//!\param path Path from where to load the filelist of all files
|
||||
//!\param filter A fileext that needs to be filtered
|
||||
//!\param flags search/filter flags from the enum
|
||||
DirList(const std::string & path, const char *filter = NULL, u32 flags = Files | Dirs, u32 maxDepth = 0xffffffff);
|
||||
DirList(const std::string & path, const char *filter = NULL, uint32_t flags = Files | Dirs, uint32_t maxDepth = 0xffffffff);
|
||||
//!Destructor
|
||||
virtual ~DirList();
|
||||
//! Load all the files from a directory
|
||||
bool LoadPath(const std::string & path, const char *filter = NULL, u32 flags = Files | Dirs, u32 maxDepth = 0xffffffff);
|
||||
BOOL LoadPath(const std::string & path, const char *filter = NULL, uint32_t flags = Files | Dirs, uint32_t maxDepth = 0xffffffff);
|
||||
//! Get a filename of the list
|
||||
//!\param list index
|
||||
const char * GetFilename(int index) const;
|
||||
const char * GetFilename(int32_t index) const;
|
||||
//! Get the a filepath of the list
|
||||
//!\param list index
|
||||
const char *GetFilepath(int index) const { if (!valid(index)) return ""; else return FileInfo[index].FilePath; }
|
||||
const char *GetFilepath(int32_t index) const {
|
||||
if (!valid(index)) return "";
|
||||
else return FileInfo[index].FilePath;
|
||||
}
|
||||
//! Get the a filesize of the list
|
||||
//!\param list index
|
||||
u64 GetFilesize(int index) const;
|
||||
uint64_t GetFilesize(int32_t index) const;
|
||||
//! Is index a dir or a file
|
||||
//!\param list index
|
||||
bool IsDir(int index) const { if(!valid(index)) return false; return FileInfo[index].isDir; };
|
||||
BOOL IsDir(int32_t index) const {
|
||||
if(!valid(index)) return false;
|
||||
return FileInfo[index].isDir;
|
||||
};
|
||||
//! Get the filecount of the whole list
|
||||
int GetFilecount() const { return FileInfo.size(); };
|
||||
int32_t GetFilecount() const {
|
||||
return FileInfo.size();
|
||||
};
|
||||
//! Sort list by filepath
|
||||
void SortList();
|
||||
//! Custom sort command for custom sort functions definitions
|
||||
void SortList(bool (*SortFunc)(const DirEntry &a, const DirEntry &b));
|
||||
void SortList(BOOL (*SortFunc)(const DirEntry &a, const DirEntry &b));
|
||||
//! Get the index of the specified filename
|
||||
int GetFileIndex(const char *filename) const;
|
||||
int32_t GetFileIndex(const char *filename) const;
|
||||
//! Enum for search/filter flags
|
||||
enum
|
||||
{
|
||||
enum {
|
||||
Files = 0x01,
|
||||
Dirs = 0x02,
|
||||
CheckSubfolders = 0x08,
|
||||
};
|
||||
protected:
|
||||
// Internal parser
|
||||
bool InternalLoadPath(std::string &path);
|
||||
BOOL InternalLoadPath(std::string &path);
|
||||
//!Add a list entrie
|
||||
void AddEntrie(const std::string &filepath, const char * filename, bool isDir);
|
||||
void AddEntrie(const std::string &filepath, const char * filename, BOOL isDir);
|
||||
//! Clear the list
|
||||
void ClearList();
|
||||
//! Check if valid pos is requested
|
||||
inline bool valid(u32 pos) const { return (pos < FileInfo.size()); };
|
||||
inline BOOL valid(uint32_t pos) const {
|
||||
return (pos < FileInfo.size());
|
||||
};
|
||||
|
||||
u32 Flags;
|
||||
u32 Depth;
|
||||
uint32_t Flags;
|
||||
uint32_t Depth;
|
||||
const char *Filter;
|
||||
std::vector<DirEntry> FileInfo;
|
||||
};
|
||||
|
144
src/fs/FSUtils.cpp
Normal file
144
src/fs/FSUtils.cpp
Normal file
@ -0,0 +1,144 @@
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <fs/FSUtils.h>
|
||||
#include <fs/CFile.hpp>
|
||||
#include <utils/logger.h>
|
||||
|
||||
int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size) {
|
||||
//! always initialze input
|
||||
*inbuffer = NULL;
|
||||
if(size)
|
||||
*size = 0;
|
||||
|
||||
int32_t iFd = open(filepath, O_RDONLY);
|
||||
if (iFd < 0)
|
||||
return -1;
|
||||
|
||||
uint32_t filesize = lseek(iFd, 0, SEEK_END);
|
||||
lseek(iFd, 0, SEEK_SET);
|
||||
|
||||
uint8_t *buffer = (uint8_t *) malloc(filesize);
|
||||
if (buffer == NULL) {
|
||||
close(iFd);
|
||||
return -2;
|
||||
}
|
||||
|
||||
uint32_t blocksize = 0x4000;
|
||||
uint32_t done = 0;
|
||||
int32_t readBytes = 0;
|
||||
|
||||
while(done < filesize) {
|
||||
if(done + blocksize > filesize) {
|
||||
blocksize = filesize - done;
|
||||
}
|
||||
readBytes = read(iFd, buffer + done, blocksize);
|
||||
if(readBytes <= 0)
|
||||
break;
|
||||
done += readBytes;
|
||||
}
|
||||
|
||||
close(iFd);
|
||||
|
||||
if (done != filesize) {
|
||||
free(buffer);
|
||||
buffer = NULL;
|
||||
return -3;
|
||||
}
|
||||
|
||||
*inbuffer = buffer;
|
||||
|
||||
//! sign is optional input
|
||||
if(size) {
|
||||
*size = filesize;
|
||||
}
|
||||
|
||||
return filesize;
|
||||
}
|
||||
|
||||
int32_t FSUtils::CheckFile(const char * filepath) {
|
||||
if(!filepath)
|
||||
return 0;
|
||||
|
||||
struct stat filestat;
|
||||
|
||||
char dirnoslash[strlen(filepath)+2];
|
||||
snprintf(dirnoslash, sizeof(dirnoslash), "%s", filepath);
|
||||
|
||||
while(dirnoslash[strlen(dirnoslash)-1] == '/')
|
||||
dirnoslash[strlen(dirnoslash)-1] = '\0';
|
||||
|
||||
char * notRoot = strrchr(dirnoslash, '/');
|
||||
if(!notRoot) {
|
||||
strcat(dirnoslash, "/");
|
||||
}
|
||||
|
||||
if (stat(dirnoslash, &filestat) == 0)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32_t FSUtils::CreateSubfolder(const char * fullpath) {
|
||||
if(!fullpath)
|
||||
return 0;
|
||||
|
||||
int32_t result = 0;
|
||||
|
||||
char dirnoslash[strlen(fullpath)+1];
|
||||
strcpy(dirnoslash, fullpath);
|
||||
|
||||
int32_t pos = strlen(dirnoslash)-1;
|
||||
while(dirnoslash[pos] == '/') {
|
||||
dirnoslash[pos] = '\0';
|
||||
pos--;
|
||||
}
|
||||
|
||||
if(CheckFile(dirnoslash)) {
|
||||
return 1;
|
||||
} else {
|
||||
char parentpath[strlen(dirnoslash)+2];
|
||||
strcpy(parentpath, dirnoslash);
|
||||
char * ptr = strrchr(parentpath, '/');
|
||||
|
||||
if(!ptr) {
|
||||
//!Device root directory (must be with '/')
|
||||
strcat(parentpath, "/");
|
||||
struct stat filestat;
|
||||
if (stat(parentpath, &filestat) == 0)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ptr++;
|
||||
ptr[0] = '\0';
|
||||
|
||||
result = CreateSubfolder(parentpath);
|
||||
}
|
||||
|
||||
if(!result)
|
||||
return 0;
|
||||
|
||||
if (mkdir(dirnoslash, 0777) == -1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
BOOL FSUtils::saveBufferToFile(const char * path, void * buffer, uint32_t size) {
|
||||
int32_t res = open(path, O_CREAT | O_TRUNC | O_WRONLY);
|
||||
close(res);
|
||||
CFile file(path, CFile::WriteOnly);
|
||||
if (!file.isOpen()) {
|
||||
DEBUG_FUNCTION_LINE("Failed to open %s\n",path);
|
||||
return false;
|
||||
}
|
||||
file.write((const uint8_t*) buffer,size);
|
||||
file.close();
|
||||
return true;
|
||||
}
|
||||
|
16
src/fs/FSUtils.h
Normal file
16
src/fs/FSUtils.h
Normal file
@ -0,0 +1,16 @@
|
||||
#ifndef __FS_UTILS_H_
|
||||
#define __FS_UTILS_H_
|
||||
|
||||
#include <wut_types.h>
|
||||
|
||||
class FSUtils {
|
||||
public:
|
||||
static int32_t LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size);
|
||||
|
||||
//! todo: C++ class
|
||||
static int32_t CreateSubfolder(const char * fullpath);
|
||||
static int32_t CheckFile(const char * filepath);
|
||||
static BOOL saveBufferToFile(const char * path, void * buffer, uint32_t size);
|
||||
};
|
||||
|
||||
#endif // __FS_UTILS_H_
|
@ -1,182 +0,0 @@
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <coreinit/filesystem.h>
|
||||
|
||||
#define FS_MAX_MOUNTPATH_SIZE 128
|
||||
|
||||
int MountFS(void *pClient, void *pCmd, char **mount_path)
|
||||
{
|
||||
int result = -1;
|
||||
|
||||
void *mountSrc = malloc(sizeof(FSMountSource));
|
||||
if(!mountSrc)
|
||||
return -3;
|
||||
|
||||
char* mountPath = (char*) malloc(FS_MAX_MOUNTPATH_SIZE);
|
||||
if(!mountPath) {
|
||||
free(mountSrc);
|
||||
return -4;
|
||||
}
|
||||
|
||||
memset(mountSrc, 0, sizeof(FSMountSource));
|
||||
memset(mountPath, 0, FS_MAX_MOUNTPATH_SIZE);
|
||||
|
||||
// Mount sdcard
|
||||
if (FSGetMountSource(pClient, pCmd, FS_MOUNT_SOURCE_SD, mountSrc, -1) == 0)
|
||||
{
|
||||
result = FSMount(pClient, pCmd, mountSrc, mountPath, FS_MAX_MOUNTPATH_SIZE, -1);
|
||||
if((result == 0) && mount_path) {
|
||||
*mount_path = (char*)malloc(strlen(mountPath) + 1);
|
||||
if(*mount_path)
|
||||
strcpy(*mount_path, mountPath);
|
||||
}
|
||||
}
|
||||
|
||||
free(mountPath);
|
||||
free(mountSrc);
|
||||
return result;
|
||||
}
|
||||
|
||||
int UmountFS(void *pClient, void *pCmd, const char *mountPath)
|
||||
{
|
||||
int result = -1;
|
||||
result = FSUnmount(pClient, pCmd, mountPath, -1);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int LoadFileToMem(const char *filepath, u8 **inbuffer, u32 *size)
|
||||
{
|
||||
//! always initialze input
|
||||
*inbuffer = NULL;
|
||||
if(size)
|
||||
*size = 0;
|
||||
|
||||
int iFd = open(filepath, O_RDONLY);
|
||||
if (iFd < 0)
|
||||
return -1;
|
||||
|
||||
u32 filesize = lseek(iFd, 0, SEEK_END);
|
||||
lseek(iFd, 0, SEEK_SET);
|
||||
|
||||
u8 *buffer = (u8 *) malloc(filesize);
|
||||
if (buffer == NULL)
|
||||
{
|
||||
close(iFd);
|
||||
return -2;
|
||||
}
|
||||
|
||||
u32 blocksize = 0x4000;
|
||||
u32 done = 0;
|
||||
int readBytes = 0;
|
||||
|
||||
while(done < filesize)
|
||||
{
|
||||
if(done + blocksize > filesize) {
|
||||
blocksize = filesize - done;
|
||||
}
|
||||
readBytes = read(iFd, buffer + done, blocksize);
|
||||
if(readBytes <= 0)
|
||||
break;
|
||||
done += readBytes;
|
||||
}
|
||||
|
||||
close(iFd);
|
||||
|
||||
if (done != filesize)
|
||||
{
|
||||
free(buffer);
|
||||
return -3;
|
||||
}
|
||||
|
||||
*inbuffer = buffer;
|
||||
|
||||
//! sign is optional input
|
||||
if(size)
|
||||
*size = filesize;
|
||||
|
||||
return filesize;
|
||||
}
|
||||
|
||||
int CheckFile(const char * filepath)
|
||||
{
|
||||
if(!filepath)
|
||||
return 0;
|
||||
|
||||
struct stat filestat;
|
||||
|
||||
char dirnoslash[strlen(filepath)+2];
|
||||
snprintf(dirnoslash, sizeof(dirnoslash), "%s", filepath);
|
||||
|
||||
while(dirnoslash[strlen(dirnoslash)-1] == '/')
|
||||
dirnoslash[strlen(dirnoslash)-1] = '\0';
|
||||
|
||||
char * notRoot = strrchr(dirnoslash, '/');
|
||||
if(!notRoot)
|
||||
{
|
||||
strcat(dirnoslash, "/");
|
||||
}
|
||||
|
||||
if (stat(dirnoslash, &filestat) == 0)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CreateSubfolder(const char * fullpath)
|
||||
{
|
||||
if(!fullpath)
|
||||
return 0;
|
||||
|
||||
int result = 0;
|
||||
|
||||
char dirnoslash[strlen(fullpath)+1];
|
||||
strcpy(dirnoslash, fullpath);
|
||||
|
||||
int pos = strlen(dirnoslash)-1;
|
||||
while(dirnoslash[pos] == '/')
|
||||
{
|
||||
dirnoslash[pos] = '\0';
|
||||
pos--;
|
||||
}
|
||||
|
||||
if(CheckFile(dirnoslash))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
char parentpath[strlen(dirnoslash)+2];
|
||||
strcpy(parentpath, dirnoslash);
|
||||
char * ptr = strrchr(parentpath, '/');
|
||||
|
||||
if(!ptr)
|
||||
{
|
||||
//!Device root directory (must be with '/')
|
||||
strcat(parentpath, "/");
|
||||
struct stat filestat;
|
||||
if (stat(parentpath, &filestat) == 0)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ptr++;
|
||||
ptr[0] = '\0';
|
||||
|
||||
result = CreateSubfolder(parentpath);
|
||||
}
|
||||
|
||||
if(!result)
|
||||
return 0;
|
||||
|
||||
if (mkdir(dirnoslash, 0777) == -1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
#ifndef __FS_UTILS_H_
|
||||
#define __FS_UTILS_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
int MountFS(void *pClient, void *pCmd, char **mount_path);
|
||||
int UmountFS(void *pClient, void *pCmd, const char *mountPath);
|
||||
|
||||
int LoadFileToMem(const char *filepath, u8 **inbuffer, u32 *size);
|
||||
|
||||
//! todo: C++ class
|
||||
int CreateSubfolder(const char * fullpath);
|
||||
int CheckFile(const char * filepath);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __FS_UTILS_H_
|
@ -17,6 +17,7 @@
|
||||
#include "Background.h"
|
||||
#include "gui/GuiTrigger.h"
|
||||
#include "gui/GuiController.h"
|
||||
#include "resources/Resources.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiButton class.
|
||||
|
@ -14,9 +14,11 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <coreinit/time.h>
|
||||
#include "Pipe.h"
|
||||
#include "gui/GuiTrigger.h"
|
||||
#include "gui/GuiController.h"
|
||||
#include "resources/Resources.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiButton class.
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "ScoreImage.h"
|
||||
#include "gui/GuiTrigger.h"
|
||||
#include "gui/GuiController.h"
|
||||
#include "resources/Resources.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiButton class.
|
||||
|
@ -1,608 +0,0 @@
|
||||
/*
|
||||
* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
|
||||
* FreeType parsable font into a GX texture for Wii homebrew development.
|
||||
* Copyright (C) 2008 Armin Tamzarian
|
||||
* Modified by Dimok, 2015 for WiiU GX2
|
||||
*
|
||||
* This file is part of FreeTypeGX.
|
||||
*
|
||||
* FreeTypeGX is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* FreeTypeGX is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/Texture2DShader.h"
|
||||
#include "FreeTypeGX.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
#define ALIGN4(x) (((x) + 3) & ~3)
|
||||
|
||||
/**
|
||||
* Default constructor for the FreeTypeGX class for WiiXplorer.
|
||||
*/
|
||||
FreeTypeGX::FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace)
|
||||
{
|
||||
int faceIndex = 0;
|
||||
ftPointSize = 0;
|
||||
GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_MODE_CLAMP_BORDER, GX2_TEX_XY_FILTER_MODE_LINEAR);
|
||||
|
||||
FT_Init_FreeType(&ftLibrary);
|
||||
if(lastFace)
|
||||
{
|
||||
FT_New_Memory_Face(ftLibrary, (FT_Byte *)fontBuffer, bufferSize, -1, &ftFace);
|
||||
faceIndex = ftFace->num_faces - 1; // Use the last face
|
||||
FT_Done_Face(ftFace);
|
||||
ftFace = NULL;
|
||||
}
|
||||
FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, faceIndex, &ftFace);
|
||||
|
||||
ftKerningEnabled = FT_HAS_KERNING(ftFace);
|
||||
}
|
||||
|
||||
/**
|
||||
* Default destructor for the FreeTypeGX class.
|
||||
*/
|
||||
FreeTypeGX::~FreeTypeGX()
|
||||
{
|
||||
unloadFont();
|
||||
FT_Done_Face(ftFace);
|
||||
FT_Done_FreeType(ftLibrary);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a short char string to a wide char string.
|
||||
*
|
||||
* This routine converts a supplied short character string into a wide character string.
|
||||
* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
|
||||
*
|
||||
* @param strChar Character string to be converted.
|
||||
* @return Wide character representation of supplied character string.
|
||||
*/
|
||||
|
||||
wchar_t* FreeTypeGX::charToWideChar(const char* strChar)
|
||||
{
|
||||
if (!strChar) return NULL;
|
||||
|
||||
wchar_t *strWChar = new (std::nothrow) wchar_t[strlen(strChar) + 1];
|
||||
if (!strWChar) return NULL;
|
||||
|
||||
int bt = mbstowcs(strWChar, strChar, strlen(strChar));
|
||||
if (bt > 0)
|
||||
{
|
||||
strWChar[bt] = 0;
|
||||
return strWChar;
|
||||
}
|
||||
|
||||
wchar_t *tempDest = strWChar;
|
||||
while ((*tempDest++ = *strChar++))
|
||||
;
|
||||
|
||||
return strWChar;
|
||||
}
|
||||
|
||||
char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar)
|
||||
{
|
||||
if(!strChar) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size_t len = 0;
|
||||
wchar_t wc;
|
||||
|
||||
for (size_t i = 0; strChar[i]; ++i)
|
||||
{
|
||||
wc = strChar[i];
|
||||
if (wc < 0x80)
|
||||
++len;
|
||||
else if (wc < 0x800)
|
||||
len += 2;
|
||||
else if (wc < 0x10000)
|
||||
len += 3;
|
||||
else
|
||||
len += 4;
|
||||
}
|
||||
|
||||
char *pOut = new (std::nothrow) char[len];
|
||||
if(!pOut)
|
||||
return NULL;
|
||||
|
||||
size_t n = 0;
|
||||
|
||||
for (size_t i = 0; strChar[i]; ++i)
|
||||
{
|
||||
wc = strChar[i];
|
||||
if (wc < 0x80)
|
||||
pOut[n++] = (char)wc;
|
||||
else if (wc < 0x800)
|
||||
{
|
||||
pOut[n++] = (char)((wc >> 6) | 0xC0);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
}
|
||||
else if (wc < 0x10000)
|
||||
{
|
||||
pOut[n++] = (char)((wc >> 12) | 0xE0);
|
||||
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
}
|
||||
else
|
||||
{
|
||||
pOut[n++] = (char)(((wc >> 18) & 0x07) | 0xF0);
|
||||
pOut[n++] = (char)(((wc >> 12) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
}
|
||||
}
|
||||
return pOut;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all loaded font glyph data.
|
||||
*
|
||||
* This routine clears all members of the font map structure and frees all allocated memory back to the system.
|
||||
*/
|
||||
void FreeTypeGX::unloadFont()
|
||||
{
|
||||
map<int16_t, ftGX2Data >::iterator itr;
|
||||
map<wchar_t, ftgxCharData>::iterator itr2;
|
||||
|
||||
for (itr = fontData.begin(); itr != fontData.end(); itr++)
|
||||
{
|
||||
for (itr2 = itr->second.ftgxCharMap.begin(); itr2 != itr->second.ftgxCharMap.end(); itr2++)
|
||||
{
|
||||
if(itr2->second.texture)
|
||||
{
|
||||
if(itr2->second.texture->surface.image)
|
||||
free(itr2->second.texture->surface.image);
|
||||
|
||||
delete itr2->second.texture;
|
||||
itr2->second.texture = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fontData.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Caches the given font glyph in the instance font texture buffer.
|
||||
*
|
||||
* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
|
||||
* structure within an instance-specific map.
|
||||
*
|
||||
* @param charCode The requested glyph's character code.
|
||||
* @return A pointer to the allocated font structure.
|
||||
*/
|
||||
ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize)
|
||||
{
|
||||
map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
|
||||
if (itr != fontData.end())
|
||||
{
|
||||
map<wchar_t, ftgxCharData>::iterator itr2 = itr->second.ftgxCharMap.find(charCode);
|
||||
if (itr2 != itr->second.ftgxCharMap.end())
|
||||
{
|
||||
return &itr2->second;
|
||||
}
|
||||
}
|
||||
//!Cache ascender and decender as well
|
||||
ftGX2Data *ftData = &fontData[pixelSize];
|
||||
|
||||
FT_UInt gIndex;
|
||||
uint16_t textureWidth = 0, textureHeight = 0;
|
||||
if (ftPointSize != pixelSize)
|
||||
{
|
||||
ftPointSize = pixelSize;
|
||||
FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
|
||||
ftData->ftgxAlign.ascender = (int16_t) ftFace->size->metrics.ascender >> 6;
|
||||
ftData->ftgxAlign.descender = (int16_t) ftFace->size->metrics.descender >> 6;
|
||||
ftData->ftgxAlign.max = 0;
|
||||
ftData->ftgxAlign.min = 0;
|
||||
}
|
||||
|
||||
gIndex = FT_Get_Char_Index(ftFace, (FT_ULong) charCode);
|
||||
if (gIndex != 0 && FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER) == 0)
|
||||
{
|
||||
if (ftFace->glyph->format == FT_GLYPH_FORMAT_BITMAP)
|
||||
{
|
||||
FT_Bitmap *glyphBitmap = &ftFace->glyph->bitmap;
|
||||
|
||||
textureWidth = ALIGN4(glyphBitmap->width);
|
||||
textureHeight = ALIGN4(glyphBitmap->rows);
|
||||
if(textureWidth == 0)
|
||||
textureWidth = 4;
|
||||
if(textureHeight == 0)
|
||||
textureHeight = 4;
|
||||
|
||||
ftgxCharData *charData = &ftData->ftgxCharMap[charCode];
|
||||
charData->renderOffsetX = (int16_t) ftFace->glyph->bitmap_left;
|
||||
charData->glyphAdvanceX = (uint16_t) (ftFace->glyph->advance.x >> 6);
|
||||
charData->glyphAdvanceY = (uint16_t) (ftFace->glyph->advance.y >> 6);
|
||||
charData->glyphIndex = (uint32_t) gIndex;
|
||||
charData->renderOffsetY = (int16_t) ftFace->glyph->bitmap_top;
|
||||
charData->renderOffsetMax = (int16_t) ftFace->glyph->bitmap_top;
|
||||
charData->renderOffsetMin = (int16_t) glyphBitmap->rows - ftFace->glyph->bitmap_top;
|
||||
|
||||
//! Initialize texture
|
||||
charData->texture = new GX2Texture;
|
||||
GX2InitTexture(charData->texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_UNORM_R5_G5_B5_A1, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
|
||||
loadGlyphData(glyphBitmap, charData);
|
||||
|
||||
return charData;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Locates each character in this wrapper's configured font face and proccess them.
|
||||
*
|
||||
* This routine locates each character in the configured font face and renders the glyph's bitmap.
|
||||
* Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map.
|
||||
*/
|
||||
uint16_t FreeTypeGX::cacheGlyphDataComplete(int16_t pixelSize)
|
||||
{
|
||||
uint32_t i = 0;
|
||||
FT_UInt gIndex;
|
||||
|
||||
FT_ULong charCode = FT_Get_First_Char(ftFace, &gIndex);
|
||||
while (gIndex != 0)
|
||||
{
|
||||
if (cacheGlyphData(charCode, pixelSize) != NULL) ++i;
|
||||
charCode = FT_Get_Next_Char(ftFace, charCode, &gIndex);
|
||||
}
|
||||
return (uint16_t) (i);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the rendered bitmap into the relevant structure's data buffer.
|
||||
*
|
||||
* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
|
||||
* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
|
||||
*
|
||||
* @param bmp A pointer to the most recently rendered glyph's bitmap.
|
||||
* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
|
||||
*/
|
||||
|
||||
void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData)
|
||||
{
|
||||
charData->texture->surface.image = (uint8_t *) memalign(charData->texture->surface.alignment, charData->texture->surface.imageSize);
|
||||
if(!charData->texture->surface.image)
|
||||
return;
|
||||
|
||||
memset(charData->texture->surface.image, 0x00, charData->texture->surface.imageSize);
|
||||
|
||||
uint8_t *src = (uint8_t *)bmp->buffer;
|
||||
uint16_t *dst = (uint16_t *)charData->texture->surface.image;
|
||||
int32_t x, y;
|
||||
|
||||
for(y = 0; y < bmp->rows; y++)
|
||||
{
|
||||
for(x = 0; x < bmp->width; x++)
|
||||
{
|
||||
uint8_t intensity = src[y * bmp->width + x] >> 3;
|
||||
dst[y * charData->texture->surface.pitch + x] = intensity ? ((intensity << 11) | (intensity << 6) | (intensity << 1) | 1) : 0;
|
||||
}
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, charData->texture->surface.image, charData->texture->surface.imageSize);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the x offset of the rendered string.
|
||||
*
|
||||
* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
|
||||
*
|
||||
* @param width Current pixel width of the string.
|
||||
* @param format Positional format of the string.
|
||||
*/
|
||||
int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format)
|
||||
{
|
||||
if (format & FTGX_JUSTIFY_LEFT)
|
||||
return 0;
|
||||
else if (format & FTGX_JUSTIFY_CENTER)
|
||||
return -(width >> 1);
|
||||
else if (format & FTGX_JUSTIFY_RIGHT) return -width;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the y offset of the rendered string.
|
||||
*
|
||||
* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
|
||||
*
|
||||
* @param offset Current pixel offset data of the string.
|
||||
* @param format Positional format of the string.
|
||||
*/
|
||||
int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize)
|
||||
{
|
||||
std::map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
|
||||
if (itr == fontData.end()) return 0;
|
||||
|
||||
switch (format & FTGX_ALIGN_MASK)
|
||||
{
|
||||
case FTGX_ALIGN_TOP:
|
||||
return itr->second.ftgxAlign.descender;
|
||||
|
||||
case FTGX_ALIGN_MIDDLE:
|
||||
default:
|
||||
return (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1;
|
||||
|
||||
case FTGX_ALIGN_BOTTOM:
|
||||
return itr->second.ftgxAlign.ascender;
|
||||
|
||||
case FTGX_ALIGN_BASELINE:
|
||||
return 0;
|
||||
|
||||
case FTGX_ALIGN_GLYPH_TOP:
|
||||
return itr->second.ftgxAlign.max;
|
||||
|
||||
case FTGX_ALIGN_GLYPH_MIDDLE:
|
||||
return (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1;
|
||||
|
||||
case FTGX_ALIGN_GLYPH_BOTTOM:
|
||||
return itr->second.ftgxAlign.min;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes the supplied text string and prints the results at the specified coordinates.
|
||||
*
|
||||
* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
|
||||
* a texture from said buffer, and loads the resultant texture into the EFB.
|
||||
*
|
||||
* @param x Screen X coordinate at which to output the text.
|
||||
* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
|
||||
* @param text NULL terminated string to output.
|
||||
* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
|
||||
* @param textStyle Flags which specify any styling which should be applied to the rendered string.
|
||||
* @return The number of characters printed.
|
||||
*/
|
||||
|
||||
uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float & colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale)
|
||||
{
|
||||
if (!text)
|
||||
return 0;
|
||||
|
||||
uint16_t fullTextWidth = (textWidth > 0) ? textWidth : getWidth(text, pixelSize);
|
||||
uint16_t x_pos = x, printed = 0;
|
||||
uint16_t x_offset = 0, y_offset = 0;
|
||||
FT_Vector pairDelta;
|
||||
|
||||
if (textStyle & FTGX_JUSTIFY_MASK)
|
||||
{
|
||||
x_offset = getStyleOffsetWidth(fullTextWidth, textStyle);
|
||||
}
|
||||
if (textStyle & FTGX_ALIGN_MASK)
|
||||
{
|
||||
y_offset = getStyleOffsetHeight(textStyle, pixelSize);
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
|
||||
while (text[i])
|
||||
{
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL)
|
||||
{
|
||||
if (ftKerningEnabled && i > 0)
|
||||
{
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
x_pos += (pairDelta.x >> 6);
|
||||
|
||||
}
|
||||
copyTextureToFramebuffer(video, glyphData->texture,x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor,internalRenderingScale);
|
||||
|
||||
x_pos += glyphData->glyphAdvanceX;
|
||||
++printed;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
return printed;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Processes the supplied string and return the width of the string in pixels.
|
||||
*
|
||||
* This routine processes each character of the supplied text string and calculates the width of the entire string.
|
||||
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
|
||||
*
|
||||
* @param text NULL terminated string to calculate.
|
||||
* @return The width of the text string in pixels.
|
||||
*/
|
||||
uint16_t FreeTypeGX::getWidth(const wchar_t *text, int16_t pixelSize)
|
||||
{
|
||||
if (!text) return 0;
|
||||
|
||||
uint16_t strWidth = 0;
|
||||
FT_Vector pairDelta;
|
||||
|
||||
int i = 0;
|
||||
while (text[i])
|
||||
{
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL)
|
||||
{
|
||||
if (ftKerningEnabled && (i > 0))
|
||||
{
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
strWidth += pairDelta.x >> 6;
|
||||
}
|
||||
|
||||
strWidth += glyphData->glyphAdvanceX;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
return strWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Single char width
|
||||
*/
|
||||
uint16_t FreeTypeGX::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar)
|
||||
{
|
||||
uint16_t strWidth = 0;
|
||||
ftgxCharData * glyphData = cacheGlyphData(wChar, pixelSize);
|
||||
|
||||
if (glyphData != NULL)
|
||||
{
|
||||
if (ftKerningEnabled && prevChar != 0x0000)
|
||||
{
|
||||
FT_Vector pairDelta;
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[prevChar].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
strWidth += pairDelta.x >> 6;
|
||||
}
|
||||
strWidth += glyphData->glyphAdvanceX;
|
||||
}
|
||||
|
||||
return strWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes the supplied string and return the height of the string in pixels.
|
||||
*
|
||||
* This routine processes each character of the supplied text string and calculates the height of the entire string.
|
||||
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
|
||||
*
|
||||
* @param text NULL terminated string to calculate.
|
||||
* @return The height of the text string in pixels.
|
||||
*/
|
||||
uint16_t FreeTypeGX::getHeight(const wchar_t *text, int16_t pixelSize)
|
||||
{
|
||||
getOffset(text, pixelSize);
|
||||
return fontData[pixelSize].ftgxAlign.max - fontData[pixelSize].ftgxAlign.min;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the maximum offset above and minimum offset below the font origin line.
|
||||
*
|
||||
* This function calculates the maximum pixel height above the font origin line and the minimum
|
||||
* pixel height below the font origin line and returns the values in an addressible structure.
|
||||
*
|
||||
* @param text NULL terminated string to calculate.
|
||||
* @param offset returns the max and min values above and below the font origin line
|
||||
*
|
||||
*/
|
||||
void FreeTypeGX::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit)
|
||||
{
|
||||
if (fontData.find(pixelSize) != fontData.end())
|
||||
return;
|
||||
|
||||
int16_t strMax = 0, strMin = 9999;
|
||||
uint16_t currWidth = 0;
|
||||
|
||||
int i = 0;
|
||||
|
||||
while (text[i])
|
||||
{
|
||||
if (widthLimit > 0 && currWidth >= widthLimit) break;
|
||||
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL)
|
||||
{
|
||||
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
|
||||
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
|
||||
currWidth += glyphData->glyphAdvanceX;
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
|
||||
if (ftPointSize != pixelSize)
|
||||
{
|
||||
ftPointSize = pixelSize;
|
||||
FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
|
||||
}
|
||||
|
||||
fontData[pixelSize].ftgxAlign.ascender = ftFace->size->metrics.ascender >> 6;
|
||||
fontData[pixelSize].ftgxAlign.descender = ftFace->size->metrics.descender >> 6;
|
||||
fontData[pixelSize].ftgxAlign.max = strMax;
|
||||
fontData[pixelSize].ftgxAlign.min = strMin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies the supplied texture quad to the EFB.
|
||||
*
|
||||
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
|
||||
*
|
||||
* @param texObj A pointer to the glyph's initialized texture object.
|
||||
* @param texWidth The pixel width of the texture object.
|
||||
* @param texHeight The pixel height of the texture object.
|
||||
* @param screenX The screen X coordinate at which to output the rendered texture.
|
||||
* @param screenY The screen Y coordinate at which to output the rendered texture.
|
||||
* @param color Color to apply to the texture.
|
||||
*/
|
||||
void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 & color, const float & defaultBlur, const float & blurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale)
|
||||
{
|
||||
static const f32 imageAngle = 0.0f;
|
||||
static const f32 blurScale = (2.0f/ (internalRenderingScale));
|
||||
|
||||
f32 offsetLeft = blurScale * ((f32)x + 0.5f * (f32)texture->surface.width) * (f32)pVideo->getWidthScaleFactor();
|
||||
f32 offsetTop = blurScale * ((f32)y - 0.5f * (f32)texture->surface.height) * (f32)pVideo->getHeightScaleFactor();
|
||||
|
||||
f32 widthScale = blurScale * (f32)texture->surface.width * pVideo->getWidthScaleFactor();
|
||||
f32 heightScale = blurScale * (f32)texture->surface.height * pVideo->getHeightScaleFactor();
|
||||
|
||||
glm::vec3 positionOffsets( offsetLeft, offsetTop, (f32)z );
|
||||
|
||||
//! blur doubles due to blur we have to scale the texture
|
||||
glm::vec3 scaleFactor( widthScale, heightScale, 1.0f );
|
||||
|
||||
glm::vec3 blurDirection;
|
||||
blurDirection[2] = 1.0f;
|
||||
|
||||
Texture2DShader::instance()->setShaders();
|
||||
Texture2DShader::instance()->setAttributeBuffer();
|
||||
Texture2DShader::instance()->setAngle(imageAngle);
|
||||
Texture2DShader::instance()->setOffset(positionOffsets);
|
||||
Texture2DShader::instance()->setScale(scaleFactor);
|
||||
Texture2DShader::instance()->setTextureAndSampler(texture, &ftSampler);
|
||||
|
||||
if(blurIntensity > 0.0f)
|
||||
{
|
||||
//! glow blur color
|
||||
Texture2DShader::instance()->setColorIntensity(blurColor);
|
||||
|
||||
//! glow blur horizontal
|
||||
blurDirection[0] = blurIntensity;
|
||||
blurDirection[1] = 0.0f;
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->draw();
|
||||
|
||||
//! glow blur vertical
|
||||
blurDirection[0] = 0.0f;
|
||||
blurDirection[1] = blurIntensity;
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->draw();
|
||||
}
|
||||
|
||||
//! set text color
|
||||
Texture2DShader::instance()->setColorIntensity(color);
|
||||
|
||||
//! blur horizontal
|
||||
blurDirection[0] = defaultBlur;
|
||||
blurDirection[1] = 0.0f;
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->draw();
|
||||
|
||||
//! blur vertical
|
||||
blurDirection[0] = 0.0f;
|
||||
blurDirection[1] = defaultBlur;
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->draw();
|
||||
}
|
@ -1,154 +0,0 @@
|
||||
/*
|
||||
* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
|
||||
* FreeType parsable font into a GX texture for Wii homebrew development.
|
||||
* Copyright (C) 2008 Armin Tamzarian
|
||||
* Modified by Dimok, 2015 for WiiU GX2
|
||||
*
|
||||
* This file is part of FreeTypeGX.
|
||||
*
|
||||
* FreeTypeGX is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* FreeTypeGX is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef FREETYPEGX_H_
|
||||
#define FREETYPEGX_H_
|
||||
|
||||
#include <string>
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_BITMAP_H
|
||||
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include <wchar.h>
|
||||
#include <map>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
/*! \struct ftgxCharData_
|
||||
*
|
||||
* Font face character glyph relevant data structure.
|
||||
*/
|
||||
typedef struct ftgxCharData_
|
||||
{
|
||||
int16_t renderOffsetX; /**< Texture X axis bearing offset. */
|
||||
uint16_t glyphAdvanceX; /**< Character glyph X coordinate advance in pixels. */
|
||||
uint16_t glyphAdvanceY; /**< Character glyph Y coordinate advance in pixels. */
|
||||
uint32_t glyphIndex; /**< Charachter glyph index in the font face. */
|
||||
|
||||
int16_t renderOffsetY; /**< Texture Y axis bearing offset. */
|
||||
int16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
|
||||
int16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
|
||||
|
||||
GX2Texture * texture;
|
||||
} ftgxCharData;
|
||||
|
||||
/*! \struct ftgxDataOffset_
|
||||
*
|
||||
* Offset structure which hold both a maximum and minimum value.
|
||||
*/
|
||||
typedef struct ftgxDataOffset_
|
||||
{
|
||||
int16_t ascender; /**< Maximum data offset. */
|
||||
int16_t descender; /**< Minimum data offset. */
|
||||
int16_t max; /**< Maximum data offset. */
|
||||
int16_t min; /**< Minimum data offset. */
|
||||
} ftgxDataOffset;
|
||||
|
||||
typedef struct ftgxCharData_ ftgxCharData;
|
||||
typedef struct ftgxDataOffset_ ftgxDataOffset;
|
||||
#define _TEXT(t) L ## t /**< Unicode helper macro. */
|
||||
|
||||
#define FTGX_NULL 0x0000
|
||||
#define FTGX_JUSTIFY_LEFT 0x0001
|
||||
#define FTGX_JUSTIFY_CENTER 0x0002
|
||||
#define FTGX_JUSTIFY_RIGHT 0x0004
|
||||
#define FTGX_JUSTIFY_MASK 0x000f
|
||||
|
||||
#define FTGX_ALIGN_TOP 0x0010
|
||||
#define FTGX_ALIGN_MIDDLE 0x0020
|
||||
#define FTGX_ALIGN_BOTTOM 0x0040
|
||||
#define FTGX_ALIGN_BASELINE 0x0080
|
||||
#define FTGX_ALIGN_GLYPH_TOP 0x0100
|
||||
#define FTGX_ALIGN_GLYPH_MIDDLE 0x0200
|
||||
#define FTGX_ALIGN_GLYPH_BOTTOM 0x0400
|
||||
#define FTGX_ALIGN_MASK 0x0ff0
|
||||
|
||||
#define FTGX_STYLE_UNDERLINE 0x1000
|
||||
#define FTGX_STYLE_STRIKE 0x2000
|
||||
#define FTGX_STYLE_MASK 0xf000
|
||||
|
||||
/**< Constant color value used only to sanitize Doxygen documentation. */
|
||||
static const GX2ColorF32 ftgxWhite = (GX2ColorF32){ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
|
||||
|
||||
//! forward declaration
|
||||
class CVideo;
|
||||
|
||||
/*! \class FreeTypeGX
|
||||
* \brief Wrapper class for the libFreeType library with GX rendering.
|
||||
* \author Armin Tamzarian
|
||||
* \version 0.2.4
|
||||
*
|
||||
* FreeTypeGX acts as a wrapper class for the libFreeType library. It supports precaching of transformed glyph data into
|
||||
* a specified texture format. Rendering of the data to the EFB is accomplished through the application of high performance
|
||||
* GX texture functions resulting in high throughput of string rendering.
|
||||
*/
|
||||
class FreeTypeGX
|
||||
{
|
||||
private:
|
||||
FT_Library ftLibrary; /**< FreeType FT_Library instance. */
|
||||
FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */
|
||||
int16_t ftPointSize; /**< Current set size of the rendered font. */
|
||||
bool ftKerningEnabled; /**< Flag indicating the availability of font kerning data. */
|
||||
uint8_t vertexIndex; /**< Vertex format descriptor index. */
|
||||
GX2Sampler ftSampler;
|
||||
|
||||
typedef struct _ftGX2Data
|
||||
{
|
||||
ftgxDataOffset ftgxAlign;
|
||||
std::map<wchar_t, ftgxCharData> ftgxCharMap;
|
||||
} ftGX2Data;
|
||||
|
||||
std::map<int16_t, ftGX2Data> fontData; /**< Map which holds the glyph data structures for the corresponding characters in one size. */
|
||||
|
||||
int16_t getStyleOffsetWidth(uint16_t width, uint16_t format);
|
||||
int16_t getStyleOffsetHeight(int16_t format, uint16_t pixelSize);
|
||||
|
||||
void unloadFont();
|
||||
ftgxCharData *cacheGlyphData(wchar_t charCode, int16_t pixelSize);
|
||||
uint16_t cacheGlyphDataComplete(int16_t pixelSize);
|
||||
void loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData);
|
||||
|
||||
void copyTextureToFramebuffer(CVideo * pVideo, GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 & color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
|
||||
|
||||
public:
|
||||
FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace = false);
|
||||
~FreeTypeGX();
|
||||
|
||||
uint16_t drawText(CVideo * pVideo, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color,
|
||||
uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
|
||||
|
||||
uint16_t getWidth(const wchar_t *text, int16_t pixelSize);
|
||||
uint16_t getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar = 0x0000);
|
||||
uint16_t getHeight(const wchar_t *text, int16_t pixelSize);
|
||||
void getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit = 0);
|
||||
|
||||
static wchar_t* charToWideChar(const char* p);
|
||||
static char* wideCharToUTF8(const wchar_t* strChar);
|
||||
};
|
||||
|
||||
#endif /* FREETYPEGX_H_ */
|
@ -1,42 +0,0 @@
|
||||
#include "GameBgImage.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/Shader3D.h"
|
||||
|
||||
GameBgImage::GameBgImage(const std::string & filename, GuiImageData *preloadImage)
|
||||
: GuiImageAsync(filename, preloadImage)
|
||||
{
|
||||
identity = glm::mat4(1.0f);
|
||||
alphaFadeOut = glm::vec4(1.0f, 0.075f, 5.305f, 2.0f);
|
||||
}
|
||||
|
||||
GameBgImage::~GameBgImage()
|
||||
{
|
||||
}
|
||||
|
||||
void GameBgImage::draw(CVideo *pVideo)
|
||||
{
|
||||
if(!getImageData() || !getImageData()->getTexture())
|
||||
return;
|
||||
|
||||
//! first setup 2D GUI positions
|
||||
f32 currPosX = getCenterX();
|
||||
f32 currPosY = getCenterY();
|
||||
f32 currPosZ = getDepth();
|
||||
f32 currScaleX = getScaleX() * (f32)getWidth() * pVideo->getWidthScaleFactor();
|
||||
f32 currScaleY = getScaleY() * (f32)getHeight() * pVideo->getHeightScaleFactor();
|
||||
f32 currScaleZ = getScaleZ() * (f32)getWidth() * pVideo->getDepthScaleFactor();
|
||||
|
||||
glm::mat4 m_modelView = glm::translate(identity, glm::vec3(currPosX,currPosY, currPosZ));
|
||||
m_modelView = glm::scale(m_modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||
|
||||
Shader3D::instance()->setShaders();
|
||||
Shader3D::instance()->setProjectionMtx(identity);
|
||||
Shader3D::instance()->setViewMtx(identity);
|
||||
Shader3D::instance()->setModelViewMtx(m_modelView);
|
||||
Shader3D::instance()->setTextureAndSampler(getImageData()->getTexture(), getImageData()->getSampler());
|
||||
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
|
||||
Shader3D::instance()->setDistanceFadeOut(0.0f);
|
||||
Shader3D::instance()->setColorIntensity(glm::vec4(1.0f, 1.0f, 1.0f, getAlpha()));
|
||||
Shader3D::instance()->setAttributeBuffer();
|
||||
Shader3D::instance()->draw();
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
#ifndef _GAME_BG_IMAGE_H_
|
||||
#define _GAME_BG_IMAGE_H_
|
||||
|
||||
#include "GuiImageAsync.h"
|
||||
#include "video/shaders/Shader3D.h"
|
||||
|
||||
class GameBgImage : public GuiImageAsync
|
||||
{
|
||||
public:
|
||||
GameBgImage(const std::string & filename, GuiImageData *preloadImage);
|
||||
virtual ~GameBgImage();
|
||||
|
||||
void setAlphaFadeOut(const glm::vec4 & a) {
|
||||
alphaFadeOut = a;
|
||||
}
|
||||
|
||||
void draw(CVideo *pVideo);
|
||||
private:
|
||||
glm::mat4 identity;
|
||||
glm::vec4 alphaFadeOut;
|
||||
};
|
||||
|
||||
#endif // _GAME_BG_IMAGE_H_
|
@ -1,321 +0,0 @@
|
||||
#include "GameIcon.h"
|
||||
#include "GameIconModel.h"
|
||||
#include "Application.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/Shader3D.h"
|
||||
#include "video/shaders/ShaderFractalColor.h"
|
||||
|
||||
static const f32 cfIconMirrorScale = 1.15f;
|
||||
static const f32 cfIconMirrorAlpha = 0.45f;
|
||||
|
||||
GameIcon::GameIcon(const std::string & filename, GuiImageData *preloadImage)
|
||||
: GuiImageAsync(filename, preloadImage)
|
||||
{
|
||||
bSelected = false;
|
||||
bRenderStroke = true;
|
||||
bRenderReflection = false;
|
||||
bIconLast = false;
|
||||
strokeFractalEnable = 1;
|
||||
strokeBlurBorder = 0.0f;
|
||||
distanceFadeout = 0.0f;
|
||||
rotationX = 0.0f;
|
||||
reflectionAlpha = 0.4f;
|
||||
strokeWidth = 2.35f;
|
||||
colorIntensity = glm::vec4(1.0f);
|
||||
colorIntensityMirror = colorIntensity;
|
||||
alphaFadeOutNorm = glm::vec4(0.0f);
|
||||
alphaFadeOutRefl = glm::vec4(-1.0f, 0.0f, 0.9f, 1.0f);
|
||||
selectionBlurOuterColorIntensity = glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
|
||||
selectionBlurOuterSize = 1.65f;
|
||||
selectionBlurOuterBorderSize = 0.5f;
|
||||
selectionBlurInnerColorIntensity = glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
|
||||
selectionBlurInnerSize = 1.45f;
|
||||
selectionBlurInnerBorderSize = 0.95f;
|
||||
|
||||
vtxCount = sizeof(cfGameIconPosVtxs) / (Shader3D::cuVertexAttrSize);
|
||||
|
||||
//! texture and vertex coordinates
|
||||
posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconPosVtxs));
|
||||
texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
|
||||
|
||||
if(posVtxs)
|
||||
{
|
||||
memcpy((f32*)posVtxs, cfGameIconPosVtxs, sizeof(cfGameIconPosVtxs));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, (f32*)posVtxs, sizeof(cfGameIconPosVtxs));
|
||||
}
|
||||
if(texCoords)
|
||||
{
|
||||
memcpy((f32*)texCoords, cfGameIconTexCoords, sizeof(cfGameIconTexCoords));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, (f32*)texCoords, sizeof(cfGameIconTexCoords));
|
||||
}
|
||||
|
||||
//! create vertexes for the mirror frame
|
||||
texCoordsMirror = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
|
||||
|
||||
if(texCoordsMirror)
|
||||
{
|
||||
for(u32 i = 0; i < vtxCount; i++)
|
||||
{
|
||||
texCoordsMirror[i*2 + 0] = texCoords[i*2 + 0] * cfIconMirrorScale - ((cfIconMirrorScale - 1.0f) - (cfIconMirrorScale - 1.0f) * 0.5f);
|
||||
texCoordsMirror[i*2 + 1] = texCoords[i*2 + 1] * cfIconMirrorScale - ((cfIconMirrorScale - 1.0f) - (cfIconMirrorScale - 1.0f) * 0.5f);
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoordsMirror, sizeof(cfGameIconTexCoords));
|
||||
}
|
||||
|
||||
//! setup stroke of the icon
|
||||
strokePosVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconStrokeVtxs));
|
||||
if(strokePosVtxs)
|
||||
{
|
||||
memcpy(strokePosVtxs, cfGameIconStrokeVtxs, sizeof(cfGameIconStrokeVtxs));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, strokePosVtxs, sizeof(cfGameIconStrokeVtxs));
|
||||
}
|
||||
strokeTexCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
|
||||
if(strokeTexCoords)
|
||||
{
|
||||
for(size_t i = 0, n = 0; i < cuGameIconStrokeVtxCount; n += 2, i += 3)
|
||||
{
|
||||
strokeTexCoords[n] = (1.0f + strokePosVtxs[i]) * 0.5f;
|
||||
strokeTexCoords[n+1] = 1.0f - (1.0f + strokePosVtxs[i+1]) * 0.5f;
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, strokeTexCoords, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
|
||||
}
|
||||
strokeColorVtxs = (u8*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuColorAttrSize);
|
||||
if(strokeColorVtxs)
|
||||
{
|
||||
for(size_t i = 0; i < (cuGameIconStrokeVtxCount * Shader::cuColorAttrSize); i++)
|
||||
strokeColorVtxs[i] = 0xff;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, strokeColorVtxs, cuGameIconStrokeVtxCount * Shader::cuColorAttrSize);
|
||||
}
|
||||
}
|
||||
|
||||
GameIcon::~GameIcon()
|
||||
{
|
||||
//! remove image so it can not be drawn anymore from this point on
|
||||
imageData = NULL;
|
||||
|
||||
//! main image vertexes
|
||||
if(posVtxs)
|
||||
{
|
||||
free((void*)posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords)
|
||||
{
|
||||
free((void*)texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
//! mirror image vertexes
|
||||
if(texCoordsMirror)
|
||||
{
|
||||
free(texCoordsMirror);
|
||||
texCoordsMirror = NULL;
|
||||
}
|
||||
//! stroke image vertexes
|
||||
if(strokePosVtxs)
|
||||
{
|
||||
free(strokePosVtxs);
|
||||
strokePosVtxs = NULL;
|
||||
}
|
||||
if(strokeTexCoords)
|
||||
{
|
||||
free(strokeTexCoords);
|
||||
strokeTexCoords = NULL;
|
||||
}
|
||||
if(strokeColorVtxs)
|
||||
{
|
||||
free(strokeColorVtxs);
|
||||
strokeColorVtxs = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool GameIcon::checkRayIntersection(const glm::vec3 & rayOrigin, const glm::vec3 & rayDirFrac)
|
||||
{
|
||||
//! since we always face the camera we can just check the AABB intersection
|
||||
//! otherwise an OOB intersection would be required
|
||||
|
||||
f32 currPosX = getCenterX() * Application::instance()->getVideo()->getWidthScaleFactor() * 2.0f;
|
||||
f32 currPosY = getCenterY() * Application::instance()->getVideo()->getHeightScaleFactor() * 2.0f;
|
||||
f32 currPosZ = getDepth() * Application::instance()->getVideo()->getDepthScaleFactor() * 2.0f;
|
||||
f32 currScaleX = getScaleX() * (f32)getWidth() * Application::instance()->getVideo()->getWidthScaleFactor();
|
||||
f32 currScaleY = getScaleY() * (f32)getHeight() * Application::instance()->getVideo()->getHeightScaleFactor();
|
||||
f32 currScaleZ = getScaleZ() * (f32)getWidth() * Application::instance()->getVideo()->getDepthScaleFactor();
|
||||
//! lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
|
||||
glm::vec3 lb(currPosX - currScaleX, currPosY - currScaleY, currPosZ - currScaleZ);
|
||||
glm::vec3 rt(currPosX + currScaleX, currPosY + currScaleY, currPosZ + currScaleZ);
|
||||
|
||||
float t1 = (lb.x - rayOrigin.x) * rayDirFrac.x;
|
||||
float t2 = (rt.x - rayOrigin.x) * rayDirFrac.x;
|
||||
float t3 = (lb.y - rayOrigin.y) * rayDirFrac.y;
|
||||
float t4 = (rt.y - rayOrigin.y) * rayDirFrac.y;
|
||||
float t5 = (lb.z - rayOrigin.z) * rayDirFrac.z;
|
||||
float t6 = (rt.z - rayOrigin.z) * rayDirFrac.z;
|
||||
|
||||
float tmin = std::max(std::max(std::min(t1, t2), std::min(t3, t4)), std::min(t5, t6));
|
||||
float tmax = std::min(std::min(std::max(t1, t2), std::max(t3, t4)), std::max(t5, t6));
|
||||
|
||||
//! if tmax < 0, ray (line) is intersecting AABB, but whole AABB is behing us
|
||||
if (tmax < 0)
|
||||
{
|
||||
//t = tmax;
|
||||
return false;
|
||||
}
|
||||
|
||||
//! if tmin > tmax, ray doesn't intersect AABB
|
||||
if (tmin > tmax)
|
||||
{
|
||||
//t = tmax;
|
||||
return false;
|
||||
}
|
||||
|
||||
//t = tmin;
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameIcon::draw(CVideo *pVideo, const glm::mat4 & projectionMtx, const glm::mat4 & viewMtx, const glm::mat4 & modelView)
|
||||
{
|
||||
//! first setup 2D GUI positions
|
||||
f32 currPosX = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
|
||||
f32 currPosY = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
|
||||
f32 currPosZ = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
|
||||
f32 currScaleX = getScaleX() * (f32)getWidth() * pVideo->getWidthScaleFactor();
|
||||
f32 currScaleY = getScaleY() * (f32)getHeight() * pVideo->getHeightScaleFactor();
|
||||
f32 currScaleZ = getScaleZ() * (f32)getWidth() * pVideo->getDepthScaleFactor();
|
||||
f32 strokeScaleX = pVideo->getWidthScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
|
||||
f32 strokeScaleY = pVideo->getHeightScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
|
||||
|
||||
for(int iDraw = 0; iDraw < 2; iDraw++)
|
||||
{
|
||||
glm::vec4 * alphaFadeOut;
|
||||
glm::mat4 m_iconView;
|
||||
glm::mat4 m_mirrorView;
|
||||
glm::mat4 m_strokeView;
|
||||
|
||||
if(iDraw == RENDER_REFLECTION)
|
||||
{
|
||||
//! Reflection render
|
||||
if(!bRenderReflection)
|
||||
continue;
|
||||
m_iconView = glm::translate(modelView, glm::vec3(currPosX, -currScaleY * 2.0f - currPosY, currPosZ + cosf(DegToRad(rotationX)) * currScaleZ * 2.0f));
|
||||
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, -currScaleY, currScaleZ));
|
||||
|
||||
colorIntensity[3] = reflectionAlpha * getAlpha();
|
||||
selectionBlurOuterColorIntensity[3] = colorIntensity[3] * 0.7f;
|
||||
selectionBlurInnerColorIntensity[3] = colorIntensity[3] * 0.7f;
|
||||
alphaFadeOut = &alphaFadeOutRefl;
|
||||
|
||||
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_ENABLE, GX2_DISABLE);
|
||||
}
|
||||
else
|
||||
{
|
||||
//! Normal render
|
||||
m_iconView = glm::translate(modelView, glm::vec3(currPosX,currPosY, currPosZ));
|
||||
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||
|
||||
colorIntensity[3] = getAlpha();
|
||||
selectionBlurOuterColorIntensity[3] = colorIntensity[3];
|
||||
selectionBlurInnerColorIntensity[3] = colorIntensity[3];
|
||||
alphaFadeOut = &alphaFadeOutNorm;
|
||||
}
|
||||
|
||||
m_mirrorView = glm::scale(m_iconView, glm::vec3(cfIconMirrorScale, cfIconMirrorScale, cfIconMirrorScale));
|
||||
|
||||
colorIntensityMirror[3] = cfIconMirrorAlpha * colorIntensity[3];
|
||||
|
||||
if(!bIconLast)
|
||||
{
|
||||
Shader3D::instance()->setShaders();
|
||||
Shader3D::instance()->setProjectionMtx(projectionMtx);
|
||||
Shader3D::instance()->setViewMtx(viewMtx);
|
||||
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
|
||||
Shader3D::instance()->setAlphaFadeOut(*alphaFadeOut);
|
||||
Shader3D::instance()->setDistanceFadeOut(distanceFadeout);
|
||||
|
||||
//! render the real symbol
|
||||
Shader3D::instance()->setModelViewMtx(m_iconView);
|
||||
Shader3D::instance()->setColorIntensity(colorIntensity);
|
||||
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoords);
|
||||
Shader3D::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, vtxCount);
|
||||
}
|
||||
|
||||
if(bSelected)
|
||||
{
|
||||
strokeFractalEnable = 0;
|
||||
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_DISABLE, GX2_COMPARE_FUNC_LEQUAL);
|
||||
m_strokeView = glm::scale(m_iconView, glm::vec3(selectionBlurOuterSize, selectionBlurOuterSize, 0.0f));
|
||||
ShaderFractalColor::instance()->setShaders();
|
||||
ShaderFractalColor::instance()->setProjectionMtx(projectionMtx);
|
||||
ShaderFractalColor::instance()->setViewMtx(viewMtx);
|
||||
ShaderFractalColor::instance()->setModelViewMtx(m_strokeView);
|
||||
ShaderFractalColor::instance()->setFractalColor(strokeFractalEnable);
|
||||
ShaderFractalColor::instance()->setBlurBorder(selectionBlurOuterBorderSize);
|
||||
ShaderFractalColor::instance()->setColorIntensity(selectionBlurOuterColorIntensity);
|
||||
ShaderFractalColor::instance()->setAlphaFadeOut(*alphaFadeOut);
|
||||
ShaderFractalColor::instance()->setAttributeBuffer();
|
||||
ShaderFractalColor::instance()->draw();
|
||||
|
||||
m_strokeView = glm::scale(m_iconView, glm::vec3(selectionBlurInnerSize, selectionBlurInnerSize, 0.0f));
|
||||
ShaderFractalColor::instance()->setBlurBorder(selectionBlurInnerBorderSize);
|
||||
ShaderFractalColor::instance()->setColorIntensity(selectionBlurInnerColorIntensity);
|
||||
ShaderFractalColor::instance()->draw();
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
|
||||
}
|
||||
|
||||
if(iDraw == RENDER_NORMAL && bRenderStroke)
|
||||
{
|
||||
strokeFractalEnable = 1;
|
||||
//! now render the icon stroke
|
||||
//! make the stroke a little bigger than the mirror, just by the line width on each side
|
||||
m_strokeView = glm::scale(m_iconView, glm::vec3(strokeScaleX, strokeScaleY, cfIconMirrorScale));
|
||||
|
||||
ShaderFractalColor::instance()->setShaders();
|
||||
ShaderFractalColor::instance()->setLineWidth(strokeWidth);
|
||||
ShaderFractalColor::instance()->setProjectionMtx(projectionMtx);
|
||||
ShaderFractalColor::instance()->setViewMtx(viewMtx);
|
||||
ShaderFractalColor::instance()->setModelViewMtx(m_strokeView);
|
||||
ShaderFractalColor::instance()->setFractalColor(strokeFractalEnable);
|
||||
ShaderFractalColor::instance()->setBlurBorder(strokeBlurBorder);
|
||||
ShaderFractalColor::instance()->setColorIntensity(colorIntensity);
|
||||
ShaderFractalColor::instance()->setAlphaFadeOut(*alphaFadeOut);
|
||||
ShaderFractalColor::instance()->setAttributeBuffer(cuGameIconStrokeVtxCount, strokePosVtxs, strokeTexCoords, strokeColorVtxs);
|
||||
ShaderFractalColor::instance()->draw(GX2_PRIMITIVE_MODE_LINE_STRIP, cuGameIconStrokeVtxCount);
|
||||
|
||||
}
|
||||
|
||||
//! render the background mirror frame
|
||||
Shader3D::instance()->setShaders();
|
||||
Shader3D::instance()->setProjectionMtx(projectionMtx);
|
||||
Shader3D::instance()->setViewMtx(viewMtx);
|
||||
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
|
||||
Shader3D::instance()->setAlphaFadeOut(*alphaFadeOut);
|
||||
Shader3D::instance()->setDistanceFadeOut(distanceFadeout);
|
||||
Shader3D::instance()->setModelViewMtx(m_mirrorView);
|
||||
Shader3D::instance()->setColorIntensity(colorIntensityMirror);
|
||||
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoordsMirror);
|
||||
Shader3D::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, vtxCount);
|
||||
|
||||
if(bIconLast)
|
||||
{
|
||||
Shader3D::instance()->setShaders();
|
||||
Shader3D::instance()->setProjectionMtx(projectionMtx);
|
||||
Shader3D::instance()->setViewMtx(viewMtx);
|
||||
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
|
||||
Shader3D::instance()->setAlphaFadeOut(*alphaFadeOut);
|
||||
Shader3D::instance()->setDistanceFadeOut(distanceFadeout);
|
||||
|
||||
//! render the real symbol
|
||||
Shader3D::instance()->setModelViewMtx(m_iconView);
|
||||
Shader3D::instance()->setColorIntensity(colorIntensity);
|
||||
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoords);
|
||||
Shader3D::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, vtxCount);
|
||||
}
|
||||
|
||||
//! return back normal culling
|
||||
if(iDraw == RENDER_REFLECTION)
|
||||
{
|
||||
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_ENABLE);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,85 +0,0 @@
|
||||
#ifndef _GAME_ICON_H_
|
||||
#define _GAME_ICON_H_
|
||||
|
||||
#include "GuiImageAsync.h"
|
||||
#include "video/shaders/Shader3D.h"
|
||||
|
||||
class GameIcon : public GuiImageAsync
|
||||
{
|
||||
public:
|
||||
GameIcon(const std::string & filename, GuiImageData *preloadImage);
|
||||
virtual ~GameIcon();
|
||||
|
||||
void setRotationX(f32 r) {
|
||||
rotationX = r;
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & color) {
|
||||
colorIntensity = color;
|
||||
colorIntensityMirror = colorIntensity;
|
||||
selectionBlurOuterColorIntensity = color * glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
|
||||
selectionBlurInnerColorIntensity = color * glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
|
||||
}
|
||||
const glm::vec4 & getColorIntensity() const {
|
||||
return colorIntensity;
|
||||
}
|
||||
void setAlphaFadeOutNorm(const glm::vec4 & a) {
|
||||
alphaFadeOutNorm = a;
|
||||
}
|
||||
void setAlphaFadeOutRefl(const glm::vec4 & a) {
|
||||
alphaFadeOutRefl = a;
|
||||
}
|
||||
void setRenderReflection(bool enable) {
|
||||
bRenderReflection = enable;
|
||||
}
|
||||
void setSelected(bool enable) {
|
||||
bSelected = enable;
|
||||
}
|
||||
void setStrokeRender(bool enable) {
|
||||
bRenderStroke = enable;
|
||||
}
|
||||
void setRenderIconLast(bool enable) {
|
||||
bIconLast = enable;
|
||||
}
|
||||
void draw(CVideo *pVideo) {
|
||||
static const glm::mat4 identity(1.0f);
|
||||
draw(pVideo, identity, identity, identity);
|
||||
}
|
||||
void draw(CVideo *pVideo, const glm::mat4 & projection, const glm::mat4 & view, const glm::mat4 & modelView);
|
||||
|
||||
bool checkRayIntersection(const glm::vec3 & rayOrigin, const glm::vec3 & rayDirFrac);
|
||||
private:
|
||||
enum eRenderState
|
||||
{
|
||||
RENDER_REFLECTION,
|
||||
RENDER_NORMAL
|
||||
};
|
||||
|
||||
bool bSelected;
|
||||
bool bRenderStroke;
|
||||
bool bRenderReflection;
|
||||
bool bIconLast;
|
||||
glm::vec4 colorIntensity;
|
||||
glm::vec4 colorIntensityMirror;
|
||||
glm::vec4 alphaFadeOutNorm;
|
||||
glm::vec4 alphaFadeOutRefl;
|
||||
|
||||
f32 reflectionAlpha;
|
||||
f32 strokeWidth;
|
||||
f32 rotationX;
|
||||
f32 rgbReduction;
|
||||
f32 distanceFadeout;
|
||||
f32 *texCoordsMirror;
|
||||
f32 *strokePosVtxs;
|
||||
f32 *strokeTexCoords;
|
||||
u8 *strokeColorVtxs;
|
||||
int strokeFractalEnable;
|
||||
f32 strokeBlurBorder;
|
||||
glm::vec4 selectionBlurOuterColorIntensity;
|
||||
f32 selectionBlurOuterSize;
|
||||
f32 selectionBlurOuterBorderSize;
|
||||
glm::vec4 selectionBlurInnerColorIntensity;
|
||||
f32 selectionBlurInnerSize;
|
||||
f32 selectionBlurInnerBorderSize;
|
||||
};
|
||||
|
||||
#endif // _GAME_ICON_H_
|
@ -1,760 +0,0 @@
|
||||
#ifndef ICON_MODEL_H_
|
||||
#define ICON_MODEL_H_
|
||||
|
||||
static const float cfGameIconPosVtxs[] = {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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0.616423f,0.905582f,0.061789f,0.618351f,0.83969f,0.071886f,0.733736f,0.826251f,0.067487f,0.729904f,0.887439f,0.058224f,
|
||||
0.399509f,0.756465f,0.082561f,0.401892f,0.629367f,0.088189f,0.62799f,0.625019f,0.084918f,0.622688f,0.749446f,0.079479f,
|
||||
0.401892f,0.629367f,0.088189f,0.403842f,0.396564f,0.09157f,0.632327f,0.394595f,0.088189f,0.62799f,0.625019f,0.084918f,
|
||||
0.62799f,0.625019f,0.084918f,0.632327f,0.394595f,0.088189f,0.757739f,0.392188f,0.082561f,0.750737f,0.619705f,0.079479f,
|
||||
0.622688f,0.749446f,0.079479f,0.62799f,0.625019f,0.084918f,0.750737f,0.619705f,0.079479f,0.741819f,0.740507f,0.074426f,
|
||||
0.741819f,0.740507f,0.074426f,0.750737f,0.619705f,0.079479f,0.840305f,0.615357f,0.071886f,0.826898f,0.732405f,0.067487f,
|
||||
0.750737f,0.619705f,0.079479f,0.757739f,0.392188f,0.082561f,0.850096f,0.390218f,0.074693f,0.840305f,0.615357f,0.071886f,
|
||||
0.840305f,0.615357f,0.071886f,0.850096f,0.390218f,0.074693f,0.918372f,0.389343f,0.064218f,0.906041f,0.613425f,0.061789f,
|
||||
0.826898f,0.732405f,0.067487f,0.840305f,0.615357f,0.071886f,0.906041f,0.613425f,0.061789f,0.887941f,0.728563f,0.058224f,
|
||||
0.729904f,0.887439f,0.058224f,0.733736f,0.826251f,0.067487f,0.812784f,0.812104f,0.061777f,0.805551f,0.865969f,0.054004f,
|
||||
0.733736f,0.826251f,0.067487f,0.741819f,0.740507f,0.074426f,0.826898f,0.732405f,0.067487f,0.812784f,0.812104f,0.061777f,
|
||||
0.812784f,0.812104f,0.061777f,0.826898f,0.732405f,0.067487f,0.887941f,0.728563f,0.058224f,0.866523f,0.804853f,0.054004f,
|
||||
0.805551f,0.865969f,0.054004f,0.812784f,0.812104f,0.061777f,0.866523f,0.804853f,0.054004f,0.846982f,0.846382f,0.050154f,
|
||||
0.399509f,0.756465f,0.082561f,0.397559f,0.849503f,0.074693f,0.002293f,0.852774f,0.075629f,0.002284f,0.758804f,0.083588f,
|
||||
0.397559f,0.849503f,0.074693f,0.396693f,0.917941f,0.064218f,0.002297f,0.922061f,0.065028f,0.002293f,0.852774f,0.075629f,
|
||||
0.002293f,0.852774f,0.075629f,0.002297f,0.922061f,0.065028f,-0.392243f,0.917941f,0.064218f,-0.39312f,0.849503f,0.074693f,
|
||||
0.002284f,0.758804f,0.083588f,0.002293f,0.852774f,0.075629f,-0.39312f,0.849503f,0.074693f,-0.395094f,0.756465f,0.082561f,
|
||||
0.399509f,0.756465f,0.082561f,0.002284f,0.758804f,0.083588f,0.002274f,0.630816f,0.089279f,0.401892f,0.629367f,0.088189f,
|
||||
0.002284f,0.758804f,0.083588f,-0.395094f,0.756465f,0.082561f,-0.397505f,0.629367f,0.088189f,0.002274f,0.630816f,0.089279f,
|
||||
0.002274f,0.630816f,0.089279f,-0.397505f,0.629367f,0.088189f,-0.399478f,0.396564f,0.09157f,0.002265f,0.397221f,0.092698f,
|
||||
0.401892f,0.629367f,0.088189f,0.002274f,0.630816f,0.089279f,0.002265f,0.397221f,0.092698f,0.403842f,0.396564f,0.09157f,
|
||||
-0.916591f,0.389343f,0.064218f,-0.847646f,0.390218f,0.074693f,-0.837759f,0.615357f,0.071886f,-0.90414f,0.613425f,0.061789f,
|
||||
-0.847646f,0.390218f,0.074693f,-0.754564f,0.392188f,0.082561f,-0.747494f,0.619705f,0.079479f,-0.837759f,0.615357f,0.071886f,
|
||||
-0.837759f,0.615357f,0.071886f,-0.747494f,0.619705f,0.079479f,-0.738488f,0.740507f,0.074426f,-0.824221f,0.732405f,0.067487f,
|
||||
-0.90414f,0.613425f,0.061789f,-0.837759f,0.615357f,0.071886f,-0.824221f,0.732405f,0.067487f,-0.885862f,0.728563f,0.058224f,
|
||||
-0.754564f,0.392188f,0.082561f,-0.628465f,0.394595f,0.088189f,-0.624085f,0.625019f,0.084918f,-0.747494f,0.619705f,0.079479f,
|
||||
-0.628465f,0.394595f,0.088189f,-0.399478f,0.396564f,0.09157f,-0.397505f,0.629367f,0.088189f,-0.624085f,0.625019f,0.084918f,
|
||||
-0.624085f,0.625019f,0.084918f,-0.397505f,0.629367f,0.088189f,-0.395094f,0.756465f,0.082561f,-0.618732f,0.749446f,0.079479f,
|
||||
-0.747494f,0.619705f,0.079479f,-0.624085f,0.625019f,0.084918f,-0.618732f,0.749446f,0.079479f,-0.738488f,0.740507f,0.074426f,
|
||||
-0.738488f,0.740507f,0.074426f,-0.618732f,0.749446f,0.079479f,-0.614352f,0.83969f,0.071886f,-0.730326f,0.826251f,0.067487f,
|
||||
-0.618732f,0.749446f,0.079479f,-0.395094f,0.756465f,0.082561f,-0.39312f,0.849503f,0.074693f,-0.614352f,0.83969f,0.071886f,
|
||||
-0.614352f,0.83969f,0.071886f,-0.39312f,0.849503f,0.074693f,-0.392243f,0.917941f,0.064218f,-0.612405f,0.905582f,0.061789f,
|
||||
-0.730326f,0.826251f,0.067487f,-0.614352f,0.83969f,0.071886f,-0.612405f,0.905582f,0.061789f,-0.726455f,0.887439f,0.058224f,
|
||||
-0.885862f,0.728563f,0.058224f,-0.824221f,0.732405f,0.067487f,-0.809968f,0.812104f,0.061777f,-0.864233f,0.804853f,0.054004f,
|
||||
-0.824221f,0.732405f,0.067487f,-0.738488f,0.740507f,0.074426f,-0.730326f,0.826251f,0.067487f,-0.809968f,0.812104f,0.061777f,
|
||||
-0.809968f,0.812104f,0.061777f,-0.730326f,0.826251f,0.067487f,-0.726455f,0.887439f,0.058224f,-0.802664f,0.865969f,0.054004f,
|
||||
-0.864233f,0.804853f,0.054004f,-0.809968f,0.812104f,0.061777f,-0.802664f,0.865969f,0.054004f,-0.844501f,0.846382f,0.050154f,
|
||||
};
|
||||
|
||||
static const float cfGameIconTexCoords[] = {
|
||||
0.098918f,0.907702f,0.118783f,0.916444f,0.115314f,0.892403f,0.089549f,0.889167f,
|
||||
0.118783f,0.916444f,0.154967f,0.926026f,0.153129f,0.898717f,0.115314f,0.892403f,
|
||||
0.115314f,0.892403f,0.153129f,0.898717f,0.149254f,0.859921f,0.108547f,0.856305f,
|
||||
0.089549f,0.889167f,0.115314f,0.892403f,0.108547f,0.856305f,0.07928f,0.854591f,
|
||||
0.154967f,0.926026f,0.209119f,0.934124f,0.208194f,0.904715f,0.153129f,0.898717f,
|
||||
0.209119f,0.934124f,0.313652f,0.93964f,0.313236f,0.909095f,0.208194f,0.904715f,
|
||||
0.208194f,0.904715f,0.313236f,0.909095f,0.312299f,0.867044f,0.206115f,0.863911f,
|
||||
0.153129f,0.898717f,0.208194f,0.904715f,0.206115f,0.863911f,0.149254f,0.859921f,
|
||||
0.149254f,0.859921f,0.206115f,0.863911f,0.203573f,0.806797f,0.144978f,0.804425f,
|
||||
0.206115f,0.863911f,0.312299f,0.867044f,0.311154f,0.808737f,0.203573f,0.806797f,
|
||||
0.203573f,0.806797f,0.311154f,0.808737f,0.310217f,0.699784f,0.201493f,0.698917f,
|
||||
0.144978f,0.804425f,0.203573f,0.806797f,0.201493f,0.698917f,0.141621f,0.697857f,
|
||||
0.07928f,0.854591f,0.108547f,0.856305f,0.102119f,0.802484f,0.070602f,0.801622f,
|
||||
0.108547f,0.856305f,0.149254f,0.859921f,0.144978f,0.804425f,0.102119f,0.802484f,
|
||||
0.102119f,0.802484f,0.144978f,0.804425f,0.141621f,0.697857f,0.097425f,0.69699f,
|
||||
0.070602f,0.801622f,0.102119f,0.802484f,0.097425f,0.69699f,0.064689f,0.696604f,
|
||||
0.310217f,0.699784f,0.311154f,0.808737f,0.500971f,0.809384f,0.500967f,0.700073f,
|
||||
0.311154f,0.808737f,0.312299f,0.867044f,0.500976f,0.868088f,0.500971f,0.809384f,
|
||||
0.500971f,0.809384f,0.500976f,0.868088f,0.68958f,0.867044f,0.690711f,0.808737f,
|
||||
0.500967f,0.700073f,0.500971f,0.809384f,0.690711f,0.808737f,0.691637f,0.699784f,
|
||||
0.312299f,0.867044f,0.313236f,0.909095f,0.50098f,0.910555f,0.500976f,0.868088f,
|
||||
0.313236f,0.909095f,0.313652f,0.93964f,0.500982f,0.941479f,0.50098f,0.910555f,
|
||||
0.50098f,0.910555f,0.500982f,0.941479f,0.688243f,0.93964f,0.688654f,0.909095f,
|
||||
0.500976f,0.868088f,0.50098f,0.910555f,0.688654f,0.909095f,0.68958f,0.867044f,
|
||||
0.310217f,0.699784f,0.500967f,0.700073f,0.500965f,0.505784f,0.309905f,0.505792f,
|
||||
0.500967f,0.700073f,0.691637f,0.699784f,0.691946f,0.505792f,0.500965f,0.505784f,
|
||||
0.500965f,0.505784f,0.691946f,0.505792f,0.691637f,0.311325f,0.500967f,0.311013f,
|
||||
0.309905f,0.505792f,0.500965f,0.505784f,0.500967f,0.311013f,0.310217f,0.311325f,
|
||||
0.141621f,0.3134f,0.097425f,0.314333f,0.09586f,0.50587f,0.140502f,0.505846f,
|
||||
0.097425f,0.314333f,0.064689f,0.314748f,0.062719f,0.505881f,0.09586f,0.50587f,
|
||||
0.09586f,0.50587f,0.062719f,0.505881f,0.064689f,0.696604f,0.097425f,0.69699f,
|
||||
0.140502f,0.505846f,0.09586f,0.50587f,0.097425f,0.69699f,0.141621f,0.697857f,
|
||||
0.141621f,0.3134f,0.140502f,0.505846f,0.2008f,0.505816f,0.201493f,0.312259f,
|
||||
0.140502f,0.505846f,0.141621f,0.697857f,0.201493f,0.698917f,0.2008f,0.505816f,
|
||||
0.2008f,0.505816f,0.201493f,0.698917f,0.310217f,0.699784f,0.309905f,0.505792f,
|
||||
0.201493f,0.312259f,0.2008f,0.505816f,0.309905f,0.505792f,0.310217f,0.311325f,
|
||||
0.098918f,0.098051f,0.118783f,0.088764f,0.115314f,0.070013f,0.089549f,0.088764f,
|
||||
0.118783f,0.088764f,0.154967f,0.078585f,0.153129f,0.056238f,0.115314f,0.070013f,
|
||||
0.115314f,0.070013f,0.153129f,0.056238f,0.14647f,0.030613f,0.104205f,0.048635f,
|
||||
0.089549f,0.088764f,0.115314f,0.070013f,0.104205f,0.048635f,0.073229f,0.072587f,
|
||||
0.154967f,0.078585f,0.209119f,0.069983f,0.208194f,0.045626f,0.153129f,0.056238f,
|
||||
0.209119f,0.069983f,0.313652f,0.064123f,0.313236f,0.038853f,0.208194f,0.045626f,
|
||||
0.208194f,0.045626f,0.313236f,0.038853f,0.31157f,0.009921f,0.204497f,0.017695f,
|
||||
0.153129f,0.056238f,0.208194f,0.045626f,0.204497f,0.017695f,0.14647f,0.030613f,
|
||||
0.204497f,0.017695f,0.31157f,0.009921f,0.269666f,0.0f,0.202648f,0.01068f,
|
||||
0.14647f,0.030613f,0.204497f,0.017695f,0.202648f,0.01068f,0.135631f,0.02136f,
|
||||
0.104205f,0.048635f,0.14647f,0.030613f,0.135631f,0.02136f,0.100033f,0.042615f,
|
||||
0.073229f,0.072587f,0.104205f,0.048635f,0.100033f,0.042615f,0.064435f,0.06387f,
|
||||
0.269666f,0.0f,0.31157f,0.009921f,0.500973f,0.007329f,0.500969f,0.0f,
|
||||
0.500973f,0.007329f,0.31157f,0.009921f,0.313236f,0.038853f,0.50098f,0.036595f,
|
||||
0.6903f,0.009921f,0.500973f,0.007329f,0.50098f,0.036595f,0.688654f,0.038853f,
|
||||
0.500969f,0.0f,0.500973f,0.007329f,0.6903f,0.009921f,0.732272f,0.0f,
|
||||
0.313236f,0.038853f,0.313652f,0.064123f,0.500982f,0.062169f,0.50098f,0.036595f,
|
||||
0.50098f,0.036595f,0.500982f,0.062169f,0.688243f,0.064123f,0.688654f,0.038853f,
|
||||
0.688243f,0.93964f,0.500982f,0.941479f,0.50098f,0.965553f,0.688654f,0.963427f,
|
||||
0.500982f,0.941479f,0.313652f,0.93964f,0.313236f,0.963427f,0.50098f,0.965553f,
|
||||
0.50098f,0.965553f,0.313236f,0.963427f,0.31157f,0.990661f,0.500973f,0.993101f,
|
||||
0.688654f,0.963427f,0.50098f,0.965553f,0.500973f,0.993101f,0.6903f,0.990661f,
|
||||
0.31157f,0.990661f,0.269666f,1.0f,0.500969f,1.0f,0.500973f,0.993101f,
|
||||
0.500973f,0.993101f,0.500969f,1.0f,0.732272f,1.0f,0.6903f,0.990661f,
|
||||
0.064435f,0.939877f,0.100033f,0.959885f,0.104205f,0.954218f,0.073229f,0.931672f,
|
||||
0.100033f,0.959885f,0.135631f,0.979893f,0.14647f,0.971183f,0.104205f,0.954218f,
|
||||
0.104205f,0.954218f,0.14647f,0.971183f,0.153129f,0.947062f,0.115314f,0.934095f,
|
||||
0.073229f,0.931672f,0.104205f,0.954218f,0.115314f,0.934095f,0.089549f,0.916444f,
|
||||
0.135631f,0.979893f,0.202648f,0.989946f,0.204497f,0.983343f,0.14647f,0.971183f,
|
||||
0.202648f,0.989946f,0.269666f,1.0f,0.31157f,0.990661f,0.204497f,0.983343f,
|
||||
0.204497f,0.983343f,0.31157f,0.990661f,0.313236f,0.963427f,0.208194f,0.957052f,
|
||||
0.14647f,0.971183f,0.204497f,0.983343f,0.208194f,0.957052f,0.153129f,0.947062f,
|
||||
0.208194f,0.957052f,0.313236f,0.963427f,0.313652f,0.93964f,0.209119f,0.934124f,
|
||||
0.153129f,0.947062f,0.208194f,0.957052f,0.209119f,0.934124f,0.154967f,0.926026f,
|
||||
0.115314f,0.934095f,0.153129f,0.947062f,0.154967f,0.926026f,0.118783f,0.916444f,
|
||||
0.089549f,0.916444f,0.115314f,0.934095f,0.118783f,0.916444f,0.098918f,0.907702f,
|
||||
0.902043f,0.907702f,0.91132f,0.916444f,0.930054f,0.892403f,0.91132f,0.889167f,
|
||||
0.930054f,0.892403f,0.91132f,0.916444f,0.927482f,0.931672f,0.951411f,0.902768f,
|
||||
0.943816f,0.856305f,0.930054f,0.892403f,0.951411f,0.902768f,0.969416f,0.862518f,
|
||||
0.91132f,0.889167f,0.930054f,0.892403f,0.943816f,0.856305f,0.92149f,0.854591f,
|
||||
0.927482f,0.931672f,0.93619f,0.939877f,0.957425f,0.906662f,0.951411f,0.902768f,
|
||||
0.951411f,0.902768f,0.957425f,0.906662f,0.97866f,0.873446f,0.969416f,0.862518f,
|
||||
0.943816f,0.856305f,0.969416f,0.862518f,0.982322f,0.805934f,0.954418f,0.802484f,
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
};
|
||||
|
||||
static const float cfGameIconNormals[] = {
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||||
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|
||||
0.008351f,0.113056f,0.993554f,0.007491f,0.061287f,0.998092f,0.026239f,0.061352f,0.997771f,0.028645f,0.113157f,0.993164f,
|
||||
0.028645f,0.113157f,0.993164f,0.026239f,0.061352f,0.997771f,0.062873f,0.062197f,0.996082f,0.066588f,0.113508f,0.991303f,
|
||||
0.037001f,0.222307f,0.974274f,0.028645f,0.113157f,0.993164f,0.066588f,0.113508f,0.991303f,0.084603f,0.221056f,0.971585f,
|
||||
0.007491f,0.061287f,0.998092f,0.007187f,0.025058f,0.99966f,0.025494f,0.025072f,0.999361f,0.026239f,0.061352f,0.997771f,
|
||||
0.007187f,0.025058f,0.99966f,0.00717f,0.007027f,0.99995f,0.025482f,0.007044f,0.999651f,0.025494f,0.025072f,0.999361f,
|
||||
0.025494f,0.025072f,0.999361f,0.025482f,0.007044f,0.999651f,0.061948f,0.007344f,0.998052f,0.062015f,0.025807f,0.997742f,
|
||||
0.026239f,0.061352f,0.997771f,0.025494f,0.025072f,0.999361f,0.062015f,0.025807f,0.997742f,0.062873f,0.062197f,0.996082f,
|
||||
0.062873f,0.062197f,0.996082f,0.062015f,0.025807f,0.997742f,0.113738f,0.028159f,0.993112f,0.114097f,0.065833f,0.991286f,
|
||||
0.062015f,0.025807f,0.997742f,0.061948f,0.007344f,0.998052f,0.113637f,0.008184f,0.993489f,0.113738f,0.028159f,0.993112f,
|
||||
0.113738f,0.028159f,0.993112f,0.113637f,0.008184f,0.993489f,0.223051f,0.010649f,0.974749f,0.222811f,0.036337f,0.974184f,
|
||||
0.114097f,0.065833f,0.991286f,0.113738f,0.028159f,0.993112f,0.222811f,0.036337f,0.974184f,0.221593f,0.083571f,0.971552f,
|
||||
0.084603f,0.221056f,0.971585f,0.066588f,0.113508f,0.991303f,0.114794f,0.114134f,0.986811f,0.139597f,0.218066f,0.965898f,
|
||||
0.066588f,0.113508f,0.991303f,0.062873f,0.062197f,0.996082f,0.114097f,0.065833f,0.991286f,0.114794f,0.114134f,0.986811f,
|
||||
0.114794f,0.114134f,0.986811f,0.114097f,0.065833f,0.991286f,0.221593f,0.083571f,0.971552f,0.218621f,0.138683f,0.965905f,
|
||||
0.139597f,0.218066f,0.965898f,0.114794f,0.114134f,0.986811f,0.218621f,0.138683f,0.965905f,0.213531f,0.212993f,0.953435f,
|
||||
0.007491f,0.061287f,0.998092f,0.008351f,0.113056f,0.993554f,0.0f,0.113048f,0.99359f,0.0f,0.061335f,0.998117f,
|
||||
0.008351f,0.113056f,0.993554f,0.010878f,0.222561f,0.974858f,0.0f,0.222477f,0.974938f,0.0f,0.113048f,0.99359f,
|
||||
0.0f,0.113048f,0.99359f,0.0f,0.222477f,0.974938f,-0.010867f,0.22256f,0.974858f,-0.008343f,0.113057f,0.993554f,
|
||||
0.0f,0.061335f,0.998117f,0.0f,0.113048f,0.99359f,-0.008343f,0.113057f,0.993554f,-0.007484f,0.061287f,0.998092f,
|
||||
0.007491f,0.061287f,0.998092f,0.0f,0.061335f,0.998117f,0.0f,0.025116f,0.999685f,0.007187f,0.025058f,0.99966f,
|
||||
0.0f,0.061335f,0.998117f,-0.007484f,0.061287f,0.998092f,-0.00718f,0.025059f,0.99966f,0.0f,0.025116f,0.999685f,
|
||||
0.0f,0.025116f,0.999685f,-0.00718f,0.025059f,0.99966f,-0.007163f,0.007027f,0.99995f,0.0f,0.007045f,0.999975f,
|
||||
0.007187f,0.025058f,0.99966f,0.0f,0.025116f,0.999685f,0.0f,0.007045f,0.999975f,0.00717f,0.007027f,0.99995f,
|
||||
-0.220997f,0.010655f,0.975216f,-0.112675f,0.008187f,0.993598f,-0.112781f,0.02817f,0.993221f,-0.220758f,0.036362f,0.974651f,
|
||||
-0.112675f,0.008187f,0.993598f,-0.061553f,0.007347f,0.998077f,-0.061625f,0.025816f,0.997765f,-0.112781f,0.02817f,0.993221f,
|
||||
-0.112781f,0.02817f,0.993221f,-0.061625f,0.025816f,0.997765f,-0.062487f,0.062214f,0.996105f,-0.113147f,0.065858f,0.991393f,
|
||||
-0.220758f,0.036362f,0.974651f,-0.112781f,0.02817f,0.993221f,-0.113147f,0.065858f,0.991393f,-0.219543f,0.083629f,0.972012f,
|
||||
-0.061553f,0.007347f,0.998077f,-0.025398f,0.007046f,0.999653f,-0.025412f,0.025076f,0.999363f,-0.061625f,0.025816f,0.997765f,
|
||||
-0.025398f,0.007046f,0.999653f,-0.007163f,0.007027f,0.99995f,-0.00718f,0.025059f,0.99966f,-0.025412f,0.025076f,0.999363f,
|
||||
-0.025412f,0.025076f,0.999363f,-0.00718f,0.025059f,0.99966f,-0.007484f,0.061287f,0.998092f,-0.026157f,0.061358f,0.997773f,
|
||||
-0.061625f,0.025816f,0.997765f,-0.025412f,0.025076f,0.999363f,-0.026157f,0.061358f,0.997773f,-0.062487f,0.062214f,0.996105f,
|
||||
-0.062487f,0.062214f,0.996105f,-0.026157f,0.061358f,0.997773f,-0.028558f,0.113162f,0.993166f,-0.066192f,0.113526f,0.991328f,
|
||||
-0.026157f,0.061358f,0.997773f,-0.007484f,0.061287f,0.998092f,-0.008343f,0.113057f,0.993554f,-0.028558f,0.113162f,0.993166f,
|
||||
-0.028558f,0.113162f,0.993166f,-0.008343f,0.113057f,0.993554f,-0.010867f,0.22256f,0.974858f,-0.036885f,0.222305f,0.974279f,
|
||||
-0.066192f,0.113526f,0.991328f,-0.028558f,0.113162f,0.993166f,-0.036885f,0.222305f,0.974279f,-0.084089f,0.221062f,0.971628f,
|
||||
-0.219543f,0.083629f,0.972012f,-0.113147f,0.065858f,0.991393f,-0.113857f,0.11417f,0.986915f,-0.216564f,0.138788f,0.966353f,
|
||||
-0.113147f,0.065858f,0.991393f,-0.062487f,0.062214f,0.996105f,-0.066192f,0.113526f,0.991328f,-0.113857f,0.11417f,0.986915f,
|
||||
-0.113857f,0.11417f,0.986915f,-0.066192f,0.113526f,0.991328f,-0.084089f,0.221062f,0.971628f,-0.138447f,0.218126f,0.966051f,
|
||||
-0.216564f,0.138788f,0.966353f,-0.113857f,0.11417f,0.986915f,-0.138447f,0.218126f,0.966051f,-0.211482f,0.213152f,0.953856f,
|
||||
};
|
||||
|
||||
const float cfGameIconStrokeVtxs[] =
|
||||
{
|
||||
-0.376756459475,1.046143651009f,0.0f,
|
||||
-0.512206375599f,1.039104461670f,0.0f,
|
||||
-0.613150417805f,1.029256582260f,0.0f,
|
||||
-0.688333272934f,1.016606807709f,0.0f,
|
||||
-0.746499598026f,1.001162052155f,0.0f,
|
||||
-0.796394228935f,0.982929229736,0.0f,
|
||||
-0.839153468609,0.961680650711,0.0f,
|
||||
-0.875913500786,0.93718868494,0.0f,
|
||||
-0.907810747623,0.909225344658,0.0f,
|
||||
-0.93598151207,0.877562940121,0.0f,
|
||||
-0.960655272007,0.840993285179,0.0f,
|
||||
-0.982061386108,0.79830801487,0.0f,
|
||||
-1.00042927265,0.748299062252,0.0f,
|
||||
-1.015988588333,0.689758002758,0.0f,
|
||||
-1.028732180595,0.613717556,0.0f,
|
||||
-1.038653135300,0.511210441589,0.0f,
|
||||
-1.045744538307,0.373269081116,0.0f,
|
||||
-1.049999356270,0.190926194191,0.0f,
|
||||
-1.051417708397,-1.349482312799E-002,0.0f,
|
||||
-1.049999356270,-0.217670500278,0.0f,
|
||||
-1.04574441910,-0.399277359247,0.0f,
|
||||
-1.038653135300,-0.535992026329,0.0f,
|
||||
-1.028732180595,-0.636890649796,0.0f,
|
||||
-1.015988588333,-0.711049556732,0.0f,
|
||||
-1.00042927265,-0.767545044422,0.0f,
|
||||
-0.982061386108,-0.815453350544,0.0f,
|
||||
-0.960655212402,-0.856050789356,0.0f,
|
||||
-0.93598151207,-0.890613555908,0.0f,
|
||||
-0.907810747623,-0.920418143272,0.0f,
|
||||
-0.875913500786,-0.946740865707,0.0f,
|
||||
-0.839153468609,-0.969795942307,0.0f,
|
||||
-0.796394228935,-0.989797830582,0.0f,
|
||||
-0.746499598026,-1.006960868835,0.0f,
|
||||
-0.688333272934,-1.021499633789,0.0f,
|
||||
-0.613150477409,-1.033407211304,0.0f,
|
||||
-0.512206375599,-1.042677521706,0.0f,
|
||||
-0.376756429672,-1.049303770065,0.0f,
|
||||
-0.19805586338,-1.053279519081,0.0f,
|
||||
2.249561250210E-003,-1.054604768753,0.0f,
|
||||
0.202514111996,-1.053279519081,0.0f,
|
||||
0.381092041731,-1.049303770065,0.0f,
|
||||
0.516337633133,-1.042677521706,0.0f,
|
||||
0.617013633251,-1.033407211304,0.0f,
|
||||
0.691882967949,-1.021499633789,0.0f,
|
||||
0.749708354473,-1.006960868835,0.0f,
|
||||
0.79925262928,-0.989797830582,0.0f,
|
||||
0.841663658619,-0.969795942307,0.0f,
|
||||
0.87808907032,-0.946740865707,0.0f,
|
||||
0.909676492214,-0.920418143272,0.0f,
|
||||
0.93757379055,-0.890613555908,0.0f,
|
||||
0.962008118629,-0.856050789356,0.0f,
|
||||
0.983206510544,-0.815453350544,0.0f,
|
||||
1.001396179199,-0.767545044422,0.0f,
|
||||
1.016804218292,-0.711049556732,0.0f,
|
||||
1.029423952103,-0.636890649796,0.0f,
|
||||
1.039248347282,-0.535992026329,0.0f,
|
||||
1.046270728111,-0.399277359247,0.0f,
|
||||
1.050484061241,-0.217670500278,0.0f,
|
||||
1.051888465881,-1.349482685328E-002,0.0f,
|
||||
1.050484061241,0.190926194191,0.0f,
|
||||
1.046270728111,0.373269081116,0.0f,
|
||||
1.039248347282,0.511210441589,0.0f,
|
||||
1.029423952103,0.613717556,0.0f,
|
||||
1.016804218292,0.689758002758,0.0f,
|
||||
1.001396059990,0.748299002647,0.0f,
|
||||
0.983206450939,0.79830801487,0.0f,
|
||||
0.962008118629,0.840993225574,0.0f,
|
||||
0.93757379055,0.877562940121,0.0f,
|
||||
0.909676492214,0.909225344658,0.0f,
|
||||
0.87808907032,0.93718868494,0.0f,
|
||||
0.841663658619,0.961680650711,0.0f,
|
||||
0.79925262928,0.982929229736,0.0f,
|
||||
0.749708354473,1.001162052155,0.0f,
|
||||
0.691882967949,1.016606807709,0.0f,
|
||||
0.617013692856,1.029256582260,0.0f,
|
||||
0.516337633133,1.039104580879,0.0f,
|
||||
0.381092071533,1.046143770218,0.0f,
|
||||
0.202514111996,1.050367355347,0.0f,
|
||||
2.249561250210E-003,1.051775097847,0.0f,
|
||||
-0.19805586338,1.050367236137,0.0f,
|
||||
-0.376756459475,1.046143651009,0.0f
|
||||
};
|
||||
|
||||
const unsigned int cuGameIconStrokeVtxCount = sizeof(cfGameIconStrokeVtxs) / (sizeof(float) * 3);
|
||||
|
||||
#endif
|
@ -1,100 +0,0 @@
|
||||
#include "GridBackground.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/Shader3D.h"
|
||||
|
||||
static const float bgRepeat = 1000.0f;
|
||||
static const float bgTexRotate = 39.0f;
|
||||
|
||||
GridBackground::GridBackground(GuiImageData *img)
|
||||
: GuiImage(img)
|
||||
{
|
||||
colorIntensity = glm::vec4(1.0f, 1.0f, 1.0f, 0.9f);
|
||||
alphaFadeOut = glm::vec4(0.0f);
|
||||
distanceFadeOut = 0.15f;
|
||||
|
||||
vtxCount = 4;
|
||||
|
||||
//! texture and vertex coordinates
|
||||
f32 *m_posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
f32 *m_texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
|
||||
if(m_posVtxs)
|
||||
{
|
||||
int i = 0;
|
||||
m_posVtxs[i++] = -1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = -1.0f;
|
||||
m_posVtxs[i++] = -1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = -1.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, m_posVtxs, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
}
|
||||
|
||||
if(m_texCoords)
|
||||
{
|
||||
glm::vec2 texCoordVec[4];
|
||||
texCoordVec[0][0] = -0.5f * bgRepeat; texCoordVec[0][1] = 0.5f * bgRepeat;
|
||||
texCoordVec[1][0] = 0.5f * bgRepeat; texCoordVec[1][1] = 0.5f * bgRepeat;
|
||||
texCoordVec[2][0] = 0.5f * bgRepeat; texCoordVec[2][1] = -0.5f * bgRepeat;
|
||||
texCoordVec[3][0] = -0.5f * bgRepeat; texCoordVec[3][1] = -0.5f * bgRepeat;
|
||||
|
||||
const float cosRot = cosf(DegToRad(bgTexRotate));
|
||||
const float sinRot = sinf(DegToRad(bgTexRotate));
|
||||
|
||||
glm::mat2 texRotateMtx({
|
||||
cosRot, -sinRot,
|
||||
sinRot, cosRot
|
||||
});
|
||||
|
||||
for(int i = 0; i < 4; i++) {
|
||||
texCoordVec[i] = texRotateMtx * texCoordVec[i];
|
||||
m_texCoords[i*2 + 0] = texCoordVec[i][0];
|
||||
m_texCoords[i*2 + 1] = texCoordVec[i][1];
|
||||
}
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, m_texCoords, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
}
|
||||
|
||||
//! assign to internal variables which are const but oh well
|
||||
posVtxs = m_posVtxs;
|
||||
texCoords = m_texCoords;
|
||||
}
|
||||
|
||||
GridBackground::~GridBackground()
|
||||
{
|
||||
//! remove image so it can not be drawn anymore from this point on
|
||||
imageData = NULL;
|
||||
|
||||
//! main image vertexes
|
||||
if(posVtxs)
|
||||
{
|
||||
free((void*)posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords)
|
||||
{
|
||||
free((void*)texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GridBackground::draw(CVideo *pVideo, const glm::mat4 & modelView)
|
||||
{
|
||||
//! first setup 2D GUI positions
|
||||
f32 currScaleX = bgRepeat * scaleX * (f32)getWidth() * pVideo->getWidthScaleFactor();
|
||||
f32 currScaleY = 1.0f;
|
||||
f32 currScaleZ = bgRepeat * scaleZ * (f32)getHeight() * pVideo->getDepthScaleFactor();
|
||||
|
||||
m_modelView = glm::scale(modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||
|
||||
colorIntensity[3] = getAlpha();
|
||||
|
||||
Shader3D::instance()->setShaders();
|
||||
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
|
||||
Shader3D::instance()->setProjectionMtx(pVideo->getProjectionMtx());
|
||||
Shader3D::instance()->setViewMtx(pVideo->getViewMtx());
|
||||
Shader3D::instance()->setModelViewMtx(m_modelView);
|
||||
Shader3D::instance()->setDistanceFadeOut(distanceFadeOut);
|
||||
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
|
||||
Shader3D::instance()->setColorIntensity(colorIntensity);
|
||||
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoords);
|
||||
Shader3D::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, vtxCount);
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
#ifndef _GRID_BACKGROUND_H_
|
||||
#define _GRID_BACKGROUND_H_
|
||||
|
||||
#include "GuiImage.h"
|
||||
#include "video/shaders/Shader.h"
|
||||
|
||||
class GridBackground : public GuiImage
|
||||
{
|
||||
public:
|
||||
GridBackground(GuiImageData *imgData);
|
||||
virtual ~GridBackground();
|
||||
|
||||
void setColorIntensity(const glm::vec4 & color) {
|
||||
colorIntensity = color;
|
||||
}
|
||||
const glm::vec4 & getColorIntensity() const {
|
||||
return colorIntensity;
|
||||
}
|
||||
void setDistanceFadeOut(const float & a) {
|
||||
distanceFadeOut = a;
|
||||
}
|
||||
void draw(CVideo *pVideo, const glm::mat4 & modelView);
|
||||
private:
|
||||
glm::mat4 m_modelView;
|
||||
glm::vec4 colorIntensity;
|
||||
glm::vec4 alphaFadeOut;
|
||||
float distanceFadeOut;
|
||||
};
|
||||
|
||||
#endif // _GRID_BACKGROUND_H_
|
@ -1,30 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef __GUI_H
|
||||
#define __GUI_H
|
||||
|
||||
#include "GuiElement.h"
|
||||
#include "GuiImageData.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiFrame.h"
|
||||
#include "GuiController.h"
|
||||
#include "GuiText.h"
|
||||
#include "GuiSound.h"
|
||||
#include "GuiButton.h"
|
||||
#include "GuiTrigger.h"
|
||||
|
||||
#endif
|
@ -1,290 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiButton.h"
|
||||
#include "GuiController.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiButton class.
|
||||
*/
|
||||
|
||||
GuiButton::GuiButton(f32 w, f32 h)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
image = NULL;
|
||||
imageOver = NULL;
|
||||
imageHold = NULL;
|
||||
imageClick = NULL;
|
||||
icon = NULL;
|
||||
iconOver = NULL;
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
label[i] = NULL;
|
||||
labelOver[i] = NULL;
|
||||
labelHold[i] = NULL;
|
||||
labelClick[i] = NULL;
|
||||
}
|
||||
for(int i = 0; i < iMaxGuiTriggers; i++)
|
||||
{
|
||||
trigger[i] = NULL;
|
||||
}
|
||||
|
||||
soundOver = NULL;
|
||||
soundHold = NULL;
|
||||
soundClick = NULL;
|
||||
clickedTrigger = NULL;
|
||||
heldTrigger = NULL;
|
||||
selectable = true;
|
||||
holdable = false;
|
||||
clickable = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiButton::~GuiButton()
|
||||
{
|
||||
}
|
||||
|
||||
void GuiButton::setImage(GuiImage* img)
|
||||
{
|
||||
image = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setImageOver(GuiImage* img)
|
||||
{
|
||||
imageOver = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setImageHold(GuiImage* img)
|
||||
{
|
||||
imageHold = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setImageClick(GuiImage* img)
|
||||
{
|
||||
imageClick = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setIcon(GuiImage* img)
|
||||
{
|
||||
icon = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setIconOver(GuiImage* img)
|
||||
{
|
||||
iconOver = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
|
||||
void GuiButton::setLabel(GuiText* txt, int n)
|
||||
{
|
||||
label[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setLabelOver(GuiText* txt, int n)
|
||||
{
|
||||
labelOver[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setLabelHold(GuiText* txt, int n)
|
||||
{
|
||||
labelHold[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setLabelClick(GuiText* txt, int n)
|
||||
{
|
||||
labelClick[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setSoundOver(GuiSound * snd)
|
||||
{
|
||||
soundOver = snd;
|
||||
}
|
||||
void GuiButton::setSoundHold(GuiSound * snd)
|
||||
{
|
||||
soundHold = snd;
|
||||
}
|
||||
|
||||
void GuiButton::setSoundClick(GuiSound * snd)
|
||||
{
|
||||
soundClick = snd;
|
||||
}
|
||||
|
||||
void GuiButton::setTrigger(GuiTrigger * t, int idx)
|
||||
{
|
||||
if(idx >= 0 && idx < iMaxGuiTriggers)
|
||||
{
|
||||
trigger[idx] = t;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int i = 0; i < iMaxGuiTriggers; i++)
|
||||
{
|
||||
if(!trigger[i])
|
||||
{
|
||||
trigger[i] = t;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiButton::resetState(void)
|
||||
{
|
||||
clickedTrigger = NULL;
|
||||
heldTrigger = NULL;
|
||||
GuiElement::resetState();
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the button on screen
|
||||
*/
|
||||
void GuiButton::draw(CVideo *v)
|
||||
{
|
||||
if(!this->isVisible())
|
||||
return;
|
||||
|
||||
// draw image
|
||||
if(isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && imageOver)
|
||||
imageOver->draw(v);
|
||||
else if(image)
|
||||
image->draw(v);
|
||||
|
||||
if(isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && iconOver)
|
||||
iconOver->draw(v);
|
||||
else if(icon)
|
||||
icon->draw(v);
|
||||
|
||||
// draw text
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
if(isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && labelOver[i])
|
||||
labelOver[i]->draw(v);
|
||||
else if(label[i])
|
||||
label[i]->draw(v);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiButton::update(GuiController * c)
|
||||
{
|
||||
if(!c || isStateSet(STATE_DISABLED, c->chan) || isStateSet(STATE_HIDDEN, c->chan))
|
||||
return;
|
||||
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED, c->chan) || parentElement->isStateSet(STATE_HIDDEN, c->chan)))
|
||||
return;
|
||||
|
||||
if(selectable)
|
||||
{
|
||||
if(c->data.validPointer && this->isInside(c->data.x, c->data.y))
|
||||
{
|
||||
if(!isStateSet(STATE_OVER, c->chan))
|
||||
{
|
||||
setState(STATE_OVER, c->chan);
|
||||
|
||||
//if(this->isRumbleActive())
|
||||
// this->rumble(t->chan);
|
||||
|
||||
if(soundOver)
|
||||
soundOver->Play();
|
||||
|
||||
if(effectsOver && !effects)
|
||||
{
|
||||
// initiate effects
|
||||
effects = effectsOver;
|
||||
effectAmount = effectAmountOver;
|
||||
effectTarget = effectTargetOver;
|
||||
}
|
||||
|
||||
pointedOn(this, c);
|
||||
}
|
||||
}
|
||||
else if(isStateSet(STATE_OVER, c->chan))
|
||||
{
|
||||
this->clearState(STATE_OVER, c->chan);
|
||||
pointedOff(this, c);
|
||||
|
||||
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
|
||||
{
|
||||
// initiate effects (in reverse)
|
||||
effects = effectsOver;
|
||||
effectAmount = -effectAmountOver;
|
||||
effectTarget = 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < iMaxGuiTriggers; i++)
|
||||
{
|
||||
if(!trigger[i])
|
||||
continue;
|
||||
|
||||
// button triggers
|
||||
if(clickable)
|
||||
{
|
||||
bool isClicked = trigger[i]->clicked(c);
|
||||
|
||||
if( !clickedTrigger && isClicked
|
||||
&& (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y)))
|
||||
{
|
||||
if(soundClick)
|
||||
soundClick->Play();
|
||||
|
||||
clickedTrigger = trigger[i];
|
||||
|
||||
if(!isStateSet(STATE_CLICKED, c->chan))
|
||||
setState(STATE_CLICKED, c->chan);
|
||||
|
||||
clicked(this, c, trigger[i]);
|
||||
}
|
||||
else if(isStateSet(STATE_CLICKED, c->chan) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chan) && !trigger[i]->held(c) && (!isClicked || trigger[i]->released(c)))
|
||||
{
|
||||
clickedTrigger = NULL;
|
||||
clearState(STATE_CLICKED, c->chan);
|
||||
released(this, c, trigger[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if(holdable)
|
||||
{
|
||||
bool isHeld = trigger[i]->held(c);
|
||||
|
||||
if( (!heldTrigger || heldTrigger == trigger[i]) && isHeld
|
||||
&& (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y)))
|
||||
{
|
||||
heldTrigger = trigger[i];
|
||||
|
||||
if(!isStateSet(STATE_HELD, c->chan))
|
||||
setState(STATE_HELD, c->chan);
|
||||
|
||||
held(this, c, trigger[i]);
|
||||
}
|
||||
else if(isStateSet(STATE_HELD, c->chan) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c)))
|
||||
{
|
||||
//! click is removed at this point and converted to held
|
||||
if(clickedTrigger == trigger[i])
|
||||
{
|
||||
clickedTrigger = NULL;
|
||||
clearState(STATE_CLICKED, c->chan);
|
||||
}
|
||||
heldTrigger = NULL;
|
||||
clearState(STATE_HELD, c->chan);
|
||||
released(this, c, trigger[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,117 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_BUTTON_H_
|
||||
#define GUI_BUTTON_H_
|
||||
|
||||
#include "GuiElement.h"
|
||||
#include "GuiText.h"
|
||||
#include "GuiController.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiSound.h"
|
||||
#include "GuiTrigger.h"
|
||||
|
||||
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
|
||||
class GuiButton : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
GuiButton(f32 w, f32 h);
|
||||
//!Destructor
|
||||
virtual ~GuiButton();
|
||||
//!Sets the button's image
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImage(GuiImage* i);
|
||||
//!Sets the button's image on over
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageOver(GuiImage* i);
|
||||
|
||||
void setIcon(GuiImage* i);
|
||||
void setIconOver(GuiImage* i);
|
||||
//!Sets the button's image on hold
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageHold(GuiImage* i);
|
||||
//!Sets the button's image on click
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageClick(GuiImage* i);
|
||||
//!Sets the button's label
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabel(GuiText* t, int n = 0);
|
||||
//!Sets the button's label on over (eg: different colored text)
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelOver(GuiText* t, int n = 0);
|
||||
//!Sets the button's label on hold
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelHold(GuiText* t, int n = 0);
|
||||
//!Sets the button's label on click
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelClick(GuiText* t, int n = 0);
|
||||
//!Sets the sound to play on over
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundOver(GuiSound * s);
|
||||
//!Sets the sound to play on hold
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundHold(GuiSound * s);
|
||||
//!Sets the sound to play on click
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundClick(GuiSound * s);
|
||||
//!Set a new GuiTrigger for the element
|
||||
//!\param i Index of trigger array to set
|
||||
//!\param t Pointer to GuiTrigger
|
||||
void setTrigger(GuiTrigger * t, int idx = -1);
|
||||
//!
|
||||
void resetState(void);
|
||||
//!Constantly called to draw the GuiButton
|
||||
void draw(CVideo *video);
|
||||
//!Constantly called to allow the GuiButton to respond to updated input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController * c);
|
||||
|
||||
sigslot::signal2<GuiButton *, const GuiController *> selected;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> deSelected;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> pointedOn;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> pointedOff;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> clicked;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> held;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> released;
|
||||
protected:
|
||||
static const int iMaxGuiTriggers = 7;
|
||||
|
||||
GuiImage * image; //!< Button image (default)
|
||||
GuiImage * imageOver; //!< Button image for STATE_SELECTED
|
||||
GuiImage * imageHold; //!< Button image for STATE_HELD
|
||||
GuiImage * imageClick; //!< Button image for STATE_CLICKED
|
||||
GuiImage * icon;
|
||||
GuiImage * iconOver;
|
||||
GuiText * label[4]; //!< Label(s) to display (default)
|
||||
GuiText * labelOver[4]; //!< Label(s) to display for STATE_SELECTED
|
||||
GuiText * labelHold[4]; //!< Label(s) to display for STATE_HELD
|
||||
GuiText * labelClick[4]; //!< Label(s) to display for STATE_CLICKED
|
||||
GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
|
||||
GuiSound * soundHold; //!< Sound to play for STATE_HELD
|
||||
GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
|
||||
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
|
||||
GuiTrigger * clickedTrigger;
|
||||
GuiTrigger * heldTrigger;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,63 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiCheckBox.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageData.h"
|
||||
/**
|
||||
* Constructor for the GuiCheckBox class.
|
||||
*/
|
||||
|
||||
GuiCheckBox::GuiCheckBox(bool checked)
|
||||
: GuiToggle(checked,50,50)
|
||||
,checkbox_imgdata(Resources::GetImageData("checkbox.png"))
|
||||
,checkbox_img(checkbox_imgdata)
|
||||
,checkbox_selected_imgdata(Resources::GetImageData("checkbox_selected.png"))
|
||||
,checkbox_selected_img(checkbox_selected_imgdata)
|
||||
,highlighted_imgdata(Resources::GetImageData("checkbox_highlighted.png"))
|
||||
,highlighted_img(highlighted_imgdata)
|
||||
{
|
||||
checkbox_selected_img.setScale(height/checkbox_selected_img.getHeight());
|
||||
checkbox_img.setScale(height/checkbox_img.getHeight());
|
||||
highlighted_img.setScale(height/highlighted_img.getHeight());
|
||||
|
||||
setImage(&checkbox_img);
|
||||
setIconOver(&highlighted_img);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiCheckBox::~GuiCheckBox()
|
||||
{
|
||||
Resources::RemoveImageData(checkbox_imgdata);
|
||||
Resources::RemoveImageData(checkbox_selected_imgdata);
|
||||
Resources::RemoveImageData(highlighted_imgdata);
|
||||
}
|
||||
|
||||
|
||||
void GuiCheckBox::update(GuiController * c){
|
||||
if(bChanged){
|
||||
if(selected){
|
||||
GuiButton::setImage(&checkbox_selected_img);
|
||||
}else{
|
||||
GuiButton::setImage(&checkbox_img);
|
||||
}
|
||||
bChanged = false;
|
||||
}
|
||||
GuiToggle::update(c);
|
||||
}
|
||||
|
@ -1,47 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_CHECKBOX_H_
|
||||
#define GUI_CHECKBOX_H_
|
||||
|
||||
#include "GuiToggle.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageData.h"
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiCheckBox : public GuiToggle
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiCheckBox(bool checked);
|
||||
//!Destructor
|
||||
virtual ~GuiCheckBox();
|
||||
protected:
|
||||
|
||||
GuiImageData * checkbox_imgdata;
|
||||
GuiImage checkbox_img;
|
||||
|
||||
GuiImageData * checkbox_selected_imgdata;
|
||||
GuiImage checkbox_selected_img;
|
||||
|
||||
GuiImageData * highlighted_imgdata;
|
||||
GuiImage highlighted_img;
|
||||
|
||||
void update(GuiController * c);
|
||||
};
|
||||
|
||||
#endif
|
@ -1,78 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_CONTROLLER_H_
|
||||
#define GUI_CONTROLLER_H_
|
||||
|
||||
#include <string.h>
|
||||
#include "GuiTrigger.h"
|
||||
|
||||
class GuiController
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiController(int channel)
|
||||
: chan(channel)
|
||||
{
|
||||
memset(&lastData, 0, sizeof(lastData));
|
||||
memset(&data, 0, sizeof(data));
|
||||
|
||||
switch(chan)
|
||||
{
|
||||
default:
|
||||
case GuiTrigger::CHANNEL_1:
|
||||
chanIdx = 0;
|
||||
break;
|
||||
case GuiTrigger::CHANNEL_2:
|
||||
chanIdx = 1;
|
||||
break;
|
||||
case GuiTrigger::CHANNEL_3:
|
||||
chanIdx = 2;
|
||||
break;
|
||||
case GuiTrigger::CHANNEL_4:
|
||||
chanIdx = 3;
|
||||
break;
|
||||
case GuiTrigger::CHANNEL_5:
|
||||
chanIdx = 4;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiController() {}
|
||||
|
||||
virtual bool update(int width, int height) = 0;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int buttons_h;
|
||||
unsigned int buttons_d;
|
||||
unsigned int buttons_r;
|
||||
bool validPointer;
|
||||
bool touched;
|
||||
float pointerAngle;
|
||||
int x;
|
||||
int y;
|
||||
} PadData;
|
||||
|
||||
int chan;
|
||||
int chanIdx;
|
||||
PadData data;
|
||||
PadData lastData;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
@ -1,82 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
* based on GuiButton by dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiDragListener.h"
|
||||
#include "GuiController.h"
|
||||
#include "utils/logger.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiDragListener class.
|
||||
*/
|
||||
|
||||
GuiDragListener::GuiDragListener(f32 w,f32 h){
|
||||
width = w;
|
||||
height = h;
|
||||
for(int i = 0; i < iMaxGuiTriggers; i++)
|
||||
{
|
||||
trigger[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiDragListener class.
|
||||
*/
|
||||
GuiDragListener::~GuiDragListener(){
|
||||
}
|
||||
|
||||
void GuiDragListener::setTrigger(GuiTrigger * t, int idx){
|
||||
if(idx >= 0 && idx < iMaxGuiTriggers)
|
||||
{
|
||||
trigger[idx] = t;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int i = 0; i < iMaxGuiTriggers; i++)
|
||||
{
|
||||
if(!trigger[i])
|
||||
{
|
||||
trigger[i] = t;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiDragListener::update(GuiController * c){
|
||||
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
|
||||
return;
|
||||
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
|
||||
return;
|
||||
|
||||
for(int i = 0; i < iMaxGuiTriggers; i++){
|
||||
if(!trigger[i]){
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isHeld = trigger[i]->held(c);
|
||||
|
||||
|
||||
if(isHeld && this->isInside(c->data.x, c->data.y)){
|
||||
int dx = c->data.x - c->lastData.x;
|
||||
int dy = c->data.y - c->lastData.y;
|
||||
|
||||
if(dx == 0 && dy == 0) continue;
|
||||
|
||||
dragged(this, c, trigger[i],dx,dy);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,50 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_DRAG_LISTENER_H_
|
||||
#define GUI_DRAG_LISTENER_H_
|
||||
|
||||
#include "GuiElement.h"
|
||||
#include "GuiController.h"
|
||||
#include "GuiTrigger.h"
|
||||
#include "GuiButton.h"
|
||||
|
||||
class GuiDragListener : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
GuiDragListener(f32 w,f32 h);
|
||||
//!Destructor
|
||||
virtual ~GuiDragListener();
|
||||
//!Set a new GuiTrigger for the element
|
||||
//!\param i Index of trigger array to set
|
||||
//!\param t Pointer to GuiTrigger
|
||||
void setTrigger(GuiTrigger * t, int idx = -1);
|
||||
|
||||
//!Constantly called to allow the GuiDragListener to respond to updated input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController * c);
|
||||
|
||||
sigslot::signal5<GuiDragListener *, const GuiController *, GuiTrigger *,int,int> dragged;
|
||||
protected:
|
||||
static const int iMaxGuiTriggers = 10;
|
||||
|
||||
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
|
||||
};
|
||||
|
||||
#endif
|
@ -1,342 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiElement.h"
|
||||
|
||||
//! TODO remove this!
|
||||
static int screenwidth = 1280;
|
||||
static int screenheight = 720;
|
||||
|
||||
/**
|
||||
* Constructor for the Object class.
|
||||
*/
|
||||
GuiElement::GuiElement()
|
||||
{
|
||||
xoffset = 0.0f;
|
||||
yoffset = 0.0f;
|
||||
zoffset = 0.0f;
|
||||
width = 0.0f;
|
||||
height = 0.0f;
|
||||
alpha = 1.0f;
|
||||
scaleX = 1.0f;
|
||||
scaleY = 1.0f;
|
||||
scaleZ = 1.0f;
|
||||
for(int i = 0; i < 4; i++)
|
||||
state[i] = STATE_DEFAULT;
|
||||
stateChan = -1;
|
||||
parentElement = NULL;
|
||||
rumble = true;
|
||||
selectable = false;
|
||||
clickable = false;
|
||||
holdable = false;
|
||||
visible = true;
|
||||
yoffsetDyn = 0;
|
||||
xoffsetDyn = 0;
|
||||
alphaDyn = -1;
|
||||
scaleDyn = 1;
|
||||
effects = EFFECT_NONE;
|
||||
effectAmount = 0;
|
||||
effectTarget = 0;
|
||||
effectsOver = EFFECT_NONE;
|
||||
effectAmountOver = 0;
|
||||
effectTargetOver = 0;
|
||||
angle = 0.0f;
|
||||
|
||||
// default alignment - align to top left
|
||||
alignment = (ALIGN_CENTER | ALIGN_MIDDLE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the left position of the GuiElement.
|
||||
* @see SetLeft()
|
||||
* @return Left position in pixel.
|
||||
*/
|
||||
f32 GuiElement::getLeft()
|
||||
{
|
||||
f32 pWidth = 0;
|
||||
f32 pLeft = 0;
|
||||
f32 pScaleX = 1.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pWidth = parentElement->getWidth();
|
||||
pLeft = parentElement->getLeft();
|
||||
pScaleX = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pLeft += xoffsetDyn;
|
||||
|
||||
f32 x = pLeft;
|
||||
|
||||
//! TODO: the conversion from int to float and back to int is bad for performance, change that
|
||||
if(alignment & ALIGN_CENTER)
|
||||
{
|
||||
x = pLeft + pWidth * 0.5f * pScaleX - width * 0.5f * getScaleX();
|
||||
}
|
||||
else if(alignment & ALIGN_RIGHT)
|
||||
{
|
||||
x = pLeft + pWidth * pScaleX - width * getScaleX();
|
||||
}
|
||||
|
||||
return x + xoffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the top position of the GuiElement.
|
||||
* @see SetTop()
|
||||
* @return Top position in pixel.
|
||||
*/
|
||||
f32 GuiElement::getTop()
|
||||
{
|
||||
f32 pHeight = 0;
|
||||
f32 pTop = 0;
|
||||
f32 pScaleY = 1.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pHeight = parentElement->getHeight();
|
||||
pTop = parentElement->getTop();
|
||||
pScaleY = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pTop += yoffsetDyn;
|
||||
|
||||
f32 y = pTop;
|
||||
|
||||
//! TODO: the conversion from int to float and back to int is bad for performance, change that
|
||||
if(alignment & ALIGN_MIDDLE)
|
||||
{
|
||||
y = pTop + pHeight * 0.5f * pScaleY - height * 0.5f * getScaleY();
|
||||
}
|
||||
else if(alignment & ALIGN_BOTTOM)
|
||||
{
|
||||
y = pTop + pHeight * pScaleY - height * getScaleY();
|
||||
}
|
||||
|
||||
return y + yoffset;
|
||||
}
|
||||
|
||||
void GuiElement::setEffect(int eff, int amount, int target)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_IN)
|
||||
{
|
||||
// these calculations overcompensate a little
|
||||
if(eff & EFFECT_SLIDE_TOP)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
yoffsetDyn = (int) -getHeight()*scaleY;
|
||||
else
|
||||
yoffsetDyn = -screenheight;
|
||||
}
|
||||
else if(eff & EFFECT_SLIDE_LEFT)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
xoffsetDyn = (int) -getWidth()*scaleX;
|
||||
else
|
||||
xoffsetDyn = -screenwidth;
|
||||
}
|
||||
else if(eff & EFFECT_SLIDE_BOTTOM)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
yoffsetDyn = (int) getHeight()*scaleY;
|
||||
else
|
||||
yoffsetDyn = screenheight;
|
||||
}
|
||||
else if(eff & EFFECT_SLIDE_RIGHT)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
xoffsetDyn = (int) getWidth()*scaleX;
|
||||
else
|
||||
xoffsetDyn = screenwidth;
|
||||
}
|
||||
}
|
||||
if((eff & EFFECT_FADE) && amount > 0)
|
||||
{
|
||||
alphaDyn = 0;
|
||||
}
|
||||
else if((eff & EFFECT_FADE) && amount < 0)
|
||||
{
|
||||
alphaDyn = alpha;
|
||||
}
|
||||
effects |= eff;
|
||||
effectAmount = amount;
|
||||
effectTarget = target;
|
||||
}
|
||||
|
||||
//!Sets an effect to be enabled on wiimote cursor over
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
void GuiElement::setEffectOnOver(int e, int a, int t)
|
||||
{
|
||||
effectsOver |= e;
|
||||
effectAmountOver = a;
|
||||
effectTargetOver = t;
|
||||
}
|
||||
|
||||
void GuiElement::resetEffects()
|
||||
{
|
||||
yoffsetDyn = 0;
|
||||
xoffsetDyn = 0;
|
||||
alphaDyn = -1;
|
||||
scaleDyn = 1;
|
||||
effects = EFFECT_NONE;
|
||||
effectAmount = 0;
|
||||
effectTarget = 0;
|
||||
effectsOver = EFFECT_NONE;
|
||||
effectAmountOver = 0;
|
||||
effectTargetOver = 0;
|
||||
}
|
||||
void GuiElement::updateEffects()
|
||||
{
|
||||
if(!this->isVisible() && parentElement)
|
||||
return;
|
||||
|
||||
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM))
|
||||
{
|
||||
if(effects & EFFECT_SLIDE_IN)
|
||||
{
|
||||
if(effects & EFFECT_SLIDE_LEFT)
|
||||
{
|
||||
xoffsetDyn += effectAmount;
|
||||
|
||||
if(xoffsetDyn >= 0)
|
||||
{
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_RIGHT)
|
||||
{
|
||||
xoffsetDyn -= effectAmount;
|
||||
|
||||
if(xoffsetDyn <= 0)
|
||||
{
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_TOP)
|
||||
{
|
||||
yoffsetDyn += effectAmount;
|
||||
|
||||
if(yoffsetDyn >= 0)
|
||||
{
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_BOTTOM)
|
||||
{
|
||||
yoffsetDyn -= effectAmount;
|
||||
|
||||
if(yoffsetDyn <= 0)
|
||||
{
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(effects & EFFECT_SLIDE_LEFT)
|
||||
{
|
||||
xoffsetDyn -= effectAmount;
|
||||
|
||||
if(xoffsetDyn <= -screenwidth) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn <= -getWidth()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_RIGHT)
|
||||
{
|
||||
xoffsetDyn += effectAmount;
|
||||
|
||||
if(xoffsetDyn >= screenwidth) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn >= getWidth()*scaleX) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_TOP)
|
||||
{
|
||||
yoffsetDyn -= effectAmount;
|
||||
|
||||
if(yoffsetDyn <= -screenheight) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn <= -getHeight()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_BOTTOM)
|
||||
{
|
||||
yoffsetDyn += effectAmount;
|
||||
|
||||
if(yoffsetDyn >= screenheight) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn >= getHeight()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_FADE)
|
||||
{
|
||||
alphaDyn += effectAmount * (1.0f / 255.0f);
|
||||
|
||||
if(effectAmount < 0 && alphaDyn <= 0)
|
||||
{
|
||||
alphaDyn = 0;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
else if(effectAmount > 0 && alphaDyn >= alpha)
|
||||
{
|
||||
alphaDyn = alpha;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SCALE)
|
||||
{
|
||||
scaleDyn += effectAmount * 0.01f;
|
||||
|
||||
if((effectAmount < 0 && scaleDyn <= (effectTarget * 0.01f))
|
||||
|| (effectAmount > 0 && scaleDyn >= (effectTarget * 0.01f)))
|
||||
{
|
||||
scaleDyn = effectTarget * 0.01f;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,528 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_ELEMENT_H_
|
||||
#define GUI_ELEMENT_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <malloc.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <wchar.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "common/types.h"
|
||||
#include "sigslot.h"
|
||||
#include "glm/glm.hpp"
|
||||
#include "glm/gtc/matrix_transform.hpp"
|
||||
|
||||
#include "resources/Resources.h"
|
||||
#include "system/AsyncDeleter.h"
|
||||
#include "utils/logger.h"
|
||||
|
||||
enum
|
||||
{
|
||||
EFFECT_NONE = 0x00,
|
||||
EFFECT_SLIDE_TOP = 0x01,
|
||||
EFFECT_SLIDE_BOTTOM = 0x02,
|
||||
EFFECT_SLIDE_RIGHT = 0x04,
|
||||
EFFECT_SLIDE_LEFT = 0x08,
|
||||
EFFECT_SLIDE_IN = 0x10,
|
||||
EFFECT_SLIDE_OUT = 0x20,
|
||||
EFFECT_SLIDE_FROM = 0x40,
|
||||
EFFECT_FADE = 0x80,
|
||||
EFFECT_SCALE = 0x100,
|
||||
EFFECT_COLOR_TRANSITION = 0x200
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
ALIGN_LEFT = 0x01,
|
||||
ALIGN_CENTER = 0x02,
|
||||
ALIGN_RIGHT = 0x04,
|
||||
ALIGN_TOP = 0x10,
|
||||
ALIGN_MIDDLE = 0x20,
|
||||
ALIGN_BOTTOM = 0x40,
|
||||
ALIGN_TOP_LEFT = ALIGN_LEFT | ALIGN_TOP,
|
||||
ALIGN_TOP_CENTER = ALIGN_CENTER | ALIGN_TOP,
|
||||
ALIGN_TOP_RIGHT = ALIGN_RIGHT | ALIGN_TOP,
|
||||
ALIGN_CENTERED = ALIGN_CENTER | ALIGN_MIDDLE,
|
||||
};
|
||||
|
||||
//!Forward declaration
|
||||
class GuiController;
|
||||
class CVideo;
|
||||
|
||||
//!Primary GUI class. Most other classes inherit from this class.
|
||||
class GuiElement : public AsyncDeleter::Element
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiElement();
|
||||
//!Destructor
|
||||
virtual ~GuiElement() {}
|
||||
//!Set the element's parent
|
||||
//!\param e Pointer to parent element
|
||||
virtual void setParent(GuiElement * e) { parentElement = e; }
|
||||
//!Gets the element's parent
|
||||
//!\return Pointer to parent element
|
||||
virtual GuiElement * getParent() { return parentElement; }
|
||||
//!Gets the current leftmost coordinate of the element
|
||||
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
|
||||
//!\return left coordinate
|
||||
virtual f32 getLeft();
|
||||
//!Gets the current topmost coordinate of the element
|
||||
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
|
||||
//!\return top coordinate
|
||||
virtual f32 getTop();
|
||||
//!Gets the current Z coordinate of the element
|
||||
//!\return Z coordinate
|
||||
virtual f32 getDepth()
|
||||
{
|
||||
f32 zParent = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
zParent = parentElement->getDepth();
|
||||
|
||||
return zParent+zoffset;
|
||||
}
|
||||
|
||||
virtual f32 getCenterX(void)
|
||||
{
|
||||
f32 pCenterX = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
pCenterX = parentElement->getCenterX();
|
||||
|
||||
pCenterX += xoffset + xoffsetDyn;
|
||||
|
||||
if(alignment & ALIGN_LEFT)
|
||||
{
|
||||
f32 pWidth = 0.0f;
|
||||
f32 pScale = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX -= pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
||||
}
|
||||
else if(alignment & ALIGN_RIGHT)
|
||||
{
|
||||
f32 pWidth = 0.0f;
|
||||
f32 pScale = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX += pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
||||
}
|
||||
return pCenterX;
|
||||
}
|
||||
|
||||
virtual f32 getCenterY(void)
|
||||
{
|
||||
f32 pCenterY = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
pCenterY = parentElement->getCenterY();
|
||||
|
||||
pCenterY += yoffset + yoffsetDyn;
|
||||
|
||||
if(alignment & ALIGN_TOP)
|
||||
{
|
||||
f32 pHeight = 0.0f;
|
||||
f32 pScale = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY += pHeight * 0.5f * pScale - height * 0.5f * getScaleY();
|
||||
}
|
||||
else if(alignment & ALIGN_BOTTOM)
|
||||
{
|
||||
f32 pHeight = 0.0f;
|
||||
f32 pScale = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY -= pHeight * 0.5f * pScale - height * 0.5f * getScaleY();
|
||||
}
|
||||
return pCenterY;
|
||||
}
|
||||
//!Gets elements xoffset
|
||||
virtual f32 getOffsetX() { return xoffset; }
|
||||
//!Gets elements yoffset
|
||||
virtual f32 getOffsetY() { return yoffset; }
|
||||
//!Gets the current width of the element. Does not currently consider the scale
|
||||
//!\return width
|
||||
virtual f32 getWidth() { return width; };
|
||||
//!Gets the height of the element. Does not currently consider the scale
|
||||
//!\return height
|
||||
virtual f32 getHeight() { return height; }
|
||||
//!Sets the size (width/height) of the element
|
||||
//!\param w Width of element
|
||||
//!\param h Height of element
|
||||
virtual void setSize(f32 w, f32 h)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
//!Sets the element's visibility
|
||||
//!\param v Visibility (true = visible)
|
||||
virtual void setVisible(bool v)
|
||||
{
|
||||
visible = v;
|
||||
visibleChanged(this, v);
|
||||
}
|
||||
//!Checks whether or not the element is visible
|
||||
//!\return true if visible, false otherwise
|
||||
virtual bool isVisible() const { return !isStateSet(STATE_HIDDEN) && visible; };
|
||||
//!Checks whether or not the element is selectable
|
||||
//!\return true if selectable, false otherwise
|
||||
virtual bool isSelectable()
|
||||
{
|
||||
return !isStateSet(STATE_DISABLED) && selectable;
|
||||
}
|
||||
virtual bool isDrawOverOnlyWhenSelected()
|
||||
{
|
||||
return drawOverOnlyWhenSelected;
|
||||
}
|
||||
virtual void setdrawOverOnlyWhenSelected(bool s) { drawOverOnlyWhenSelected = s; }
|
||||
//!Checks whether or not the element is clickable
|
||||
//!\return true if clickable, false otherwise
|
||||
virtual bool isClickable()
|
||||
{
|
||||
return !isStateSet(STATE_DISABLED) && clickable;
|
||||
}
|
||||
//!Checks whether or not the element is holdable
|
||||
//!\return true if holdable, false otherwise
|
||||
virtual bool isHoldable() { return !isStateSet(STATE_DISABLED) && holdable; }
|
||||
//!Sets whether or not the element is selectable
|
||||
//!\param s Selectable
|
||||
virtual void setSelectable(bool s) { selectable = s; }
|
||||
//!Sets whether or not the element is clickable
|
||||
//!\param c Clickable
|
||||
virtual void setClickable(bool c) { clickable = c; }
|
||||
//!Sets whether or not the element is holdable
|
||||
//!\param c Holdable
|
||||
virtual void setHoldable(bool d) { holdable = d; }
|
||||
//!Sets the element's state
|
||||
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
|
||||
//!\param c Controller channel (0-3, -1 = none)
|
||||
virtual void setState(int s, int c = -1)
|
||||
{
|
||||
if(c >= 0 && c < 4)
|
||||
{
|
||||
state[c] |= s;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
state[i] |= s;
|
||||
}
|
||||
stateChan = c;
|
||||
stateChanged(this, s, c);
|
||||
}
|
||||
virtual void clearState(int s, int c = -1)
|
||||
{
|
||||
if(c >= 0 && c < 4)
|
||||
{
|
||||
state[c] &= ~s;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
state[i] &= ~s;
|
||||
}
|
||||
stateChan = c;
|
||||
stateChanged(this, s, c);
|
||||
}
|
||||
virtual bool isStateSet(int s, int c = -1) const
|
||||
{
|
||||
if(c >= 0 && c < 4)
|
||||
{
|
||||
return (state[c] & s) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
if((state[i] & s) != 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//!Gets the element's current state
|
||||
//!\return state
|
||||
virtual int getState(int c = 0) { return state[c]; };
|
||||
//!Gets the controller channel that last changed the element's state
|
||||
//!\return Channel number (0-3, -1 = no channel)
|
||||
virtual int getStateChan() { return stateChan; };
|
||||
//!Resets the element's state to STATE_DEFAULT
|
||||
virtual void resetState()
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
state[i] = STATE_DEFAULT;
|
||||
stateChan = -1;
|
||||
}
|
||||
//!Sets the element's alpha value
|
||||
//!\param a alpha value
|
||||
virtual void setAlpha(f32 a) { alpha = a; }
|
||||
//!Gets the element's alpha value
|
||||
//!Considers alpha, alphaDyn, and the parent element's getAlpha() value
|
||||
//!\return alpha
|
||||
virtual f32 getAlpha()
|
||||
{
|
||||
f32 a;
|
||||
|
||||
if(alphaDyn >= 0)
|
||||
a = alphaDyn;
|
||||
else
|
||||
a = alpha;
|
||||
|
||||
if(parentElement)
|
||||
a = (a * parentElement->getAlpha());
|
||||
|
||||
return a;
|
||||
}
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScale(float s)
|
||||
{
|
||||
scaleX = s;
|
||||
scaleY = s;
|
||||
scaleZ = s;
|
||||
}
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleX(float s) { scaleX = s; }
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleY(float s) { scaleY = s; }
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleZ(float s) { scaleZ = s; }
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScale()
|
||||
{
|
||||
float s = 0.5f * (scaleX+scaleY) * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScale();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleX()
|
||||
{
|
||||
float s = scaleX * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScaleX();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleY()
|
||||
{
|
||||
float s = scaleY * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScaleY();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleZ()
|
||||
{
|
||||
float s = scaleZ;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScaleZ();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Checks whether rumble was requested by the element
|
||||
//!\return true is rumble was requested, false otherwise
|
||||
virtual bool isRumbleActive() { return rumble; }
|
||||
//!Sets whether or not the element is requesting a rumble event
|
||||
//!\param r true if requesting rumble, false if not
|
||||
virtual void setRumble(bool r) { rumble = r; }
|
||||
//!Set an effect for the element
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
virtual void setEffect(int e, int a, int t=0);
|
||||
//!Sets an effect to be enabled on wiimote cursor over
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
virtual void setEffectOnOver(int e, int a, int t=0);
|
||||
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
|
||||
virtual void setEffectGrow() { setEffectOnOver(EFFECT_SCALE, 4, 110); }
|
||||
//!Reset all applied effects
|
||||
virtual void resetEffects();
|
||||
//!Gets the current element effects
|
||||
//!\return element effects
|
||||
virtual int getEffect() const { return effects; }
|
||||
//!\return true if element animation is on going
|
||||
virtual bool isAnimated() const { return (parentElement != 0) && (getEffect() > 0); }
|
||||
//!Checks whether the specified coordinates are within the element's boundaries
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\return true if contained within, false otherwise
|
||||
virtual bool isInside(f32 x, f32 y)
|
||||
{
|
||||
return ( x > (this->getCenterX() - getScaleX() * getWidth() * 0.5f)
|
||||
&& x < (this->getCenterX() + getScaleX() * getWidth() * 0.5f)
|
||||
&& y > (this->getCenterY() - getScaleY() * getHeight() * 0.5f)
|
||||
&& y < (this->getCenterY() + getScaleY() * getHeight() * 0.5f));
|
||||
}
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
virtual void setPosition(f32 x, f32 y)
|
||||
{
|
||||
xoffset = x;
|
||||
yoffset = y;
|
||||
}
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\param z Z coordinate
|
||||
virtual void setPosition(f32 x, f32 y, f32 z)
|
||||
{
|
||||
xoffset = x;
|
||||
yoffset = y;
|
||||
zoffset = z;
|
||||
}
|
||||
//!Gets whether or not the element is in STATE_SELECTED
|
||||
//!\return true if selected, false otherwise
|
||||
virtual int getSelected() { return -1; }
|
||||
//!Sets the element's alignment respective to its parent element
|
||||
//!Bitwise ALIGN_LEFT | ALIGN_RIGHT | ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
|
||||
//!\param align Alignment
|
||||
virtual void setAlignment(int a) { alignment = a; }
|
||||
//!Gets the element's alignment
|
||||
virtual int getAlignment() const { return alignment; }
|
||||
//!Angle of the object
|
||||
virtual void setAngle(f32 a) { angle = a; }
|
||||
//!Angle of the object
|
||||
virtual f32 getAngle() const { f32 r_angle = angle; if(parentElement) r_angle += parentElement->getAngle(); return r_angle; }
|
||||
//!Called constantly to allow the element to respond to the current input data
|
||||
//!\param t Pointer to a GuiController, containing the current input data from PAD/WPAD/VPAD
|
||||
virtual void update(GuiController * t) { }
|
||||
//!Called constantly to redraw the element
|
||||
virtual void draw(CVideo * v) { }
|
||||
//!Called constantly to process stuff in the element
|
||||
virtual void process() { }
|
||||
|
||||
//!Updates the element's effects (dynamic values)
|
||||
//!Called by Draw(), used for animation purposes
|
||||
virtual void updateEffects();
|
||||
|
||||
typedef struct _POINT {
|
||||
s32 x;
|
||||
s32 y;
|
||||
} POINT;
|
||||
|
||||
enum
|
||||
{
|
||||
STATE_DEFAULT = 0,
|
||||
STATE_SELECTED = 0x01,
|
||||
STATE_CLICKED = 0x02,
|
||||
STATE_HELD = 0x04,
|
||||
STATE_OVER = 0x08,
|
||||
STATE_HIDDEN = 0x10,
|
||||
STATE_DISABLE_INPUT = 0x20,
|
||||
STATE_CLICKED_TOUCH = 0x40,
|
||||
STATE_DISABLED = 0x80
|
||||
};
|
||||
|
||||
//! Switch pointer from control to screen position
|
||||
POINT PtrToScreen(POINT p)
|
||||
{
|
||||
//! TODO for 3D
|
||||
//POINT r = { p.x + getLeft(), p.y + getTop() };
|
||||
return p;
|
||||
}
|
||||
//! Switch pointer screen to control position
|
||||
POINT PtrToControl(POINT p)
|
||||
{
|
||||
//! TODO for 3D
|
||||
//POINT r = { p.x - getLeft(), p.y - getTop() };
|
||||
return p;
|
||||
}
|
||||
//! Signals
|
||||
sigslot::signal2<GuiElement *, bool> visibleChanged;
|
||||
sigslot::signal3<GuiElement *, int, int> stateChanged;
|
||||
sigslot::signal1<GuiElement *> effectFinished;
|
||||
protected:
|
||||
f32 xoffset; //!< Element X offset
|
||||
f32 yoffset; //!< Element Y offset
|
||||
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
|
||||
bool visible; //!< Visibility of the element. If false, Draw() is skipped
|
||||
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
|
||||
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
|
||||
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
|
||||
bool drawOverOnlyWhenSelected; //!< Whether or not this element is holdable (can change to HELD state)
|
||||
f32 width; //!< Element width
|
||||
f32 height; //!< Element height
|
||||
f32 zoffset; //!< Element Z offset
|
||||
f32 alpha; //!< Element alpha value (0-255)
|
||||
f32 angle; //!< Angle of the object (0-360)
|
||||
f32 scaleX; //!< Element scale (1 = 100%)
|
||||
f32 scaleY; //!< Element scale (1 = 100%)
|
||||
f32 scaleZ; //!< Element scale (1 = 100%)
|
||||
int alignment; //!< Horizontal element alignment, respective to parent element
|
||||
int state[4]; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
|
||||
int stateChan; //!< Which controller channel is responsible for the last change in state
|
||||
GuiElement * parentElement; //!< Parent element
|
||||
|
||||
//! TODO: Move me to some Animator class
|
||||
int xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
|
||||
int yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
|
||||
f32 alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
f32 scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
int effects; //!< Currently enabled effect(s). 0 when no effects are enabled
|
||||
int effectAmount; //!< Effect amount. Used by different effects for different purposes
|
||||
int effectTarget; //!< Effect target amount. Used by different effects for different purposes
|
||||
int effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
|
||||
int effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
|
||||
int effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
|
||||
};
|
||||
|
||||
#endif
|
@ -1,267 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiFrame.h"
|
||||
|
||||
GuiFrame::GuiFrame(GuiFrame *p)
|
||||
{
|
||||
parent = p;
|
||||
width = 0;
|
||||
height = 0;
|
||||
dim = false;
|
||||
|
||||
if(parent)
|
||||
parent->append(this);
|
||||
}
|
||||
|
||||
GuiFrame::GuiFrame(f32 w, f32 h, GuiFrame *p)
|
||||
{
|
||||
parent = p;
|
||||
width = w;
|
||||
height = h;
|
||||
dim = false;
|
||||
|
||||
if(parent)
|
||||
parent->append(this);
|
||||
}
|
||||
|
||||
GuiFrame::~GuiFrame()
|
||||
{
|
||||
closing(this);
|
||||
|
||||
if(parent)
|
||||
parent->remove(this);
|
||||
}
|
||||
|
||||
void GuiFrame::append(GuiElement* e)
|
||||
{
|
||||
if (e == NULL)
|
||||
return;
|
||||
|
||||
e->setParent(this);
|
||||
|
||||
ListChangeElement elem;
|
||||
elem.addElement = true;
|
||||
elem.position = -1;
|
||||
elem.element = e;
|
||||
|
||||
queueMutex.lock();
|
||||
listChangeQueue.push(elem);
|
||||
queueMutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::insert(GuiElement* e, u32 index)
|
||||
{
|
||||
if (e == NULL || (index >= elements.size()))
|
||||
return;
|
||||
|
||||
e->setParent(this);
|
||||
|
||||
ListChangeElement elem;
|
||||
elem.addElement = true;
|
||||
elem.position = index;
|
||||
elem.element = e;
|
||||
|
||||
queueMutex.lock();
|
||||
listChangeQueue.push(elem);
|
||||
queueMutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::remove(GuiElement* e)
|
||||
{
|
||||
if (e == NULL)
|
||||
return;
|
||||
|
||||
ListChangeElement elem;
|
||||
elem.addElement = false;
|
||||
elem.position = -1;
|
||||
elem.element = e;
|
||||
|
||||
queueMutex.lock();
|
||||
listChangeQueue.push(elem);
|
||||
queueMutex.unlock();
|
||||
}
|
||||
|
||||
void GuiFrame::removeAll()
|
||||
{
|
||||
elements.clear();
|
||||
}
|
||||
|
||||
void GuiFrame::close()
|
||||
{
|
||||
//Application::instance()->pushForDelete(this);
|
||||
}
|
||||
|
||||
void GuiFrame::dimBackground(bool d)
|
||||
{
|
||||
dim = d;
|
||||
}
|
||||
|
||||
GuiElement* GuiFrame::getGuiElementAt(u32 index) const
|
||||
{
|
||||
if (index >= elements.size())
|
||||
return NULL;
|
||||
return elements[index];
|
||||
}
|
||||
|
||||
u32 GuiFrame::getSize()
|
||||
{
|
||||
return elements.size();
|
||||
}
|
||||
|
||||
void GuiFrame::resetState()
|
||||
{
|
||||
GuiElement::resetState();
|
||||
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
elements[i]->resetState();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::setState(int s, int c)
|
||||
{
|
||||
GuiElement::setState(s, c);
|
||||
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
elements[i]->setState(s, c);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::clearState(int s, int c)
|
||||
{
|
||||
GuiElement::clearState(s, c);
|
||||
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
elements[i]->clearState(s, c);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::setVisible(bool v)
|
||||
{
|
||||
visible = v;
|
||||
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
elements[i]->setVisible(v);
|
||||
}
|
||||
}
|
||||
|
||||
int GuiFrame::getSelected()
|
||||
{
|
||||
// find selected element
|
||||
int found = -1;
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
if(elements[i]->isStateSet(STATE_SELECTED | STATE_OVER))
|
||||
{
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
void GuiFrame::draw(CVideo * v)
|
||||
{
|
||||
if(!this->isVisible() && parentElement)
|
||||
return;
|
||||
|
||||
if(parentElement && dim == true)
|
||||
{
|
||||
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
|
||||
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
|
||||
}
|
||||
|
||||
//! render appended items next frame but allow stop of render if size is reached
|
||||
u32 size = elements.size();
|
||||
|
||||
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
||||
{
|
||||
elements[i]->draw(v);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::updateEffects()
|
||||
{
|
||||
if(this->isVisible() || parentElement)
|
||||
{
|
||||
GuiElement::updateEffects();
|
||||
|
||||
//! render appended items next frame but allow stop of render if size is reached
|
||||
u32 size = elements.size();
|
||||
|
||||
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
||||
{
|
||||
elements[i]->updateEffects();
|
||||
}
|
||||
}
|
||||
|
||||
//! at the end of main loop which this function represents append pending elements
|
||||
updateElementList();
|
||||
}
|
||||
|
||||
void GuiFrame::update(GuiController * c)
|
||||
{
|
||||
if(isStateSet(STATE_DISABLED) && parentElement)
|
||||
return;
|
||||
|
||||
//! update appended items next frame
|
||||
u32 size = elements.size();
|
||||
|
||||
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
||||
{
|
||||
elements[i]->update(c);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::updateElementList(void)
|
||||
{
|
||||
if(listChangeQueue.empty() == false)
|
||||
{
|
||||
queueMutex.lock();
|
||||
while(!listChangeQueue.empty())
|
||||
{
|
||||
ListChangeElement & listChange = listChangeQueue.front();
|
||||
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
if(listChange.element == elements[i])
|
||||
{
|
||||
elements.erase(elements.begin()+i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(listChange.addElement)
|
||||
{
|
||||
if(listChange.position >= 0)
|
||||
{
|
||||
elements.insert(elements.begin()+listChange.position, listChange.element);
|
||||
}
|
||||
else
|
||||
{
|
||||
elements.push_back(listChange.element);
|
||||
}
|
||||
}
|
||||
listChangeQueue.pop();
|
||||
}
|
||||
queueMutex.unlock();
|
||||
}
|
||||
|
||||
}
|
@ -1,107 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_FRAME_H_
|
||||
#define GUI_FRAME_H_
|
||||
|
||||
#include <vector>
|
||||
#include "GuiElement.h"
|
||||
#include "sigslot.h"
|
||||
|
||||
//!Allows GuiElements to be grouped together into a "window"
|
||||
class GuiFrame : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiFrame(GuiFrame *parent = 0);
|
||||
//!\overload
|
||||
//!\param w Width of window
|
||||
//!\param h Height of window
|
||||
GuiFrame(f32 w, f32 h, GuiFrame *parent = 0);
|
||||
//!Destructor
|
||||
virtual ~GuiFrame();
|
||||
//!Appends a GuiElement to the GuiFrame
|
||||
//!\param e The GuiElement to append. If it is already in the GuiFrame, it is removed first
|
||||
void append(GuiElement* e);
|
||||
//!Inserts a GuiElement into the GuiFrame at the specified index
|
||||
//!\param e The GuiElement to insert. If it is already in the GuiFrame, it is removed first
|
||||
//!\param i Index in which to insert the element
|
||||
void insert(GuiElement* e, u32 i);
|
||||
//!Removes the specified GuiElement from the GuiFrame
|
||||
//!\param e GuiElement to be removed
|
||||
void remove(GuiElement* e);
|
||||
//!Removes all GuiElements
|
||||
void removeAll();
|
||||
//!Bring element to front of the window
|
||||
void bringToFront(GuiElement *e) { remove(e); append(e); }
|
||||
//!Returns the GuiElement at the specified index
|
||||
//!\param index The index of the element
|
||||
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
|
||||
GuiElement* getGuiElementAt(u32 index) const;
|
||||
//!Returns the size of the list of elements
|
||||
//!\return The size of the current element list
|
||||
u32 getSize();
|
||||
//!Sets the visibility of the window
|
||||
//!\param v visibility (true = visible)
|
||||
void setVisible(bool v);
|
||||
//!Resets the window's state to STATE_DEFAULT
|
||||
void resetState();
|
||||
//!Sets the window's state
|
||||
//!\param s State
|
||||
void setState(int s, int c = -1);
|
||||
void clearState(int s, int c = -1);
|
||||
//!Gets the index of the GuiElement inside the window that is currently selected
|
||||
//!\return index of selected GuiElement
|
||||
int getSelected();
|
||||
//!Dim the Window's background
|
||||
void dimBackground(bool d);
|
||||
//!Draws all the elements in this GuiFrame
|
||||
void draw(CVideo * v);
|
||||
//!Updates the window and all elements contains within
|
||||
//!Allows the GuiFrame and all elements to respond to the input data specified
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController * t);
|
||||
//!virtual Close Window - this will put the object on the delete queue in MainWindow
|
||||
virtual void close();
|
||||
//!virtual show window function
|
||||
virtual void show() {}
|
||||
//!virtual hide window function
|
||||
virtual void hide() {}
|
||||
//!virtual enter main loop function (blocking)
|
||||
virtual void exec() {}
|
||||
//!virtual updateEffects which is called by the main loop
|
||||
virtual void updateEffects();
|
||||
//! Signals
|
||||
//! On Closing
|
||||
sigslot::signal1<GuiFrame *> closing;
|
||||
protected:
|
||||
bool dim; //! Enable/disable dim of a window only
|
||||
GuiFrame *parent; //!< Parent Window
|
||||
std::vector<GuiElement*> elements; //!< Contains all elements within the GuiFrame
|
||||
|
||||
void updateElementList(void);
|
||||
|
||||
struct ListChangeElement
|
||||
{
|
||||
bool addElement;
|
||||
int position;
|
||||
GuiElement *element;
|
||||
};
|
||||
std::queue<ListChangeElement> listChangeQueue;
|
||||
CMutex queueMutex;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,289 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiImage.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/Texture2DShader.h"
|
||||
#include "video/shaders/ColorShader.h"
|
||||
|
||||
static const f32 fPiDiv180 = ((f32)M_PI / 180.0f);
|
||||
|
||||
GuiImage::GuiImage(GuiImageData * img)
|
||||
{
|
||||
if(img && img->getTexture())
|
||||
{
|
||||
width = img->getWidth();
|
||||
height = img->getHeight();
|
||||
}
|
||||
|
||||
internalInit(width, height);
|
||||
imageData = img;
|
||||
}
|
||||
|
||||
GuiImage::GuiImage(int w, int h, const GX2Color & c, int type)
|
||||
{
|
||||
internalInit(w, h);
|
||||
imgType = type;
|
||||
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
|
||||
|
||||
colorVtxs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
|
||||
if(colorVtxs)
|
||||
{
|
||||
for(u32 i = 0; i < colorCount; i++)
|
||||
setImageColor(c, i);
|
||||
}
|
||||
}
|
||||
|
||||
GuiImage::GuiImage(int w, int h, const GX2Color *c, u32 color_count, int type)
|
||||
{
|
||||
internalInit(w, h);
|
||||
imgType = type;
|
||||
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
|
||||
if(colorCount < color_count)
|
||||
colorCount = color_count;
|
||||
|
||||
colorVtxs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
|
||||
if(colorVtxs)
|
||||
{
|
||||
for(u32 i = 0; i < colorCount; i++)
|
||||
{
|
||||
// take the last as reference if not enough colors defined
|
||||
int idx = (i < color_count) ? i : (color_count - 1);
|
||||
setImageColor(c[idx], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiImage class.
|
||||
*/
|
||||
GuiImage::~GuiImage()
|
||||
{
|
||||
if(colorVtxs) {
|
||||
free(colorVtxs);
|
||||
colorVtxs = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImage::internalInit(int w, int h)
|
||||
{
|
||||
imageData = NULL;
|
||||
width = w;
|
||||
height = h;
|
||||
tileHorizontal = -1;
|
||||
tileVertical = -1;
|
||||
imgType = IMAGE_TEXTURE;
|
||||
colorVtxsDirty = false;
|
||||
colorVtxs = NULL;
|
||||
colorCount = 0;
|
||||
posVtxs = NULL;
|
||||
texCoords = NULL;
|
||||
vtxCount = 4;
|
||||
primitive = GX2_PRIMITIVE_MODE_QUADS;
|
||||
|
||||
imageAngle = 0.0f;
|
||||
blurDirection = glm::vec3(0.0f);
|
||||
positionOffsets = glm::vec3(0.0f);
|
||||
scaleFactor = glm::vec3(1.0f);
|
||||
colorIntensity = glm::vec4(1.0f);
|
||||
}
|
||||
|
||||
void GuiImage::setImageData(GuiImageData * img)
|
||||
{
|
||||
imageData = img;
|
||||
width = 0;
|
||||
height = 0;
|
||||
if(img && img->getTexture())
|
||||
{
|
||||
width = img->getWidth();
|
||||
height = img->getHeight();
|
||||
}
|
||||
imgType = IMAGE_TEXTURE;
|
||||
}
|
||||
|
||||
GX2Color GuiImage::getPixel(int x, int y)
|
||||
{
|
||||
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
|
||||
return (GX2Color){0, 0, 0, 0};
|
||||
|
||||
u32 pitch = imageData->getTexture()->surface.pitch;
|
||||
u32 *imagePtr = (u32*)imageData->getTexture()->surface.image;
|
||||
|
||||
u32 color_u32 = imagePtr[y * pitch + x];
|
||||
GX2Color color;
|
||||
color.r = (color_u32 >> 24) & 0xFF;
|
||||
color.g = (color_u32 >> 16) & 0xFF;
|
||||
color.b = (color_u32 >> 8) & 0xFF;
|
||||
color.a = (color_u32 >> 0) & 0xFF;
|
||||
return color;
|
||||
}
|
||||
|
||||
void GuiImage::setPixel(int x, int y, const GX2Color & color)
|
||||
{
|
||||
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
|
||||
return;
|
||||
|
||||
|
||||
u32 pitch = imageData->getTexture()->surface.pitch;
|
||||
u32 *imagePtr = (u32*)imageData->getTexture()->surface.image;
|
||||
imagePtr[y * pitch + x] = (color.r << 24) | (color.g << 16) | (color.b << 8) | (color.a << 0);
|
||||
}
|
||||
|
||||
void GuiImage::setImageColor(const GX2Color & c, int idx)
|
||||
{
|
||||
if(!colorVtxs) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(idx >= 0 && idx < (int)colorCount)
|
||||
{
|
||||
colorVtxs[(idx << 2) + 0] = c.r;
|
||||
colorVtxs[(idx << 2) + 1] = c.g;
|
||||
colorVtxs[(idx << 2) + 2] = c.b;
|
||||
colorVtxs[(idx << 2) + 3] = c.a;
|
||||
colorVtxsDirty = true;
|
||||
}
|
||||
else if(colorVtxs)
|
||||
{
|
||||
for(u32 i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(u8)); i += 4)
|
||||
{
|
||||
colorVtxs[i + 0] = c.r;
|
||||
colorVtxs[i + 1] = c.g;
|
||||
colorVtxs[i + 2] = c.b;
|
||||
colorVtxs[i + 3] = c.a;
|
||||
}
|
||||
colorVtxsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImage::setSize(int w, int h)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
void GuiImage::setPrimitiveVertex(s32 prim, const f32 *posVtx, const f32 *texCoord, u32 vtxcount)
|
||||
{
|
||||
primitive = prim;
|
||||
vtxCount = vtxcount;
|
||||
posVtxs = posVtx;
|
||||
texCoords = texCoord;
|
||||
|
||||
if(imgType == IMAGE_COLOR)
|
||||
{
|
||||
u8 * newColorVtxs = (u8 *) memalign(0x40, ColorShader::cuColorAttrSize * vtxCount);
|
||||
|
||||
for(u32 i = 0; i < vtxCount; i++)
|
||||
{
|
||||
int newColorIdx = (i << 2);
|
||||
int colorIdx = (i < colorCount) ? (newColorIdx) : ((colorCount - 1) << 2);
|
||||
|
||||
newColorVtxs[newColorIdx + 0] = colorVtxs[colorIdx + 0];
|
||||
newColorVtxs[newColorIdx + 1] = colorVtxs[colorIdx + 1];
|
||||
newColorVtxs[newColorIdx + 2] = colorVtxs[colorIdx + 2];
|
||||
newColorVtxs[newColorIdx + 3] = colorVtxs[colorIdx + 3];
|
||||
}
|
||||
|
||||
free(colorVtxs);
|
||||
colorVtxs = newColorVtxs;
|
||||
colorCount = vtxCount;
|
||||
colorVtxsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImage::draw(CVideo *pVideo)
|
||||
{
|
||||
if(!this->isVisible() || tileVertical == 0 || tileHorizontal == 0)
|
||||
return;
|
||||
|
||||
f32 currScaleX = getScaleX();
|
||||
f32 currScaleY = getScaleY();
|
||||
|
||||
positionOffsets[0] = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
|
||||
positionOffsets[1] = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
|
||||
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
|
||||
|
||||
scaleFactor[0] = currScaleX * getWidth() * pVideo->getWidthScaleFactor();
|
||||
scaleFactor[1] = currScaleY * getHeight() * pVideo->getHeightScaleFactor();
|
||||
scaleFactor[2] = getScaleZ();
|
||||
|
||||
//! add other colors intensities parameters
|
||||
colorIntensity[3] = getAlpha();
|
||||
|
||||
//! angle of the object
|
||||
imageAngle = DegToRad(getAngle());
|
||||
|
||||
// if(image && tileHorizontal > 0 && tileVertical > 0)
|
||||
// {
|
||||
// for(int n=0; n<tileVertical; n++)
|
||||
// for(int i=0; i<tileHorizontal; i++)
|
||||
// {
|
||||
// if(bUnCut)
|
||||
// Menu_DrawImg(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha);
|
||||
// else
|
||||
// Menu_DrawImgCut(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
|
||||
// }
|
||||
// }
|
||||
// else if(image && tileHorizontal > 0)
|
||||
// {
|
||||
// for(int i=0; i<tileHorizontal; i++)
|
||||
// {
|
||||
// int widthTile = (imageangle == 90 || imageangle == 270) ? height : width;
|
||||
// if(bUnCut)
|
||||
// Menu_DrawImg(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha);
|
||||
// else
|
||||
// Menu_DrawImgCut(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
|
||||
// }
|
||||
// }
|
||||
// else if(image && tileVertical > 0)
|
||||
// {
|
||||
// for(int i=0; i<tileVertical; i++)
|
||||
// {
|
||||
// if(bUnCut)
|
||||
// Menu_DrawImg(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha);
|
||||
// else
|
||||
// Menu_DrawImgCut(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
|
||||
// }
|
||||
// }
|
||||
if(colorVtxsDirty && colorVtxs) {
|
||||
//! flush color vertex only on main GX2 thread
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxs, colorCount * ColorShader::cuColorAttrSize);
|
||||
colorVtxsDirty = false;
|
||||
}
|
||||
|
||||
if(imgType == IMAGE_COLOR && colorVtxs)
|
||||
{
|
||||
ColorShader::instance()->setShaders();
|
||||
ColorShader::instance()->setAttributeBuffer(colorVtxs, posVtxs, vtxCount);
|
||||
ColorShader::instance()->setAngle(imageAngle);
|
||||
ColorShader::instance()->setOffset(positionOffsets);
|
||||
ColorShader::instance()->setScale(scaleFactor);
|
||||
ColorShader::instance()->setColorIntensity(colorIntensity);
|
||||
ColorShader::instance()->draw(primitive, vtxCount);
|
||||
}
|
||||
else if(imageData)
|
||||
{
|
||||
Texture2DShader::instance()->setShaders();
|
||||
Texture2DShader::instance()->setAttributeBuffer(texCoords, posVtxs, vtxCount);
|
||||
Texture2DShader::instance()->setAngle(imageAngle);
|
||||
Texture2DShader::instance()->setOffset(positionOffsets);
|
||||
Texture2DShader::instance()->setScale(scaleFactor);
|
||||
Texture2DShader::instance()->setColorIntensity(colorIntensity);
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
|
||||
Texture2DShader::instance()->draw(primitive, vtxCount);
|
||||
}
|
||||
}
|
@ -1,110 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_IMAGE_H_
|
||||
#define GUI_IMAGE_H_
|
||||
|
||||
#include "video/shaders/Shader.h"
|
||||
#include "GuiElement.h"
|
||||
#include "GuiImageData.h"
|
||||
|
||||
//!Display, manage, and manipulate images in the GUI
|
||||
class GuiImage : public GuiElement
|
||||
{
|
||||
public:
|
||||
enum ImageTypes
|
||||
{
|
||||
IMAGE_TEXTURE,
|
||||
IMAGE_COLOR
|
||||
};
|
||||
|
||||
//!\overload
|
||||
//!\param img Pointer to GuiImageData element
|
||||
GuiImage(GuiImageData * img);
|
||||
//!\overload
|
||||
//!Creates an image filled with the specified color
|
||||
//!\param w Image width
|
||||
//!\param h Image height
|
||||
//!\param c Array with 4 x image color (BL, BR, TL, TR)
|
||||
GuiImage(int w, int h, const GX2Color & c, int imgType = IMAGE_COLOR);
|
||||
GuiImage(int w, int h, const GX2Color * c, u32 colorCount = 1, int imgType = IMAGE_COLOR);
|
||||
//!Destructor
|
||||
virtual ~GuiImage();
|
||||
//!Sets the number of times to draw the image horizontally
|
||||
//!\param t Number of times to draw the image
|
||||
void setTileHorizontal(int t) { tileHorizontal = t; }
|
||||
//!Sets the number of times to draw the image vertically
|
||||
//!\param t Number of times to draw the image
|
||||
void setTileVertical(int t) { tileVertical = t; }
|
||||
//!Constantly called to draw the image
|
||||
void draw(CVideo *pVideo);
|
||||
//!Gets the image data
|
||||
//!\return pointer to image data
|
||||
GuiImageData * getImageData() const { return imageData; }
|
||||
//!Sets up a new image using the GuiImageData object specified
|
||||
//!\param img Pointer to GuiImageData object
|
||||
void setImageData(GuiImageData * img);
|
||||
//!Gets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
GX2Color getPixel(int x, int y);
|
||||
//!Sets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\param color Pixel color
|
||||
void setPixel(int x, int y, const GX2Color & color);
|
||||
//!Change ImageColor
|
||||
void setImageColor(const GX2Color & c, int idx = -1);
|
||||
//!Change ImageColor
|
||||
void setSize(int w, int h);
|
||||
|
||||
void setPrimitiveVertex(s32 prim, const f32 *pos, const f32 *tex, u32 count);
|
||||
|
||||
void setBlurDirection(u8 dir, f32 value)
|
||||
{
|
||||
if(dir < 2) {
|
||||
blurDirection[dir] = value;
|
||||
}
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & col)
|
||||
{
|
||||
colorIntensity = col;
|
||||
}
|
||||
protected:
|
||||
void internalInit(int w, int h);
|
||||
|
||||
int imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
|
||||
GuiImageData * imageData; //!< Poiner to image data. May be shared with GuiImageData data
|
||||
int tileHorizontal; //!< Number of times to draw (tile) the image horizontally
|
||||
int tileVertical; //!< Number of times to draw (tile) the image vertically
|
||||
|
||||
//! Internally used variables for rendering
|
||||
u8 *colorVtxs;
|
||||
u32 colorCount;
|
||||
bool colorVtxsDirty;
|
||||
glm::vec3 positionOffsets;
|
||||
glm::vec3 scaleFactor;
|
||||
glm::vec4 colorIntensity;
|
||||
f32 imageAngle;
|
||||
glm::vec3 blurDirection;
|
||||
|
||||
const f32 * posVtxs;
|
||||
const f32 * texCoords;
|
||||
u32 vtxCount;
|
||||
s32 primitive;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,172 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include "GuiImageAsync.h"
|
||||
#include "fs/fs_utils.h"
|
||||
|
||||
std::vector<GuiImageAsync *> GuiImageAsync::imageQueue;
|
||||
CThread * GuiImageAsync::pThread = NULL;
|
||||
CMutex * GuiImageAsync::pMutex = NULL;
|
||||
u32 GuiImageAsync::threadRefCounter = 0;
|
||||
bool GuiImageAsync::bExitRequested = false;
|
||||
GuiImageAsync * GuiImageAsync::pInUse = NULL;
|
||||
|
||||
GuiImageAsync::GuiImageAsync(const u8 *imageBuffer, const u32 & imageBufferSize, GuiImageData * preloadImg)
|
||||
: GuiImage(preloadImg)
|
||||
, imgData(NULL)
|
||||
, imgBuffer(imageBuffer)
|
||||
, imgBufferSize(imageBufferSize)
|
||||
{
|
||||
threadInit();
|
||||
threadAddImage(this);
|
||||
}
|
||||
|
||||
GuiImageAsync::GuiImageAsync(const std::string & file, GuiImageData * preloadImg)
|
||||
: GuiImage(preloadImg)
|
||||
, imgData(NULL)
|
||||
, filename(file)
|
||||
, imgBuffer(NULL)
|
||||
, imgBufferSize(0)
|
||||
{
|
||||
threadInit();
|
||||
threadAddImage(this);
|
||||
}
|
||||
|
||||
GuiImageAsync::~GuiImageAsync()
|
||||
{
|
||||
threadRemoveImage(this);
|
||||
while(pInUse == this)
|
||||
usleep(1000);
|
||||
|
||||
if (imgData)
|
||||
delete imgData;
|
||||
|
||||
threadExit();
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadAddImage(GuiImageAsync *Image)
|
||||
{
|
||||
pMutex->lock();
|
||||
imageQueue.push_back(Image);
|
||||
pMutex->unlock();
|
||||
pThread->resumeThread();
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadRemoveImage(GuiImageAsync *image)
|
||||
{
|
||||
pMutex->lock();
|
||||
for(u32 i = 0; i < imageQueue.size(); ++i)
|
||||
{
|
||||
if(imageQueue[i] == image)
|
||||
{
|
||||
imageQueue.erase(imageQueue.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
pMutex->unlock();
|
||||
}
|
||||
|
||||
void GuiImageAsync::clearQueue()
|
||||
{
|
||||
pMutex->lock();
|
||||
imageQueue.clear();
|
||||
pMutex->unlock();
|
||||
}
|
||||
|
||||
void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg)
|
||||
{
|
||||
while(!bExitRequested)
|
||||
{
|
||||
if(imageQueue.empty() && !bExitRequested)
|
||||
pThread->suspendThread();
|
||||
|
||||
if(!imageQueue.empty() && !bExitRequested)
|
||||
{
|
||||
pMutex->lock();
|
||||
pInUse = imageQueue.front();
|
||||
imageQueue.erase(imageQueue.begin());
|
||||
pMutex->unlock();
|
||||
|
||||
if (!pInUse)
|
||||
continue;
|
||||
|
||||
|
||||
if(pInUse->imgBuffer && pInUse->imgBufferSize)
|
||||
{
|
||||
pInUse->imgData = new GuiImageData(pInUse->imgBuffer, pInUse->imgBufferSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 *buffer = NULL;
|
||||
u32 bufferSize = 0;
|
||||
|
||||
int iResult = LoadFileToMem(pInUse->filename.c_str(), &buffer, &bufferSize);
|
||||
if(iResult > 0)
|
||||
{
|
||||
pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||
|
||||
//! free original image buffer which is converted to texture now and not needed anymore
|
||||
free(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
if(pInUse->imgData)
|
||||
{
|
||||
if(pInUse->imgData->getTexture())
|
||||
{
|
||||
pInUse->width = pInUse->imgData->getWidth();
|
||||
pInUse->height = pInUse->imgData->getHeight();
|
||||
pInUse->imageData = pInUse->imgData;
|
||||
}
|
||||
else
|
||||
{
|
||||
delete pInUse->imgData;
|
||||
pInUse->imgData = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
pInUse = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadInit()
|
||||
{
|
||||
if (pThread == NULL)
|
||||
{
|
||||
bExitRequested = false;
|
||||
pMutex = new CMutex();
|
||||
pThread = CThread::create(GuiImageAsync::guiImageAsyncThread, NULL, CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 10);
|
||||
pThread->resumeThread();
|
||||
}
|
||||
|
||||
++threadRefCounter;
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadExit()
|
||||
{
|
||||
--threadRefCounter;
|
||||
|
||||
if((threadRefCounter == 0) && (pThread != NULL))
|
||||
{
|
||||
bExitRequested = true;
|
||||
delete pThread;
|
||||
delete pMutex;
|
||||
pThread = NULL;
|
||||
pMutex = NULL;
|
||||
}
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _GUIIMAGEASYNC_H_
|
||||
#define _GUIIMAGEASYNC_H_
|
||||
|
||||
#include <vector>
|
||||
#include "GuiImage.h"
|
||||
#include "system/CThread.h"
|
||||
#include "system/CMutex.h"
|
||||
|
||||
class GuiImageAsync : public GuiImage
|
||||
{
|
||||
public:
|
||||
GuiImageAsync(const u8 *imageBuffer, const u32 & imageBufferSize, GuiImageData * preloadImg);
|
||||
GuiImageAsync(const std::string & filename, GuiImageData * preloadImg);
|
||||
virtual ~GuiImageAsync();
|
||||
|
||||
static void clearQueue();
|
||||
static void removeFromQueue(GuiImageAsync * image) {
|
||||
threadRemoveImage(image);
|
||||
}
|
||||
private:
|
||||
static void threadInit();
|
||||
static void threadExit();
|
||||
|
||||
GuiImageData *imgData;
|
||||
std::string filename;
|
||||
const u8 *imgBuffer;
|
||||
const u32 imgBufferSize;
|
||||
|
||||
static void guiImageAsyncThread(CThread *thread, void *arg);
|
||||
static void threadAddImage(GuiImageAsync* Image);
|
||||
static void threadRemoveImage(GuiImageAsync* Image);
|
||||
|
||||
static std::vector<GuiImageAsync *> imageQueue;
|
||||
static CThread *pThread;
|
||||
static CMutex * pMutex;
|
||||
static u32 threadRefCounter;
|
||||
static GuiImageAsync * pInUse;
|
||||
static bool bExitRequested;
|
||||
};
|
||||
|
||||
#endif /*_GUIIMAGEASYNC_H_*/
|
@ -1,209 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include "GuiImageData.h"
|
||||
#include "system/memory.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "common/gx2_ext.h"
|
||||
/**
|
||||
* Constructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::GuiImageData()
|
||||
{
|
||||
texture = NULL;
|
||||
sampler = NULL;
|
||||
memoryType = eMemTypeMEM2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::GuiImageData(const u8 * img, int imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat)
|
||||
{
|
||||
texture = NULL;
|
||||
sampler = NULL;
|
||||
loadImage(img, imgSize, textureClamp, textureFormat);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::~GuiImageData()
|
||||
{
|
||||
releaseData();
|
||||
}
|
||||
|
||||
void GuiImageData::releaseData(void)
|
||||
{
|
||||
if(texture) {
|
||||
if(texture->surface.image)
|
||||
{
|
||||
switch(memoryType)
|
||||
{
|
||||
default:
|
||||
case eMemTypeMEM2:
|
||||
free(texture->surface.image);
|
||||
break;
|
||||
case eMemTypeMEM1:
|
||||
MEM1_free(texture->surface.image);
|
||||
break;
|
||||
case eMemTypeMEMBucket:
|
||||
MEMBucket_free(texture->surface.image);
|
||||
break;
|
||||
}
|
||||
}
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
}
|
||||
if(sampler) {
|
||||
delete sampler;
|
||||
sampler = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImageData::loadImage(const u8 *img, int imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat)
|
||||
{
|
||||
if(!img || (imgSize < 8))
|
||||
return;
|
||||
|
||||
releaseData();
|
||||
gdImagePtr gdImg = 0;
|
||||
|
||||
if (img[0] == 0xFF && img[1] == 0xD8)
|
||||
{
|
||||
//! not needed for now therefore comment out to safe ELF size
|
||||
//! if needed uncomment, adds 200 kb to the ELF size
|
||||
// IMAGE_JPEG
|
||||
//gdImg = gdImageCreateFromJpegPtr(imgSize, (u8*) img);
|
||||
}
|
||||
else if (img[0] == 'B' && img[1] == 'M')
|
||||
{
|
||||
// IMAGE_BMP
|
||||
//gdImg = gdImageCreateFromBmpPtr(imgSize, (u8*) img);
|
||||
}
|
||||
else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G')
|
||||
{
|
||||
// IMAGE_PNG
|
||||
gdImg = gdImageCreateFromPngPtr(imgSize, (u8*) img);
|
||||
}
|
||||
//!This must be last since it can also intefere with outher formats
|
||||
else if(img[0] == 0x00)
|
||||
{
|
||||
// Try loading TGA image
|
||||
//gdImg = gdImageCreateFromTgaPtr(imgSize, (u8*) img);
|
||||
}
|
||||
|
||||
if(gdImg == 0)
|
||||
return;
|
||||
|
||||
u32 width = (gdImageSX(gdImg));
|
||||
u32 height = (gdImageSY(gdImg));
|
||||
|
||||
//! Initialize texture
|
||||
texture = new GX2Texture;
|
||||
GX2InitTexture(texture, width, height, 1, 0, textureFormat, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
|
||||
//! if this fails something went horribly wrong
|
||||
if(texture->surface.imageSize == 0) {
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
gdImageDestroy(gdImg);
|
||||
return;
|
||||
}
|
||||
|
||||
//! allocate memory for the surface
|
||||
memoryType = eMemTypeMEM2;
|
||||
texture->surface.image = memalign(texture->surface.alignment, texture->surface.imageSize);
|
||||
//! try MEM1 on failure
|
||||
if(!texture->surface.image) {
|
||||
memoryType = eMemTypeMEM1;
|
||||
texture->surface.image = MEM1_alloc(texture->surface.imageSize, texture->surface.alignment);
|
||||
}
|
||||
//! try MEM bucket on failure
|
||||
if(!texture->surface.image) {
|
||||
memoryType = eMemTypeMEMBucket;
|
||||
texture->surface.image = MEMBucket_alloc(texture->surface.imageSize, texture->surface.alignment);
|
||||
}
|
||||
//! check if memory is available for image
|
||||
if(!texture->surface.image) {
|
||||
gdImageDestroy(gdImg);
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
return;
|
||||
}
|
||||
//! set mip map data pointer
|
||||
texture->surface.mipmaps = NULL;
|
||||
//! convert image to texture
|
||||
switch(textureFormat)
|
||||
{
|
||||
default:
|
||||
case GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8:
|
||||
gdImageToUnormR8G8B8A8(gdImg, (u32*)texture->surface.image, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
break;
|
||||
case GX2_SURFACE_FORMAT_UNORM_R5_G6_B5:
|
||||
gdImageToUnormR5G6B5(gdImg, (u16*)texture->surface.image, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
break;
|
||||
}
|
||||
|
||||
//! free memory of image as its not needed anymore
|
||||
gdImageDestroy(gdImg);
|
||||
|
||||
//! invalidate the memory
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, texture->surface.image, texture->surface.imageSize);
|
||||
//! initialize the sampler
|
||||
sampler = new GX2Sampler;
|
||||
GX2InitSampler(sampler, textureClamp, GX2_TEX_XY_FILTER_MODE_LINEAR);
|
||||
}
|
||||
|
||||
void GuiImageData::gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 height, u32 pitch)
|
||||
{
|
||||
for(u32 y = 0; y < height; ++y)
|
||||
{
|
||||
for(u32 x = 0; x < width; ++x)
|
||||
{
|
||||
u32 pixel = gdImageGetPixel(gdImg, x, y);
|
||||
|
||||
u8 a = 254 - 2*((u8)gdImageAlpha(gdImg, pixel));
|
||||
if(a == 254) a++;
|
||||
|
||||
u8 r = gdImageRed(gdImg, pixel);
|
||||
u8 g = gdImageGreen(gdImg, pixel);
|
||||
u8 b = gdImageBlue(gdImg, pixel);
|
||||
|
||||
imgBuffer[y * pitch + x] = (r << 24) | (g << 16) | (b << 8) | (a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! TODO: figure out why this seems to not work correct yet
|
||||
void GuiImageData::gdImageToUnormR5G6B5(gdImagePtr gdImg, u16 *imgBuffer, u32 width, u32 height, u32 pitch)
|
||||
{
|
||||
for(u32 y = 0; y < height; ++y)
|
||||
{
|
||||
for(u32 x = 0; x < width; ++x)
|
||||
{
|
||||
u32 pixel = gdImageGetPixel(gdImg, x, y);
|
||||
|
||||
u8 r = gdImageRed(gdImg, pixel);
|
||||
u8 g = gdImageGreen(gdImg, pixel);
|
||||
u8 b = gdImageBlue(gdImg, pixel);
|
||||
|
||||
imgBuffer[y * pitch + x] = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,68 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_IMAGEDATA_H_
|
||||
#define GUI_IMAGEDATA_H_
|
||||
|
||||
#include <gd.h>
|
||||
#include <gx2/enum.h>
|
||||
#include <gx2/texture.h>
|
||||
#include <gx2/sampler.h>
|
||||
#include "system/AsyncDeleter.h"
|
||||
|
||||
class GuiImageData : public AsyncDeleter::Element
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiImageData();
|
||||
//!\param img Image data
|
||||
//!\param imgSize The image size
|
||||
GuiImageData(const u8 * img, int imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
|
||||
//!Destructor
|
||||
virtual ~GuiImageData();
|
||||
//!Load image from buffer
|
||||
//!\param img Image data
|
||||
//!\param imgSize The image size
|
||||
void loadImage(const u8 * img, int imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
|
||||
//! getter functions
|
||||
const GX2Texture * getTexture() const { return texture; };
|
||||
const GX2Sampler * getSampler() const { return sampler; };
|
||||
//!Gets the image width
|
||||
//!\return image width
|
||||
int getWidth() const { if(texture) return texture->surface.width; else return 0; };
|
||||
//!Gets the image height
|
||||
//!\return image height
|
||||
int getHeight() const { if(texture) return texture->surface.height; else return 0; };
|
||||
//! release memory of the image data
|
||||
void releaseData(void);
|
||||
private:
|
||||
void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 height, u32 pitch);
|
||||
void gdImageToUnormR5G6B5(gdImagePtr gdImg, u16 *imgBuffer, u32 width, u32 height, u32 pitch);
|
||||
|
||||
GX2Texture *texture;
|
||||
GX2Sampler *sampler;
|
||||
|
||||
enum eMemoryTypes
|
||||
{
|
||||
eMemTypeMEM2,
|
||||
eMemTypeMEM1,
|
||||
eMemTypeMEMBucket
|
||||
};
|
||||
|
||||
u8 memoryType;
|
||||
};
|
||||
|
||||
#endif
|
@ -17,8 +17,7 @@
|
||||
#ifndef GUI_MAIN_WINDOW_SCREEN_H_
|
||||
#define GUI_MAIN_WINDOW_SCREEN_H_
|
||||
|
||||
#include "Gui.h"
|
||||
#include "sigslot.h"
|
||||
#include <gui/Gui.h>
|
||||
|
||||
class GuiMainWindowScreen : public GuiFrame
|
||||
{
|
||||
|
@ -1,128 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiParticleImage.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/ColorShader.h"
|
||||
|
||||
#define CIRCLE_VERTEX_COUNT 36
|
||||
|
||||
static inline f32 getRandZeroToOneF32()
|
||||
{
|
||||
return (rand() % 10000) * 0.0001f;
|
||||
}
|
||||
|
||||
static inline f32 getRandMinusOneToOneF32()
|
||||
{
|
||||
return getRandZeroToOneF32() * 2.0f - 1.0f;
|
||||
}
|
||||
|
||||
GuiParticleImage::GuiParticleImage(int w, int h, u32 particleCount)
|
||||
: GuiImage(NULL)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
imgType = IMAGE_COLOR;
|
||||
|
||||
posVertexs = (f32 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
colorVertexs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
|
||||
for(u32 i = 0; i < CIRCLE_VERTEX_COUNT; i++)
|
||||
{
|
||||
posVertexs[i * 3 + 0] = cosf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
|
||||
posVertexs[i * 3 + 1] = sinf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
|
||||
posVertexs[i * 3 + 2] = 0.0f;
|
||||
|
||||
colorVertexs[i * 4 + 0] = 0xff;
|
||||
colorVertexs[i * 4 + 1] = 0xff;
|
||||
colorVertexs[i * 4 + 2] = 0xff;
|
||||
colorVertexs[i * 4 + 3] = 0xff;
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVertexs, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVertexs, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
|
||||
particles.resize(particleCount);
|
||||
|
||||
for(u32 i = 0; i < particleCount; i++)
|
||||
{
|
||||
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
|
||||
particles[i].position.y = getRandMinusOneToOneF32() * getHeight() * 0.5f;
|
||||
particles[i].position.z = 0.0f;
|
||||
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
|
||||
particles[i].radius = getRandZeroToOneF32() * 30.0f;
|
||||
particles[i].speed = (getRandZeroToOneF32() * 0.6f) + 0.2f;
|
||||
particles[i].direction = getRandMinusOneToOneF32();
|
||||
}
|
||||
}
|
||||
|
||||
GuiParticleImage::~GuiParticleImage()
|
||||
{
|
||||
free(posVertexs);
|
||||
free(colorVertexs);
|
||||
}
|
||||
|
||||
void GuiParticleImage::draw(CVideo *pVideo)
|
||||
{
|
||||
if(!this->isVisible())
|
||||
return;
|
||||
|
||||
|
||||
f32 currScaleX = getScaleX();
|
||||
f32 currScaleY = getScaleY();
|
||||
|
||||
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
|
||||
|
||||
scaleFactor[2] = getScaleZ();
|
||||
|
||||
//! add other colors intensities parameters
|
||||
colorIntensity[3] = getAlpha();
|
||||
|
||||
for(u32 i = 0; i < particles.size(); ++i)
|
||||
{
|
||||
if(particles[i].position.y > (getHeight() * 0.5f + 30.0f))
|
||||
{
|
||||
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
|
||||
particles[i].position.y = -getHeight() * 0.5f - 30.0f;
|
||||
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
|
||||
particles[i].radius = getRandZeroToOneF32() * 30.0f;
|
||||
particles[i].speed = (getRandZeroToOneF32() * 0.6f) + 0.2f;
|
||||
particles[i].direction = getRandMinusOneToOneF32();
|
||||
}
|
||||
if(particles[i].position.x < (-getWidth() * 0.5f - 50.0f))
|
||||
{
|
||||
particles[i].position.x = -particles[i].position.x;
|
||||
}
|
||||
|
||||
|
||||
particles[i].direction += getRandMinusOneToOneF32() * 0.03f;
|
||||
particles[i].position.x += particles[i].speed * particles[i].direction;
|
||||
particles[i].position.y += particles[i].speed;
|
||||
|
||||
positionOffsets[0] = (getCenterX() + particles[i].position.x) * pVideo->getWidthScaleFactor() * 2.0f;
|
||||
positionOffsets[1] = (getCenterY() + particles[i].position.y) * pVideo->getHeightScaleFactor() * 2.0f;
|
||||
|
||||
scaleFactor[0] = currScaleX * particles[i].radius * pVideo->getWidthScaleFactor();
|
||||
scaleFactor[1] = currScaleY * particles[i].radius * pVideo->getHeightScaleFactor();
|
||||
|
||||
ColorShader::instance()->setShaders();
|
||||
ColorShader::instance()->setAttributeBuffer(colorVertexs, posVertexs, CIRCLE_VERTEX_COUNT);
|
||||
ColorShader::instance()->setAngle(0.0f);
|
||||
ColorShader::instance()->setOffset(positionOffsets);
|
||||
ColorShader::instance()->setScale(scaleFactor);
|
||||
ColorShader::instance()->setColorIntensity(colorIntensity * particles[i].colors);
|
||||
ColorShader::instance()->draw(GX2_PRIMITIVE_MODE_TRIANGLE_FAN, CIRCLE_VERTEX_COUNT);
|
||||
}
|
||||
}
|
@ -1,45 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _GUI_PARTICLE_IMAGE_H_
|
||||
#define _GUI_PARTICLE_IMAGE_H_
|
||||
|
||||
#include "GuiImage.h"
|
||||
|
||||
class GuiParticleImage : public GuiImage, public sigslot::has_slots<>
|
||||
{
|
||||
public:
|
||||
GuiParticleImage(int w, int h, u32 particleCount);
|
||||
virtual ~GuiParticleImage();
|
||||
|
||||
void draw(CVideo *pVideo);
|
||||
private:
|
||||
f32 *posVertexs;
|
||||
u8 *colorVertexs;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
glm::vec3 position;
|
||||
glm::vec4 colors;
|
||||
f32 radius;
|
||||
f32 speed;
|
||||
f32 direction;
|
||||
} Particle;
|
||||
|
||||
std::vector<Particle> particles;
|
||||
};
|
||||
|
||||
#endif // _GUI_ICON_GRID_H_
|
@ -1,303 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "GuiSelectBox.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiTrigger.h"
|
||||
#include "GuiImageData.h"
|
||||
#include "utils/StringTools.h"
|
||||
/**
|
||||
* Constructor for the GuiCheckBox class.
|
||||
*/
|
||||
|
||||
GuiSelectBox::GuiSelectBox(std::string caption,GuiFrame *parent)
|
||||
: GuiFrame(300,300,parent)
|
||||
,selected(0)
|
||||
,captionText(caption)
|
||||
,topValueImageData(Resources::GetImageData("gameSettingsButton.png"))
|
||||
,topValueImage(topValueImageData)
|
||||
,topValueImageSelectedData(Resources::GetImageData("gameSettingsButtonSelected.png"))
|
||||
,topValueImageSelected(topValueImageSelectedData)
|
||||
,topValueButton(topValueImage.getWidth(),topValueImage.getHeight())
|
||||
,valueImageData(Resources::GetImageData("gameSettingsButtonEx.png"))
|
||||
,valueSelectedImageData(Resources::GetImageData("gameSettingsButtonExSelected.png"))
|
||||
,valueHighlightedImageData(Resources::GetImageData("gameSettingsButtonExHighlighted.png"))
|
||||
,touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
|
||||
,wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
|
||||
,buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true)
|
||||
,buttonBTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_B, true)
|
||||
,buttonUpTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true)
|
||||
,buttonDownTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true)
|
||||
,DPADButtons(5,5)
|
||||
,buttonClickSound(Resources::GetSound("settings_click_2.mp3"))
|
||||
{
|
||||
showValues = false;
|
||||
bChanged = false;
|
||||
bSelectedChanged = false;
|
||||
opened = false;
|
||||
topValueText.setFontSize(32);
|
||||
topValueText.setAlignment(ALIGN_LEFT);
|
||||
topValueText.setPosition(10,-7);
|
||||
topValueButton.setLabel(&topValueText);
|
||||
topValueButton.setImage(&topValueImage);
|
||||
topValueButton.setIconOver(&topValueImageSelected);
|
||||
topValueButton.setTrigger(&touchTrigger);
|
||||
topValueButton.setTrigger(&wpadTouchTrigger);
|
||||
topValueButton.setSoundClick(buttonClickSound);
|
||||
topValueButton.clicked.connect(this, &GuiSelectBox::OnTopValueClicked);
|
||||
|
||||
valuesFrame.setState(STATE_HIDDEN);
|
||||
|
||||
DPADButtons.setTrigger(&buttonBTrigger);
|
||||
DPADButtons.setTrigger(&buttonATrigger);
|
||||
DPADButtons.setTrigger(&buttonDownTrigger);
|
||||
DPADButtons.setTrigger(&buttonUpTrigger);
|
||||
DPADButtons.clicked.connect(this, &GuiSelectBox::OnDPADClick);
|
||||
DPADButtons.setState(STATE_DISABLE_INPUT);
|
||||
|
||||
append(&DPADButtons);
|
||||
append(&valuesFrame);
|
||||
append(&topValueButton);
|
||||
|
||||
showValues = false;
|
||||
bChanged = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
for(u32 i = 0; i < valueButtons.size(); ++i){
|
||||
if(valueButtons[i].valueButton == button){
|
||||
selected = i;
|
||||
SelectValue(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSelectBox::SelectValue(u32 value){
|
||||
if(value < valueButtons.size()){
|
||||
const wchar_t* w_text = valueButtons[value].valueButtonText->getText();
|
||||
std::wstring ws(w_text);
|
||||
std::string text(ws.begin(), ws.end());
|
||||
topValueText.setText(getCaptionWithValue(text).c_str());
|
||||
|
||||
std::string real_value = buttonToValue[valueButtons[value].valueButton];
|
||||
if(real_value.compare(std::string()) == 0) real_value = "<error>";
|
||||
|
||||
valueChanged(this,real_value);
|
||||
ShowHideValues(false);
|
||||
}
|
||||
}
|
||||
std::string GuiSelectBox::getCaptionWithValue(std::string value){
|
||||
u32 pad = (38 - captionText.size() -2);
|
||||
if(pad > value.size())
|
||||
value.insert(0, pad - value.size(), ' ');
|
||||
return strfmt("%s: %s",captionText.c_str(),value.c_str());
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
ShowHideValues(!showValues);
|
||||
}
|
||||
|
||||
void GuiSelectBox::ShowHideValues(bool showhide)
|
||||
{
|
||||
showValues = showhide;
|
||||
bChanged = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
if(opened == true){
|
||||
if(trigger == &buttonATrigger)
|
||||
{
|
||||
//! do not auto launch when wiimote is pointing to screen and presses A
|
||||
if((controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SelectValue(selected);
|
||||
}
|
||||
else if(trigger == &buttonBTrigger)
|
||||
{
|
||||
if(button == &DPADButtons){
|
||||
ShowHideValues(false);
|
||||
}else{
|
||||
}
|
||||
}else if(trigger == &buttonUpTrigger){
|
||||
if(selected > 0 ) selected--;
|
||||
bSelectedChanged = true;
|
||||
}
|
||||
else if(trigger == &buttonDownTrigger){
|
||||
selected++;
|
||||
if(selected >= valueButtons.size()) selected = valueButtons.size() - 1;
|
||||
bSelectedChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSelectBox::Init(std::map<std::string,std::string> values, int valueID)
|
||||
{
|
||||
if((u32)valueID >= values.size()){
|
||||
valueID = 0;
|
||||
}
|
||||
|
||||
selected = valueID;
|
||||
bSelectedChanged = true;
|
||||
|
||||
DeleteValueData();
|
||||
|
||||
valueButtons.resize(values.size());
|
||||
|
||||
int i = 0;
|
||||
f32 imgScale = 1.0f;
|
||||
std::map<std::string, std::string>::iterator itr;
|
||||
for(itr = values.begin(); itr != values.end(); itr++) {
|
||||
if(i == valueID){
|
||||
topValueText.setText(getCaptionWithValue(itr->first).c_str());
|
||||
}
|
||||
|
||||
valueButtons[i].valueButtonImg = new GuiImage(valueImageData);
|
||||
|
||||
valueButtons[i].valueButtonCheckedImg = new GuiImage(valueSelectedImageData);
|
||||
valueButtons[i].valueButtonHighlightedImg = new GuiImage(valueHighlightedImageData);
|
||||
valueButtons[i].valueButton = new GuiButton(valueButtons[i].valueButtonImg->getWidth() * imgScale, valueButtons[i].valueButtonImg->getHeight() * imgScale);
|
||||
valueButtons[i].valueButtonText = new GuiText(itr->first.c_str(),32,glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
|
||||
valueButtons[i].valueButtonText->setMaxWidth(valueButtons[i].valueButtonImg->getWidth() * imgScale - 20.0f, GuiText::WRAP);
|
||||
valueButtons[i].valueButtonText->setPosition(0, 0);
|
||||
|
||||
valueButtons[i].valueButtonImg->setScale(imgScale);
|
||||
valueButtons[i].valueButtonCheckedImg->setScale(imgScale);
|
||||
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
|
||||
valueButtons[i].valueButton->setIconOver(valueButtons[i].valueButtonHighlightedImg);
|
||||
valueButtons[i].valueButton->setTrigger(&touchTrigger);
|
||||
valueButtons[i].valueButton->setTrigger(&wpadTouchTrigger);
|
||||
valueButtons[i].valueButton->clicked.connect(this,&GuiSelectBox::OnValueClicked);
|
||||
valueButtons[i].valueButton->setSoundClick(buttonClickSound);
|
||||
valueButtons[i].valueButton->setLabel(valueButtons[i].valueButtonText);
|
||||
|
||||
//valueButtons[i].valueButton->setState(STATE_HIDDEN); //Wont get disabled soon enough
|
||||
|
||||
buttonToValue[valueButtons[i].valueButton] = itr->second;
|
||||
|
||||
valueButtons[i].valueButton->setPosition(0, (((valueButtons[i].valueButtonImg->getHeight()*getScale()) * (i))+ (topValueImage.getHeight()-5)*getScale())*-1.0f);
|
||||
valuesFrame.append(valueButtons[i].valueButton);
|
||||
|
||||
i++;
|
||||
}
|
||||
//Collapse the thing!
|
||||
showValues = false;
|
||||
bChanged = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::DeleteValueData()
|
||||
{
|
||||
for(u32 i = 0; i < valueButtons.size(); ++i)
|
||||
{
|
||||
valuesFrame.remove(valueButtons[i].valueButton);
|
||||
delete valueButtons[i].valueButtonImg;
|
||||
delete valueButtons[i].valueButtonCheckedImg;
|
||||
delete valueButtons[i].valueButtonHighlightedImg;
|
||||
delete valueButtons[i].valueButton;
|
||||
delete valueButtons[i].valueButtonText;
|
||||
}
|
||||
buttonToValue.clear();
|
||||
valueButtons.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiSelectBox::~GuiSelectBox()
|
||||
{
|
||||
DeleteValueData();
|
||||
bChanged = false;
|
||||
selected = 0;
|
||||
showValues = false;
|
||||
Resources::RemoveSound(buttonClickSound);
|
||||
Resources::RemoveImageData(topValueImageData);
|
||||
Resources::RemoveImageData(topValueImageSelectedData);
|
||||
Resources::RemoveImageData(valueImageData);
|
||||
Resources::RemoveImageData(valueHighlightedImageData);
|
||||
Resources::RemoveImageData(valueSelectedImageData);
|
||||
}
|
||||
|
||||
|
||||
void GuiSelectBox::setState(int s, int c)
|
||||
{
|
||||
GuiElement::setState(s, c);
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnValueCloseEffectFinish(GuiElement *element)
|
||||
{
|
||||
valuesFrame.effectFinished.disconnect(this);
|
||||
}
|
||||
|
||||
f32 GuiSelectBox::getTopValueHeight() {
|
||||
return topValueImage.getHeight();
|
||||
}
|
||||
|
||||
f32 GuiSelectBox::getTopValueWidth() {
|
||||
return topValueImage.getWidth();
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnValueOpenEffectFinish(GuiElement *element)
|
||||
{
|
||||
valuesFrame.effectFinished.disconnect(this);
|
||||
opened = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::update(GuiController * c){
|
||||
if(bChanged){
|
||||
showhide(this,showValues);
|
||||
if(showValues){
|
||||
for(u32 i = 0; i < valueButtons.size(); ++i){ //TODO: only set when it really changed
|
||||
if(i == selected){
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonCheckedImg);
|
||||
}else{
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
|
||||
}
|
||||
}
|
||||
valuesFrame.clearState(STATE_HIDDEN);
|
||||
DPADButtons.clearState(STATE_DISABLE_INPUT);
|
||||
valuesFrame.setEffect(EFFECT_FADE, 10, 255);
|
||||
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueCloseEffectFinish);
|
||||
}else{
|
||||
opened = false;
|
||||
valuesFrame.setState(STATE_HIDDEN);
|
||||
DPADButtons.setState(STATE_DISABLE_INPUT);
|
||||
valuesFrame.setEffect(EFFECT_FADE, -10, 0);
|
||||
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueOpenEffectFinish);
|
||||
}
|
||||
|
||||
bChanged = false;
|
||||
}
|
||||
if(bSelectedChanged){
|
||||
for(u32 i = 0; i < valueButtons.size(); ++i){
|
||||
if(i == selected){
|
||||
valueButtons[i].valueButton->setState(STATE_SELECTED);
|
||||
}else{
|
||||
valueButtons[i].valueButton->clearState(STATE_SELECTED);
|
||||
}
|
||||
}
|
||||
}
|
||||
topValueButton.setState(getState());
|
||||
GuiFrame::update(c);
|
||||
}
|
@ -1,104 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_SELECTBOX_H_
|
||||
#define GUI_SELECTBOX_H_
|
||||
|
||||
#include "Gui.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageData.h"
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiSelectBox : public GuiFrame, public sigslot::has_slots<>
|
||||
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiSelectBox(std::string caption,GuiFrame *parent = 0);
|
||||
//!Destructor
|
||||
virtual ~GuiSelectBox();
|
||||
|
||||
sigslot::signal2<GuiSelectBox *, std::string> valueChanged;
|
||||
sigslot::signal2<GuiSelectBox *, bool> showhide;
|
||||
void OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void Init(std::map<std::string,std::string> values, int valueID);
|
||||
|
||||
void setState(int s, int c = -1);
|
||||
|
||||
virtual f32 getTopValueHeight();
|
||||
virtual f32 getTopValueWidth();
|
||||
|
||||
protected:
|
||||
void DeleteValueData();
|
||||
void update(GuiController * c);
|
||||
|
||||
void OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void OnValueOpenEffectFinish(GuiElement *element);
|
||||
void OnValueCloseEffectFinish(GuiElement *element);
|
||||
void ShowHideValues(bool showhide);
|
||||
void SelectValue(u32 value);
|
||||
|
||||
u32 selected;
|
||||
bool bChanged;
|
||||
bool bSelectedChanged;
|
||||
bool showValues;
|
||||
bool opened;
|
||||
std::string captionText;
|
||||
GuiFrame valuesFrame;
|
||||
GuiImageData *topValueImageData;
|
||||
GuiImage topValueImage;
|
||||
GuiImageData *topValueImageSelectedData;
|
||||
GuiImage topValueImageSelected;
|
||||
|
||||
GuiButton topValueButton;
|
||||
GuiImageData * valueImageData;
|
||||
GuiImageData * valueSelectedImageData;
|
||||
GuiImageData * valueHighlightedImageData;
|
||||
GuiText topValueText;
|
||||
|
||||
GuiTrigger touchTrigger;
|
||||
GuiTrigger wpadTouchTrigger;
|
||||
|
||||
GuiTrigger buttonATrigger;
|
||||
GuiTrigger buttonBTrigger;
|
||||
GuiTrigger buttonLeftTrigger;
|
||||
GuiTrigger buttonRightTrigger;
|
||||
GuiTrigger buttonUpTrigger;
|
||||
GuiTrigger buttonDownTrigger;
|
||||
|
||||
GuiButton DPADButtons;
|
||||
|
||||
GuiSound* buttonClickSound;
|
||||
|
||||
std::string getCaptionWithValue(std::string value);
|
||||
typedef struct
|
||||
{
|
||||
GuiImage *valueButtonImg;
|
||||
GuiImage *valueButtonCheckedImg;
|
||||
GuiImage *valueButtonHighlightedImg;
|
||||
GuiButton *valueButton;
|
||||
GuiText *valueButtonText;
|
||||
} SelectBoxValueButton;
|
||||
|
||||
std::map<GuiButton * ,std::string> buttonToValue;
|
||||
std::vector<SelectBoxValueButton> valueButtons;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
@ -1,192 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiSound.h"
|
||||
#include "sounds/SoundHandler.hpp"
|
||||
|
||||
GuiSound::GuiSound(const char * filepath)
|
||||
{
|
||||
voice = -1;
|
||||
Load(filepath);
|
||||
}
|
||||
|
||||
GuiSound::GuiSound(const u8 * snd, s32 length)
|
||||
{
|
||||
voice = -1;
|
||||
Load(snd, length);
|
||||
}
|
||||
|
||||
GuiSound::~GuiSound()
|
||||
{
|
||||
if(voice >= 0)
|
||||
{
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool GuiSound::Load(const char * filepath)
|
||||
{
|
||||
if(voice >= 0)
|
||||
{
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
voice = -1;
|
||||
}
|
||||
|
||||
//! find next free decoder
|
||||
for(int i = 0; i < MAX_DECODERS; i++)
|
||||
{
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder == NULL)
|
||||
{
|
||||
SoundHandler::instance()->AddDecoder(i, filepath);
|
||||
decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder)
|
||||
{
|
||||
voice = i;
|
||||
SoundHandler::instance()->ThreadSignal();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(voice < 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GuiSound::Load(const u8 * snd, s32 len)
|
||||
{
|
||||
if(voice >= 0)
|
||||
{
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
voice = -1;
|
||||
}
|
||||
|
||||
if(!snd)
|
||||
return false;
|
||||
|
||||
//! find next free decoder
|
||||
for(int i = 0; i < MAX_DECODERS; i++)
|
||||
{
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder == NULL)
|
||||
{
|
||||
SoundHandler::instance()->AddDecoder(i, snd, len);
|
||||
decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder)
|
||||
{
|
||||
voice = i;
|
||||
SoundHandler::instance()->ThreadSignal();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(voice < 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiSound::Play()
|
||||
{
|
||||
Stop();
|
||||
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
v->setState(Voice::STATE_START);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void GuiSound::Stop()
|
||||
{
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
{
|
||||
if((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED))
|
||||
v->setState(Voice::STATE_STOP);
|
||||
|
||||
while(v->getState() != Voice::STATE_STOPPED)
|
||||
usleep(1000);
|
||||
}
|
||||
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
|
||||
if(decoder)
|
||||
{
|
||||
decoder->Lock();
|
||||
decoder->Rewind();
|
||||
decoder->ClearBuffer();
|
||||
SoundHandler::instance()->ThreadSignal();
|
||||
decoder->Unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSound::Pause()
|
||||
{
|
||||
if(!IsPlaying())
|
||||
return;
|
||||
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
v->setState(Voice::STATE_STOP);
|
||||
}
|
||||
|
||||
void GuiSound::Resume()
|
||||
{
|
||||
if(IsPlaying())
|
||||
return;
|
||||
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
v->setState(Voice::STATE_START);
|
||||
}
|
||||
|
||||
bool GuiSound::IsPlaying()
|
||||
{
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
return v->getState() == Voice::STATE_PLAYING;
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
void GuiSound::SetVolume(u32 vol)
|
||||
{
|
||||
if(vol > 100)
|
||||
vol = 100;
|
||||
|
||||
u32 volumeConv = ( (0x8000 * vol) / 100 ) << 16;
|
||||
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
v->setVolume(volumeConv);
|
||||
}
|
||||
|
||||
void GuiSound::SetLoop(bool l)
|
||||
{
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
|
||||
if(decoder)
|
||||
decoder->SetLoop(l);
|
||||
}
|
||||
|
||||
void GuiSound::Rewind()
|
||||
{
|
||||
Stop();
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_SOUND_H_
|
||||
#define GUI_SOUND_H_
|
||||
|
||||
#include "common/types.h"
|
||||
#include "system/AsyncDeleter.h"
|
||||
|
||||
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
|
||||
class GuiSound : public AsyncDeleter::Element
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param sound Pointer to the sound data
|
||||
//!\param filesize Length of sound data
|
||||
GuiSound(const char * filepath);
|
||||
GuiSound(const u8 * sound, s32 length);
|
||||
//!Destructor
|
||||
virtual ~GuiSound();
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const char * filepath);
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const u8 * snd, s32 len);
|
||||
//!Start sound playback
|
||||
void Play();
|
||||
//!Stop sound playback
|
||||
void Stop();
|
||||
//!Pause sound playback
|
||||
void Pause();
|
||||
//!Resume sound playback
|
||||
void Resume();
|
||||
//!Checks if the sound is currently playing
|
||||
//!\return true if sound is playing, false otherwise
|
||||
bool IsPlaying();
|
||||
//!Rewind the music
|
||||
void Rewind();
|
||||
//!Set sound volume
|
||||
//!\param v Sound volume (0-100)
|
||||
void SetVolume(u32 v);
|
||||
//!\param l Loop (true to loop)
|
||||
void SetLoop(bool l);
|
||||
protected:
|
||||
s32 voice; //!< Currently assigned ASND voice channel
|
||||
};
|
||||
|
||||
#endif
|
@ -1,72 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiSwitch.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageData.h"
|
||||
/**
|
||||
* Constructor for the GuiSwitch class.
|
||||
*/
|
||||
|
||||
GuiSwitch::GuiSwitch(bool checked,f32 switchscale)
|
||||
: GuiToggle(checked,90*switchscale,38*switchscale)
|
||||
,switchbase_imgdata(Resources::GetImageData("switchIconBase.png"))
|
||||
,switchbase_img(switchbase_imgdata)
|
||||
,switchbase_highlighted_imgdata(Resources::GetImageData("switchIconBaseHighlighted.png"))
|
||||
,switchbase_highlighted_img(switchbase_highlighted_imgdata)
|
||||
,switchOn_imgdata(Resources::GetImageData("switchIconOn.png"))
|
||||
,switchOn_img(switchOn_imgdata)
|
||||
,switchOff_imgdata(Resources::GetImageData("switchIconOff.png"))
|
||||
,switchOff_img(switchOff_imgdata)
|
||||
{
|
||||
f32 scale = 0.0;
|
||||
if(switchbase_img.getHeight() > switchbase_img.getWidth()){
|
||||
scale = height*switchscale/switchbase_img.getHeight();
|
||||
}else{
|
||||
scale = width/switchbase_img.getWidth();
|
||||
}
|
||||
|
||||
switchbase_img.setScale(scale);
|
||||
switchbase_highlighted_img.setScale(scale);
|
||||
switchOn_img.setScale(scale);
|
||||
switchOff_img.setScale(scale);
|
||||
|
||||
switchOn_img.setParent(this);
|
||||
switchOn_img.setPosition((width/4.0),0);
|
||||
switchOff_img.setParent(this);
|
||||
switchOff_img.setPosition(-((width/4.0)),0);
|
||||
setImage(&switchbase_img);
|
||||
setIconOver(&switchbase_highlighted_img);
|
||||
}
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiSwitch::~GuiSwitch()
|
||||
{
|
||||
Resources::RemoveImageData(switchbase_imgdata);
|
||||
Resources::RemoveImageData(switchbase_highlighted_imgdata);
|
||||
Resources::RemoveImageData(switchOn_imgdata);
|
||||
Resources::RemoveImageData(switchOff_imgdata);
|
||||
}
|
||||
|
||||
void GuiSwitch::draw(CVideo *v){
|
||||
GuiToggle::draw(v);
|
||||
if(getValue()){
|
||||
switchOn_img.draw(v);
|
||||
}else{
|
||||
switchOff_img.draw(v);
|
||||
}
|
||||
}
|
@ -1,51 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_SWTICH_H_
|
||||
#define GUI_SWTICH_H_
|
||||
|
||||
#include "GuiToggle.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageData.h"
|
||||
|
||||
//!A simple switch
|
||||
class GuiSwitch : public GuiToggle
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiSwitch(bool checked,f32 switchscale = 1.0f);
|
||||
//!Destructor
|
||||
virtual ~GuiSwitch();
|
||||
|
||||
protected:
|
||||
|
||||
GuiImageData * switchbase_imgdata;
|
||||
GuiImage switchbase_img;
|
||||
|
||||
GuiImageData * switchbase_highlighted_imgdata;
|
||||
GuiImage switchbase_highlighted_img;
|
||||
|
||||
GuiImageData * switchOn_imgdata;
|
||||
GuiImage switchOn_img;
|
||||
|
||||
GuiImageData * switchOff_imgdata;
|
||||
GuiImage switchOff_img;
|
||||
|
||||
void draw(CVideo * v);
|
||||
};
|
||||
|
||||
#endif
|
@ -1,615 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "video/CVideo.h"
|
||||
#include "FreeTypeGX.h"
|
||||
#include "GuiText.h"
|
||||
|
||||
FreeTypeGX * GuiText::presentFont = NULL;
|
||||
int GuiText::presetSize = 28;
|
||||
int GuiText::presetInternalRenderingScale = 2.0f; //Lets render the font at the doubled size. This make it even smoother!
|
||||
int GuiText::presetMaxWidth = 0xFFFF;
|
||||
int GuiText::presetAlignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
GX2ColorF32 GuiText::presetColor = (GX2ColorF32){ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
|
||||
#define TEXT_SCROLL_DELAY 6
|
||||
#define TEXT_SCROLL_INITIAL_DELAY 10
|
||||
#define MAX_LINES_TO_DRAW 10
|
||||
|
||||
/**
|
||||
* Constructor for the GuiText class.
|
||||
*/
|
||||
|
||||
GuiText::GuiText()
|
||||
{
|
||||
text = NULL;
|
||||
size = presetSize;
|
||||
currentSize = size;
|
||||
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
|
||||
alpha = presetColor.a;
|
||||
alignment = presetAlignment;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
}
|
||||
|
||||
GuiText::GuiText(const char * t, int s, const glm::vec4 & c)
|
||||
{
|
||||
text = NULL;
|
||||
size = s;
|
||||
currentSize = size;
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
|
||||
if(t)
|
||||
{
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
GuiText::GuiText(const wchar_t * t, int s, const glm::vec4 & c)
|
||||
{
|
||||
text = NULL;
|
||||
size = s;
|
||||
currentSize = size;
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
|
||||
if(t)
|
||||
{
|
||||
text = new (std::nothrow) wchar_t[wcslen(t)+1];
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
wcscpy(text, t);
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for the GuiText class, uses presets
|
||||
*/
|
||||
GuiText::GuiText(const char * t)
|
||||
{
|
||||
text = NULL;
|
||||
size = presetSize;
|
||||
currentSize = size;
|
||||
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
|
||||
alpha = presetColor.a;
|
||||
alignment = presetAlignment;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
|
||||
if(t)
|
||||
{
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Destructor for the GuiText class.
|
||||
*/
|
||||
GuiText::~GuiText()
|
||||
{
|
||||
if(text)
|
||||
delete [] text;
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
}
|
||||
|
||||
void GuiText::setText(const char * t)
|
||||
{
|
||||
if(text)
|
||||
delete [] text;
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
|
||||
if(t)
|
||||
{
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiText::setTextf(const char *format, ...)
|
||||
{
|
||||
if(!format)
|
||||
{
|
||||
setText((char *) NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
int max_len = strlen(format) + 8192;
|
||||
char *tmp = new char[max_len];
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsnprintf(tmp, max_len, format, va) >= 0) && tmp)
|
||||
{
|
||||
setText(tmp);
|
||||
}
|
||||
va_end(va);
|
||||
|
||||
if(tmp)
|
||||
delete [] tmp;
|
||||
}
|
||||
|
||||
|
||||
void GuiText::setText(const wchar_t * t)
|
||||
{
|
||||
if(text)
|
||||
delete [] text;
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
|
||||
if(t)
|
||||
{
|
||||
text = new (std::nothrow) wchar_t[wcslen(t)+1];
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
wcscpy(text, t);
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiText::clearDynamicText()
|
||||
{
|
||||
for(u32 i = 0; i < textDyn.size(); i++)
|
||||
{
|
||||
if(textDyn[i])
|
||||
delete [] textDyn[i];
|
||||
}
|
||||
textDyn.clear();
|
||||
textDynWidth.clear();
|
||||
}
|
||||
|
||||
void GuiText::setPresets(int sz, const glm::vec4 & c, int w, int a)
|
||||
{
|
||||
presetSize = sz;
|
||||
presetColor = (GX2ColorF32) { (f32)c.r / 255.0f, (f32)c.g / 255.0f, (f32)c.b / 255.0f, (f32)c.a / 255.0f };
|
||||
presetMaxWidth = w;
|
||||
presetAlignment = a;
|
||||
}
|
||||
|
||||
void GuiText::setPresetFont(FreeTypeGX *f)
|
||||
{
|
||||
presentFont = f;
|
||||
}
|
||||
|
||||
void GuiText::setFontSize(int s)
|
||||
{
|
||||
size = s;
|
||||
}
|
||||
|
||||
void GuiText::setMaxWidth(int width, int w)
|
||||
{
|
||||
maxWidth = width;
|
||||
wrapMode = w;
|
||||
|
||||
if(w == SCROLL_HORIZONTAL)
|
||||
{
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
}
|
||||
|
||||
clearDynamicText();
|
||||
}
|
||||
|
||||
void GuiText::setColor(const glm::vec4 & c)
|
||||
{
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
}
|
||||
|
||||
void GuiText::setBlurGlowColor(float blur, const glm::vec4 & c)
|
||||
{
|
||||
blurGlowColor = c;
|
||||
blurGlowIntensity = blur;
|
||||
blurAlpha = c[3];
|
||||
}
|
||||
|
||||
int GuiText::getTextWidth(int ind)
|
||||
{
|
||||
if(ind < 0 || ind >= (int) textDyn.size())
|
||||
return this->getTextWidth();
|
||||
|
||||
return font->getWidth(textDyn[ind], currentSize);
|
||||
}
|
||||
|
||||
const wchar_t * GuiText::getDynText(int ind)
|
||||
{
|
||||
if(ind < 0 || ind >= (int) textDyn.size())
|
||||
return text;
|
||||
|
||||
return textDyn[ind];
|
||||
}
|
||||
|
||||
/**
|
||||
* Change font
|
||||
*/
|
||||
bool GuiText::setFont(FreeTypeGX *f)
|
||||
{
|
||||
if(!f)
|
||||
return false;
|
||||
|
||||
font = f;
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GuiText::toUTF8(void) const
|
||||
{
|
||||
if(!text)
|
||||
return std::string();
|
||||
|
||||
char *pUtf8 = FreeTypeGX::wideCharToUTF8(text);
|
||||
if(!pUtf8)
|
||||
return std::string();
|
||||
|
||||
std::string strOutput(pUtf8);
|
||||
|
||||
delete [] pUtf8;
|
||||
|
||||
return strOutput;
|
||||
}
|
||||
|
||||
void GuiText::makeDottedText()
|
||||
{
|
||||
int pos = textDyn.size();
|
||||
textDyn.resize(pos + 1);
|
||||
|
||||
int i = 0, currentWidth = 0;
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
|
||||
while (text[i])
|
||||
{
|
||||
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
|
||||
if (currentWidth >= maxWidth && i > 2)
|
||||
{
|
||||
textDyn[pos][i - 2] = '.';
|
||||
textDyn[pos][i - 1] = '.';
|
||||
textDyn[pos][i] = '.';
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
|
||||
textDyn[pos][i] = text[i];
|
||||
|
||||
i++;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
}
|
||||
|
||||
void GuiText::scrollText(u32 frameCount)
|
||||
{
|
||||
if (textDyn.size() == 0)
|
||||
{
|
||||
int pos = textDyn.size();
|
||||
int i = 0, currentWidth = 0;
|
||||
textDyn.resize(pos + 1);
|
||||
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
|
||||
while (text[i] && currentWidth < maxWidth)
|
||||
{
|
||||
textDyn[pos][i] = text[i];
|
||||
|
||||
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
|
||||
|
||||
++i;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameCount % textScrollDelay != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (textScrollInitialDelay)
|
||||
{
|
||||
--textScrollInitialDelay;
|
||||
return;
|
||||
}
|
||||
|
||||
int stringlen = wcslen(text);
|
||||
|
||||
++textScrollPos;
|
||||
if (textScrollPos > stringlen)
|
||||
{
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
}
|
||||
|
||||
int ch = textScrollPos;
|
||||
int pos = textDyn.size() - 1;
|
||||
|
||||
if (!textDyn[pos])
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
|
||||
if(!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
|
||||
int i = 0, currentWidth = 0;
|
||||
|
||||
while (currentWidth < maxWidth)
|
||||
{
|
||||
if (ch > stringlen - 1)
|
||||
{
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, ch > 0 ? text[ch - 1] : 0);
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
|
||||
ch = 0;
|
||||
|
||||
if(currentWidth >= maxWidth)
|
||||
break;
|
||||
}
|
||||
|
||||
textDyn[pos][i] = text[ch];
|
||||
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0);
|
||||
++ch;
|
||||
++i;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
}
|
||||
|
||||
void GuiText::wrapText()
|
||||
{
|
||||
if (textDyn.size() > 0) return;
|
||||
|
||||
int i = 0;
|
||||
int ch = 0;
|
||||
int linenum = 0;
|
||||
int lastSpace = -1;
|
||||
int lastSpaceIndex = -1;
|
||||
int currentWidth = 0;
|
||||
|
||||
while (text[ch] && linenum < linestodraw)
|
||||
{
|
||||
if (linenum >= (int) textDyn.size())
|
||||
{
|
||||
textDyn.resize(linenum + 1);
|
||||
textDyn[linenum] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[linenum]) {
|
||||
textDyn.resize(linenum);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
textDyn[linenum][i] = text[ch];
|
||||
textDyn[linenum][i + 1] = 0;
|
||||
|
||||
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0x0000);
|
||||
|
||||
if (currentWidth >= maxWidth || (text[ch] == '\n'))
|
||||
{
|
||||
if(text[ch] == '\n')
|
||||
{
|
||||
lastSpace = -1;
|
||||
lastSpaceIndex = -1;
|
||||
}
|
||||
else if (lastSpace >= 0)
|
||||
{
|
||||
textDyn[linenum][lastSpaceIndex] = 0; // discard space, and everything after
|
||||
ch = lastSpace; // go backwards to the last space
|
||||
lastSpace = -1; // we have used this space
|
||||
lastSpaceIndex = -1;
|
||||
}
|
||||
|
||||
if (linenum + 1 == linestodraw && text[ch + 1] != 0x0000)
|
||||
{
|
||||
if(i < 2)
|
||||
i = 2;
|
||||
|
||||
textDyn[linenum][i - 2] = '.';
|
||||
textDyn[linenum][i - 1] = '.';
|
||||
textDyn[linenum][i] = '.';
|
||||
textDyn[linenum][i + 1] = 0;
|
||||
}
|
||||
|
||||
currentWidth = 0;
|
||||
++linenum;
|
||||
i = -1;
|
||||
}
|
||||
if (text[ch] == ' ' && i >= 0)
|
||||
{
|
||||
lastSpace = ch;
|
||||
lastSpaceIndex = i;
|
||||
}
|
||||
++ch;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the text on screen
|
||||
*/
|
||||
void GuiText::draw(CVideo *pVideo)
|
||||
{
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
if(!isVisible())
|
||||
return;
|
||||
|
||||
color[3] = getAlpha();
|
||||
blurGlowColor[3] = blurAlpha * getAlpha();
|
||||
|
||||
float finalRenderingScale = 2.0f * internalRenderingScale;
|
||||
|
||||
int newSize = size * getScale() * finalRenderingScale;
|
||||
int normal_size = size * getScale();
|
||||
|
||||
if(newSize != currentSize)
|
||||
{
|
||||
currentSize = normal_size;
|
||||
|
||||
if(text)
|
||||
textWidth = font->getWidth(text, normal_size);
|
||||
}
|
||||
|
||||
f32 x_pos = getCenterX() * finalRenderingScale;
|
||||
f32 y_pos = getCenterY() * finalRenderingScale;
|
||||
|
||||
if(maxWidth > 0 && maxWidth <= textWidth)
|
||||
{
|
||||
if(wrapMode == DOTTED) // text dotted
|
||||
{
|
||||
if(textDyn.size() == 0)
|
||||
makeDottedText();
|
||||
|
||||
if(textDynWidth.size() != textDyn.size())
|
||||
{
|
||||
textDynWidth.resize(textDyn.size());
|
||||
|
||||
for(u32 i = 0; i < textDynWidth.size(); i++)
|
||||
textDynWidth[i] = font->getWidth(textDyn[i], newSize);
|
||||
}
|
||||
|
||||
|
||||
if(textDyn.size() > 0)
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, textDynWidth[textDyn.size()-1], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
}
|
||||
|
||||
else if(wrapMode == SCROLL_HORIZONTAL)
|
||||
{
|
||||
scrollText(pVideo->getFrameCount());
|
||||
|
||||
if(textDyn.size() > 0)
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, maxWidth*finalRenderingScale, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
|
||||
}
|
||||
else if(wrapMode == WRAP)
|
||||
{
|
||||
int lineheight = newSize + 6;
|
||||
int yoffset = 0;
|
||||
int voffset = 0;
|
||||
|
||||
if(textDyn.size() == 0)
|
||||
wrapText();
|
||||
|
||||
if(textDynWidth.size() != textDyn.size())
|
||||
{
|
||||
textDynWidth.resize(textDyn.size());
|
||||
|
||||
for(u32 i = 0; i < textDynWidth.size(); i++)
|
||||
textDynWidth[i] = font->getWidth(textDyn[i], newSize);
|
||||
}
|
||||
|
||||
if(alignment & ALIGN_MIDDLE)
|
||||
voffset = (lineheight * (textDyn.size()-1)) >> 1;
|
||||
|
||||
for(u32 i = 0; i < textDyn.size(); i++)
|
||||
{
|
||||
font->drawText(pVideo, x_pos, y_pos + voffset + yoffset, getDepth(), textDyn[i], newSize, color, alignment, textDynWidth[i], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
yoffset -= lineheight;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
uint16_t newtextWidth = font->getWidth(text, newSize);
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), text, newSize, color, alignment, newtextWidth, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
}
|
||||
}
|
@ -1,142 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_TEXT_H_
|
||||
#define GUI_TEXT_H_
|
||||
|
||||
#include "common/gx2_ext.h"
|
||||
#include "GuiElement.h"
|
||||
//!Forward declaration
|
||||
class FreeTypeGX;
|
||||
|
||||
//!Display, manage, and manipulate text in the GUI
|
||||
class GuiText : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiText();
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const char * t, int s, const glm::vec4 & c);
|
||||
//!\overload
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const wchar_t * t, int s, const glm::vec4 & c);
|
||||
//!\overload
|
||||
//!\Assumes SetPresets() has been called to setup preferred text attributes
|
||||
//!\param t Text
|
||||
GuiText(const char * t);
|
||||
//!Destructor
|
||||
virtual ~GuiText();
|
||||
//!Sets the text of the GuiText element
|
||||
//!\param t Text
|
||||
virtual void setText(const char * t);
|
||||
virtual void setText(const wchar_t * t);
|
||||
virtual void setTextf(const char *format, ...) __attribute__((format(printf,2,3)));
|
||||
//!Sets up preset values to be used by GuiText(t)
|
||||
//!Useful when printing multiple text elements, all with the same attributes set
|
||||
//!\param sz Font size
|
||||
//!\param c Font color
|
||||
//!\param w Maximum width of texture image (for text wrapping)
|
||||
//!\param wrap Wrapmode when w>0
|
||||
//!\param a Text alignment
|
||||
static void setPresets(int sz, const glm::vec4 & c, int w, int a);
|
||||
static void setPresetFont(FreeTypeGX *font);
|
||||
//!Sets the font size
|
||||
//!\param s Font size
|
||||
void setFontSize(int s);
|
||||
//!Sets the maximum width of the drawn texture image
|
||||
//!If the text exceeds this, it is wrapped to the next line
|
||||
//!\param w Maximum width
|
||||
//!\param m WrapMode
|
||||
void setMaxWidth(int w = 0, int m = WRAP);
|
||||
//!Sets the font color
|
||||
//!\param c Font color
|
||||
void setColor(const glm::vec4 & c);
|
||||
|
||||
void setBlurGlowColor(float blurIntensity, const glm::vec4 & c);
|
||||
|
||||
void setTextBlur(float blur) { defaultBlur = blur; }
|
||||
//!Get the original text as char
|
||||
virtual const wchar_t * getText() const { return text; }
|
||||
virtual std::string toUTF8(void) const;
|
||||
//!Get the Horizontal Size of Text
|
||||
int getTextWidth() { return textWidth; }
|
||||
int getTextWidth(int ind);
|
||||
//!Get the max textwidth
|
||||
int getTextMaxWidth() { return maxWidth; }
|
||||
//!Get fontsize
|
||||
int getFontSize() { return size; };
|
||||
//!Set max lines to draw
|
||||
void setLinesToDraw(int l) { linestodraw = l; }
|
||||
//!Get current Textline (for position calculation)
|
||||
const wchar_t * getDynText(int ind = 0);
|
||||
virtual const wchar_t * getTextLine(int ind) { return getDynText(ind); };
|
||||
//!Change the font
|
||||
bool setFont(FreeTypeGX *font);
|
||||
//! virtual function used in child classes
|
||||
virtual int getStartWidth() { return 0; };
|
||||
//!Constantly called to draw the text
|
||||
void draw(CVideo *pVideo);
|
||||
//! text enums
|
||||
enum
|
||||
{
|
||||
WRAP,
|
||||
DOTTED,
|
||||
SCROLL_HORIZONTAL,
|
||||
SCROLL_NONE
|
||||
};
|
||||
protected:
|
||||
static FreeTypeGX * presentFont;
|
||||
static int presetSize;
|
||||
static int presetMaxWidth;
|
||||
static int presetInternalRenderingScale;
|
||||
static int presetAlignment;
|
||||
static GX2ColorF32 presetColor;
|
||||
|
||||
//!Clear the dynamic text
|
||||
void clearDynamicText();
|
||||
//!Create a dynamic dotted text if the text is too long
|
||||
void makeDottedText();
|
||||
//!Scroll the text once
|
||||
void scrollText(u32 frameCount);
|
||||
//!Wrap the text to several lines
|
||||
void wrapText();
|
||||
|
||||
wchar_t * text;
|
||||
std::vector<wchar_t *> textDyn;
|
||||
std::vector<uint16_t> textDynWidth;
|
||||
int wrapMode; //!< Wrapping toggle
|
||||
int textScrollPos; //!< Current starting index of text string for scrolling
|
||||
int textScrollInitialDelay; //!< Delay to wait before starting to scroll
|
||||
int textScrollDelay; //!< Scrolling speed
|
||||
int size; //!< Font size
|
||||
int maxWidth; //!< Maximum width of the generated text object (for text wrapping)
|
||||
FreeTypeGX *font;
|
||||
int textWidth;
|
||||
int currentSize;
|
||||
int linestodraw;
|
||||
glm::vec4 color;
|
||||
float defaultBlur;
|
||||
float blurGlowIntensity;
|
||||
float blurAlpha;
|
||||
glm::vec4 blurGlowColor;
|
||||
float internalRenderingScale;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,55 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiToggle.h"
|
||||
/**
|
||||
* Constructor for the GuiToggle class.
|
||||
*/
|
||||
|
||||
GuiToggle::GuiToggle(bool checked,f32 width,f32 height)
|
||||
: GuiButton(width,height)
|
||||
{
|
||||
bChanged = false;
|
||||
selected = false;
|
||||
clicked.connect(this,&GuiToggle::OnToggleClick);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiToggle::~GuiToggle()
|
||||
{
|
||||
bChanged = false;
|
||||
selected = false;
|
||||
}
|
||||
|
||||
void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger){
|
||||
if(!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)){
|
||||
log_print("Clicked on Toggle: ");
|
||||
if(selected){
|
||||
log_print("Uncheck\n");
|
||||
setUnchecked();
|
||||
}else{
|
||||
log_print("Check\n");
|
||||
setChecked();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiToggle::update(GuiController * c){
|
||||
GuiButton::update(c);
|
||||
}
|
||||
|
@ -1,59 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_TOGGLE_H_
|
||||
#define GUI_TOGGLE_H_
|
||||
|
||||
#include "GuiButton.h"
|
||||
#include "GuiFrame.h"
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiToggle : public GuiButton, public sigslot::has_slots<>
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiToggle(bool checked,f32 width,f32 height);
|
||||
//!Destructor
|
||||
virtual ~GuiToggle();
|
||||
void setValue(bool checked){
|
||||
if(selected != checked){
|
||||
selected = checked;
|
||||
bChanged=true;
|
||||
valueChanged(this,selected);
|
||||
}
|
||||
}
|
||||
void setChecked(){
|
||||
setValue(true);
|
||||
|
||||
}
|
||||
void setUnchecked(){
|
||||
setValue(false);
|
||||
}
|
||||
bool getValue(){
|
||||
return selected;
|
||||
}
|
||||
sigslot::signal2<GuiToggle *, bool> valueChanged;
|
||||
void OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
protected:
|
||||
|
||||
bool selected;
|
||||
bool bChanged;
|
||||
|
||||
void update(GuiController * c);
|
||||
};
|
||||
|
||||
#endif
|
@ -1,174 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiElement.h"
|
||||
#include "GuiController.h"
|
||||
#include "GuiTrigger.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiTrigger class.
|
||||
*/
|
||||
GuiTrigger::GuiTrigger()
|
||||
: chan(CHANNEL_ALL)
|
||||
, btns(BUTTON_NONE)
|
||||
, bClickEverywhere(false)
|
||||
, bHoldEverywhere(false)
|
||||
, bSelectionClickEverywhere(false)
|
||||
, bLastTouched(false)
|
||||
{
|
||||
}
|
||||
|
||||
GuiTrigger::GuiTrigger(u32 ch, u32 btn, bool clickEverywhere, bool holdEverywhere, bool selectionClickEverywhere)
|
||||
: chan(ch)
|
||||
, btns(btn)
|
||||
, bClickEverywhere(clickEverywhere)
|
||||
, bHoldEverywhere(holdEverywhere)
|
||||
, bSelectionClickEverywhere(selectionClickEverywhere)
|
||||
, bLastTouched(false)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiTrigger class.
|
||||
*/
|
||||
GuiTrigger::~GuiTrigger()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a simple trigger. Requires:
|
||||
* - Element is selected
|
||||
* - Trigger button is pressed
|
||||
*/
|
||||
void GuiTrigger::setTrigger(u32 ch, u32 btn)
|
||||
{
|
||||
chan = ch;
|
||||
btns = btn;
|
||||
}
|
||||
|
||||
bool GuiTrigger::left(const GuiController *controller) const
|
||||
{
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_LEFT | STICK_L_LEFT))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::right(const GuiController *controller) const
|
||||
{
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_RIGHT | STICK_L_RIGHT))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::up(const GuiController *controller) const
|
||||
{
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_UP | STICK_L_UP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::down(const GuiController *controller) const
|
||||
{
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_DOWN | STICK_L_DOWN))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::clicked(const GuiController *controller) const
|
||||
{
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bResult = false;
|
||||
|
||||
if(controller->data.touched && controller->data.validPointer && (btns & VPAD_TOUCH) && !controller->lastData.touched)
|
||||
{
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
if(controller->data.buttons_d & btns)
|
||||
{
|
||||
bResult = true;
|
||||
}
|
||||
return bResult;
|
||||
}
|
||||
|
||||
bool GuiTrigger::held(const GuiController *controller) const
|
||||
{
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bResult = false;
|
||||
|
||||
if(controller->data.touched && (btns & VPAD_TOUCH) && controller->data.validPointer && controller->lastData.touched && controller->lastData.validPointer)
|
||||
{
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
if(controller->data.buttons_h & btns)
|
||||
{
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
return bResult;
|
||||
}
|
||||
|
||||
bool GuiTrigger::released(const GuiController *controller) const
|
||||
{
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(clicked(controller) || held(controller))
|
||||
return false;
|
||||
|
||||
bool bResult = false;
|
||||
|
||||
if(!controller->data.touched && (btns & VPAD_TOUCH) && controller->lastData.touched && controller->lastData.validPointer)
|
||||
{
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
if(controller->data.buttons_r & btns)
|
||||
{
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
return bResult;
|
||||
}
|
||||
|
@ -1,100 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_TRIGGER_H_
|
||||
#define GUI_TRIGGER_H_
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
|
||||
class GuiTrigger
|
||||
{
|
||||
public:
|
||||
enum eChannels {
|
||||
CHANNEL_1 = 0x01,
|
||||
CHANNEL_2 = 0x02,
|
||||
CHANNEL_3 = 0x04,
|
||||
CHANNEL_4 = 0x08,
|
||||
CHANNEL_5 = 0x10,
|
||||
CHANNEL_ALL = 0xFF
|
||||
};
|
||||
enum eButtons {
|
||||
BUTTON_NONE = 0x0000,
|
||||
VPAD_TOUCH = 0x80000000,
|
||||
BUTTON_Z = 0x20000,
|
||||
BUTTON_C = 0x10000,
|
||||
BUTTON_A = 0x8000,
|
||||
BUTTON_B = 0x4000,
|
||||
BUTTON_X = 0x2000,
|
||||
BUTTON_Y = 0x1000,
|
||||
BUTTON_1 = BUTTON_Y,
|
||||
BUTTON_2 = BUTTON_X,
|
||||
BUTTON_LEFT = 0x0800,
|
||||
BUTTON_RIGHT = 0x0400,
|
||||
BUTTON_UP = 0x0200,
|
||||
BUTTON_DOWN = 0x0100,
|
||||
BUTTON_ZL = 0x0080,
|
||||
BUTTON_ZR = 0x0040,
|
||||
BUTTON_L = 0x0020,
|
||||
BUTTON_R = 0x0010,
|
||||
BUTTON_PLUS = 0x0008,
|
||||
BUTTON_MINUS = 0x0004,
|
||||
BUTTON_HOME = 0x0002,
|
||||
BUTTON_SYNC = 0x0001,
|
||||
STICK_R_LEFT = 0x04000000,
|
||||
STICK_R_RIGHT = 0x02000000,
|
||||
STICK_R_UP = 0x01000000,
|
||||
STICK_R_DOWN = 0x00800000,
|
||||
STICK_L_LEFT = 0x40000000,
|
||||
STICK_L_RIGHT = 0x20000000,
|
||||
STICK_L_UP = 0x10000000,
|
||||
STICK_L_DOWN = 0x08000000
|
||||
};
|
||||
|
||||
//!Constructor
|
||||
GuiTrigger();
|
||||
//!Constructor
|
||||
GuiTrigger(u32 ch, u32 btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false);
|
||||
//!Destructor
|
||||
virtual ~GuiTrigger();
|
||||
//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
|
||||
void setTrigger(u32 ch, u32 btns);
|
||||
|
||||
void setClickEverywhere(bool b) { bClickEverywhere = b; }
|
||||
void setHoldOnly(bool b) { bHoldEverywhere = b; }
|
||||
void setSelectionClickEverywhere(bool b) { bSelectionClickEverywhere = b; }
|
||||
|
||||
bool isClickEverywhere() const { return bClickEverywhere; }
|
||||
bool isHoldEverywhere() const { return bHoldEverywhere; }
|
||||
bool isSelectionClickEverywhere() const { return bSelectionClickEverywhere; }
|
||||
|
||||
bool left(const GuiController *controller) const;
|
||||
bool right(const GuiController *controller) const;
|
||||
bool up(const GuiController *controller) const;
|
||||
bool down(const GuiController *controller) const;
|
||||
bool clicked(const GuiController *controller) const;
|
||||
bool held(const GuiController *controller) const;
|
||||
bool released(const GuiController *controller) const;
|
||||
private:
|
||||
u32 chan;
|
||||
u32 btns;
|
||||
bool bClickEverywhere;
|
||||
bool bHoldEverywhere;
|
||||
bool bSelectionClickEverywhere;
|
||||
bool bLastTouched;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,277 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2011
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include "Scrollbar.h"
|
||||
#include "resources/Resources.h"
|
||||
|
||||
Scrollbar::Scrollbar(int h)
|
||||
: touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
|
||||
, wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
|
||||
{
|
||||
SelItem = 0;
|
||||
SelInd = 0;
|
||||
PageSize = 0;
|
||||
EntrieCount = 0;
|
||||
ScrollSpeed = 15;
|
||||
ScrollState = 0;
|
||||
|
||||
listChanged.connect(this, &Scrollbar::setScrollboxPosition);
|
||||
|
||||
btnSoundClick = Resources::GetSound("button_click.mp3");
|
||||
scrollbarLine = Resources::GetImageData("scrollbarLine.png");
|
||||
arrowDown = Resources::GetImageData("scrollbarArrowDown.png");
|
||||
arrowUp = Resources::GetImageData("scrollbarArrowUp.png");
|
||||
scrollbarBox = Resources::GetImageData("scrollbarButton.png");
|
||||
|
||||
height = h;
|
||||
width = scrollbarBox->getWidth();
|
||||
|
||||
MaxHeight = height * 0.5f - (scrollbarBox ? (scrollbarBox->getHeight() * 0.5f) : 0) - (arrowUp ? arrowUp->getHeight() : 0);
|
||||
MinHeight = -height * 0.5f + (scrollbarBox ? (scrollbarBox->getHeight() * 0.5f) : 0) + (arrowDown ? arrowDown->getHeight() : 0);
|
||||
|
||||
scrollbarLineImg = new GuiImage(scrollbarLine);
|
||||
scrollbarLineImg->setParent(this);
|
||||
scrollbarLineImg->setAlignment(ALIGN_CENTER | ALIGN_MIDDLE);
|
||||
scrollbarLineImg->setPosition(0, 0);
|
||||
|
||||
arrowDownImg = new GuiImage(arrowDown);
|
||||
arrowUpImg = new GuiImage(arrowUp);
|
||||
scrollbarBoxImg = new GuiImage(scrollbarBox);
|
||||
|
||||
arrowUpBtn = new GuiButton(arrowUpImg->getWidth(), arrowUpImg->getHeight());
|
||||
arrowUpBtn->setParent(this);
|
||||
arrowUpBtn->setImage(arrowUpImg);
|
||||
arrowUpBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
|
||||
arrowUpBtn->setPosition(0, 0);
|
||||
arrowUpBtn->setTrigger(&touchTrigger, 0);
|
||||
arrowUpBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
arrowUpBtn->setSoundClick(btnSoundClick);
|
||||
arrowUpBtn->setEffectGrow();
|
||||
arrowUpBtn->clicked.connect(this, &Scrollbar::OnUpButtonClick);
|
||||
|
||||
arrowDownBtn = new GuiButton(arrowDownImg->getWidth(), arrowDownImg->getHeight());
|
||||
arrowDownBtn->setParent(this);
|
||||
arrowDownBtn->setImage(arrowDownImg);
|
||||
arrowDownBtn->setAlignment(ALIGN_CENTER | ALIGN_BOTTOM);
|
||||
arrowDownBtn->setPosition(0, 0);
|
||||
arrowDownBtn->setTrigger(&touchTrigger, 0);
|
||||
arrowDownBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
arrowDownBtn->setSoundClick(btnSoundClick);
|
||||
arrowDownBtn->setEffectGrow();
|
||||
arrowDownBtn->clicked.connect(this, &Scrollbar::OnDownButtonClick);
|
||||
|
||||
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->getWidth(), height);
|
||||
scrollbarBoxBtn->setParent(this);
|
||||
scrollbarBoxBtn->setImage(scrollbarBoxImg);
|
||||
scrollbarBoxBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
|
||||
scrollbarBoxBtn->setPosition(0, MaxHeight);
|
||||
scrollbarBoxBtn->setHoldable(true);
|
||||
scrollbarBoxBtn->setTrigger(&touchTrigger, 0);
|
||||
scrollbarBoxBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
scrollbarBoxBtn->setEffectGrow();
|
||||
scrollbarBoxBtn->held.connect(this, &Scrollbar::OnBoxButtonHold);
|
||||
}
|
||||
|
||||
Scrollbar::~Scrollbar()
|
||||
{
|
||||
Resources::RemoveSound(btnSoundClick);
|
||||
Resources::RemoveImageData(scrollbarLine);
|
||||
Resources::RemoveImageData(arrowDown);
|
||||
Resources::RemoveImageData(arrowUp);
|
||||
Resources::RemoveImageData(scrollbarBox);
|
||||
|
||||
delete arrowUpBtn;
|
||||
delete arrowDownBtn;
|
||||
delete scrollbarBoxBtn;
|
||||
|
||||
delete scrollbarLineImg;
|
||||
|
||||
delete arrowDownImg;
|
||||
delete arrowUpImg;
|
||||
delete scrollbarBoxImg;
|
||||
}
|
||||
|
||||
void Scrollbar::ScrollOneUp()
|
||||
{
|
||||
if(SelItem == 0 && SelInd > 0)
|
||||
{
|
||||
// move list up by 1
|
||||
--SelInd;
|
||||
}
|
||||
else if(SelInd+SelItem > 0)
|
||||
{
|
||||
--SelItem;
|
||||
}
|
||||
}
|
||||
|
||||
void Scrollbar::ScrollOneDown()
|
||||
{
|
||||
if(SelInd+SelItem + 1 < EntrieCount)
|
||||
{
|
||||
if(SelItem == PageSize-1)
|
||||
{
|
||||
// move list down by 1
|
||||
SelInd++;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelItem++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scrollbar::OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
if(ScrollState < ScrollSpeed)
|
||||
return;
|
||||
|
||||
ScrollOneUp();
|
||||
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void Scrollbar::OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
if(ScrollState < ScrollSpeed)
|
||||
return;
|
||||
|
||||
ScrollOneDown();
|
||||
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void Scrollbar::OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
if(EntrieCount == 0)
|
||||
return;
|
||||
|
||||
if(!controller->data.validPointer)
|
||||
return;
|
||||
|
||||
int y = controller->data.y - this->getCenterY();
|
||||
|
||||
int positionWiimote = LIMIT(y - MinHeight, 0, MaxHeight - MinHeight);
|
||||
|
||||
int newSelected = (EntrieCount - 1) - (int) ((float) positionWiimote / (float) (MaxHeight-MinHeight) * (float) (EntrieCount-1));
|
||||
|
||||
int diff = newSelected-SelInd-SelItem;
|
||||
|
||||
if(newSelected <= 0)
|
||||
{
|
||||
SelItem = 0;
|
||||
SelInd = 0;
|
||||
}
|
||||
else if(newSelected >= EntrieCount-1)
|
||||
{
|
||||
SelItem = (PageSize-1 < EntrieCount-1) ? PageSize-1 : EntrieCount-1;
|
||||
SelInd = EntrieCount-PageSize;
|
||||
}
|
||||
else if(newSelected < PageSize && SelInd == 0 && diff < 0)
|
||||
{
|
||||
SelItem = std::max(SelItem+diff, 0);
|
||||
}
|
||||
else if(EntrieCount-newSelected < PageSize && SelInd == EntrieCount-PageSize && diff > 0)
|
||||
{
|
||||
SelItem = std::min(SelItem+diff, PageSize-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
SelInd = LIMIT(SelInd+diff, 0, ((EntrieCount-PageSize < 0) ? 0 : EntrieCount-PageSize));
|
||||
}
|
||||
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void Scrollbar::SetPageSize(int size)
|
||||
{
|
||||
if(PageSize == size)
|
||||
return;
|
||||
|
||||
PageSize = size;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void Scrollbar::SetSelectedItem(int pos)
|
||||
{
|
||||
if(SelItem == pos)
|
||||
return;
|
||||
|
||||
SelItem = LIMIT(pos, 0, EntrieCount-1);
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void Scrollbar::SetSelectedIndex(int pos)
|
||||
{
|
||||
if(SelInd == pos)
|
||||
return;
|
||||
|
||||
SelInd = pos;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void Scrollbar::SetEntrieCount(int cnt)
|
||||
{
|
||||
if(EntrieCount == cnt)
|
||||
return;
|
||||
|
||||
EntrieCount = cnt;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void Scrollbar::setScrollboxPosition(int SelItem, int SelInd)
|
||||
{
|
||||
int position = MaxHeight-(MaxHeight-MinHeight)*(SelInd+SelItem)/(EntrieCount-1);
|
||||
|
||||
if(position < MinHeight || (SelInd+SelItem >= EntrieCount-1))
|
||||
position = MinHeight;
|
||||
else if(position > MaxHeight || (SelInd+SelItem) == 0)
|
||||
position = MaxHeight;
|
||||
|
||||
scrollbarBoxBtn->setPosition(0, position);
|
||||
}
|
||||
|
||||
void Scrollbar::draw(CVideo * video)
|
||||
{
|
||||
scrollbarLineImg->draw(video);
|
||||
arrowUpBtn->draw(video);
|
||||
arrowDownBtn->draw(video);
|
||||
scrollbarBoxBtn->draw(video);
|
||||
|
||||
updateEffects();
|
||||
}
|
||||
|
||||
void Scrollbar::update(GuiController * t)
|
||||
{
|
||||
if(this->isStateSet(STATE_DISABLED))
|
||||
return;
|
||||
|
||||
arrowUpBtn->update(t);
|
||||
arrowDownBtn->update(t);
|
||||
scrollbarBoxBtn->update(t);
|
||||
|
||||
++ScrollState;
|
||||
}
|
||||
|
@ -1,84 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2011
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef SCROLLBAR_HPP_
|
||||
#define SCROLLBAR_HPP_
|
||||
|
||||
#include "gui/GuiElement.h"
|
||||
#include "gui/GuiButton.h"
|
||||
|
||||
class Scrollbar : public GuiElement, public sigslot::has_slots<>
|
||||
{
|
||||
public:
|
||||
Scrollbar(int height);
|
||||
virtual ~Scrollbar();
|
||||
void ScrollOneUp();
|
||||
void ScrollOneDown();
|
||||
int GetSelectedItem() { return SelItem; }
|
||||
int GetSelectedIndex() { return SelInd; }
|
||||
void draw(CVideo * video);
|
||||
void update(GuiController * t);
|
||||
|
||||
//! Signals
|
||||
sigslot::signal2<int, int> listChanged;
|
||||
//! Slots
|
||||
void SetPageSize(int size);
|
||||
void SetRowSize(int size);
|
||||
void SetSelectedItem(int pos);
|
||||
void SetSelectedIndex(int pos);
|
||||
void SetEntrieCount(int cnt);
|
||||
protected:
|
||||
void setScrollboxPosition(int SelItem, int SelInd);
|
||||
void OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
u32 ScrollState;
|
||||
u16 ScrollSpeed;
|
||||
|
||||
int MinHeight;
|
||||
int MaxHeight;
|
||||
int SelItem;
|
||||
int SelInd;
|
||||
int PageSize;
|
||||
int EntrieCount;
|
||||
int pressedChan;
|
||||
|
||||
GuiButton * arrowUpBtn;
|
||||
GuiButton * arrowDownBtn;
|
||||
GuiButton * scrollbarBoxBtn;
|
||||
GuiImage * scrollbarLineImg;
|
||||
GuiImage * arrowDownImg;
|
||||
GuiImage * arrowUpImg;
|
||||
GuiImage * scrollbarBoxImg;
|
||||
GuiImageData * scrollbarLine;
|
||||
GuiImageData * arrowDown;
|
||||
GuiImageData * arrowUp;
|
||||
GuiImageData * scrollbarBox;
|
||||
GuiSound * btnSoundClick;
|
||||
|
||||
GuiTrigger touchTrigger;
|
||||
GuiTrigger wpadTouchTrigger;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,62 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef VPAD_CONTROLLER_H_
|
||||
#define VPAD_CONTROLLER_H_
|
||||
|
||||
#include <vpad/input.h>
|
||||
#include "GuiController.h"
|
||||
|
||||
class VPadController : public GuiController
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
VPadController(int channel)
|
||||
: GuiController(channel)
|
||||
{
|
||||
memset(&vpad, 0, sizeof(vpad));
|
||||
}
|
||||
|
||||
//!Destructor
|
||||
virtual ~VPadController() {}
|
||||
|
||||
bool update(int width, int height)
|
||||
{
|
||||
lastData = data;
|
||||
|
||||
VPADReadError vpadError = VPAD_READ_NO_SAMPLES;
|
||||
VPADRead(0, &vpad, 1, &vpadError);
|
||||
|
||||
if(vpadError == VPAD_READ_SUCCESS)
|
||||
{
|
||||
data.buttons_r = vpad.release;
|
||||
data.buttons_h = vpad.hold;
|
||||
data.buttons_d = vpad.trigger;
|
||||
data.validPointer = !vpad.tpNormal.validity;
|
||||
data.touched = vpad.tpNormal.touched;
|
||||
//! calculate the screen offsets
|
||||
data.x = -(width >> 1) + (int)((vpad.tpFiltered1.x * width) >> 12);
|
||||
data.y = (height >> 1) - (int)(height - ((vpad.tpFiltered1.y * height) >> 12));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
VPADStatus vpad;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,179 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef WPAD_CONTROLLER_H_
|
||||
#define WPAD_CONTROLLER_H_
|
||||
|
||||
#include "GuiController.h"
|
||||
#include "dynamic_libs/padscore_functions.h"
|
||||
|
||||
class WPadController : public GuiController
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
WPadController(int channel)
|
||||
: GuiController(channel)
|
||||
{
|
||||
memset(&kpadData, 0, sizeof(kpadData));
|
||||
}
|
||||
|
||||
//!Destructor
|
||||
virtual ~WPadController() {}
|
||||
|
||||
u32 remapWiiMoteButtons(u32 buttons)
|
||||
{
|
||||
u32 conv_buttons = 0;
|
||||
|
||||
if(buttons & WPAD_BUTTON_LEFT)
|
||||
conv_buttons |= GuiTrigger::BUTTON_LEFT;
|
||||
|
||||
if(buttons & WPAD_BUTTON_RIGHT)
|
||||
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
|
||||
|
||||
if(buttons & WPAD_BUTTON_DOWN)
|
||||
conv_buttons |= GuiTrigger::BUTTON_DOWN;
|
||||
|
||||
if(buttons & WPAD_BUTTON_UP)
|
||||
conv_buttons |= GuiTrigger::BUTTON_UP;
|
||||
|
||||
if(buttons & WPAD_BUTTON_PLUS)
|
||||
conv_buttons |= GuiTrigger::BUTTON_PLUS;
|
||||
|
||||
if(buttons & WPAD_BUTTON_2)
|
||||
conv_buttons |= GuiTrigger::BUTTON_2;
|
||||
|
||||
if(buttons & WPAD_BUTTON_1)
|
||||
conv_buttons |= GuiTrigger::BUTTON_1;
|
||||
|
||||
if(buttons & WPAD_BUTTON_B)
|
||||
conv_buttons |= GuiTrigger::BUTTON_B;
|
||||
|
||||
if(buttons & WPAD_BUTTON_A)
|
||||
conv_buttons |= GuiTrigger::BUTTON_A;
|
||||
|
||||
if(buttons & WPAD_BUTTON_MINUS)
|
||||
conv_buttons |= GuiTrigger::BUTTON_MINUS;
|
||||
|
||||
if(buttons & WPAD_BUTTON_Z)
|
||||
conv_buttons |= GuiTrigger::BUTTON_Z;
|
||||
|
||||
if(buttons & WPAD_BUTTON_C)
|
||||
conv_buttons |= GuiTrigger::BUTTON_C;
|
||||
|
||||
if(buttons & WPAD_BUTTON_HOME)
|
||||
conv_buttons |= GuiTrigger::BUTTON_HOME;
|
||||
|
||||
return conv_buttons;
|
||||
}
|
||||
u32 remapClassicButtons(u32 buttons)
|
||||
{
|
||||
u32 conv_buttons = 0;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_LEFT)
|
||||
conv_buttons |= GuiTrigger::BUTTON_LEFT;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_DOWN)
|
||||
conv_buttons |= GuiTrigger::BUTTON_DOWN;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_UP)
|
||||
conv_buttons |= GuiTrigger::BUTTON_UP;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_PLUS)
|
||||
conv_buttons |= GuiTrigger::BUTTON_PLUS;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_X)
|
||||
conv_buttons |= GuiTrigger::BUTTON_X;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_Y)
|
||||
conv_buttons |= GuiTrigger::BUTTON_Y;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_B)
|
||||
conv_buttons |= GuiTrigger::BUTTON_B;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_A)
|
||||
conv_buttons |= GuiTrigger::BUTTON_A;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_MINUS)
|
||||
conv_buttons |= GuiTrigger::BUTTON_MINUS;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_HOME)
|
||||
conv_buttons |= GuiTrigger::BUTTON_HOME;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_ZR)
|
||||
conv_buttons |= GuiTrigger::BUTTON_ZR;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_ZL)
|
||||
conv_buttons |= GuiTrigger::BUTTON_ZL;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_R)
|
||||
conv_buttons |= GuiTrigger::BUTTON_R;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_L)
|
||||
conv_buttons |= GuiTrigger::BUTTON_L;
|
||||
|
||||
return conv_buttons;
|
||||
}
|
||||
|
||||
bool update(int width, int height)
|
||||
{
|
||||
lastData = data;
|
||||
|
||||
u32 controller_type;
|
||||
|
||||
//! check if the controller is connected
|
||||
if(WPADProbe(chanIdx-1, &controller_type) != 0)
|
||||
return false;
|
||||
|
||||
KPADRead(chanIdx-1, &kpadData, 1);
|
||||
|
||||
if(kpadData.device_type <= 1)
|
||||
{
|
||||
data.buttons_r = remapWiiMoteButtons(kpadData.btns_r);
|
||||
data.buttons_h = remapWiiMoteButtons(kpadData.btns_h);
|
||||
data.buttons_d = remapWiiMoteButtons(kpadData.btns_d);
|
||||
}
|
||||
else
|
||||
{
|
||||
data.buttons_r = remapClassicButtons(kpadData.classic.btns_r);
|
||||
data.buttons_h = remapClassicButtons(kpadData.classic.btns_h);
|
||||
data.buttons_d = remapClassicButtons(kpadData.classic.btns_d);
|
||||
}
|
||||
|
||||
data.validPointer = (kpadData.pos_valid == 1 || kpadData.pos_valid == 2) && (kpadData.pos_x >= -1.0f && kpadData.pos_x <= 1.0f) && (kpadData.pos_y >= -1.0f && kpadData.pos_y <= 1.0f);
|
||||
//! calculate the screen offsets if pointer is valid else leave old value
|
||||
if(data.validPointer)
|
||||
{
|
||||
data.x = (width >> 1) * kpadData.pos_x;
|
||||
data.y = (height >> 1) * (-kpadData.pos_y);
|
||||
|
||||
if(kpadData.angle_y > 0.0f)
|
||||
data.pointerAngle = (-kpadData.angle_x + 1.0f) * 0.5f * 180.0f;
|
||||
else
|
||||
data.pointerAngle = (kpadData.angle_x + 1.0f) * 0.5f * 180.0f - 180.0f;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
KPADData kpadData;
|
||||
u32 lastButtons;
|
||||
};
|
||||
|
||||
#endif
|
2731
src/gui/sigslot.h
2731
src/gui/sigslot.h
File diff suppressed because it is too large
Load Diff
40
src/link.ld
40
src/link.ld
@ -1,40 +0,0 @@
|
||||
OUTPUT(flappy_bird.elf);
|
||||
|
||||
/* Tell linker where our application entry is so the garbage collect can work correct */
|
||||
ENTRY(__entry_menu);
|
||||
|
||||
SECTIONS {
|
||||
. = 0x00802000;
|
||||
.text : {
|
||||
*(.text*);
|
||||
}
|
||||
.rodata : {
|
||||
*(.rodata*);
|
||||
}
|
||||
.data : {
|
||||
*(.data*);
|
||||
|
||||
__sdata_start = .;
|
||||
*(.sdata*);
|
||||
__sdata_end = .;
|
||||
|
||||
__sdata2_start = .;
|
||||
*(.sdata2*);
|
||||
__sdata2_end = .;
|
||||
}
|
||||
.bss : {
|
||||
__bss_start = .;
|
||||
*(.bss*);
|
||||
*(.sbss*);
|
||||
*(COMMON);
|
||||
__bss_end = .;
|
||||
}
|
||||
__CODE_END = .;
|
||||
|
||||
/DISCARD/ : {
|
||||
*(*);
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************** FS ********************************************************/
|
||||
/* coreinit.rpl difference in addresses 0xFE3C00 */
|
12
src/main.cpp
12
src/main.cpp
@ -1,10 +1,9 @@
|
||||
#include <nsysnet/socket.h>
|
||||
#include <coreinit/ios.h>
|
||||
#include "Application.h"
|
||||
#include "system/memory.h"
|
||||
#include "utils/logger.h"
|
||||
#include "utils/utils.h"
|
||||
#include "dynamic_libs/padscore_functions.h"
|
||||
#include "common/common.h"
|
||||
|
||||
/* Entry point */
|
||||
extern "C" int Menu_Main(void)
|
||||
@ -14,10 +13,7 @@ extern "C" int Menu_Main(void)
|
||||
//!*******************************************************************
|
||||
socket_lib_init();
|
||||
//! do OS (for acquire) and sockets first so we got logging
|
||||
log_init("192.168.1.12");
|
||||
|
||||
InitPadScoreFunctionPointers();
|
||||
log_printf("Function exports loaded\n");
|
||||
log_init();
|
||||
|
||||
log_print("Initialize memory management\n");
|
||||
memoryInitialize();
|
||||
@ -31,7 +27,5 @@ extern "C" int Menu_Main(void)
|
||||
|
||||
Application::destroyInstance();
|
||||
|
||||
log_deinit();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
#ifndef _MAIN_H_
|
||||
#define _MAIN_H_
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
/* Main */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -20,6 +20,8 @@
|
||||
#include "Application.h"
|
||||
#include "utils/StringTools.h"
|
||||
#include "utils/logger.h"
|
||||
#include "resources/Resources.h"
|
||||
#include "system/AsyncDeleter.h"
|
||||
|
||||
MainWindow::MainWindow(int w, int h)
|
||||
: width(w)
|
||||
@ -27,7 +29,7 @@ MainWindow::MainWindow(int w, int h)
|
||||
{
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
std::string filename = strfmt("player%i_point.png", i+1);
|
||||
std::string filename = StringTools::strfmt("player%i_point.png", i+1);
|
||||
pointerImgData[i] = Resources::GetImageData(filename.c_str());
|
||||
pointerImg[i] = new GuiImage(pointerImgData[i]);
|
||||
pointerImg[i]->setScale(1.5f);
|
||||
@ -60,18 +62,18 @@ MainWindow::~MainWindow()
|
||||
void MainWindow::updateEffects()
|
||||
{
|
||||
//! dont read behind the initial elements in case one was added
|
||||
u32 tvSize = tvElements.size();
|
||||
u32 drcSize = drcElements.size();
|
||||
uint32_t tvSize = tvElements.size();
|
||||
uint32_t drcSize = drcElements.size();
|
||||
|
||||
for(u32 i = 0; (i < drcSize) && (i < drcElements.size()); ++i)
|
||||
for(uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i)
|
||||
{
|
||||
drcElements[i]->updateEffects();
|
||||
}
|
||||
|
||||
//! only update TV elements that are not updated yet because they are on DRC
|
||||
for(u32 i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
|
||||
for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
|
||||
{
|
||||
u32 n;
|
||||
uint32_t n;
|
||||
for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
|
||||
{
|
||||
if(tvElements[i] == drcElements[n])
|
||||
@ -86,18 +88,18 @@ void MainWindow::updateEffects()
|
||||
|
||||
void MainWindow::process(){
|
||||
//! dont read behind the initial elements in case one was added
|
||||
u32 tvSize = tvElements.size();
|
||||
u32 drcSize = drcElements.size();
|
||||
uint32_t tvSize = tvElements.size();
|
||||
uint32_t drcSize = drcElements.size();
|
||||
|
||||
for(u32 i = 0; (i < drcSize) && (i < drcElements.size()); ++i)
|
||||
for(uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i)
|
||||
{
|
||||
drcElements[i]->process();
|
||||
}
|
||||
|
||||
//! only update TV elements that are not updated yet because they are on DRC
|
||||
for(u32 i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
|
||||
for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
|
||||
{
|
||||
u32 n;
|
||||
uint32_t n;
|
||||
for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
|
||||
{
|
||||
if(tvElements[i] == drcElements[n])
|
||||
@ -113,31 +115,31 @@ void MainWindow::process(){
|
||||
void MainWindow::update(GuiController *controller)
|
||||
{
|
||||
//! dont read behind the initial elements in case one was added
|
||||
//u32 tvSize = tvElements.size();
|
||||
//uint32_t tvSize = tvElements.size();
|
||||
|
||||
if(controller->chan & GuiTrigger::CHANNEL_1)
|
||||
{
|
||||
u32 drcSize = drcElements.size();
|
||||
uint32_t drcSize = drcElements.size();
|
||||
|
||||
for(u32 i = 0; (i < drcSize) && (i < drcElements.size()); ++i)
|
||||
for(uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i)
|
||||
{
|
||||
drcElements[i]->update(controller);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 tvSize = tvElements.size();
|
||||
uint32_t tvSize = tvElements.size();
|
||||
|
||||
for(u32 i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
|
||||
for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
|
||||
{
|
||||
tvElements[i]->update(controller);
|
||||
}
|
||||
}
|
||||
|
||||
// //! only update TV elements that are not updated yet because they are on DRC
|
||||
// for(u32 i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
|
||||
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
|
||||
// {
|
||||
// u32 n;
|
||||
// uint32_t n;
|
||||
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
|
||||
// {
|
||||
// if(tvElements[i] == drcElements[n])
|
||||
@ -152,8 +154,8 @@ void MainWindow::update(GuiController *controller)
|
||||
if(controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer)
|
||||
{
|
||||
int wpadIdx = controller->chanIdx - 1;
|
||||
f32 posX = controller->data.x;
|
||||
f32 posY = controller->data.y;
|
||||
float posX = controller->data.x;
|
||||
float posY = controller->data.y;
|
||||
pointerImg[wpadIdx]->setPosition(posX, posY);
|
||||
pointerImg[wpadIdx]->setAngle(controller->data.pointerAngle);
|
||||
pointerValid[wpadIdx] = true;
|
||||
@ -162,7 +164,7 @@ void MainWindow::update(GuiController *controller)
|
||||
|
||||
void MainWindow::drawDrc(CVideo *video)
|
||||
{
|
||||
for(u32 i = 0; i < drcElements.size(); ++i)
|
||||
for(uint32_t i = 0; i < drcElements.size(); ++i)
|
||||
{
|
||||
drcElements[i]->draw(video);
|
||||
}
|
||||
@ -180,7 +182,7 @@ void MainWindow::drawDrc(CVideo *video)
|
||||
|
||||
void MainWindow::drawTv(CVideo *video)
|
||||
{
|
||||
for(u32 i = 0; i < tvElements.size(); ++i)
|
||||
for(uint32_t i = 0; i < tvElements.size(); ++i)
|
||||
{
|
||||
tvElements[i]->draw(video);
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ public:
|
||||
appendDrc(e);
|
||||
}
|
||||
|
||||
void insertTv(u32 pos, GuiElement *e)
|
||||
void insertTv(uint32_t pos, GuiElement *e)
|
||||
{
|
||||
if(!e)
|
||||
return;
|
||||
@ -63,7 +63,7 @@ public:
|
||||
removeTv(e);
|
||||
tvElements.insert(tvElements.begin() + pos, e);
|
||||
}
|
||||
void insertDrc(u32 pos, GuiElement *e)
|
||||
void insertDrc(uint32_t pos, GuiElement *e)
|
||||
{
|
||||
if(!e)
|
||||
return;
|
||||
@ -72,7 +72,7 @@ public:
|
||||
drcElements.insert(drcElements.begin() + pos, e);
|
||||
}
|
||||
|
||||
void insert(u32 pos, GuiElement *e)
|
||||
void insert(uint32_t pos, GuiElement *e)
|
||||
{
|
||||
insertTv(pos, e);
|
||||
insertDrc(pos, e);
|
||||
@ -80,7 +80,7 @@ public:
|
||||
|
||||
void removeTv(GuiElement *e)
|
||||
{
|
||||
for(u32 i = 0; i < tvElements.size(); ++i)
|
||||
for(uint32_t i = 0; i < tvElements.size(); ++i)
|
||||
{
|
||||
if(e == tvElements[i])
|
||||
{
|
||||
@ -91,7 +91,7 @@ public:
|
||||
}
|
||||
void removeDrc(GuiElement *e)
|
||||
{
|
||||
for(u32 i = 0; i < drcElements.size(); ++i)
|
||||
for(uint32_t i = 0; i < drcElements.size(); ++i)
|
||||
{
|
||||
if(e == drcElements[i])
|
||||
{
|
||||
|
@ -17,6 +17,7 @@
|
||||
****************************************************************************/
|
||||
#include "MainWindowTV.h"
|
||||
#include "utils/logger.h"
|
||||
#include "resources/Resources.h"
|
||||
|
||||
MainWindowTV::MainWindowTV(int w, int h)
|
||||
: GuiMainWindowScreen(w, h)
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "Resources.h"
|
||||
#include "filelist.h"
|
||||
#include "system/AsyncDeleter.h"
|
||||
#include "fs/fs_utils.h"
|
||||
#include "fs/FSUtils.h"
|
||||
#include "gui/GuiImageAsync.h"
|
||||
#include "gui/GuiSound.h"
|
||||
|
||||
@ -43,20 +43,20 @@ bool Resources::LoadFiles(const char * path)
|
||||
fullpath += "/";
|
||||
fullpath += RecourceList[i].filename;
|
||||
|
||||
u8 * buffer = NULL;
|
||||
u32 filesize = 0;
|
||||
uint8_t * buffer = NULL;
|
||||
uint32_t filesize = 0;
|
||||
|
||||
LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
|
||||
FSUtils::LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
|
||||
|
||||
RecourceList[i].CustomFile = buffer;
|
||||
RecourceList[i].CustomFileSize = (u32) filesize;
|
||||
RecourceList[i].CustomFileSize = (uint32_t) filesize;
|
||||
result |= (buffer != 0);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
const u8 * Resources::GetFile(const char * filename)
|
||||
const uint8_t * Resources::GetFile(const char * filename)
|
||||
{
|
||||
for(int i = 0; RecourceList[i].filename != NULL; ++i)
|
||||
{
|
||||
@ -69,7 +69,7 @@ const u8 * Resources::GetFile(const char * filename)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
u32 Resources::GetFileSize(const char * filename)
|
||||
uint32_t Resources::GetFileSize(const char * filename)
|
||||
{
|
||||
for(int i = 0; RecourceList[i].filename != NULL; ++i)
|
||||
{
|
||||
@ -97,8 +97,8 @@ GuiImageData * Resources::GetImageData(const char * filename)
|
||||
{
|
||||
if(strcasecmp(filename, RecourceList[i].filename) == 0)
|
||||
{
|
||||
const u8 * buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
|
||||
const u32 size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
|
||||
const uint8_t * buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
|
||||
const uint32_t size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
|
||||
|
||||
if(buff == NULL)
|
||||
return NULL;
|
||||
@ -150,8 +150,8 @@ GuiSound * Resources::GetSound(const char * filename)
|
||||
{
|
||||
if(strcasecmp(filename, RecourceList[i].filename) == 0)
|
||||
{
|
||||
const u8 * buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
|
||||
const u32 size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
|
||||
const uint8_t * buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
|
||||
const uint32_t size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
|
||||
|
||||
if(buff == NULL)
|
||||
return NULL;
|
||||
|
@ -2,7 +2,6 @@
|
||||
#define RECOURCES_H_
|
||||
|
||||
#include <map>
|
||||
#include "common/types.h"
|
||||
|
||||
//! forward declaration
|
||||
class GuiImageData;
|
||||
@ -13,8 +12,8 @@ class Resources
|
||||
public:
|
||||
static void Clear();
|
||||
static bool LoadFiles(const char * path);
|
||||
static const u8 * GetFile(const char * filename);
|
||||
static u32 GetFileSize(const char * filename);
|
||||
static const uint8_t * GetFile(const char * filename);
|
||||
static uint32_t GetFileSize(const char * filename);
|
||||
|
||||
static GuiImageData * GetImageData(const char * filename);
|
||||
static void RemoveImageData(GuiImageData * image);
|
||||
|
@ -1,143 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
#include "utils/utils.h"
|
||||
#include "BufferCircle.hpp"
|
||||
|
||||
BufferCircle::BufferCircle()
|
||||
{
|
||||
which = 0;
|
||||
BufferBlockSize = 0;
|
||||
}
|
||||
|
||||
BufferCircle::~BufferCircle()
|
||||
{
|
||||
FreeBuffer();
|
||||
SoundBuffer.clear();
|
||||
BufferSize.clear();
|
||||
BufferReady.clear();
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferBlockSize(int size)
|
||||
{
|
||||
if(size < 0)
|
||||
return;
|
||||
|
||||
BufferBlockSize = size;
|
||||
|
||||
for(int i = 0; i < Size(); i++)
|
||||
{
|
||||
if(SoundBuffer[i] != NULL)
|
||||
free(SoundBuffer[i]);
|
||||
|
||||
SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::Resize(int size)
|
||||
{
|
||||
while(size < Size())
|
||||
RemoveBuffer(Size()-1);
|
||||
|
||||
int oldSize = Size();
|
||||
|
||||
SoundBuffer.resize(size);
|
||||
BufferSize.resize(size);
|
||||
BufferReady.resize(size);
|
||||
|
||||
for(int i = oldSize; i < Size(); i++)
|
||||
{
|
||||
if(BufferBlockSize > 0)
|
||||
SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
else
|
||||
SoundBuffer[i] = NULL;
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::RemoveBuffer(int pos)
|
||||
{
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
|
||||
if(SoundBuffer[pos] != NULL)
|
||||
free(SoundBuffer[pos]);
|
||||
|
||||
SoundBuffer.erase(SoundBuffer.begin()+pos);
|
||||
BufferSize.erase(BufferSize.begin()+pos);
|
||||
BufferReady.erase(BufferReady.begin()+pos);
|
||||
}
|
||||
|
||||
void BufferCircle::ClearBuffer()
|
||||
{
|
||||
for(int i = 0; i < Size(); i++)
|
||||
{
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
which = 0;
|
||||
}
|
||||
|
||||
void BufferCircle::FreeBuffer()
|
||||
{
|
||||
for(int i = 0; i < Size(); i++)
|
||||
{
|
||||
if(SoundBuffer[i] != NULL)
|
||||
free(SoundBuffer[i]);
|
||||
|
||||
SoundBuffer[i] = NULL;
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::LoadNext()
|
||||
{
|
||||
BufferReady[which] = false;
|
||||
BufferSize[which] = 0;
|
||||
|
||||
which = Next();
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferReady(int pos, bool state)
|
||||
{
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
|
||||
BufferReady[pos] = state;
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferSize(int pos, int size)
|
||||
{
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
|
||||
BufferSize[pos] = size;
|
||||
}
|
@ -1,86 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef BUFFER_CIRCLE_HPP_
|
||||
#define BUFFER_CIRCLE_HPP_
|
||||
|
||||
#include <vector>
|
||||
#include "common/types.h"
|
||||
|
||||
class BufferCircle
|
||||
{
|
||||
public:
|
||||
//!> Constructor
|
||||
BufferCircle();
|
||||
//!> Destructor
|
||||
~BufferCircle();
|
||||
//!> Set circle size
|
||||
void Resize(int size);
|
||||
//!> Get the circle size
|
||||
int Size() { return SoundBuffer.size(); };
|
||||
//!> Set/resize the buffer size
|
||||
void SetBufferBlockSize(int size);
|
||||
//!> Remove a buffer
|
||||
void RemoveBuffer(int pos);
|
||||
//!> Set all buffers clear
|
||||
void ClearBuffer();
|
||||
//!> Free all buffers
|
||||
void FreeBuffer();
|
||||
//!> Switch to next buffer
|
||||
void LoadNext();
|
||||
//!> Get the current buffer
|
||||
u8 * GetBuffer() { return GetBuffer(which); };
|
||||
//!> Get a buffer at a position
|
||||
u8 * GetBuffer(int pos) { if(!Valid(pos)) return NULL; else return SoundBuffer[pos]; };
|
||||
//!> Get current buffer size
|
||||
u32 GetBufferSize() { return GetBufferSize(which); };
|
||||
//!> Get buffer size at position
|
||||
u32 GetBufferSize(int pos) { if(!Valid(pos)) return 0; else return BufferSize[pos]; };
|
||||
//!> Is current buffer ready
|
||||
bool IsBufferReady() { return IsBufferReady(which); };
|
||||
//!> Is a buffer at a position ready
|
||||
bool IsBufferReady(int pos) { if(!Valid(pos)) return false; else return BufferReady[pos]; };
|
||||
//!> Set a buffer at a position to a ready state
|
||||
void SetBufferReady(int pos, bool st);
|
||||
//!> Set the buffersize at a position
|
||||
void SetBufferSize(int pos, int size);
|
||||
//!> Get the current position in the circle
|
||||
u16 Which() { return which; };
|
||||
|
||||
//!> Get the next location
|
||||
inline u16 Next() { return (which+1 >= Size()) ? 0 : which+1; }
|
||||
inline u16 Prev() { if(Size() == 0) return 0; else return ((int)which-1 < 0) ? Size()-1 : which-1; }
|
||||
protected:
|
||||
//!> Check if the position is a valid position in the vector
|
||||
bool Valid(int pos) { return !(pos < 0 || pos >= Size()); };
|
||||
|
||||
u16 which;
|
||||
u32 BufferBlockSize;
|
||||
std::vector<u8 *> SoundBuffer;
|
||||
std::vector<u32> BufferSize;
|
||||
std::vector<bool> BufferReady;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,217 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <string>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
#include <math.h>
|
||||
#include "common/types.h"
|
||||
#include "Mp3Decoder.hpp"
|
||||
|
||||
Mp3Decoder::Mp3Decoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
{
|
||||
SoundType = SOUND_MP3;
|
||||
ReadBuffer = NULL;
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
Mp3Decoder::Mp3Decoder(const u8 * snd, int len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_MP3;
|
||||
ReadBuffer = NULL;
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
Mp3Decoder::~Mp3Decoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
usleep(100);
|
||||
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
mad_stream_finish(&Stream);
|
||||
|
||||
if(ReadBuffer)
|
||||
free(ReadBuffer);
|
||||
ReadBuffer = NULL;
|
||||
}
|
||||
|
||||
void Mp3Decoder::OpenFile()
|
||||
{
|
||||
GuardPtr = NULL;
|
||||
ReadBuffer = (u8 *) memalign(32, SoundBlockSize*SoundBlocks);
|
||||
if(!ReadBuffer)
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
u8 dummybuff[4096];
|
||||
int ret = Read(dummybuff, 4096, 0);
|
||||
if(ret <= 0)
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
SampleRate = (u32) Frame.header.samplerate;
|
||||
Format = ((MAD_NCHANNELS(&Frame.header) == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
|
||||
Rewind();
|
||||
}
|
||||
|
||||
int Mp3Decoder::Rewind()
|
||||
{
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
mad_stream_finish(&Stream);
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
SynthPos = 0;
|
||||
GuardPtr = NULL;
|
||||
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
return SoundDecoder::Rewind();
|
||||
}
|
||||
|
||||
static inline s16 FixedToShort(mad_fixed_t Fixed)
|
||||
{
|
||||
/* Clipping */
|
||||
if(Fixed>=MAD_F_ONE)
|
||||
return(SHRT_MAX);
|
||||
if(Fixed<=-MAD_F_ONE)
|
||||
return(-SHRT_MAX);
|
||||
|
||||
Fixed=Fixed>>(MAD_F_FRACBITS-15);
|
||||
return((s16)Fixed);
|
||||
}
|
||||
|
||||
int Mp3Decoder::Read(u8 * buffer, int buffer_size, int pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
if(Format == (FORMAT_PCM_16_BIT | CHANNELS_STEREO))
|
||||
buffer_size &= ~0x0003;
|
||||
else
|
||||
buffer_size &= ~0x0001;
|
||||
|
||||
u8 * write_pos = buffer;
|
||||
u8 * write_end = buffer+buffer_size;
|
||||
|
||||
while(1)
|
||||
{
|
||||
while(SynthPos < Synth.pcm.length)
|
||||
{
|
||||
if(write_pos >= write_end)
|
||||
return write_pos-buffer;
|
||||
|
||||
*((s16 *) write_pos) = FixedToShort(Synth.pcm.samples[0][SynthPos]);
|
||||
write_pos += 2;
|
||||
|
||||
if(MAD_NCHANNELS(&Frame.header) == 2)
|
||||
{
|
||||
*((s16 *) write_pos) = FixedToShort(Synth.pcm.samples[1][SynthPos]);
|
||||
write_pos += 2;
|
||||
}
|
||||
SynthPos++;
|
||||
}
|
||||
|
||||
if(Stream.buffer == NULL || Stream.error == MAD_ERROR_BUFLEN)
|
||||
{
|
||||
u8 * ReadStart = ReadBuffer;
|
||||
int ReadSize = SoundBlockSize*SoundBlocks;
|
||||
int Remaining = 0;
|
||||
|
||||
if(Stream.next_frame != NULL)
|
||||
{
|
||||
Remaining = Stream.bufend - Stream.next_frame;
|
||||
memmove(ReadBuffer, Stream.next_frame, Remaining);
|
||||
ReadStart += Remaining;
|
||||
ReadSize -= Remaining;
|
||||
}
|
||||
|
||||
ReadSize = file_fd->read(ReadStart, ReadSize);
|
||||
if(ReadSize <= 0)
|
||||
{
|
||||
GuardPtr = ReadStart;
|
||||
memset(GuardPtr, 0, MAD_BUFFER_GUARD);
|
||||
ReadSize = MAD_BUFFER_GUARD;
|
||||
}
|
||||
|
||||
CurPos += ReadSize;
|
||||
mad_stream_buffer(&Stream, ReadBuffer, Remaining+ReadSize);
|
||||
}
|
||||
|
||||
if(mad_frame_decode(&Frame,&Stream))
|
||||
{
|
||||
if(MAD_RECOVERABLE(Stream.error))
|
||||
{
|
||||
if(Stream.error != MAD_ERROR_LOSTSYNC || !GuardPtr)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Stream.error != MAD_ERROR_BUFLEN)
|
||||
return -1;
|
||||
else if(Stream.error == MAD_ERROR_BUFLEN && GuardPtr)
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
mad_timer_add(&Timer,Frame.header.duration);
|
||||
mad_synth_frame(&Synth,&Frame);
|
||||
SynthPos = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
@ -1,47 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <mad.h>
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
|
||||
class Mp3Decoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
Mp3Decoder(const char * filepath);
|
||||
Mp3Decoder(const u8 * sound, int len);
|
||||
virtual ~Mp3Decoder();
|
||||
int Rewind();
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
struct mad_stream Stream;
|
||||
struct mad_frame Frame;
|
||||
struct mad_synth Synth;
|
||||
mad_timer_t Timer;
|
||||
u8 * GuardPtr;
|
||||
u8 * ReadBuffer;
|
||||
u32 SynthPos;
|
||||
};
|
@ -1,137 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
#include "OggDecoder.hpp"
|
||||
|
||||
static int ogg_read(void * punt, int bytes, int blocks, int *f)
|
||||
{
|
||||
return ((CFile *) f)->read((u8 *) punt, bytes*blocks);
|
||||
}
|
||||
|
||||
static int ogg_seek(int *f, ogg_int64_t offset, int mode)
|
||||
{
|
||||
return ((CFile *) f)->seek((u64) offset, mode);
|
||||
}
|
||||
|
||||
static int ogg_close(int *f)
|
||||
{
|
||||
((CFile *) f)->close();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static long ogg_tell(int *f)
|
||||
{
|
||||
return (long) ((CFile *) f)->tell();
|
||||
}
|
||||
|
||||
static ov_callbacks callbacks = {
|
||||
(size_t (*)(void *, size_t, size_t, void *)) ogg_read,
|
||||
(int (*)(void *, ogg_int64_t, int)) ogg_seek,
|
||||
(int (*)(void *)) ogg_close,
|
||||
(long (*)(void *)) ogg_tell
|
||||
};
|
||||
|
||||
OggDecoder::OggDecoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
{
|
||||
SoundType = SOUND_OGG;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
OggDecoder::OggDecoder(const u8 * snd, int len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_OGG;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
OggDecoder::~OggDecoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
usleep(100);
|
||||
|
||||
if(file_fd)
|
||||
ov_clear(&ogg_file);
|
||||
}
|
||||
|
||||
void OggDecoder::OpenFile()
|
||||
{
|
||||
if (ov_open_callbacks(file_fd, &ogg_file, NULL, 0, callbacks) < 0)
|
||||
{
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
ogg_info = ov_info(&ogg_file, -1);
|
||||
if(!ogg_info)
|
||||
{
|
||||
ov_clear(&ogg_file);
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
Format = ((ogg_info->channels == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
|
||||
SampleRate = ogg_info->rate;
|
||||
}
|
||||
|
||||
int OggDecoder::Rewind()
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
int ret = ov_time_seek(&ogg_file, 0);
|
||||
CurPos = 0;
|
||||
EndOfFile = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int OggDecoder::Read(u8 * buffer, int buffer_size, int pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
int bitstream = 0;
|
||||
|
||||
int read = ov_read(&ogg_file, (char *) buffer, buffer_size, &bitstream);
|
||||
|
||||
if(read > 0)
|
||||
CurPos += read;
|
||||
|
||||
return read;
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <tremor/ivorbiscodec.h>
|
||||
#include <tremor/ivorbisfile.h>
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
|
||||
class OggDecoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
OggDecoder(const char * filepath);
|
||||
OggDecoder(const u8 * snd, int len);
|
||||
virtual ~OggDecoder();
|
||||
int Rewind();
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
OggVorbis_File ogg_file;
|
||||
vorbis_info *ogg_info;
|
||||
};
|
@ -1,224 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2009-2013 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <coreinit/cache.h>
|
||||
#include "SoundDecoder.hpp"
|
||||
|
||||
static const u32 FixedPointShift = 15;
|
||||
static const u32 FixedPointScale = 1 << FixedPointShift;
|
||||
|
||||
SoundDecoder::SoundDecoder()
|
||||
{
|
||||
file_fd = NULL;
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::SoundDecoder(const std::string & filepath)
|
||||
{
|
||||
file_fd = new CFile(filepath, CFile::ReadOnly);
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::SoundDecoder(const u8 * buffer, int size)
|
||||
{
|
||||
file_fd = new CFile(buffer, size);
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::~SoundDecoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
usleep(1000);
|
||||
|
||||
//! lock unlock once to make sure it's really not decoding
|
||||
Lock();
|
||||
Unlock();
|
||||
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
|
||||
if(ResampleBuffer)
|
||||
free(ResampleBuffer);
|
||||
}
|
||||
|
||||
void SoundDecoder::Init()
|
||||
{
|
||||
SoundType = SOUND_RAW;
|
||||
SoundBlocks = 8;
|
||||
SoundBlockSize = 0x4000;
|
||||
ResampleTo48kHz = false;
|
||||
CurPos = 0;
|
||||
whichLoad = 0;
|
||||
Loop = false;
|
||||
EndOfFile = false;
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
SoundBuffer.SetBufferBlockSize(SoundBlockSize);
|
||||
SoundBuffer.Resize(SoundBlocks);
|
||||
ResampleBuffer = NULL;
|
||||
ResampleRatio = 0;
|
||||
}
|
||||
|
||||
int SoundDecoder::Rewind()
|
||||
{
|
||||
CurPos = 0;
|
||||
EndOfFile = false;
|
||||
file_fd->rewind();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SoundDecoder::Read(u8 * buffer, int buffer_size, int pos)
|
||||
{
|
||||
int ret = file_fd->read(buffer, buffer_size);
|
||||
CurPos += ret;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void SoundDecoder::EnableUpsample(void)
|
||||
{
|
||||
if( (ResampleBuffer == NULL)
|
||||
&& IsStereo() && Is16Bit()
|
||||
&& SampleRate != 32000
|
||||
&& SampleRate != 48000)
|
||||
{
|
||||
ResampleBuffer = (u8*)memalign(32, SoundBlockSize);
|
||||
ResampleRatio = ( FixedPointScale * SampleRate ) / 48000;
|
||||
SoundBlockSize = ( SoundBlockSize * ResampleRatio ) / FixedPointScale;
|
||||
SoundBlockSize &= ~0x03;
|
||||
// set new sample rate
|
||||
SampleRate = 48000;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundDecoder::Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples)
|
||||
{
|
||||
int timer = 0;
|
||||
|
||||
for(u32 i = 0, n = 0; i < nr_dst_samples; i += 2)
|
||||
{
|
||||
if((n+3) < nr_src_samples) {
|
||||
// simple fixed point linear interpolation
|
||||
dst[i] = src[n] + ( ((src[n+2] - src[n] ) * timer) >> FixedPointShift );
|
||||
dst[i+1] = src[n+1] + ( ((src[n+3] - src[n+1]) * timer) >> FixedPointShift );
|
||||
}
|
||||
else {
|
||||
dst[i] = src[n];
|
||||
dst[i+1] = src[n+1];
|
||||
}
|
||||
|
||||
timer += ResampleRatio;
|
||||
|
||||
if(timer >= (int)FixedPointScale) {
|
||||
n += 2;
|
||||
timer -= FixedPointScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoundDecoder::Decode()
|
||||
{
|
||||
if(!file_fd || ExitRequested || EndOfFile)
|
||||
return;
|
||||
|
||||
// check if we are not at the pre-last buffer (last buffer is playing)
|
||||
u16 whichPlaying = SoundBuffer.Which();
|
||||
if( ((whichPlaying == 0) && (whichLoad == SoundBuffer.Size()-2))
|
||||
|| ((whichPlaying == 1) && (whichLoad == SoundBuffer.Size()-1))
|
||||
|| (whichLoad == (whichPlaying-2)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Decoding = true;
|
||||
|
||||
int done = 0;
|
||||
u8 * write_buf = SoundBuffer.GetBuffer(whichLoad);
|
||||
if(!write_buf)
|
||||
{
|
||||
ExitRequested = true;
|
||||
Decoding = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if(ResampleTo48kHz && !ResampleBuffer)
|
||||
EnableUpsample();
|
||||
|
||||
while(done < SoundBlockSize)
|
||||
{
|
||||
int ret = Read(&write_buf[done], SoundBlockSize-done, Tell());
|
||||
|
||||
if(ret <= 0)
|
||||
{
|
||||
if(Loop)
|
||||
{
|
||||
Rewind();
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
EndOfFile = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
done += ret;
|
||||
}
|
||||
|
||||
if(done > 0)
|
||||
{
|
||||
// check if we need to resample
|
||||
if(ResampleBuffer && ResampleRatio)
|
||||
{
|
||||
memcpy(ResampleBuffer, write_buf, done);
|
||||
|
||||
int src_samples = done >> 1;
|
||||
int dest_samples = ( src_samples * FixedPointScale ) / ResampleRatio;
|
||||
dest_samples &= ~0x01;
|
||||
Upsample((s16*)ResampleBuffer, (s16*)write_buf, src_samples, dest_samples);
|
||||
done = dest_samples << 1;
|
||||
}
|
||||
|
||||
//! TODO: remove this later and add STEREO support with two voices, for now we convert to MONO
|
||||
if(IsStereo())
|
||||
{
|
||||
s16* monoBuf = (s16*)write_buf;
|
||||
done = done >> 1;
|
||||
|
||||
for(int i = 0; i < done; i++)
|
||||
monoBuf[i] = monoBuf[i << 1];
|
||||
}
|
||||
|
||||
DCFlushRange(write_buf, done);
|
||||
SoundBuffer.SetBufferSize(whichLoad, done);
|
||||
SoundBuffer.SetBufferReady(whichLoad, true);
|
||||
if(++whichLoad >= SoundBuffer.Size())
|
||||
whichLoad = 0;
|
||||
}
|
||||
|
||||
// check if next in queue needs to be filled as well and do so
|
||||
if(!SoundBuffer.IsBufferReady(whichLoad))
|
||||
Decode();
|
||||
|
||||
Decoding = false;
|
||||
}
|
||||
|
@ -1,105 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef SOUND_DECODER_HPP
|
||||
#define SOUND_DECODER_HPP
|
||||
|
||||
#include "fs/CFile.hpp"
|
||||
#include "system/CMutex.h"
|
||||
#include "BufferCircle.hpp"
|
||||
|
||||
class SoundDecoder
|
||||
{
|
||||
public:
|
||||
SoundDecoder();
|
||||
SoundDecoder(const std::string & filepath);
|
||||
SoundDecoder(const u8 * buffer, int size);
|
||||
virtual ~SoundDecoder();
|
||||
virtual void Lock() { mutex.lock(); }
|
||||
virtual void Unlock() { mutex.unlock(); }
|
||||
virtual int Read(u8 * buffer, int buffer_size, int pos);
|
||||
virtual int Tell() { return CurPos; }
|
||||
virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); }
|
||||
virtual int Rewind();
|
||||
virtual u16 GetFormat() { return Format; }
|
||||
virtual u16 GetSampleRate() { return SampleRate; }
|
||||
virtual void Decode();
|
||||
virtual bool IsBufferReady() { return SoundBuffer.IsBufferReady(); }
|
||||
virtual u8 * GetBuffer() { return SoundBuffer.GetBuffer(); }
|
||||
virtual u32 GetBufferSize() { return SoundBuffer.GetBufferSize(); }
|
||||
virtual void LoadNext() { SoundBuffer.LoadNext(); }
|
||||
virtual bool IsEOF() { return EndOfFile; }
|
||||
virtual void SetLoop(bool l) { Loop = l; EndOfFile = false; }
|
||||
virtual u8 GetSoundType() { return SoundType; }
|
||||
virtual void ClearBuffer() { SoundBuffer.ClearBuffer(); whichLoad = 0; }
|
||||
virtual bool IsStereo() { return (GetFormat() & CHANNELS_STEREO) != 0; }
|
||||
virtual bool Is16Bit() { return ((GetFormat() & 0xFF) == FORMAT_PCM_16_BIT); }
|
||||
virtual bool IsDecoding() { return Decoding; }
|
||||
|
||||
void EnableUpsample(void);
|
||||
|
||||
enum SoundFormats
|
||||
{
|
||||
FORMAT_PCM_16_BIT = 0x0A,
|
||||
FORMAT_PCM_8_BIT = 0x19,
|
||||
};
|
||||
enum SoundChannels
|
||||
{
|
||||
CHANNELS_MONO = 0x100,
|
||||
CHANNELS_STEREO = 0x200
|
||||
};
|
||||
|
||||
enum SoundType
|
||||
{
|
||||
SOUND_RAW = 0,
|
||||
SOUND_MP3,
|
||||
SOUND_OGG,
|
||||
SOUND_WAV
|
||||
};
|
||||
protected:
|
||||
void Init();
|
||||
void Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples);
|
||||
|
||||
CFile * file_fd;
|
||||
BufferCircle SoundBuffer;
|
||||
u8 SoundType;
|
||||
u16 whichLoad;
|
||||
u16 SoundBlocks;
|
||||
int SoundBlockSize;
|
||||
int CurPos;
|
||||
bool ResampleTo48kHz;
|
||||
bool Loop;
|
||||
bool EndOfFile;
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
u16 Format;
|
||||
u16 SampleRate;
|
||||
u8 *ResampleBuffer;
|
||||
u32 ResampleRatio;
|
||||
CMutex mutex;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
@ -1,351 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
#include "common/common.h"
|
||||
#include "fs/CFile.hpp"
|
||||
#include "SoundHandler.hpp"
|
||||
#include "WavDecoder.hpp"
|
||||
#include "Mp3Decoder.hpp"
|
||||
#include "OggDecoder.hpp"
|
||||
|
||||
SoundHandler * SoundHandler::handlerInstance = NULL;
|
||||
|
||||
SoundHandler::SoundHandler()
|
||||
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x8000)
|
||||
{
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
{
|
||||
DecoderList[i] = NULL;
|
||||
voiceList[i] = NULL;
|
||||
}
|
||||
|
||||
resumeThread();
|
||||
|
||||
//! wait for initialization
|
||||
while(!isThreadSuspended())
|
||||
usleep(1000);
|
||||
}
|
||||
|
||||
SoundHandler::~SoundHandler()
|
||||
{
|
||||
ExitRequested = true;
|
||||
ThreadSignal();
|
||||
|
||||
ClearDecoderList();
|
||||
}
|
||||
|
||||
void SoundHandler::AddDecoder(int voice, const char * filepath)
|
||||
{
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
RemoveDecoder(voice);
|
||||
|
||||
DecoderList[voice] = GetSoundDecoder(filepath);
|
||||
}
|
||||
|
||||
void SoundHandler::AddDecoder(int voice, const u8 * snd, int len)
|
||||
{
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
RemoveDecoder(voice);
|
||||
|
||||
DecoderList[voice] = GetSoundDecoder(snd, len);
|
||||
}
|
||||
|
||||
void SoundHandler::RemoveDecoder(int voice)
|
||||
{
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
{
|
||||
if(voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED)
|
||||
{
|
||||
if(voiceList[voice]->getState() != Voice::STATE_STOP)
|
||||
voiceList[voice]->setState(Voice::STATE_STOP);
|
||||
|
||||
// it shouldn't take longer than 3 ms actually but we wait up to 20
|
||||
// on application quit the AX frame callback is not called anymore
|
||||
// therefore this would end in endless loop if no timeout is defined
|
||||
int timeOut = 20;
|
||||
while(--timeOut && (voiceList[voice]->getState() != Voice::STATE_STOPPED))
|
||||
usleep(1000);
|
||||
}
|
||||
SoundDecoder *decoder = DecoderList[voice];
|
||||
decoder->Lock();
|
||||
DecoderList[voice] = NULL;
|
||||
decoder->Unlock();
|
||||
delete decoder;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundHandler::ClearDecoderList()
|
||||
{
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
RemoveDecoder(i);
|
||||
}
|
||||
|
||||
static inline bool CheckMP3Signature(const u8 * buffer)
|
||||
{
|
||||
const char MP3_Magic[][3] =
|
||||
{
|
||||
{'I', 'D', '3'}, //'ID3'
|
||||
{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'),
|
||||
};
|
||||
|
||||
if(buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] &&
|
||||
buffer[2] == MP3_Magic[0][2])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
for(int i = 1; i < 13; i++)
|
||||
{
|
||||
if(buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1])
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
SoundDecoder * SoundHandler::GetSoundDecoder(const char * filepath)
|
||||
{
|
||||
u32 magic;
|
||||
CFile f(filepath, CFile::ReadOnly);
|
||||
if(f.size() == 0)
|
||||
return NULL;
|
||||
|
||||
do
|
||||
{
|
||||
f.read((u8 *) &magic, 1);
|
||||
}
|
||||
while(((u8 *) &magic)[0] == 0 && f.tell() < f.size());
|
||||
|
||||
if(f.tell() == f.size())
|
||||
return NULL;
|
||||
|
||||
f.seek(f.tell()-1, SEEK_SET);
|
||||
f.read((u8 *) &magic, 4);
|
||||
f.close();
|
||||
|
||||
if(magic == 0x4f676753) // 'OggS'
|
||||
{
|
||||
return new OggDecoder(filepath);
|
||||
}
|
||||
else if(magic == 0x52494646) // 'RIFF'
|
||||
{
|
||||
return new WavDecoder(filepath);
|
||||
}
|
||||
else if(CheckMP3Signature((u8 *) &magic) == true)
|
||||
{
|
||||
return new Mp3Decoder(filepath);
|
||||
}
|
||||
|
||||
return new SoundDecoder(filepath);
|
||||
}
|
||||
|
||||
SoundDecoder * SoundHandler::GetSoundDecoder(const u8 * sound, int length)
|
||||
{
|
||||
const u8 * check = sound;
|
||||
int counter = 0;
|
||||
|
||||
while(check[0] == 0 && counter < length)
|
||||
{
|
||||
check++;
|
||||
counter++;
|
||||
}
|
||||
|
||||
if(counter >= length)
|
||||
return NULL;
|
||||
|
||||
u32 * magic = (u32 *) check;
|
||||
|
||||
if(magic[0] == 0x4f676753) // 'OggS'
|
||||
{
|
||||
return new OggDecoder(sound, length);
|
||||
}
|
||||
else if(magic[0] == 0x52494646) // 'RIFF'
|
||||
{
|
||||
return new WavDecoder(sound, length);
|
||||
}
|
||||
else if(CheckMP3Signature(check) == true)
|
||||
{
|
||||
return new Mp3Decoder(sound, length);
|
||||
}
|
||||
|
||||
return new SoundDecoder(sound, length);
|
||||
}
|
||||
|
||||
void SoundHandler::executeThread()
|
||||
{
|
||||
//! initialize 48 kHz renderer
|
||||
AXInitParams params;
|
||||
memset(¶ms, 0, sizeof(params));
|
||||
params.renderer = AX_INIT_RENDERER_48KHZ;
|
||||
|
||||
// TODO: handle support for 3.1.0 with dynamic libs instead of static linking it
|
||||
//if(AXInitWithParams != 0)
|
||||
AXInitWithParams(¶ms);
|
||||
//else
|
||||
// AXInit();
|
||||
|
||||
// The problem with last voice on 500 was caused by it having priority 0
|
||||
// We would need to change this priority distribution if for some reason
|
||||
// we would need MAX_DECODERS > Voice::PRIO_MAX
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
{
|
||||
int priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS;
|
||||
voiceList[i] = new Voice(priority); // allocate voice 0 with highest priority
|
||||
}
|
||||
|
||||
AXRegisterAppFrameCallback(SoundHandler::axFrameCallback);
|
||||
|
||||
|
||||
u16 i = 0;
|
||||
while (!ExitRequested)
|
||||
{
|
||||
suspendThread();
|
||||
|
||||
for(i = 0; i < MAX_DECODERS; ++i)
|
||||
{
|
||||
if(DecoderList[i] == NULL)
|
||||
continue;
|
||||
|
||||
Decoding = true;
|
||||
if(DecoderList[i])
|
||||
DecoderList[i]->Lock();
|
||||
if(DecoderList[i])
|
||||
DecoderList[i]->Decode();
|
||||
if(DecoderList[i])
|
||||
DecoderList[i]->Unlock();
|
||||
}
|
||||
Decoding = false;
|
||||
}
|
||||
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
voiceList[i]->stop();
|
||||
|
||||
AXRegisterAppFrameCallback(NULL);
|
||||
AXQuit();
|
||||
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
{
|
||||
delete voiceList[i];
|
||||
voiceList[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundHandler::axFrameCallback(void)
|
||||
{
|
||||
for (u32 i = 0; i < MAX_DECODERS; i++)
|
||||
{
|
||||
Voice *voice = handlerInstance->getVoice(i);
|
||||
|
||||
switch (voice->getState())
|
||||
{
|
||||
default:
|
||||
case Voice::STATE_STOPPED:
|
||||
break;
|
||||
|
||||
case Voice::STATE_START: {
|
||||
SoundDecoder * decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if(decoder->IsBufferReady())
|
||||
{
|
||||
const u8 *buffer = decoder->GetBuffer();
|
||||
const u32 bufferSize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
|
||||
const u8 *nextBuffer = NULL;
|
||||
u32 nextBufferSize = 0;
|
||||
|
||||
if(decoder->IsBufferReady())
|
||||
{
|
||||
nextBuffer = decoder->GetBuffer();
|
||||
nextBufferSize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
}
|
||||
|
||||
voice->play(buffer, bufferSize, nextBuffer, nextBufferSize, decoder->GetFormat() & 0xff, decoder->GetSampleRate());
|
||||
|
||||
handlerInstance->ThreadSignal();
|
||||
|
||||
voice->setState(Voice::STATE_PLAYING);
|
||||
}
|
||||
decoder->Unlock();
|
||||
break;
|
||||
}
|
||||
case Voice::STATE_PLAYING:
|
||||
if(voice->getInternState() == 1)
|
||||
{
|
||||
if(voice->isBufferSwitched())
|
||||
{
|
||||
SoundDecoder * decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if(decoder->IsBufferReady())
|
||||
{
|
||||
voice->setNextBuffer(decoder->GetBuffer(), decoder->GetBufferSize());
|
||||
decoder->LoadNext();
|
||||
handlerInstance->ThreadSignal();
|
||||
}
|
||||
else if(decoder->IsEOF())
|
||||
{
|
||||
voice->setState(Voice::STATE_STOP);
|
||||
}
|
||||
decoder->Unlock();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
}
|
||||
break;
|
||||
case Voice::STATE_STOP:
|
||||
if(voice->getInternState() != 0)
|
||||
voice->stop();
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,78 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef SOUNDHANDLER_H_
|
||||
#define SOUNDHANDLER_H_
|
||||
|
||||
#include <vector>
|
||||
#include "common/types.h"
|
||||
#include "system/CThread.h"
|
||||
#include "SoundDecoder.hpp"
|
||||
#include "Voice.h"
|
||||
|
||||
#define MAX_DECODERS 16 // can be increased up to 96
|
||||
|
||||
class SoundHandler : public CThread
|
||||
{
|
||||
public:
|
||||
static SoundHandler * instance() {
|
||||
if (!handlerInstance)
|
||||
handlerInstance = new SoundHandler();
|
||||
return handlerInstance;
|
||||
}
|
||||
|
||||
static void DestroyInstance() { delete handlerInstance; handlerInstance = NULL; }
|
||||
|
||||
void AddDecoder(int voice, const char * filepath);
|
||||
void AddDecoder(int voice, const u8 * snd, int len);
|
||||
void RemoveDecoder(int voice);
|
||||
|
||||
SoundDecoder * getDecoder(int i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]); };
|
||||
Voice * getVoice(int i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]); };
|
||||
|
||||
void ThreadSignal() { resumeThread(); };
|
||||
bool IsDecoding() { return Decoding; };
|
||||
protected:
|
||||
SoundHandler();
|
||||
~SoundHandler();
|
||||
|
||||
static void axFrameCallback(void);
|
||||
|
||||
void executeThread(void);
|
||||
void ClearDecoderList();
|
||||
|
||||
SoundDecoder * GetSoundDecoder(const char * filepath);
|
||||
SoundDecoder * GetSoundDecoder(const u8 * sound, int length);
|
||||
|
||||
static SoundHandler * handlerInstance;
|
||||
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
|
||||
Voice * voiceList[MAX_DECODERS];
|
||||
SoundDecoder * DecoderList[MAX_DECODERS];
|
||||
};
|
||||
|
||||
#endif
|
@ -1,164 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _AXSOUND_H_
|
||||
#define _AXSOUND_H_
|
||||
|
||||
#include <sndcore2/core.h>
|
||||
#include <sndcore2/voice.h>
|
||||
|
||||
class Voice
|
||||
{
|
||||
public:
|
||||
|
||||
enum VoicePriorities
|
||||
{
|
||||
PRIO_MIN = 1,
|
||||
PRIO_MAX = 31
|
||||
};
|
||||
|
||||
enum VoiceStates
|
||||
{
|
||||
STATE_STOPPED,
|
||||
STATE_START,
|
||||
STATE_PLAYING,
|
||||
STATE_STOP,
|
||||
};
|
||||
|
||||
Voice(int prio)
|
||||
: state(STATE_STOPPED)
|
||||
{
|
||||
lastLoopCounter = 0;
|
||||
nextBufferSize = 0;
|
||||
|
||||
voice = AXAcquireVoice(prio, 0, 0);
|
||||
if(voice)
|
||||
{
|
||||
AXSetVoiceType(voice, 0);
|
||||
setVolume(0x80000000);
|
||||
|
||||
AXVoiceDeviceMixData mix[6];
|
||||
memset(mix, 0, sizeof(mix));
|
||||
mix[0].bus[0].volume = 0x8000;
|
||||
mix[0].bus[0].delta = 0;
|
||||
mix[1].bus[0].volume = 0x8000;
|
||||
mix[1].bus[0].delta = 0;
|
||||
|
||||
AXSetVoiceDeviceMix(voice, 0, 0, mix);
|
||||
AXSetVoiceDeviceMix(voice, 1, 0, mix);
|
||||
}
|
||||
}
|
||||
|
||||
~Voice()
|
||||
{
|
||||
if(voice)
|
||||
{
|
||||
AXFreeVoice(voice);
|
||||
}
|
||||
}
|
||||
|
||||
void play(const u8 *buffer, u32 bufferSize, const u8 *nextBuffer, u32 nextBufSize, u16 format, u32 sampleRate)
|
||||
{
|
||||
if(!voice)
|
||||
return;
|
||||
|
||||
memset(&voiceBuffer, 0, sizeof(voiceBuffer));
|
||||
|
||||
voiceBuffer.data = buffer;
|
||||
voiceBuffer.dataType = format;
|
||||
voiceBuffer.loopingEnabled = (nextBuffer == NULL) ? 0 : 1;
|
||||
voiceBuffer.currentOffset = 0;
|
||||
voiceBuffer.endOffset = (bufferSize >> 1) - 1;
|
||||
voiceBuffer.loopOffset = ((nextBuffer - buffer) >> 1);
|
||||
nextBufferSize = nextBufSize;
|
||||
|
||||
// TODO: handle support for 3.1.0 with dynamic libs instead of static linking it
|
||||
//u32 samplesPerSec = (AXGetInputSamplesPerSec != 0) ? AXGetInputSamplesPerSec() : 32000;
|
||||
u32 samplesPerSec = AXGetInputSamplesPerSec();
|
||||
|
||||
memset(&ratioBits, 0, sizeof(ratioBits));
|
||||
ratioBits.ratio = (u32)(0x00010000 * ((f32)sampleRate / (f32)samplesPerSec));
|
||||
|
||||
AXSetVoiceOffsets(voice, &voiceBuffer);
|
||||
AXSetVoiceSrc(voice, &ratioBits);
|
||||
AXSetVoiceSrcType(voice, 1);
|
||||
AXSetVoiceState(voice, 1);
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
if(voice)
|
||||
AXSetVoiceState(voice, 0);
|
||||
}
|
||||
|
||||
void setVolume(u32 vol)
|
||||
{
|
||||
if(voice)
|
||||
{
|
||||
AXVoiceVeData data;
|
||||
data.volume = vol >> 16;
|
||||
data.delta = vol & 0xFFFF;
|
||||
AXSetVoiceVe(voice, &data);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void setNextBuffer(const u8 *buffer, u32 bufferSize)
|
||||
{
|
||||
voiceBuffer.loopOffset = ((buffer - (const u8*)voiceBuffer.data) >> 1);
|
||||
nextBufferSize = bufferSize;
|
||||
|
||||
AXSetVoiceLoopOffset(voice, voiceBuffer.loopOffset);
|
||||
}
|
||||
|
||||
bool isBufferSwitched()
|
||||
{
|
||||
u32 loopCounter = AXGetVoiceLoopCount(voice);
|
||||
if(lastLoopCounter != loopCounter)
|
||||
{
|
||||
lastLoopCounter = loopCounter;
|
||||
AXSetVoiceEndOffset(voice, voiceBuffer.loopOffset + (nextBufferSize >> 1) - 1);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 getInternState() const {
|
||||
if(voice)
|
||||
return ((u32 *)voice)[1];
|
||||
return 0;
|
||||
}
|
||||
u32 getState() const {
|
||||
return state;
|
||||
}
|
||||
void setState(u32 s) {
|
||||
state = s;
|
||||
}
|
||||
|
||||
void * getVoice() const {
|
||||
return voice;
|
||||
}
|
||||
|
||||
private:
|
||||
AXVoice *voice;
|
||||
AXVoiceSrc ratioBits;
|
||||
AXVoiceOffsets voiceBuffer;
|
||||
u32 state;
|
||||
u32 nextBufferSize;
|
||||
u32 lastLoopCounter;
|
||||
};
|
||||
|
||||
#endif // _AXSOUND_H_
|
@ -1,154 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <string.h>
|
||||
#include "WavDecoder.hpp"
|
||||
#include "utils/utils.h"
|
||||
|
||||
WavDecoder::WavDecoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
{
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
WavDecoder::WavDecoder(const u8 * snd, int len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
WavDecoder::~WavDecoder()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void WavDecoder::OpenFile()
|
||||
{
|
||||
SWaveHdr Header;
|
||||
SWaveFmtChunk FmtChunk;
|
||||
memset(&Header, 0, sizeof(SWaveHdr));
|
||||
memset(&FmtChunk, 0, sizeof(SWaveFmtChunk));
|
||||
|
||||
file_fd->read((u8 *) &Header, sizeof(SWaveHdr));
|
||||
file_fd->read((u8 *) &FmtChunk, sizeof(SWaveFmtChunk));
|
||||
|
||||
if (Header.magicRIFF != 0x52494646) // 'RIFF'
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
else if(Header.magicWAVE != 0x57415645) // 'WAVE'
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
else if(FmtChunk.magicFMT != 0x666d7420) // 'fmt '
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
DataOffset = sizeof(SWaveHdr)+le32(FmtChunk.size)+8;
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
SWaveChunk DataChunk;
|
||||
file_fd->read((u8 *) &DataChunk, sizeof(SWaveChunk));
|
||||
|
||||
while(DataChunk.magicDATA != 0x64617461) // 'data'
|
||||
{
|
||||
DataOffset += 8+le32(DataChunk.size);
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
int ret = file_fd->read((u8 *) &DataChunk, sizeof(SWaveChunk));
|
||||
if(ret <= 0)
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DataOffset += 8;
|
||||
DataSize = le32(DataChunk.size);
|
||||
Is16Bit = (le16(FmtChunk.bps) == 16);
|
||||
SampleRate = le32(FmtChunk.freq);
|
||||
|
||||
if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 1)
|
||||
Format = CHANNELS_MONO | FORMAT_PCM_8_BIT;
|
||||
else if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 2)
|
||||
Format = CHANNELS_MONO | FORMAT_PCM_16_BIT;
|
||||
else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 2)
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_8_BIT;
|
||||
else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 4)
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
}
|
||||
|
||||
void WavDecoder::CloseFile()
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
int WavDecoder::Read(u8 * buffer, int buffer_size, int pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
if(CurPos >= (int) DataSize)
|
||||
return 0;
|
||||
|
||||
file_fd->seek(DataOffset+CurPos, SEEK_SET);
|
||||
|
||||
if(buffer_size > (int) DataSize-CurPos)
|
||||
buffer_size = DataSize-CurPos;
|
||||
|
||||
int read = file_fd->read(buffer, buffer_size);
|
||||
if(read > 0)
|
||||
{
|
||||
if (Is16Bit)
|
||||
{
|
||||
read &= ~0x0001;
|
||||
|
||||
for (u32 i = 0; i < (u32) (read / sizeof (u16)); ++i)
|
||||
((u16 *) buffer)[i] = le16(((u16 *) buffer)[i]);
|
||||
}
|
||||
CurPos += read;
|
||||
}
|
||||
|
||||
return read;
|
||||
}
|
@ -1,71 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef WAVDECODER_HPP_
|
||||
#define WAVDECODER_HPP_
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 magicRIFF;
|
||||
u32 size;
|
||||
u32 magicWAVE;
|
||||
} SWaveHdr;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 magicFMT;
|
||||
u32 size;
|
||||
u16 format;
|
||||
u16 channels;
|
||||
u32 freq;
|
||||
u32 avgBps;
|
||||
u16 alignment;
|
||||
u16 bps;
|
||||
} SWaveFmtChunk;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 magicDATA;
|
||||
u32 size;
|
||||
} SWaveChunk;
|
||||
|
||||
class WavDecoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
WavDecoder(const char * filepath);
|
||||
WavDecoder(const u8 * snd, int len);
|
||||
virtual ~WavDecoder();
|
||||
int Read(u8 * buffer, int buffer_size, int pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
void CloseFile();
|
||||
u32 DataOffset;
|
||||
u32 DataSize;
|
||||
bool Is16Bit;
|
||||
};
|
||||
|
||||
#endif
|
@ -20,27 +20,22 @@ AsyncDeleter * AsyncDeleter::deleterInstance = NULL;
|
||||
|
||||
AsyncDeleter::AsyncDeleter()
|
||||
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff)
|
||||
, exitApplication(false)
|
||||
{
|
||||
, exitApplication(false) {
|
||||
}
|
||||
|
||||
AsyncDeleter::~AsyncDeleter()
|
||||
{
|
||||
AsyncDeleter::~AsyncDeleter() {
|
||||
exitApplication = true;
|
||||
}
|
||||
|
||||
void AsyncDeleter::triggerDeleteProcess(void)
|
||||
{
|
||||
void AsyncDeleter::triggerDeleteProcess(void) {
|
||||
if(!deleterInstance)
|
||||
deleterInstance = new AsyncDeleter;
|
||||
|
||||
//! to trigger the event after GUI process is finished execution
|
||||
//! this function is used to swap elements from one to next array
|
||||
if(!deleterInstance->deleteElements.empty())
|
||||
{
|
||||
if(!deleterInstance->deleteElements.empty()) {
|
||||
deleterInstance->deleteMutex.lock();
|
||||
while(!deleterInstance->deleteElements.empty())
|
||||
{
|
||||
while(!deleterInstance->deleteElements.empty()) {
|
||||
deleterInstance->realDeleteElements.push(deleterInstance->deleteElements.front());
|
||||
deleterInstance->deleteElements.pop();
|
||||
}
|
||||
@ -49,18 +44,15 @@ void AsyncDeleter::triggerDeleteProcess(void)
|
||||
}
|
||||
}
|
||||
|
||||
void AsyncDeleter::executeThread(void)
|
||||
{
|
||||
while(!exitApplication)
|
||||
{
|
||||
void AsyncDeleter::executeThread(void) {
|
||||
while(!exitApplication) {
|
||||
suspendThread();
|
||||
|
||||
//! delete elements that require post process deleting
|
||||
//! because otherwise they would block or do invalid access on GUI thread
|
||||
while(!realDeleteElements.empty())
|
||||
{
|
||||
while(!realDeleteElements.empty()) {
|
||||
deleteMutex.lock();
|
||||
AsyncDeleter::Element *element = realDeleteElements.front();
|
||||
GuiElement *element = realDeleteElements.front();
|
||||
realDeleteElements.pop();
|
||||
deleteMutex.unlock();
|
||||
|
||||
|
@ -18,27 +18,24 @@
|
||||
#define _ASYNC_DELETER_H
|
||||
|
||||
#include <queue>
|
||||
#include <gui/gui.h>
|
||||
#include "CThread.h"
|
||||
#include "CMutex.h"
|
||||
|
||||
class AsyncDeleter : public CThread
|
||||
{
|
||||
class AsyncDeleter : public CThread {
|
||||
public:
|
||||
static void destroyInstance()
|
||||
{
|
||||
static void destroyInstance() {
|
||||
delete deleterInstance;
|
||||
deleterInstance = NULL;
|
||||
}
|
||||
|
||||
class Element
|
||||
{
|
||||
class Element {
|
||||
public:
|
||||
Element() {}
|
||||
virtual ~Element() {}
|
||||
};
|
||||
|
||||
static void pushForDelete(AsyncDeleter::Element *e)
|
||||
{
|
||||
static void pushForDelete(GuiElement *e) {
|
||||
if(!deleterInstance)
|
||||
deleterInstance = new AsyncDeleter;
|
||||
|
||||
@ -56,8 +53,8 @@ private:
|
||||
void executeThread(void);
|
||||
|
||||
bool exitApplication;
|
||||
std::queue<AsyncDeleter::Element *> deleteElements;
|
||||
std::queue<AsyncDeleter::Element *> realDeleteElements;
|
||||
std::queue<GuiElement *> deleteElements;
|
||||
std::queue<GuiElement *> realDeleteElements;
|
||||
CMutex deleteMutex;
|
||||
};
|
||||
|
||||
|
@ -43,7 +43,7 @@ public:
|
||||
if(pMutex)
|
||||
OSUnlockMutex(pMutex);
|
||||
}
|
||||
bool tryLock(void) {
|
||||
BOOL tryLock(void) {
|
||||
if(!pMutex)
|
||||
return false;
|
||||
|
||||
|
@ -17,67 +17,83 @@
|
||||
#ifndef CTHREAD_H_
|
||||
#define CTHREAD_H_
|
||||
|
||||
|
||||
#include <malloc.h>
|
||||
#include <unistd.h>
|
||||
#include <coreinit/systeminfo.h>
|
||||
#include <coreinit/thread.h>
|
||||
|
||||
class CThread
|
||||
{
|
||||
class CThread {
|
||||
public:
|
||||
typedef void (* Callback)(CThread *thread, void *arg);
|
||||
|
||||
//! constructor
|
||||
CThread(int iAttr, int iPriority = 16, int iStackSize = 0x8000, CThread::Callback callback = NULL, void *callbackArg = NULL)
|
||||
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = NULL, void *callbackArg = NULL)
|
||||
: pThread(NULL)
|
||||
, pThreadStack(NULL)
|
||||
, pCallback(callback)
|
||||
, pCallbackArg(callbackArg)
|
||||
{
|
||||
, pCallbackArg(callbackArg) {
|
||||
//! save attribute assignment
|
||||
iAttributes = iAttr;
|
||||
//! allocate the thread
|
||||
pThread = (OSThread*)memalign(8, sizeof(OSThread));
|
||||
//! allocate the stack
|
||||
pThreadStack = (u8 *) memalign(0x20, iStackSize);
|
||||
pThreadStack = (uint8_t *) memalign(0x20, iStackSize);
|
||||
//! create the thread
|
||||
if(pThread && pThreadStack)
|
||||
OSCreateThread(pThread, &CThread::threadCallback, 1, (char*)this, pThreadStack+iStackSize, iStackSize, iPriority, iAttributes);
|
||||
}
|
||||
|
||||
//! destructor
|
||||
virtual ~CThread() { shutdownThread(); }
|
||||
virtual ~CThread() {
|
||||
shutdownThread();
|
||||
}
|
||||
|
||||
static CThread *create(CThread::Callback callback, void *callbackArg, int iAttr = eAttributeNone, int iPriority = 16, int iStackSize = 0x8000)
|
||||
{
|
||||
static CThread *create(CThread::Callback callback, void *callbackArg, int32_t iAttr = eAttributeNone, int32_t iPriority = 16, int32_t iStackSize = 0x8000) {
|
||||
return ( new CThread(iAttr, iPriority, iStackSize, callback, callbackArg) );
|
||||
}
|
||||
|
||||
//! Get thread ID
|
||||
virtual void* getThread() const { return pThread; }
|
||||
virtual void* getThread() const {
|
||||
return pThread;
|
||||
}
|
||||
//! Thread entry function
|
||||
virtual void executeThread(void)
|
||||
{
|
||||
virtual void executeThread(void) {
|
||||
if(pCallback)
|
||||
pCallback(this, pCallbackArg);
|
||||
}
|
||||
//! Suspend thread
|
||||
virtual void suspendThread(void) { if(isThreadSuspended()) return; if(pThread) OSSuspendThread(pThread); }
|
||||
virtual void suspendThread(void) {
|
||||
if(isThreadSuspended()) return;
|
||||
if(pThread) OSSuspendThread(pThread);
|
||||
}
|
||||
//! Resume thread
|
||||
virtual void resumeThread(void) { if(!isThreadSuspended()) return; if(pThread) OSResumeThread(pThread); }
|
||||
virtual void resumeThread(void) {
|
||||
if(!isThreadSuspended()) return;
|
||||
if(pThread) OSResumeThread(pThread);
|
||||
}
|
||||
//! Set thread priority
|
||||
virtual void setThreadPriority(int prio) { if(pThread) OSSetThreadPriority(pThread, prio); }
|
||||
virtual void setThreadPriority(int prio) {
|
||||
if(pThread) OSSetThreadPriority(pThread, prio);
|
||||
}
|
||||
//! Check if thread is suspended
|
||||
virtual bool isThreadSuspended(void) const { if(pThread) return OSIsThreadSuspended(pThread); return false; }
|
||||
virtual BOOL isThreadSuspended(void) const {
|
||||
if(pThread) return OSIsThreadSuspended(pThread);
|
||||
return false;
|
||||
}
|
||||
//! Check if thread is terminated
|
||||
virtual bool isThreadTerminated(void) const { if(pThread) return OSIsThreadTerminated(pThread); return false; }
|
||||
virtual BOOL isThreadTerminated(void) const {
|
||||
if(pThread) return OSIsThreadTerminated(pThread);
|
||||
return false;
|
||||
}
|
||||
//! Check if thread is running
|
||||
virtual bool isThreadRunning(void) const { return !isThreadSuspended() && !isThreadRunning(); }
|
||||
virtual BOOL isThreadRunning(void) const {
|
||||
return !isThreadSuspended() && !isThreadRunning();
|
||||
}
|
||||
//! Shutdown thread
|
||||
virtual void shutdownThread(void)
|
||||
{
|
||||
virtual void shutdownThread(void) {
|
||||
//! wait for thread to finish
|
||||
if(pThread && !(iAttributes & eAttributeDetach))
|
||||
{
|
||||
if(pThread && !(iAttributes & eAttributeDetach)) {
|
||||
if(isThreadSuspended())
|
||||
resumeThread();
|
||||
|
||||
@ -93,8 +109,7 @@ public:
|
||||
pThreadStack = NULL;
|
||||
}
|
||||
//! Thread attributes
|
||||
enum eCThreadAttributes
|
||||
{
|
||||
enum eCThreadAttributes {
|
||||
eAttributeNone = 0x07,
|
||||
eAttributeAffCore0 = 0x01,
|
||||
eAttributeAffCore1 = 0x02,
|
||||
@ -103,15 +118,14 @@ public:
|
||||
eAttributePinnedAff = 0x10
|
||||
};
|
||||
private:
|
||||
static int threadCallback(int argc, const char **argv)
|
||||
{
|
||||
static int threadCallback(int argc, const char **argv) {
|
||||
//! After call to start() continue with the internal function
|
||||
((CThread *) argv)->executeThread();
|
||||
return 0;
|
||||
}
|
||||
int iAttributes;
|
||||
OSThread *pThread;
|
||||
u8 *pThreadStack;
|
||||
uint8_t *pThreadStack;
|
||||
Callback pCallback;
|
||||
void *pCallbackArg;
|
||||
};
|
||||
|
@ -1,169 +0,0 @@
|
||||
#include <stdio.h>
|
||||
#include "common/types.h"
|
||||
#include "exception_handler.h"
|
||||
|
||||
#define OS_EXCEPTION_MODE_GLOBAL_ALL_CORES 4
|
||||
|
||||
#define OS_EXCEPTION_DSI 2
|
||||
#define OS_EXCEPTION_ISI 3
|
||||
#define OS_EXCEPTION_PROGRAM 6
|
||||
|
||||
/* Exceptions */
|
||||
typedef struct OSContext
|
||||
{
|
||||
/* OSContext identifier */
|
||||
uint32_t tag1;
|
||||
uint32_t tag2;
|
||||
|
||||
/* GPRs */
|
||||
uint32_t gpr[32];
|
||||
|
||||
/* Special registers */
|
||||
uint32_t cr;
|
||||
uint32_t lr;
|
||||
uint32_t ctr;
|
||||
uint32_t xer;
|
||||
|
||||
/* Initial PC and MSR */
|
||||
uint32_t srr0;
|
||||
uint32_t srr1;
|
||||
|
||||
/* Only valid during DSI exception */
|
||||
uint32_t exception_specific0;
|
||||
uint32_t exception_specific1;
|
||||
|
||||
/* There is actually a lot more here but we don't need the rest*/
|
||||
} OSContext;
|
||||
|
||||
#include <coreinit/exception.h>
|
||||
#include <coreinit/debug.h>
|
||||
|
||||
#define CPU_STACK_TRACE_DEPTH 10
|
||||
#define __stringify(rn) #rn
|
||||
|
||||
#define mfspr(_rn) \
|
||||
({ register uint32_t _rval = 0; \
|
||||
asm volatile("mfspr %0," __stringify(_rn) \
|
||||
: "=r" (_rval));\
|
||||
_rval; \
|
||||
})
|
||||
|
||||
typedef struct _framerec {
|
||||
struct _framerec *up;
|
||||
void *lr;
|
||||
} frame_rec, *frame_rec_t;
|
||||
|
||||
static const char *exception_names[] = {
|
||||
"DSI",
|
||||
"ISI",
|
||||
"PROGRAM"
|
||||
};
|
||||
|
||||
static const char exception_print_formats[18][45] = {
|
||||
"Exception type %s occurred!\n", // 0
|
||||
"GPR00 %08X GPR08 %08X GPR16 %08X GPR24 %08X\n", // 1
|
||||
"GPR01 %08X GPR09 %08X GPR17 %08X GPR25 %08X\n", // 2
|
||||
"GPR02 %08X GPR10 %08X GPR18 %08X GPR26 %08X\n", // 3
|
||||
"GPR03 %08X GPR11 %08X GPR19 %08X GPR27 %08X\n", // 4
|
||||
"GPR04 %08X GPR12 %08X GPR20 %08X GPR28 %08X\n", // 5
|
||||
"GPR05 %08X GPR13 %08X GPR21 %08X GPR29 %08X\n", // 6
|
||||
"GPR06 %08X GPR14 %08X GPR22 %08X GPR30 %08X\n", // 7
|
||||
"GPR07 %08X GPR15 %08X GPR23 %08X GPR31 %08X\n", // 8
|
||||
"LR %08X SRR0 %08x SRR1 %08x\n", // 9
|
||||
"DAR %08X DSISR %08X\n", // 10
|
||||
"\nSTACK DUMP:", // 11
|
||||
" --> ", // 12
|
||||
" -->\n", // 13
|
||||
"\n", // 14
|
||||
"%p", // 15
|
||||
"\nCODE DUMP:\n", // 16
|
||||
"%p: %08X %08X %08X %08X\n", // 17
|
||||
};
|
||||
|
||||
static unsigned char exception_cb(OSContext * context, unsigned char exception_type) {
|
||||
char buf[850];
|
||||
int pos = 0;
|
||||
/*
|
||||
* This part is mostly from libogc. Thanks to the devs over there.
|
||||
*/
|
||||
pos += sprintf(buf + pos, exception_print_formats[0], exception_names[exception_type]);
|
||||
pos += sprintf(buf + pos, exception_print_formats[1], context->gpr[0], context->gpr[8], context->gpr[16], context->gpr[24]);
|
||||
pos += sprintf(buf + pos, exception_print_formats[2], context->gpr[1], context->gpr[9], context->gpr[17], context->gpr[25]);
|
||||
pos += sprintf(buf + pos, exception_print_formats[3], context->gpr[2], context->gpr[10], context->gpr[18], context->gpr[26]);
|
||||
pos += sprintf(buf + pos, exception_print_formats[4], context->gpr[3], context->gpr[11], context->gpr[19], context->gpr[27]);
|
||||
pos += sprintf(buf + pos, exception_print_formats[5], context->gpr[4], context->gpr[12], context->gpr[20], context->gpr[28]);
|
||||
pos += sprintf(buf + pos, exception_print_formats[6], context->gpr[5], context->gpr[13], context->gpr[21], context->gpr[29]);
|
||||
pos += sprintf(buf + pos, exception_print_formats[7], context->gpr[6], context->gpr[14], context->gpr[22], context->gpr[30]);
|
||||
pos += sprintf(buf + pos, exception_print_formats[8], context->gpr[7], context->gpr[15], context->gpr[23], context->gpr[31]);
|
||||
pos += sprintf(buf + pos, exception_print_formats[9], context->lr, context->srr0, context->srr1);
|
||||
|
||||
//if(exception_type == OS_EXCEPTION_DSI) {
|
||||
pos += sprintf(buf + pos, exception_print_formats[10], context->exception_specific1, context->exception_specific0); // this freezes
|
||||
//}
|
||||
|
||||
void *pc = (void*)context->srr0;
|
||||
void *lr = (void*)context->lr;
|
||||
void *r1 = (void*)context->gpr[1];
|
||||
register uint32_t i = 0;
|
||||
register frame_rec_t l,p = (frame_rec_t)lr;
|
||||
|
||||
l = p;
|
||||
p = r1;
|
||||
if(!p)
|
||||
asm volatile("mr %0,%%r1" : "=r"(p));
|
||||
|
||||
pos += sprintf(buf + pos, exception_print_formats[11]);
|
||||
|
||||
for(i = 0; i < CPU_STACK_TRACE_DEPTH-1 && p->up; p = p->up, i++) {
|
||||
if(i % 4)
|
||||
pos += sprintf(buf + pos, exception_print_formats[12]);
|
||||
else {
|
||||
if(i > 0)
|
||||
pos += sprintf(buf + pos, exception_print_formats[13]);
|
||||
else
|
||||
pos += sprintf(buf + pos, exception_print_formats[14]);
|
||||
}
|
||||
|
||||
switch(i) {
|
||||
case 0:
|
||||
if(pc)
|
||||
pos += sprintf(buf + pos, exception_print_formats[15],pc);
|
||||
break;
|
||||
case 1:
|
||||
if(!l)
|
||||
l = (frame_rec_t)mfspr(8);
|
||||
pos += sprintf(buf + pos, exception_print_formats[15],(void*)l);
|
||||
break;
|
||||
default:
|
||||
pos += sprintf(buf + pos, exception_print_formats[15],(void*)(p->up->lr));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//if(exception_type == OS_EXCEPTION_DSI) {
|
||||
uint32_t *pAdd = (uint32_t*)context->srr0;
|
||||
pos += sprintf(buf + pos, exception_print_formats[16]);
|
||||
// TODO by Dimok: this was actually be 3 instead of 2 lines in libogc .... but there is just no more space anymore on the screen
|
||||
for (i = 0; i < 8; i += 4)
|
||||
pos += sprintf(buf + pos, exception_print_formats[17], &(pAdd[i]),pAdd[i], pAdd[i+1], pAdd[i+2], pAdd[i+3]);
|
||||
//}
|
||||
|
||||
OSFatal(buf);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static unsigned char dsi_exception_cb(void * context) {
|
||||
return exception_cb(context, 0);
|
||||
}
|
||||
static unsigned char isi_exception_cb(void * context) {
|
||||
return exception_cb(context, 1);
|
||||
}
|
||||
static unsigned char program_exception_cb(void * context) {
|
||||
return exception_cb(context, 2);
|
||||
}
|
||||
|
||||
void setup_os_exceptions(void) {
|
||||
OSSetExceptionCallback(OS_EXCEPTION_DSI, (OSExceptionCallbackFn)dsi_exception_cb);
|
||||
OSSetExceptionCallback(OS_EXCEPTION_ISI, (OSExceptionCallbackFn)isi_exception_cb);
|
||||
OSSetExceptionCallback(OS_EXCEPTION_PROGRAM, (OSExceptionCallbackFn)program_exception_cb);
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
#ifndef __EXCEPTION_HANDLER_H_
|
||||
#define __EXCEPTION_HANDLER_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void setup_os_exceptions(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
@ -17,10 +17,8 @@
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include <coreinit/memheap.h>
|
||||
#include <coreinit/baseheap.h>
|
||||
#include <coreinit/expandedheap.h>
|
||||
#include <coreinit/frameheap.h>
|
||||
#include "common/common.h"
|
||||
#include <coreinit/memfrmheap.h>
|
||||
#include <coreinit/memexpheap.h>
|
||||
#include "memory.h"
|
||||
|
||||
#define MEMORY_ARENA_1 0
|
||||
@ -37,14 +35,14 @@
|
||||
//! Memory functions
|
||||
//! This is the only place where those are needed so lets keep them more or less private
|
||||
//!----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
static MEMExpandedHeap * mem1_heap = NULL;
|
||||
static MEMExpandedHeap * bucket_heap = NULL;
|
||||
static MEMHeapHandle mem1_heap = NULL;
|
||||
static MEMHeapHandle bucket_heap = NULL;
|
||||
|
||||
void memoryInitialize(void)
|
||||
{
|
||||
if(!mem1_heap)
|
||||
{
|
||||
MEMFrameHeap * mem1_heap_handle = MEMGetBaseHeapHandle(MEMORY_ARENA_1);
|
||||
MEMHeapHandle mem1_heap_handle = MEMGetBaseHeapHandle(MEMORY_ARENA_1);
|
||||
unsigned int mem1_allocatable_size = MEMGetAllocatableSizeForFrmHeapEx(mem1_heap_handle, 4);
|
||||
void *mem1_memory = MEMAllocFromFrmHeapEx(mem1_heap_handle, mem1_allocatable_size, 4);
|
||||
if(mem1_memory)
|
||||
@ -53,7 +51,7 @@ void memoryInitialize(void)
|
||||
|
||||
if(!bucket_heap)
|
||||
{
|
||||
MEMFrameHeap * bucket_heap_handle = MEMGetBaseHeapHandle(MEMORY_ARENA_FG_BUCKET);
|
||||
MEMHeapHandle bucket_heap_handle = MEMGetBaseHeapHandle(MEMORY_ARENA_FG_BUCKET);
|
||||
unsigned int bucket_allocatable_size = MEMGetAllocatableSizeForFrmHeapEx(bucket_heap_handle, 4);
|
||||
void *bucket_memory = MEMAllocFromFrmHeapEx(bucket_heap_handle, bucket_allocatable_size, 4);
|
||||
if(bucket_memory)
|
||||
|
@ -1,397 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include "common/common.h"
|
||||
#include "utils/utils.h"
|
||||
#include "memory_area_table.h"
|
||||
|
||||
typedef struct _memory_values_t
|
||||
{
|
||||
unsigned int start_address;
|
||||
unsigned int end_address;
|
||||
} memory_values_t;
|
||||
|
||||
static const memory_values_t mem_vals_400[] =
|
||||
{
|
||||
{ 0x2E573BFC, 0x2FF8F83C }, // 26735 kB
|
||||
{ 0x2D86D318, 0x2DFFFFFC }, // 7755 kB
|
||||
{ 0x2CE59830, 0x2D3794D8 }, // 5247 kB
|
||||
{ 0x2D3795AC, 0x2D854300 }, // 4971 kB
|
||||
{ 0x28FEC800, 0x293B29D0 }, // 3864 kB
|
||||
{ 0x29BC200C, 0x29D79B94 }, // 1758 kB
|
||||
{ 0x2A517A68, 0x2A6794B8 }, // 1414 kB
|
||||
{ 0x288C1D80, 0x28A69FA0 }, // 1696 kB
|
||||
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
static const memory_values_t mem_vals_410[] =
|
||||
{
|
||||
// { 0x28041760, 0x28049D0C } // 33 kB
|
||||
// { 0x280608F4, 0x2806C97C } // 48 kB
|
||||
// { 0x280953C8, 0x280A1324 } // 47 kB
|
||||
// { 0x280A1358, 0x280AD388 } // 48 kB
|
||||
// { 0x280C9040, 0x280D0ABC } // 30 kB
|
||||
// { 0x280D0AD8, 0x28113FBC } // 269 kB
|
||||
// { 0x2812575C, 0x2817A53C } // 339 kB
|
||||
// { 0x2817A6A0, 0x281BA53C } // 255 kB
|
||||
// { 0x281D571C, 0x2820253C } // 179 kB
|
||||
// { 0x28234D00, 0x2824B33C } // 89 kB
|
||||
// { 0x2824E300, 0x2828D7BC } // 253 kB
|
||||
// { 0x282A8DF0, 0x282B63FC } // 53 kB
|
||||
// { 0x282BC524, 0x282C62FC } // 39 kB
|
||||
// { 0x2835A988, 0x28366804 } // 47 kB
|
||||
// { 0x2836E05C, 0x28378DBC } // 43 kB
|
||||
// { 0x283A735C, 0x284D2A64 } // 1197 kB (1 MB)
|
||||
// { 0x284D76B0, 0x285021FC } // 170 kB
|
||||
// { 0x285766A4, 0x28583E4C } // 53 kB
|
||||
// { 0x28590E5C, 0x2859B248 } // 40 kB
|
||||
// { 0x2859B288, 0x285AE06C } // 75 kB
|
||||
// { 0x285B7108, 0x285C0A7C } // 38 kB
|
||||
// { 0x285C38A0, 0x285D089C } // 52 kB
|
||||
// { 0x285D0A84, 0x285DC63C } // 46 kB
|
||||
// { 0x285E0A84, 0x285F089C } // 63 kB
|
||||
// { 0x285F7FD0, 0x286037D8 } // 46 kB
|
||||
// { 0x2860E3E4, 0x28621B00 } // 77 kB
|
||||
// { 0x286287B0, 0x28638BC0 } // 65 kB
|
||||
// { 0x2863F4A0, 0x2864DE00 } // 58 kB
|
||||
// { 0x2864F1FC, 0x28656EE0 } // 31 kB
|
||||
// { 0x2865AF44, 0x286635A0 } // 33 kB
|
||||
// { 0x2866F774, 0x2867C680 } // 51 kB
|
||||
// { 0x2867FAC0, 0x286A2CA0 } // 140 kB
|
||||
// { 0x286B3540, 0x286C1900 } // 56 kB
|
||||
// { 0x286C64A4, 0x286DDB80 } // 93 kB
|
||||
// { 0x286E640C, 0x286F1DC0 } // 46 kB
|
||||
// { 0x286F3884, 0x2870D3C0 } // 102 kB
|
||||
// { 0x28710824, 0x28719D80 } // 37 kB
|
||||
// { 0x2872A674, 0x2873B180 } // 66 kB
|
||||
// { 0x287402F0, 0x28758780 } // 97 kB
|
||||
// { 0x287652F0, 0x28771C00 } // 50 kB
|
||||
// { 0x287F878C, 0x2880A680 } // 71 kB
|
||||
// { 0x2880F4AC, 0x2881E6E0 } // 60 kB
|
||||
// { 0x28821488, 0x28829A40 } // 33 kB
|
||||
// { 0x2882A5D0, 0x288385BC } // 55 kB
|
||||
// { 0x288385D8, 0x28854780 } // 112 kB
|
||||
// { 0x28857984, 0x28864F80 } // 53 kB
|
||||
// { 0x28870AC0, 0x2887CAC0 } // 48 kB
|
||||
// { 0x2887CAC8, 0x28888CC8 } // 48 kB
|
||||
// { 0x28888CD0, 0x28894ED0 } // 48 kB
|
||||
// { 0x28894ED8, 0x288BE0DC } // 164 kB
|
||||
// { 0x288C1C70, 0x28AD9ED4 } // 2144 kB (2 MB)
|
||||
// { 0x28AD9F04, 0x28B66100 } // 560 kB
|
||||
// { 0x28B748A8, 0x28B952E0 } // 130 kB
|
||||
// { 0x28B9AB58, 0x28BA2480 } // 30 kB
|
||||
// { 0x28BA3D00, 0x28BC21C0 } // 121 kB
|
||||
// { 0x28BC2F08, 0x28BD9860 } // 90 kB
|
||||
// { 0x28BED09C, 0x28BFDD00 } // 67 kB
|
||||
// { 0x28C068F0, 0x28C2E220 } // 158 kB
|
||||
// { 0x28CC4C6C, 0x28CF6834 } // 198 kB
|
||||
// { 0x28D3DD64, 0x28D4BF8C } // 56 kB
|
||||
// { 0x28D83C4C, 0x28DD0284 } // 305 kB
|
||||
// { 0x28DDDED4, 0x28E84294 } // 664 kB
|
||||
// { 0x28E99C7C, 0x28F382A4 } // 633 kB
|
||||
// { 0x28F45EF4, 0x28FEC2B4 } // 664 kB
|
||||
// { 0x28FEC800, 0x293B2A18 } // 3864 kB (3 MB)
|
||||
// { 0x293E187C, 0x293EC7FC } // 43 kB
|
||||
// { 0x295C7240, 0x295D523C } // 56 kB
|
||||
// { 0x295DA8DC, 0x295E323C } // 34 kB
|
||||
// { 0x295ED6C0, 0x295F6FDC } // 38 kB
|
||||
// { 0x29606340, 0x2960FC5C } // 38 kB
|
||||
// { 0x2964F040, 0x29657C3C } // 35 kB
|
||||
// { 0x296E0EBC, 0x296EBDBC } // 43 kB
|
||||
// { 0x2998DFB4, 0x2999DEE4 } // 63 kB
|
||||
// { 0x2999E6A8, 0x299BE9C4 } // 128 kB
|
||||
// { 0x29B8DF40, 0x29BA09DC } // 74 kB
|
||||
// { 0x29BC200C, 0x29D79B94 } // 1758 kB (1 MB)
|
||||
// { 0x29DA9694, 0x29DB1694 } // 32 kB
|
||||
// { 0x2A3D7558, 0x2A427558 } // 320 kB
|
||||
// { 0x2A42769C, 0x2A47769C } // 320 kB
|
||||
// { 0x2A4777E0, 0x2A4C77E0 } // 320 kB
|
||||
// { 0x2A4C7924, 0x2A517924 } // 320 kB
|
||||
// { 0x2A517A68, 0x2A6794B8 } // 1414 kB (1 MB)
|
||||
// { 0x2AD17528, 0x2AD4EA24 } // 221 kB
|
||||
// { 0x2B038C4C, 0x2B1794C8 } // 1282 kB (1 MB)
|
||||
// { 0x2BBA990C, 0x2BBB983C } // 63 kB
|
||||
// { 0x2BBBA160, 0x2BC82164 } // 800 kB
|
||||
// { 0x2BD0000C, 0x2BD71638 } // 453 kB
|
||||
// { 0x2BD7170C, 0x2BD83B0C } // 73 kB
|
||||
// { 0x2BDBA000, 0x2BDCA028 } // 64 kB
|
||||
// { 0x2BDCE000, 0x2BDDE028 } // 64 kB
|
||||
// { 0x2BDE2E34, 0x2BDF2D64 } // 63 kB
|
||||
// { 0x2BDF35E8, 0x2BE031BC } // 62 kB
|
||||
// { 0x2BE052A4, 0x2BE151D4 } // 63 kB
|
||||
// { 0x2BE174AC, 0x2BE27244 } // 63 kB
|
||||
// { 0x2BE3AC80, 0x2BE48C80 } // 56 kB
|
||||
// { 0x2BE49EDC, 0x2BE56C7C } // 51 kB
|
||||
// { 0x2BE82F70, 0x2BE92E9C } // 63 kB
|
||||
// { 0x2BE9ADBC, 0x2BEA8DBC } // 56 kB
|
||||
// { 0x2BEAAB7C, 0x2BEB6DBC } // 48 kB
|
||||
// { 0x2BEC0F3C, 0x2BECEF3C } // 56 kB
|
||||
// { 0x2BED45DC, 0x2BEDCF3C } // 34 kB
|
||||
// { 0x2BEE73C0, 0x2BEF0CDC } // 38 kB
|
||||
// { 0x2BF00040, 0x2BF0995C } // 38 kB
|
||||
// { 0x2BF48D40, 0x2BF5193C } // 35 kB
|
||||
// { 0x2BFDABBC, 0x2BFE5ABC } // 43 kB
|
||||
// { 0x2C03DA40, 0x2C045D7C } // 32 kB
|
||||
// { 0x2C179450, 0x2C18937C } // 63 kB
|
||||
// { 0x2C1DC940, 0x2C1EA93C } // 56 kB
|
||||
// { 0x2C1EABDC, 0x2C1F893C } // 55 kB
|
||||
// { 0x2C239A80, 0x2C243D3C } // 40 kB
|
||||
// { 0x2CE10224, 0x2CE3683C } // 153 kB
|
||||
// { 0x2CE374F4, 0x2CE473A4 } // 63 kB
|
||||
// { 0x2CE49830, 0x2D3794D8 } // 5311 kB (5 MB)
|
||||
// { 0x2D3795AC, 0x2D854300 } // 4971 kB (4 MB)
|
||||
// { 0x2D8546B0, 0x2D8602C4 } // 47 kB
|
||||
// { 0x2D86D318, 0x2DFFFFFC } // 7755 kB (7 MB)
|
||||
// { 0x2E2DCD60, 0x2E2E4D7C } // 32 kB
|
||||
// { 0x2E33F160, 0x2E365AFC } // 154 kB
|
||||
// { 0x2E37AC40, 0x2E39BB3C } // 131 kB
|
||||
// { 0x2E3A6EF0, 0x2E3CA2FC } // 141 kB
|
||||
// { 0x2E3D9EE0, 0x2E400B3C } // 155 kB
|
||||
// { 0x2E43A8F0, 0x2E442BBC } // 32 kB
|
||||
// { 0x2E46EC90, 0x2E48E27C } // 125 kB
|
||||
// { 0x2E497F90, 0x2E4A147C } // 37 kB
|
||||
// { 0x2E4A5B40, 0x2E4C67BC } // 131 kB
|
||||
// { 0x2E4FBEF0, 0x2E52697C } // 170 kB
|
||||
// { 0x2E550750, 0x2E57333C } // 138 kB
|
||||
// { 0x2E573F3C, 0x2FF8F07C } // 226732 kB (26 MB)
|
||||
// { 0x31000000, 0x31E1FFFC } // 614464 kB (14 MB)
|
||||
// { 0x320A5D80, 0x320AEA3C } // 35 kB
|
||||
// { 0x320E8670, 0x3210017C } // 94 kB
|
||||
// { 0x3212609C, 0x3213187C } // 45 kB
|
||||
// { 0x3219DF08, 0x321B72BC } // 100 kB
|
||||
// { 0x3300ED34, 0x3301AD3C } // 48 kB
|
||||
// { 0x33041760, 0x33049D0C } // 33 kB
|
||||
// { 0x330608F8, 0x3306C97C } // 48 kB
|
||||
// { 0x33089D80, 0x33095284 } // 45 kB
|
||||
// { 0x33095470, 0x330A1324 } // 47 kB
|
||||
// { 0x330A1358, 0x330ADC10 } // 50 kB
|
||||
// { 0x330C9040, 0x330D0ABC } // 30 kB
|
||||
// { 0x330D0AD8, 0x3311F9CC } // 315 kB
|
||||
// { 0x3312575C, 0x3320A63C } // 915 kB
|
||||
// { 0x33234D00, 0x3324B33C } // 89 kB
|
||||
// { 0x3324E300, 0x3328D7BC } // 253 kB
|
||||
// { 0x3329D134, 0x332CA324 } // 180 kB
|
||||
// { 0x3332B200, 0x33340C88 } // 86 kB
|
||||
// { 0x3335A440, 0x335021FC } // 1695 kB (1 MB)
|
||||
// { 0x3350A778, 0x3391680C } // 4144 kB (4 MB)
|
||||
// { 0x3391A444, 0x3392A25C } // 63 kB
|
||||
// { 0x3392A444, 0x33939EB4 } // 62 kB
|
||||
// { 0x3393A444, 0x3394A25C } // 63 kB
|
||||
// { 0x339587C0, 0x33976C80 } // 121 kB
|
||||
// { 0x339779C8, 0x3398E320 } // 90 kB
|
||||
// { 0x3399AE74, 0x339A7D80 } // 51 kB
|
||||
// { 0x339AB1C0, 0x339CE3A0 } // 140 kB
|
||||
// { 0x339CEB28, 0x339DEC38 } // 64 kB
|
||||
// { 0x339DEC40, 0x339ED000 } // 56 kB
|
||||
// { 0x339F1BA4, 0x33A09280 } // 93 kB
|
||||
// { 0x33A0C6E4, 0x33A15C40 } // 37 kB
|
||||
// { 0x33A15D64, 0x33EBFFFC } // 4776 kB (4 MB)
|
||||
// { 0x33F01380, 0x33F21FFC } // 131 kB
|
||||
// { 0x33F44820, 0x33F6B1BC } // 154 kB
|
||||
// { 0x33F80300, 0x33FA11FC } // 131 kB
|
||||
// { 0x33FA4D3C, 0x33FEDAFC } // 291 kB
|
||||
// { 0x33FFFFD4, 0x38FFFFFC } // 81920 kB (80 MB)
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
static const memory_values_t mem_vals_500[] =
|
||||
{
|
||||
{ 0x2E605CBC, 0x2FF849BC }, // size 26733828 (26107 kB) (25 MB)
|
||||
{ 0x2CAE7878, 0x2D207DB4 }, // size 7472448 (7297 kB) (7 MB)
|
||||
{ 0x2D3B966C, 0x2D8943C0 }, // size 5090648 (4971 kB) (4 MB)
|
||||
{ 0x2D8AD3D8, 0x2DFFFFFC }, // size 7679016 (7499 kB) (7 MB)
|
||||
// TODO: Check which of those areas are usable
|
||||
// { 0x283A73DC, 0x284D2AE4 } // size 1226508 (1197 kB) (1 MB)
|
||||
// { 0x29030800, 0x293F69FC } // size 3957248 (3864 kB) (3 MB)
|
||||
// { 0x2970200C, 0x298B9C54 } // size 1801292 (1759 kB) (1 MB)
|
||||
// { 0x2A057B68, 0x2A1B9578 } // size 1448468 (1414 kB) (1 MB)
|
||||
|
||||
// { 0x29030800, 0x293F69FC } // size 3957248 (3864 kB) (3 MB)
|
||||
// { 0x2970200C, 0x298B9C54 } // size 1801292 (1759 kB) (1 MB)
|
||||
// { 0x2A057B68, 0x2A1B9578 } // size 1448468 (1414 kB) (1 MB)
|
||||
// { 0x288EEC30, 0x28B06E94 } // size 2196072 (2144 kB) (2 MB)
|
||||
// { 0x283A73DC, 0x284D2AE4 } // size 1226508 (1197 kB) (1 MB)
|
||||
// { 0x3335A4C0, 0x335021FC } // size 1736000 (1695 kB) (1 MB)
|
||||
// { 0x3350C1D4, 0x339182CC } // size 4243708 (4144 kB) (4 MB)
|
||||
// { 0x33A14094, 0x33EBFFFC } // size 4898668 (4783 kB) (4 MB)
|
||||
// { 0x33FFFFD4, 0x38FFFFFC } // size 83886124 (81920 kB) (80 MB)
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
static const memory_values_t mem_vals_532[] =
|
||||
{
|
||||
// TODO: Check which of those areas are usable
|
||||
// {0x28000000 + 0x000DCC9C, 0x28000000 + 0x00174F80}, // 608 kB
|
||||
// {0x28000000 + 0x00180B60, 0x28000000 + 0x001C0A00}, // 255 kB
|
||||
// {0x28000000 + 0x001ECE9C, 0x28000000 + 0x00208CC0}, // 111 kB
|
||||
// {0x28000000 + 0x00234180, 0x28000000 + 0x0024B444}, // 92 kB
|
||||
// {0x28000000 + 0x0024D8C0, 0x28000000 + 0x0028D884}, // 255 kB
|
||||
// {0x28000000 + 0x003A745C, 0x28000000 + 0x004D2B68}, // 1197 kB
|
||||
// {0x28000000 + 0x004D77B0, 0x28000000 + 0x00502200}, // 170 kB
|
||||
// {0x28000000 + 0x005B3A88, 0x28000000 + 0x005C6870}, // 75 kB
|
||||
// {0x28000000 + 0x0061F3E4, 0x28000000 + 0x00632B04}, // 77 kB
|
||||
// {0x28000000 + 0x00639790, 0x28000000 + 0x00649BC4}, // 65 kB
|
||||
// {0x28000000 + 0x00691490, 0x28000000 + 0x006B3CA4}, // 138 kB
|
||||
// {0x28000000 + 0x006D7BCC, 0x28000000 + 0x006EEB84}, // 91 kB
|
||||
// {0x28000000 + 0x00704E44, 0x28000000 + 0x0071E3C4}, // 101 kB
|
||||
// {0x28000000 + 0x0073B684, 0x28000000 + 0x0074C184}, // 66 kB
|
||||
// {0x28000000 + 0x00751354, 0x28000000 + 0x00769784}, // 97 kB
|
||||
// {0x28000000 + 0x008627DC, 0x28000000 + 0x00872904}, // 64 kB
|
||||
// {0x28000000 + 0x008C1E98, 0x28000000 + 0x008EB0A0}, // 164 kB
|
||||
// {0x28000000 + 0x008EEC30, 0x28000000 + 0x00B06E98}, // 2144 kB
|
||||
// {0x28000000 + 0x00B06EC4, 0x28000000 + 0x00B930C4}, // 560 kB
|
||||
// {0x28000000 + 0x00BA1868, 0x28000000 + 0x00BC22A4}, // 130 kB
|
||||
// {0x28000000 + 0x00BC48F8, 0x28000000 + 0x00BDEC84}, // 104 kB
|
||||
// {0x28000000 + 0x00BE3DC0, 0x28000000 + 0x00C02284}, // 121 kB
|
||||
// {0x28000000 + 0x00C02FC8, 0x28000000 + 0x00C19924}, // 90 kB
|
||||
// {0x28000000 + 0x00C2D35C, 0x28000000 + 0x00C3DDC4}, // 66 kB
|
||||
// {0x28000000 + 0x00C48654, 0x28000000 + 0x00C6E2E4}, // 151 kB
|
||||
// {0x28000000 + 0x00D04E04, 0x28000000 + 0x00D36938}, // 198 kB
|
||||
// {0x28000000 + 0x00DC88AC, 0x28000000 + 0x00E14288}, // 302 kB
|
||||
// {0x28000000 + 0x00E21ED4, 0x28000000 + 0x00EC8298}, // 664 kB
|
||||
// {0x28000000 + 0x00EDDC7C, 0x28000000 + 0x00F7C2A8}, // 633 kB
|
||||
// {0x28000000 + 0x00F89EF4, 0x28000000 + 0x010302B8}, // 664 kB
|
||||
// {0x28000000 + 0x01030800, 0x28000000 + 0x013F69A0}, // 3864 kB
|
||||
// {0x28000000 + 0x016CE000, 0x28000000 + 0x016E0AA0}, // 74 kB
|
||||
// {0x28000000 + 0x0170200C, 0x28000000 + 0x018B9C58}, // 1759 kB
|
||||
// {0x28000000 + 0x01F17658, 0x28000000 + 0x01F6765C}, // 320 kB
|
||||
// {0x28000000 + 0x01F6779C, 0x28000000 + 0x01FB77A0}, // 320 kB
|
||||
// {0x28000000 + 0x01FB78E0, 0x28000000 + 0x020078E4}, // 320 kB
|
||||
// {0x28000000 + 0x02007A24, 0x28000000 + 0x02057A28}, // 320 kB
|
||||
// {0x28000000 + 0x02057B68, 0x28000000 + 0x021B957C}, // 1414 kB
|
||||
// {0x28000000 + 0x02891528, 0x28000000 + 0x028C8A28}, // 221 kB
|
||||
// {0x28000000 + 0x02BBCC4C, 0x28000000 + 0x02CB958C}, // 1010 kB
|
||||
// {0x28000000 + 0x0378D45C, 0x28000000 + 0x03855464}, // 800 kB
|
||||
// {0x28000000 + 0x0387800C, 0x28000000 + 0x03944938}, // 818 kB
|
||||
// {0x28000000 + 0x03944A08, 0x28000000 + 0x03956E0C}, // 73 kB
|
||||
// {0x28000000 + 0x04A944A4, 0x28000000 + 0x04ABAAC0}, // 153 kB
|
||||
// {0x28000000 + 0x04ADE370, 0x28000000 + 0x0520EAB8}, // 7361 kB // ok
|
||||
// {0x28000000 + 0x053B966C, 0x28000000 + 0x058943C4}, // 4971 kB // ok
|
||||
// {0x28000000 + 0x058AD3D8, 0x28000000 + 0x06000000}, // 7499 kB
|
||||
// {0x28000000 + 0x0638D320, 0x28000000 + 0x063B0280}, // 139 kB
|
||||
// {0x28000000 + 0x063C39E0, 0x28000000 + 0x063E62C0}, // 138 kB
|
||||
// {0x28000000 + 0x063F52A0, 0x28000000 + 0x06414A80}, // 125 kB
|
||||
// {0x28000000 + 0x06422810, 0x28000000 + 0x0644B2C0}, // 162 kB
|
||||
// {0x28000000 + 0x064E48D0, 0x28000000 + 0x06503EC0}, // 125 kB
|
||||
// {0x28000000 + 0x0650E360, 0x28000000 + 0x06537080}, // 163 kB
|
||||
// {0x28000000 + 0x0653A460, 0x28000000 + 0x0655C300}, // 135 kB
|
||||
// {0x28000000 + 0x0658AA40, 0x28000000 + 0x065BC4C0}, // 198 kB // ok
|
||||
// {0x28000000 + 0x065E51A0, 0x28000000 + 0x06608E80}, // 143 kB // ok
|
||||
// {0x28000000 + 0x06609ABC, 0x28000000 + 0x07F82C00}, // 26084 kB // ok
|
||||
|
||||
// {0x30000000 + 0x000DCC9C, 0x30000000 + 0x00180A00}, // 655 kB
|
||||
// {0x30000000 + 0x00180B60, 0x30000000 + 0x001C0A00}, // 255 kB
|
||||
// {0x30000000 + 0x001F5EF0, 0x30000000 + 0x00208CC0}, // 75 kB
|
||||
// {0x30000000 + 0x00234180, 0x30000000 + 0x0024B444}, // 92 kB
|
||||
// {0x30000000 + 0x0024D8C0, 0x30000000 + 0x0028D884}, // 255 kB
|
||||
// {0x30000000 + 0x003A745C, 0x30000000 + 0x004D2B68}, // 1197 kB
|
||||
// {0x30000000 + 0x006D3334, 0x30000000 + 0x00772204}, // 635 kB
|
||||
// {0x30000000 + 0x00789C60, 0x30000000 + 0x007C6000}, // 240 kB
|
||||
// {0x30000000 + 0x00800000, 0x30000000 + 0x01E20000}, // 22876 kB // ok
|
||||
{ 0x2E609ABC, 0x2FF82C00 }, // 26084 kB
|
||||
{ 0x29030800, 0x293F69A0 }, // 3864 kB
|
||||
{ 0x288EEC30, 0x28B06E98 }, // 2144 kB
|
||||
{ 0x2D3B966C, 0x2D8943C4 }, // 4971 kB
|
||||
{ 0x2CAE0370, 0x2D20EAB8 }, // 7361 kB
|
||||
{ 0x2D8AD3D8, 0x2E000000 }, // 7499 kB
|
||||
|
||||
{0, 0}
|
||||
}; // total : 66mB + 25mB
|
||||
|
||||
static const memory_values_t mem_vals_540[] =
|
||||
{
|
||||
{ 0x2E609EFC, 0x2FF82000 }, // 26083 kB
|
||||
{ 0x29030800, 0x293F6000 }, // 3864 kB
|
||||
{ 0x288EEC30, 0x28B06800 }, // 2144 kB
|
||||
{ 0x2D3B966C, 0x2D894000 }, // 4971 kB
|
||||
{ 0x2CB56370, 0x2D1EF000 }, // 6756 kB
|
||||
{ 0x2D8AD3D8, 0x2E000000 }, // 7499 kB
|
||||
{ 0x2970200C, 0x298B9800 }, // 1759 kB
|
||||
{ 0x2A057B68, 0x2A1B9000 }, // 1414 kB
|
||||
{ 0x2ABBCC4C, 0x2ACB9000 }, // 1010 kB
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
s_mem_area * memoryGetAreaTable(void)
|
||||
{
|
||||
return MEM_AREA_TABLE;
|
||||
}
|
||||
|
||||
static inline void memoryAddArea(int start, int end, int cur_index)
|
||||
{
|
||||
// Create and copy new memory area
|
||||
s_mem_area * mem_area = memoryGetAreaTable();
|
||||
mem_area[cur_index].address = start;
|
||||
mem_area[cur_index].size = end - start;
|
||||
mem_area[cur_index].next = 0;
|
||||
|
||||
// Fill pointer to this area in the previous area
|
||||
if (cur_index > 0)
|
||||
{
|
||||
mem_area[cur_index - 1].next = &mem_area[cur_index];
|
||||
}
|
||||
}
|
||||
|
||||
/* Create memory areas arrays */
|
||||
void memoryInitAreaTable()
|
||||
{
|
||||
u32 ApplicationMemoryEnd = (u32)APP_BASE_MEM;
|
||||
|
||||
// This one seems to be available on every firmware and therefore its our code area but also our main RPX area behind our code
|
||||
// 22876 kB - our application // ok
|
||||
if(OS_FIRMWARE <= 400) {
|
||||
memoryAddArea(ApplicationMemoryEnd + 0x4B000000, 0x4B000000 + 0x01E20000, 0);
|
||||
}
|
||||
else {
|
||||
memoryAddArea(ApplicationMemoryEnd + 0x30000000, 0x30000000 + 0x01E20000, 0);
|
||||
}
|
||||
|
||||
const memory_values_t * mem_vals = NULL;
|
||||
|
||||
switch(OS_FIRMWARE)
|
||||
{
|
||||
case 400: {
|
||||
mem_vals = mem_vals_400;
|
||||
break;
|
||||
}
|
||||
case 500: {
|
||||
mem_vals = mem_vals_500;
|
||||
break;
|
||||
}
|
||||
case 532: {
|
||||
mem_vals = mem_vals_532;
|
||||
break;
|
||||
}
|
||||
case 540:
|
||||
case 550: {
|
||||
mem_vals = mem_vals_540;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return; // no known values
|
||||
}
|
||||
|
||||
// Fill entries
|
||||
int i = 0;
|
||||
while (mem_vals[i].start_address)
|
||||
{
|
||||
memoryAddArea(mem_vals[i].start_address, mem_vals[i].end_address, i + 1);
|
||||
i++;
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user