mirror of
https://github.com/wiiu-env/Flappy-Bird_GX2.git
synced 2024-11-27 10:04:16 +01:00
fix readme
This commit is contained in:
parent
4f40d9410d
commit
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281
GX2_template.cbp
281
GX2_template.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="GX2_template" />
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<Option makefile_is_custom="1" />
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<Option pch_mode="2" />
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<Option compiler="ppc-gcc" />
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<Build>
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<Target title="build">
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<Option output="bin/Release/GX2_template" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="ppc-gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<MakeCommands>
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<Build command="$make -f $makefile $target -j8" />
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<CompileFile command="$make -f $makefile $file" />
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<Clean command="make clean" />
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<DistClean command="$make -f $makefile distclean$target" />
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<AskRebuildNeeded command="$make -q -f $makefile $target" />
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<SilentBuild command="$make -f $makefile $target -j8 > $(CMD_NULL)" />
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</MakeCommands>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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</Compiler>
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<Unit filename="build/Application.d" />
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<Unit filename="build/AsyncDeleter.d" />
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<Unit filename="build/BufferCircle.d" />
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<Unit filename="build/CFile.d" />
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<Unit filename="build/CVideo.d" />
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<Unit filename="build/ColorShader.d" />
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<Unit filename="build/DirList.d" />
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<Unit filename="build/FXAAShader.d" />
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<Unit filename="build/FreeTypeGX.d" />
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<Unit filename="build/GameBgImage.d" />
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<Unit filename="build/GameIcon.d" />
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<Unit filename="build/GridBackground.d" />
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<Unit filename="build/GuiButton.d" />
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<Unit filename="build/GuiCheckBox.d" />
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<Unit filename="build/GuiDragListener.d" />
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<Unit filename="build/GuiElement.d" />
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<Unit filename="build/GuiFrame.d" />
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<Unit filename="build/GuiImage.d" />
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<Unit filename="build/GuiImageAsync.d" />
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<Unit filename="build/GuiImageData.d" />
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<Unit filename="build/GuiParticleImage.d" />
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<Unit filename="build/GuiSelectBox.d" />
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<Unit filename="build/GuiSound.d" />
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<Unit filename="build/GuiSwitch.d" />
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<Unit filename="build/GuiText.d" />
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<Unit filename="build/GuiToggle.d" />
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<Unit filename="build/GuiTrigger.d" />
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<Unit filename="build/MainWindow.d" />
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<Unit filename="build/MainWindowTV.d" />
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<Unit filename="build/Mp3Decoder.d" />
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<Unit filename="build/OggDecoder.d" />
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<Unit filename="build/Resources.d" />
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<Unit filename="build/Scrollbar.d" />
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<Unit filename="build/Shader3D.d" />
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<Unit filename="build/ShaderFractalColor.d" />
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<Unit filename="build/SoundDecoder.d" />
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<Unit filename="build/SoundHandler.d" />
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<Unit filename="build/StringTools.d" />
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<Unit filename="build/Texture2DShader.d" />
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<Unit filename="build/WavDecoder.d" />
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<Unit filename="build/acp_functions.d" />
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<Unit filename="build/aoc_functions.d" />
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<Unit filename="build/ax_functions.d" />
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<Unit filename="build/curl_functions.d" />
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<Unit filename="build/entry.d" />
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<Unit filename="build/exception_handler.d" />
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<Unit filename="build/fs_functions.d" />
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<Unit filename="build/fs_utils.d" />
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<Unit filename="build/gx2_functions.d" />
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<Unit filename="build/logger.d" />
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<Unit filename="build/main.d" />
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<Unit filename="build/memory.d" />
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<Unit filename="build/os_functions.d" />
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<Unit filename="build/padscore_functions.d" />
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<Unit filename="build/sd_fat_devoptab.d" />
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<Unit filename="build/socket_functions.d" />
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<Unit filename="build/sys_functions.d" />
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<Unit filename="build/syshid_functions.d" />
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<Unit filename="build/vpad_functions.d" />
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<Unit filename="src/Application.cpp" />
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<Unit filename="src/Application.h" />
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<Unit filename="src/common/common.h" />
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<Unit filename="src/common/os_defs.h" />
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<Unit filename="src/common/types.h" />
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<Unit filename="src/dynamic_libs/acp_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/acp_functions.h" />
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<Unit filename="src/dynamic_libs/aoc_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/aoc_functions.h" />
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<Unit filename="src/dynamic_libs/ax_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/ax_functions.h" />
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<Unit filename="src/dynamic_libs/curl_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/curl_functions.h" />
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<Unit filename="src/dynamic_libs/fs_defs.h" />
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<Unit filename="src/dynamic_libs/fs_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/fs_functions.h" />
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<Unit filename="src/dynamic_libs/gx2_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/gx2_functions.h" />
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<Unit filename="src/dynamic_libs/gx2_types.h" />
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<Unit filename="src/dynamic_libs/os_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/os_functions.h" />
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<Unit filename="src/dynamic_libs/os_types.h" />
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<Unit filename="src/dynamic_libs/padscore_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/padscore_functions.h" />
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<Unit filename="src/dynamic_libs/socket_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/socket_functions.h" />
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<Unit filename="src/dynamic_libs/sys_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/sys_functions.h" />
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<Unit filename="src/dynamic_libs/syshid_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/syshid_functions.h" />
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<Unit filename="src/dynamic_libs/vpad_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/dynamic_libs/vpad_functions.h" />
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<Unit filename="src/entry.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/fs/CFile.cpp" />
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<Unit filename="src/fs/CFile.hpp" />
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<Unit filename="src/fs/DirList.cpp" />
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<Unit filename="src/fs/DirList.h" />
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<Unit filename="src/fs/fs_utils.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/fs/fs_utils.h" />
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<Unit filename="src/fs/sd_fat_devoptab.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/fs/sd_fat_devoptab.h" />
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<Unit filename="src/gui/FreeTypeGX.cpp" />
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<Unit filename="src/gui/FreeTypeGX.h" />
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<Unit filename="src/gui/GameBgImage.cpp" />
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<Unit filename="src/gui/GameBgImage.h" />
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<Unit filename="src/gui/GameIcon.cpp" />
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<Unit filename="src/gui/GameIcon.h" />
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<Unit filename="src/gui/GameIconModel.h" />
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<Unit filename="src/gui/GridBackground.cpp" />
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<Unit filename="src/gui/GridBackground.h" />
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<Unit filename="src/gui/Gui.h" />
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<Unit filename="src/gui/GuiButton.cpp" />
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<Unit filename="src/gui/GuiButton.h" />
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<Unit filename="src/gui/GuiCheckBox.cpp" />
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<Unit filename="src/gui/GuiCheckBox.h" />
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<Unit filename="src/gui/GuiController.h" />
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<Unit filename="src/gui/GuiDragListener.cpp" />
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<Unit filename="src/gui/GuiDragListener.h" />
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<Unit filename="src/gui/GuiElement.cpp" />
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<Unit filename="src/gui/GuiElement.h" />
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<Unit filename="src/gui/GuiFrame.cpp" />
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<Unit filename="src/gui/GuiFrame.h" />
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<Unit filename="src/gui/GuiImage.cpp" />
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<Unit filename="src/gui/GuiImage.h" />
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<Unit filename="src/gui/GuiImageAsync.cpp" />
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<Unit filename="src/gui/GuiImageAsync.h" />
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<Unit filename="src/gui/GuiImageData.cpp" />
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<Unit filename="src/gui/GuiImageData.h" />
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<Unit filename="src/gui/GuiMainWindowScreen.h" />
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<Unit filename="src/gui/GuiParticleImage.cpp" />
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<Unit filename="src/gui/GuiParticleImage.h" />
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<Unit filename="src/gui/GuiSelectBox.cpp" />
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<Unit filename="src/gui/GuiSelectBox.h" />
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<Unit filename="src/gui/GuiSound.cpp" />
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<Unit filename="src/gui/GuiSound.h" />
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<Unit filename="src/gui/GuiSwitch.cpp" />
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<Unit filename="src/gui/GuiSwitch.h" />
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<Unit filename="src/gui/GuiText.cpp" />
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<Unit filename="src/gui/GuiText.h" />
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<Unit filename="src/gui/GuiToggle.cpp" />
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<Unit filename="src/gui/GuiToggle.h" />
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<Unit filename="src/gui/GuiTrigger.cpp" />
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<Unit filename="src/gui/GuiTrigger.h" />
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<Unit filename="src/gui/Scrollbar.cpp" />
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<Unit filename="src/gui/Scrollbar.h" />
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<Unit filename="src/gui/VPadController.h" />
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<Unit filename="src/gui/WPadController.h" />
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<Unit filename="src/gui/sigslot.h" />
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<Unit filename="src/kernel/kernel_functions.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/kernel/kernel_functions.h" />
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<Unit filename="src/kernel/kernel_hooks.S" />
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<Unit filename="src/kernel/syscalls.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/kernel/syscalls.h" />
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<Unit filename="src/kernel/syscalls_asm.S" />
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<Unit filename="src/main.cpp" />
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<Unit filename="src/main.h" />
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<Unit filename="src/menu/MainWindow.cpp" />
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<Unit filename="src/menu/MainWindow.h" />
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<Unit filename="src/menu/MainWindowTV.cpp" />
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<Unit filename="src/menu/MainWindowTV.h" />
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<Unit filename="src/resources/Resources.cpp" />
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<Unit filename="src/resources/Resources.h" />
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<Unit filename="src/resources/filelist.h" />
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<Unit filename="src/sounds/BufferCircle.cpp" />
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<Unit filename="src/sounds/BufferCircle.hpp" />
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<Unit filename="src/sounds/Mp3Decoder.cpp" />
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<Unit filename="src/sounds/Mp3Decoder.hpp" />
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<Unit filename="src/sounds/OggDecoder.cpp" />
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<Unit filename="src/sounds/OggDecoder.hpp" />
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<Unit filename="src/sounds/SoundDecoder.cpp" />
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<Unit filename="src/sounds/SoundDecoder.hpp" />
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<Unit filename="src/sounds/SoundHandler.cpp" />
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<Unit filename="src/sounds/SoundHandler.hpp" />
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<Unit filename="src/sounds/Voice.h" />
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<Unit filename="src/sounds/WavDecoder.cpp" />
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<Unit filename="src/sounds/WavDecoder.hpp" />
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<Unit filename="src/system/AsyncDeleter.cpp" />
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<Unit filename="src/system/AsyncDeleter.h" />
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<Unit filename="src/system/CMutex.h" />
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<Unit filename="src/system/CThread.h" />
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<Unit filename="src/system/exception_handler.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/system/exception_handler.h" />
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<Unit filename="src/system/memory.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/system/memory.h" />
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<Unit filename="src/utils/StringTools.cpp" />
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<Unit filename="src/utils/StringTools.h" />
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<Unit filename="src/utils/logger.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="src/utils/logger.h" />
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<Unit filename="src/utils/utils.h" />
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<Unit filename="src/video/CVideo.cpp" />
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<Unit filename="src/video/CVideo.h" />
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<Unit filename="src/video/shaders/ColorShader.cpp" />
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<Unit filename="src/video/shaders/ColorShader.h" />
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<Unit filename="src/video/shaders/FXAAShader.cpp" />
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<Unit filename="src/video/shaders/FXAAShader.h" />
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<Unit filename="src/video/shaders/FetchShader.h" />
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<Unit filename="src/video/shaders/PixelShader.h" />
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<Unit filename="src/video/shaders/Shader.h" />
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<Unit filename="src/video/shaders/Shader3D.cpp" />
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<Unit filename="src/video/shaders/Shader3D.h" />
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<Unit filename="src/video/shaders/ShaderFractalColor.cpp" />
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<Unit filename="src/video/shaders/ShaderFractalColor.h" />
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<Unit filename="src/video/shaders/Texture2DShader.cpp" />
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<Unit filename="src/video/shaders/Texture2DShader.h" />
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<Unit filename="src/video/shaders/VertexShader.h" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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@ -12,7 +12,7 @@ Avoid the pipes and the flor!
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In order to build this application, you need the custom liboGC and portlibs modified/created by dimok. You can find them on the loadiine_gx2 repo (https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2). Simply put the files in your devkit folder and run the Makefile.
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In order to build this application, you need the custom liboGC and portlibs modified/created by dimok. You can find them on the loadiine_gx2 repo (https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2). Simply put the files in your devkit folder and run the Makefile.
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#Credits:#
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#Credits:#
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<b>dimok</b> - WiiU librabries, dynamic_libs, examples, Homebrew Launcher
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<b>dimok</b> - WiiU librabries, dynamic_libs, examples, Homebrew Launcher
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<b>Maschell</b> - GX2_Example and coding help
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<b>Maschell</b> - GX2_Example and coding help
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<b>vgmoose</b> - Coding help
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<b>vgmoose</b> - Coding help
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<b>pwsincd</b> - Icon
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<b>pwsincd</b> - Icon
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||||||
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