/**************************************************************************** * Copyright (C) 2016 Maschell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include "GuiToggle.h" /** * Constructor for the GuiToggle class. */ GuiToggle::GuiToggle(bool checked,f32 width,f32 height) : GuiButton(width,height) { bChanged = false; selected = false; clicked.connect(this,&GuiToggle::OnToggleClick); } /** * Destructor for the GuiButton class. */ GuiToggle::~GuiToggle() { bChanged = false; selected = false; } void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger){ if(!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)){ log_print("Clicked on Toggle: "); if(selected){ log_print("Uncheck\n"); setUnchecked(); }else{ log_print("Check\n"); setChecked(); } } } void GuiToggle::update(GuiController * c){ GuiButton::update(c); }