/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#include
#include
#include
#include
#include "Application.h"
#include "gui/FreeTypeGX.h"
#include "gui/VPadController.h"
#include "gui/WPadController.h"
#include "resources/Resources.h"
#include "gui/sounds/SoundHandler.hpp"
#include "system/memory.h"
#include "system/AsyncDeleter.h"
#include "utils/logger.h"
Application *Application::applicationInstance = NULL;
bool Application::exitApplication = false;
bool Application::quitRequest = false;
Application::Application()
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x20000)
, bgMusic(NULL)
, video(NULL)
, mainWindow(NULL)
, fontSystem(NULL)
, exitCode(0)
{
controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
controller[3] = new WPadController(GuiTrigger::CHANNEL_4);
controller[4] = new WPadController(GuiTrigger::CHANNEL_5);
//! create bgMusic
bgMusic = new GuiSound(Resources::GetFile("bgMusic.ogg"), Resources::GetFileSize("bgMusic.ogg"));
bgMusic->SetLoop(true);
bgMusic->Play();
bgMusic->SetVolume(50);
exitApplication = false;
ProcUIInit(OSSavesDone_ReadyToRelease);
}
Application::~Application()
{
log_printf("Destroy music\n");
delete bgMusic;
log_printf("Destroy controller\n");
for(int i = 0; i < 5; i++)
delete controller[i];
log_printf("Destroy async deleter\n");
AsyncDeleter::destroyInstance();
log_printf("Clear resources\n");
Resources::Clear();
log_printf("Stop sound handler\n");
SoundHandler::DestroyInstance();
ProcUIShutdown();
}
int Application::exec()
{
//! start main GX2 thread
resumeThread();
//! now wait for thread to finish
shutdownThread();
return exitCode;
}
void Application::quit(int code)
{
exitCode = code;
exitApplication = true;
quitRequest = true;
}
void Application::fadeOut()
{
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){ 0, 0, 0, 255 });
for(int i = 0; i < 255; i += 10)
{
if(i > 255)
i = 255;
fadeOut.setAlpha(i / 255.0f);
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
fadeOut.draw(video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
fadeOut.draw(video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
video->tvDrawDone();
//! as last point update the effects as it can drop elements
mainWindow->updateEffects();
video->waitForVSync();
}
//! one last cleared black screen
video->prepareDrcRendering();
video->drcDrawDone();
video->prepareTvRendering();
video->tvDrawDone();
video->waitForVSync();
video->tvEnable(false);
video->drcEnable(false);
}
bool Application::procUI(void)
{
bool executeProcess = false;
switch(ProcUIProcessMessages(true))
{
case PROCUI_STATUS_EXITING:
{
log_printf("PROCUI_STATUS_EXITING\n");
exitCode = EXIT_SUCCESS;
exitApplication = true;
break;
}
case PROCUI_STATUS_RELEASE_FOREGROUND:
{
log_printf("PROCUI_STATUS_RELEASE_FOREGROUND\n");
if(video != NULL)
{
// we can turn of the screen but we don't need to and it will display the last image
video->tvEnable(true);
video->drcEnable(true);
log_printf("delete fontSystem\n");
delete fontSystem;
fontSystem = NULL;
log_printf("delete video\n");
delete video;
video = NULL;
log_printf("deinitialze memory\n");
memoryRelease();
ProcUIDrawDoneRelease();
}
else
{
ProcUIDrawDoneRelease();
}
break;
}
case PROCUI_STATUS_IN_FOREGROUND:
{
if(!quitRequest)
{
if(video == NULL)
{
log_printf("PROCUI_STATUS_IN_FOREGROUND\n");
log_printf("initialze memory\n");
memoryInitialize();
log_printf("Initialize video\n");
video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_RENDER_MODE_SINGLE);
log_printf("Video size %i x %i\n", video->getTvWidth(), video->getTvHeight());
//! setup default Font
log_printf("Initialize main font system\n");
FreeTypeGX *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
GuiText::setPresetFont(fontSystem);
if(mainWindow == NULL)
{
log_printf("Initialize main window\n");
mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
}
}
executeProcess = true;
}
break;
}
case PROCUI_STATUS_IN_BACKGROUND:
default:
break;
}
return executeProcess;
}
void Application::executeThread(void)
{
log_printf("Entering main loop\n");
//! main GX2 loop (60 Hz cycle with max priority on core 1)
while(!exitApplication)
{
if(procUI() == false)
continue;
//! Read out inputs
for(int i = 0; i < 5; i++)
{
if(controller[i]->update(video->getTvWidth(), video->getTvHeight()) == false)
continue;
//! update controller states
mainWindow->update(controller[i]);
}
mainWindow->process();
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
video->tvDrawDone();
//! enable screen after first frame render
if(video->getFrameCount() == 0) {
video->tvEnable(true);
video->drcEnable(true);
}
//! as last point update the effects as it can drop elements
mainWindow->updateEffects();
video->waitForVSync();
//! transfer elements to real delete list here after all processes are finished
//! the elements are transfered to another list to delete the elements in a separate thread
//! and avoid blocking the GUI thread
AsyncDeleter::triggerDeleteProcess();
}
//! in case we exit to a homebrew let's smoothly fade out
if(video)
{
fadeOut();
}
log_printf("delete mainWindow\n");
delete mainWindow;
mainWindow = NULL;
log_printf("delete fontSystem\n");
delete fontSystem;
fontSystem = NULL;
log_printf("delete video\n");
delete video;
video = NULL;
log_printf("deinitialze memory\n");
memoryRelease();
}