/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include #include #include "Application.h" #include "gui/FreeTypeGX.h" #include "gui/VPadController.h" #include "gui/WPadController.h" #include "resources/Resources.h" #include "gui/sounds/SoundHandler.hpp" #include "system/memory.h" #include "utils/logger.h" Application *Application::applicationInstance = NULL; bool Application::exitApplication = false; bool Application::quitRequest = false; Application::Application() : CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x20000) , bgMusic(NULL) , video(NULL) , mainWindow(NULL) , fontSystem(NULL) , exitCode(0) { controller[0] = new VPadController(GuiTrigger::CHANNEL_1); controller[1] = new WPadController(GuiTrigger::CHANNEL_2); controller[2] = new WPadController(GuiTrigger::CHANNEL_3); controller[3] = new WPadController(GuiTrigger::CHANNEL_4); controller[4] = new WPadController(GuiTrigger::CHANNEL_5); //! create bgMusic bgMusic = new GuiSound(Resources::GetFile("bgMusic.ogg"), Resources::GetFileSize("bgMusic.ogg")); bgMusic->SetLoop(true); bgMusic->Play(); bgMusic->SetVolume(50); exitApplication = false; ProcUIInit(OSSavesDone_ReadyToRelease); } Application::~Application() { log_printf("Destroy music\n"); delete bgMusic; log_printf("Destroy controller\n"); for(int i = 0; i < 5; i++) delete controller[i]; log_printf("Destroy async deleter\n"); AsyncDeleter::destroyInstance(); log_printf("Clear resources\n"); Resources::Clear(); log_printf("Stop sound handler\n"); SoundHandler::DestroyInstance(); ProcUIShutdown(); } int Application::exec() { //! start main GX2 thread resumeThread(); //! now wait for thread to finish shutdownThread(); return exitCode; } void Application::quit(int code) { exitCode = code; exitApplication = true; quitRequest = true; } void Application::fadeOut() { GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){ 0, 0, 0, 255 }); for(int i = 0; i < 255; i += 10) { if(i > 255) i = 255; fadeOut.setAlpha(i / 255.0f); //! start rendering DRC video->prepareDrcRendering(); mainWindow->drawDrc(video); GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS); fadeOut.draw(video); GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL); video->drcDrawDone(); //! start rendering TV video->prepareTvRendering(); mainWindow->drawTv(video); GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS); fadeOut.draw(video); GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL); video->tvDrawDone(); //! as last point update the effects as it can drop elements mainWindow->updateEffects(); video->waitForVSync(); } //! one last cleared black screen video->prepareDrcRendering(); video->drcDrawDone(); video->prepareTvRendering(); video->tvDrawDone(); video->waitForVSync(); video->tvEnable(false); video->drcEnable(false); } bool Application::procUI(void) { bool executeProcess = false; switch(ProcUIProcessMessages(true)) { case PROCUI_STATUS_EXITING: { log_printf("PROCUI_STATUS_EXITING\n"); exitCode = EXIT_SUCCESS; exitApplication = true; break; } case PROCUI_STATUS_RELEASE_FOREGROUND: { log_printf("PROCUI_STATUS_RELEASE_FOREGROUND\n"); if(video != NULL) { // we can turn of the screen but we don't need to and it will display the last image video->tvEnable(true); video->drcEnable(true); log_printf("delete fontSystem\n"); delete fontSystem; fontSystem = NULL; log_printf("delete video\n"); delete video; video = NULL; log_printf("deinitialze memory\n"); memoryRelease(); ProcUIDrawDoneRelease(); } else { ProcUIDrawDoneRelease(); } break; } case PROCUI_STATUS_IN_FOREGROUND: { if(!quitRequest) { if(video == NULL) { log_printf("PROCUI_STATUS_IN_FOREGROUND\n"); log_printf("initialze memory\n"); memoryInitialize(); log_printf("Initialize video\n"); video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_RENDER_MODE_SINGLE); log_printf("Video size %i x %i\n", video->getTvWidth(), video->getTvHeight()); //! setup default Font log_printf("Initialize main font system\n"); FreeTypeGX *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true); GuiText::setPresetFont(fontSystem); if(mainWindow == NULL) { log_printf("Initialize main window\n"); mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight()); } } executeProcess = true; } break; } case PROCUI_STATUS_IN_BACKGROUND: default: break; } return executeProcess; } void Application::executeThread(void) { log_printf("Entering main loop\n"); //! main GX2 loop (60 Hz cycle with max priority on core 1) while(!exitApplication) { if(procUI() == false) continue; //! Read out inputs for(int i = 0; i < 5; i++) { if(controller[i]->update(video->getTvWidth(), video->getTvHeight()) == false) continue; //! update controller states mainWindow->update(controller[i]); } mainWindow->process(); //! start rendering DRC video->prepareDrcRendering(); mainWindow->drawDrc(video); video->drcDrawDone(); //! start rendering TV video->prepareTvRendering(); mainWindow->drawTv(video); video->tvDrawDone(); //! enable screen after first frame render if(video->getFrameCount() == 0) { video->tvEnable(true); video->drcEnable(true); } //! as last point update the effects as it can drop elements mainWindow->updateEffects(); video->waitForVSync(); //! transfer elements to real delete list here after all processes are finished //! the elements are transfered to another list to delete the elements in a separate thread //! and avoid blocking the GUI thread AsyncDeleter::triggerDeleteProcess(); } //! in case we exit to a homebrew let's smoothly fade out if(video) { fadeOut(); } log_printf("delete mainWindow\n"); delete mainWindow; mainWindow = NULL; log_printf("delete fontSystem\n"); delete fontSystem; fontSystem = NULL; log_printf("delete video\n"); delete video; video = NULL; log_printf("deinitialze memory\n"); memoryRelease(); }