/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef VPAD_CONTROLLER_H_ #define VPAD_CONTROLLER_H_ #include "GuiController.h" #include "dynamic_libs/vpad_functions.h" class VPadController : public GuiController { public: //!Constructor VPadController(int channel) : GuiController(channel) { memset(&vpad, 0, sizeof(vpad)); } //!Destructor virtual ~VPadController() {} bool update(int width, int height) { lastData = data; int vpadError = -1; VPADRead(0, &vpad, 1, &vpadError); if(vpadError == 0) { data.buttons_r = vpad.btns_r; data.buttons_h = vpad.btns_h; data.buttons_d = vpad.btns_d; data.validPointer = !vpad.tpdata.invalid; data.touched = vpad.tpdata.touched; //! calculate the screen offsets data.x = -(width >> 1) + ((int)(vpad.tpdata1.x * ((width)/1211.0f)*width) >> 12)-30; data.y = -(height >> 1) + ((int)(vpad.tpdata1.y * ((height)/653.0f)*height) >> 12)-35; return true; } return false; } private: VPADData vpad; }; #endif