/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef SPLASHSCREEN_H_ #define SPLASHSCREEN_H_ #include "gui/GuiElement.h" #include "gui/GuiText.h" #include "gui/GuiController.h" #include "gui/GuiImage.h" #include "gui/GuiSound.h" #include "gui/GuiTrigger.h" //!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional) class SplashScreen : public GuiElement { public: SplashScreen(GuiImageData * img); virtual ~SplashScreen(); void setSplashImageData(GuiImageData * img); void FadeExit(); void FadeEnter(); void draw(CVideo *video); void update(GuiController * c); protected: GuiImage * img_real; int state; float trasparency=1.0f; int tmp_xpos; }; #endif