/**************************************************************************** * Copyright (C) 2015 Dimok * Modified by Maschell, 2016 for GX2_GUI_Template * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef _MAIN_WINDOW_TV_H_ #define _MAIN_WINDOW_TV_H_ #include "gui/Gui.h" #include "gui/GuiMainWindowScreen.h" #include "gui/VPadController.h" #include "game/Pipe.h" #include "game/Background.h" #include "game/ScoreImage.h" #include "game/SplashScreen.h" #define state_splash 0 #define state_ingame 1 #define state_gameover 2 #define state_die 5 #define state_collided 3 #define state_show_gameover 4 class CVideo; class MainWindowTV : public GuiMainWindowScreen{ public: MainWindowTV(int w, int h); virtual ~MainWindowTV(); private: int width, height; GuiImage bgImageColor; GuiSound *wingSound; GuiSound *pointSound; GuiSound *swooshSound; GuiSound *dieSound; GuiImageData* bgImgData; GuiImageData* fgImgData; GuiImageData* splashImgData; GuiImageData* looseImgData; Background* bg; Background* fg; //GuiImage* splash; //Splash screen SplashScreen* splash; ScoreImage *score_img; int score=0; Pipe* pipes[4]; int collision_state[4]; int bg_offset=0; int fg_offset=0; GuiImageData *flappy_bird_frm[4]; GuiImage* flappy_bird; int flappy_bird_change_skip=0; int flappy_bird_curr_frame=0; int game_state=0; //0=start, 1=in-game, 2=game over int set_gameover=0; #define gravity 0.25f #define jump -4.6f float flappy_bird_position=-5.0f; float flappy_bird_velocity = 0.0f; float flappy_bird_rotation = 0.0f; void draw(CVideo *v); void update(GuiController * c); void process(); }; #endif //_MAIN_WINDOW_TV_H_