Flappy-Bird_GX2/src/sounds/SoundHandler.hpp
2016-10-05 16:03:29 +02:00

79 lines
2.4 KiB
C++

/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef SOUNDHANDLER_H_
#define SOUNDHANDLER_H_
#include <vector>
#include <gctypes.h>
#include "system/CThread.h"
#include "SoundDecoder.hpp"
#include "Voice.h"
#define MAX_DECODERS 16 // can be increased up to 96
class SoundHandler : public CThread
{
public:
static SoundHandler * instance() {
if (!handlerInstance)
handlerInstance = new SoundHandler();
return handlerInstance;
}
static void DestroyInstance() { delete handlerInstance; handlerInstance = NULL; }
void AddDecoder(int voice, const char * filepath);
void AddDecoder(int voice, const u8 * snd, int len);
void RemoveDecoder(int voice);
SoundDecoder * getDecoder(int i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]); };
Voice * getVoice(int i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]); };
void ThreadSignal() { resumeThread(); };
bool IsDecoding() { return Decoding; };
protected:
SoundHandler();
~SoundHandler();
static void axFrameCallback(void);
void executeThread(void);
void ClearDecoderList();
SoundDecoder * GetSoundDecoder(const char * filepath);
SoundDecoder * GetSoundDecoder(const u8 * sound, int length);
static SoundHandler * handlerInstance;
bool Decoding;
bool ExitRequested;
Voice * voiceList[MAX_DECODERS];
SoundDecoder * DecoderList[MAX_DECODERS];
};
#endif