Flappy-Bird_GX2/src/game/ScoreImage.cpp
2016-10-05 16:03:29 +02:00

88 lines
2.9 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "ScoreImage.h"
#include "gui/GuiTrigger.h"
#include "gui/GuiController.h"
/**
* Constructor for the GuiButton class.
*/
ScoreImage::ScoreImage(int x, int y)
{
digitsImagesData[0] = Resources::GetImageData("font_big_0.png");
digitsImagesData[1] = Resources::GetImageData("font_big_1.png");
digitsImagesData[2] = Resources::GetImageData("font_big_2.png");
digitsImagesData[3] = Resources::GetImageData("font_big_3.png");
digitsImagesData[4] = Resources::GetImageData("font_big_4.png");
digitsImagesData[5] = Resources::GetImageData("font_big_5.png");
digitsImagesData[6] = Resources::GetImageData("font_big_6.png");
digitsImagesData[7] = Resources::GetImageData("font_big_7.png");
digitsImagesData[8] = Resources::GetImageData("font_big_8.png");
digitsImagesData[9] = Resources::GetImageData("font_big_9.png");
digitsImagesData[10] = Resources::GetImageData("font_big_null.png");
for (int i=0;i<3;i++) {
digitsImages[i] = new GuiImage(digitsImagesData[10]);
digitsImages[i]->setAlignment(ALIGN_CENTER | ALIGN_CENTER);
digitsImages[i]->setPosition(x+(i*36),y);
}
digitsImages[2]->setImageData(digitsImagesData[0]);
}
/**
* Destructor for the GuiButton class.
*/
ScoreImage::~ScoreImage()
{
//for (int i=0;i<11;i++) delete(digitsImagesData[i]);
}
void ScoreImage::setScore(int score)
{
//Yeah, that's hacky and there are unusefull functions :P
if (score>999) score=999; //That's unlikey but...
for(int a=0;a<3;a++) digits[a]=10; //Initialize digits to 10 (=don't draw)
digits[0]=(int)(score/pow(10, 0))%10;
if (score>9) digits[1]=(int)(score/pow(10, 1))%10;
if (score>99) digits[2]=(int)(score/pow(10, 2))%10;
for(int a=0; a<3; a++) digitsImages[a]->setImageData(digitsImagesData[digits[2-a]]);
}
/**
* Draw the button on screen
*/
void ScoreImage::draw(CVideo *v)
{
if(!this->isVisible())
return;
// draw images
digitsImages[0]->draw(v);
digitsImages[1]->draw(v);
digitsImages[2]->draw(v);
}
void ScoreImage::update(GuiController * c)
{
}