/*************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * * for WiiXplorer 2010 ***************************************************************************/ #ifndef BUFFER_CIRCLE_HPP_ #define BUFFER_CIRCLE_HPP_ #include #include class BufferCircle { public: //!> Constructor BufferCircle(); //!> Destructor ~BufferCircle(); //!> Set circle size void Resize(int size); //!> Get the circle size int Size() { return SoundBuffer.size(); }; //!> Set/resize the buffer size void SetBufferBlockSize(int size); //!> Remove a buffer void RemoveBuffer(int pos); //!> Set all buffers clear void ClearBuffer(); //!> Free all buffers void FreeBuffer(); //!> Switch to next buffer void LoadNext(); //!> Get the current buffer u8 * GetBuffer() { return GetBuffer(which); }; //!> Get a buffer at a position u8 * GetBuffer(int pos) { if(!Valid(pos)) return NULL; else return SoundBuffer[pos]; }; //!> Get current buffer size u32 GetBufferSize() { return GetBufferSize(which); }; //!> Get buffer size at position u32 GetBufferSize(int pos) { if(!Valid(pos)) return 0; else return BufferSize[pos]; }; //!> Is current buffer ready bool IsBufferReady() { return IsBufferReady(which); }; //!> Is a buffer at a position ready bool IsBufferReady(int pos) { if(!Valid(pos)) return false; else return BufferReady[pos]; }; //!> Set a buffer at a position to a ready state void SetBufferReady(int pos, bool st); //!> Set the buffersize at a position void SetBufferSize(int pos, int size); //!> Get the current position in the circle u16 Which() { return which; }; //!> Get the next location inline u16 Next() { return (which+1 >= Size()) ? 0 : which+1; } inline u16 Prev() { if(Size() == 0) return 0; else return ((int)which-1 < 0) ? Size()-1 : which-1; } protected: //!> Check if the position is a valid position in the vector bool Valid(int pos) { return !(pos < 0 || pos >= Size()); }; u16 which; u32 BufferBlockSize; std::vector SoundBuffer; std::vector BufferSize; std::vector BufferReady; }; #endif