/*************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * * for WiiXplorer 2010 ***************************************************************************/ #include #include #include "common/common.h" #include "dynamic_libs/ax_functions.h" #include "fs/CFile.hpp" #include "SoundHandler.hpp" #include "WavDecoder.hpp" #include "Mp3Decoder.hpp" #include "OggDecoder.hpp" SoundHandler * SoundHandler::handlerInstance = NULL; SoundHandler::SoundHandler() : CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x8000) { Decoding = false; ExitRequested = false; for(u32 i = 0; i < MAX_DECODERS; ++i) { DecoderList[i] = NULL; voiceList[i] = NULL; } resumeThread(); //! wait for initialization while(!isThreadSuspended()) usleep(1000); } SoundHandler::~SoundHandler() { ExitRequested = true; ThreadSignal(); ClearDecoderList(); } void SoundHandler::AddDecoder(int voice, const char * filepath) { if(voice < 0 || voice >= MAX_DECODERS) return; if(DecoderList[voice] != NULL) RemoveDecoder(voice); DecoderList[voice] = GetSoundDecoder(filepath); } void SoundHandler::AddDecoder(int voice, const u8 * snd, int len) { if(voice < 0 || voice >= MAX_DECODERS) return; if(DecoderList[voice] != NULL) RemoveDecoder(voice); DecoderList[voice] = GetSoundDecoder(snd, len); } void SoundHandler::RemoveDecoder(int voice) { if(voice < 0 || voice >= MAX_DECODERS) return; if(DecoderList[voice] != NULL) { if(voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED) { if(voiceList[voice]->getState() != Voice::STATE_STOP) voiceList[voice]->setState(Voice::STATE_STOP); while(voiceList[voice]->getState() != Voice::STATE_STOPPED) usleep(1000); } SoundDecoder *decoder = DecoderList[voice]; decoder->Lock(); DecoderList[voice] = NULL; decoder->Unlock(); delete decoder; } } void SoundHandler::ClearDecoderList() { for(u32 i = 0; i < MAX_DECODERS; ++i) RemoveDecoder(i); } static inline bool CheckMP3Signature(const u8 * buffer) { const char MP3_Magic[][3] = { {'I', 'D', '3'}, //'ID3' {0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'), {0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'), {0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'), {0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'), {0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'), {0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'), {0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'), {0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'), {0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'), {0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'), {0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'), {0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'), }; if(buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] && buffer[2] == MP3_Magic[0][2]) { return true; } for(int i = 1; i < 13; i++) { if(buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1]) return true; } return false; } SoundDecoder * SoundHandler::GetSoundDecoder(const char * filepath) { u32 magic; CFile f(filepath, CFile::ReadOnly); if(f.size() == 0) return NULL; do { f.read((u8 *) &magic, 1); } while(((u8 *) &magic)[0] == 0 && f.tell() < f.size()); if(f.tell() == f.size()) return NULL; f.seek(f.tell()-1, SEEK_SET); f.read((u8 *) &magic, 4); f.close(); if(magic == 0x4f676753) // 'OggS' { return new OggDecoder(filepath); } else if(magic == 0x52494646) // 'RIFF' { return new WavDecoder(filepath); } else if(CheckMP3Signature((u8 *) &magic) == true) { return new Mp3Decoder(filepath); } return new SoundDecoder(filepath); } SoundDecoder * SoundHandler::GetSoundDecoder(const u8 * sound, int length) { const u8 * check = sound; int counter = 0; while(check[0] == 0 && counter < length) { check++; counter++; } if(counter >= length) return NULL; u32 * magic = (u32 *) check; if(magic[0] == 0x4f676753) // 'OggS' { return new OggDecoder(sound, length); } else if(magic[0] == 0x52494646) // 'RIFF' { return new WavDecoder(sound, length); } else if(CheckMP3Signature(check) == true) { return new Mp3Decoder(sound, length); } return new SoundDecoder(sound, length); } void SoundHandler::executeThread() { // v2 sound lib can not properly end transition audio on old firmwares if (OS_FIRMWARE >= 400 && OS_FIRMWARE <= 410) { ProperlyEndTransitionAudio(); } //! initialize 48 kHz renderer u32 params[3] = { 1, 0, 0 }; if(AXInitWithParams != 0) AXInitWithParams(params); else AXInit(); // The problem with last voice on 500 was caused by it having priority 0 // We would need to change this priority distribution if for some reason // we would need MAX_DECODERS > Voice::PRIO_MAX for(u32 i = 0; i < MAX_DECODERS; ++i) { int priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS; voiceList[i] = new Voice(priority); // allocate voice 0 with highest priority } AXRegisterFrameCallback((void*)&axFrameCallback); u16 i = 0; while (!ExitRequested) { suspendThread(); for(i = 0; i < MAX_DECODERS; ++i) { if(DecoderList[i] == NULL) continue; Decoding = true; if(DecoderList[i]) DecoderList[i]->Lock(); if(DecoderList[i]) DecoderList[i]->Decode(); if(DecoderList[i]) DecoderList[i]->Unlock(); } Decoding = false; } for(u32 i = 0; i < MAX_DECODERS; ++i) voiceList[i]->stop(); AXRegisterFrameCallback(NULL); AXQuit(); for(u32 i = 0; i < MAX_DECODERS; ++i) { delete voiceList[i]; voiceList[i] = NULL; } } void SoundHandler::axFrameCallback(void) { for (u32 i = 0; i < MAX_DECODERS; i++) { Voice *voice = handlerInstance->getVoice(i); switch (voice->getState()) { default: case Voice::STATE_STOPPED: break; case Voice::STATE_START: { SoundDecoder * decoder = handlerInstance->getDecoder(i); decoder->Lock(); if(decoder->IsBufferReady()) { const u8 *buffer = decoder->GetBuffer(); const u32 bufferSize = decoder->GetBufferSize(); decoder->LoadNext(); const u8 *nextBuffer = NULL; u32 nextBufferSize = 0; if(decoder->IsBufferReady()) { nextBuffer = decoder->GetBuffer(); nextBufferSize = decoder->GetBufferSize(); decoder->LoadNext(); } voice->play(buffer, bufferSize, nextBuffer, nextBufferSize, decoder->GetFormat() & 0xff, decoder->GetSampleRate()); handlerInstance->ThreadSignal(); voice->setState(Voice::STATE_PLAYING); } decoder->Unlock(); break; } case Voice::STATE_PLAYING: if(voice->getInternState() == 1) { if(voice->isBufferSwitched()) { SoundDecoder * decoder = handlerInstance->getDecoder(i); decoder->Lock(); if(decoder->IsBufferReady()) { voice->setNextBuffer(decoder->GetBuffer(), decoder->GetBufferSize()); decoder->LoadNext(); handlerInstance->ThreadSignal(); } else if(decoder->IsEOF()) { voice->setState(Voice::STATE_STOP); } decoder->Unlock(); } } else { voice->setState(Voice::STATE_STOPPED); } break; case Voice::STATE_STOP: if(voice->getInternState() != 0) voice->stop(); voice->setState(Voice::STATE_STOPPED); break; } } }