GX2_GUI_Template/src/gui/GuiDragListener.cpp

83 lines
2.2 KiB
C++

/****************************************************************************
* Copyright (C) 2016 Maschell
* based on GuiButton by dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiDragListener.h"
#include "GuiController.h"
#include "utils/logger.h"
/**
* Constructor for the GuiDragListener class.
*/
GuiDragListener::GuiDragListener(f32 w,f32 h){
width = w;
height = h;
for(int i = 0; i < iMaxGuiTriggers; i++)
{
trigger[i] = NULL;
}
}
/**
* Destructor for the GuiDragListener class.
*/
GuiDragListener::~GuiDragListener(){
}
void GuiDragListener::setTrigger(GuiTrigger * t, int idx){
if(idx >= 0 && idx < iMaxGuiTriggers)
{
trigger[idx] = t;
}
else
{
for(int i = 0; i < iMaxGuiTriggers; i++)
{
if(!trigger[i])
{
trigger[i] = t;
break;
}
}
}
}
void GuiDragListener::update(GuiController * c){
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
return;
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
return;
for(int i = 0; i < iMaxGuiTriggers; i++){
if(!trigger[i]){
continue;
}
bool isHeld = trigger[i]->held(c);
if(isHeld && this->isInside(c->data.x, c->data.y)){
int dx = c->data.x - c->lastData.x;
int dy = c->data.y - c->lastData.y;
if(dx == 0 && dy == 0) continue;
dragged(this, c, trigger[i],dx,dy);
}
}
}