GX2_GUI_Template/src/gui/GuiSound.cpp

194 lines
4.2 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiSound.h"
#include "sounds/SoundHandler.hpp"
#include "dynamic_libs/os_functions.h"
GuiSound::GuiSound(const char * filepath)
{
voice = -1;
Load(filepath);
}
GuiSound::GuiSound(const u8 * snd, s32 length)
{
voice = -1;
Load(snd, length);
}
GuiSound::~GuiSound()
{
if(voice >= 0)
{
SoundHandler::instance()->RemoveDecoder(voice);
}
}
bool GuiSound::Load(const char * filepath)
{
if(voice >= 0)
{
SoundHandler::instance()->RemoveDecoder(voice);
voice = -1;
}
//! find next free decoder
for(int i = 0; i < MAX_DECODERS; i++)
{
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
if(decoder == NULL)
{
SoundHandler::instance()->AddDecoder(i, filepath);
decoder = SoundHandler::instance()->getDecoder(i);
if(decoder)
{
voice = i;
SoundHandler::instance()->ThreadSignal();
}
break;
}
}
if(voice < 0)
return false;
return true;
}
bool GuiSound::Load(const u8 * snd, s32 len)
{
if(voice >= 0)
{
SoundHandler::instance()->RemoveDecoder(voice);
voice = -1;
}
if(!snd)
return false;
//! find next free decoder
for(int i = 0; i < MAX_DECODERS; i++)
{
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
if(decoder == NULL)
{
SoundHandler::instance()->AddDecoder(i, snd, len);
decoder = SoundHandler::instance()->getDecoder(i);
if(decoder)
{
voice = i;
SoundHandler::instance()->ThreadSignal();
}
break;
}
}
if(voice < 0)
return false;
return true;
}
void GuiSound::Play()
{
Stop();
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setState(Voice::STATE_START);
}
void GuiSound::Stop()
{
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
{
if((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED))
v->setState(Voice::STATE_STOP);
while(v->getState() != Voice::STATE_STOPPED)
usleep(1000);
}
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
if(decoder)
{
decoder->Lock();
decoder->Rewind();
decoder->ClearBuffer();
SoundHandler::instance()->ThreadSignal();
decoder->Unlock();
}
}
void GuiSound::Pause()
{
if(!IsPlaying())
return;
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setState(Voice::STATE_STOP);
}
void GuiSound::Resume()
{
if(IsPlaying())
return;
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setState(Voice::STATE_START);
}
bool GuiSound::IsPlaying()
{
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
return v->getState() == Voice::STATE_PLAYING;
return false;
}
void GuiSound::SetVolume(u32 vol)
{
if(vol > 100)
vol = 100;
u32 volumeConv = ( (0x8000 * vol) / 100 ) << 16;
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setVolume(volumeConv);
}
void GuiSound::SetLoop(bool l)
{
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
if(decoder)
decoder->SetLoop(l);
}
void GuiSound::Rewind()
{
Stop();
}