GX2_GUI_Template/src/sounds/SoundDecoder.hpp

106 lines
3.1 KiB
C++

/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef SOUND_DECODER_HPP
#define SOUND_DECODER_HPP
#include "fs/CFile.hpp"
#include "system/CMutex.h"
#include "BufferCircle.hpp"
class SoundDecoder
{
public:
SoundDecoder();
SoundDecoder(const std::string & filepath);
SoundDecoder(const u8 * buffer, int size);
virtual ~SoundDecoder();
virtual void Lock() { mutex.lock(); }
virtual void Unlock() { mutex.unlock(); }
virtual int Read(u8 * buffer, int buffer_size, int pos);
virtual int Tell() { return CurPos; }
virtual int Seek(int pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); }
virtual int Rewind();
virtual u16 GetFormat() { return Format; }
virtual u16 GetSampleRate() { return SampleRate; }
virtual void Decode();
virtual bool IsBufferReady() { return SoundBuffer.IsBufferReady(); }
virtual u8 * GetBuffer() { return SoundBuffer.GetBuffer(); }
virtual u32 GetBufferSize() { return SoundBuffer.GetBufferSize(); }
virtual void LoadNext() { SoundBuffer.LoadNext(); }
virtual bool IsEOF() { return EndOfFile; }
virtual void SetLoop(bool l) { Loop = l; EndOfFile = false; }
virtual u8 GetSoundType() { return SoundType; }
virtual void ClearBuffer() { SoundBuffer.ClearBuffer(); whichLoad = 0; }
virtual bool IsStereo() { return (GetFormat() & CHANNELS_STEREO) != 0; }
virtual bool Is16Bit() { return ((GetFormat() & 0xFF) == FORMAT_PCM_16_BIT); }
virtual bool IsDecoding() { return Decoding; }
void EnableUpsample(void);
enum SoundFormats
{
FORMAT_PCM_16_BIT = 0x0A,
FORMAT_PCM_8_BIT = 0x19,
};
enum SoundChannels
{
CHANNELS_MONO = 0x100,
CHANNELS_STEREO = 0x200
};
enum SoundType
{
SOUND_RAW = 0,
SOUND_MP3,
SOUND_OGG,
SOUND_WAV
};
protected:
void Init();
void Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples);
CFile * file_fd;
BufferCircle SoundBuffer;
u8 SoundType;
u16 whichLoad;
u16 SoundBlocks;
int SoundBlockSize;
int CurPos;
bool ResampleTo48kHz;
bool Loop;
bool EndOfFile;
bool Decoding;
bool ExitRequested;
u16 Format;
u16 SampleRate;
u8 *ResampleBuffer;
u32 ResampleRatio;
CMutex mutex;
};
#endif