GX2_GUI_Template/src/gui/GuiImageAsync.cpp

173 lines
4.4 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <unistd.h>
#include "GuiImageAsync.h"
#include "fs/fs_utils.h"
std::vector<GuiImageAsync *> GuiImageAsync::imageQueue;
CThread * GuiImageAsync::pThread = NULL;
CMutex * GuiImageAsync::pMutex = NULL;
u32 GuiImageAsync::threadRefCounter = 0;
bool GuiImageAsync::bExitRequested = false;
GuiImageAsync * GuiImageAsync::pInUse = NULL;
GuiImageAsync::GuiImageAsync(const u8 *imageBuffer, const u32 & imageBufferSize, GuiImageData * preloadImg)
: GuiImage(preloadImg)
, imgData(NULL)
, imgBuffer(imageBuffer)
, imgBufferSize(imageBufferSize)
{
threadInit();
threadAddImage(this);
}
GuiImageAsync::GuiImageAsync(const std::string & file, GuiImageData * preloadImg)
: GuiImage(preloadImg)
, imgData(NULL)
, filename(file)
, imgBuffer(NULL)
, imgBufferSize(0)
{
threadInit();
threadAddImage(this);
}
GuiImageAsync::~GuiImageAsync()
{
threadRemoveImage(this);
while(pInUse == this)
usleep(1000);
if (imgData)
delete imgData;
threadExit();
}
void GuiImageAsync::threadAddImage(GuiImageAsync *Image)
{
pMutex->lock();
imageQueue.push_back(Image);
pMutex->unlock();
pThread->resumeThread();
}
void GuiImageAsync::threadRemoveImage(GuiImageAsync *image)
{
pMutex->lock();
for(u32 i = 0; i < imageQueue.size(); ++i)
{
if(imageQueue[i] == image)
{
imageQueue.erase(imageQueue.begin() + i);
break;
}
}
pMutex->unlock();
}
void GuiImageAsync::clearQueue()
{
pMutex->lock();
imageQueue.clear();
pMutex->unlock();
}
void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg)
{
while(!bExitRequested)
{
if(imageQueue.empty() && !bExitRequested)
pThread->suspendThread();
if(!imageQueue.empty() && !bExitRequested)
{
pMutex->lock();
pInUse = imageQueue.front();
imageQueue.erase(imageQueue.begin());
pMutex->unlock();
if (!pInUse)
continue;
if(pInUse->imgBuffer && pInUse->imgBufferSize)
{
pInUse->imgData = new GuiImageData(pInUse->imgBuffer, pInUse->imgBufferSize);
}
else
{
u8 *buffer = NULL;
u32 bufferSize = 0;
int iResult = LoadFileToMem(pInUse->filename.c_str(), &buffer, &bufferSize);
if(iResult > 0)
{
pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
//! free original image buffer which is converted to texture now and not needed anymore
free(buffer);
}
}
if(pInUse->imgData)
{
if(pInUse->imgData->getTexture())
{
pInUse->width = pInUse->imgData->getWidth();
pInUse->height = pInUse->imgData->getHeight();
pInUse->imageData = pInUse->imgData;
}
else
{
delete pInUse->imgData;
pInUse->imgData = NULL;
}
}
pInUse = NULL;
}
}
}
void GuiImageAsync::threadInit()
{
if (pThread == NULL)
{
bExitRequested = false;
pMutex = new CMutex();
pThread = CThread::create(GuiImageAsync::guiImageAsyncThread, NULL, CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 10);
pThread->resumeThread();
}
++threadRefCounter;
}
void GuiImageAsync::threadExit()
{
--threadRefCounter;
if((threadRefCounter == 0) && (pThread != NULL))
{
bExitRequested = true;
delete pThread;
delete pMutex;
pThread = NULL;
pMutex = NULL;
}
}