diff --git a/core/system.c b/core/system.c index 38bf293..b718bb2 100644 --- a/core/system.c +++ b/core/system.c @@ -1172,7 +1172,7 @@ void system_frame_sms(int do_skip) /* Sprites are still processed during vertical borders */ if (reg[1] & 0x40) { - render_obj(bitmap.viewport.w); + render_obj(1); } } @@ -1349,7 +1349,7 @@ void system_frame_sms(int do_skip) if ((system_hw < SYSTEM_MD) && (line > (lines_per_frame - 16))) { /* Sprites are still processed during top border */ - render_obj(bitmap.viewport.w); + render_obj((line - lines_per_frame) & 1); parse_satb(line - lines_per_frame); } diff --git a/core/vdp_ctrl.c b/core/vdp_ctrl.c index 908997b..f8f2d67 100644 --- a/core/vdp_ctrl.c +++ b/core/vdp_ctrl.c @@ -85,6 +85,7 @@ uint8 vdp_pal; /* 1: PAL , 0: NTSC (default) */ uint16 v_counter; /* Vertical counter */ uint16 vc_max; /* Vertical counter overflow value */ uint16 lines_per_frame; /* PAL: 313 lines, NTSC: 262 lines */ +uint16 max_sprite_pixels; /* Max. sprites pixels per line (parsing & rendering) */ int32 fifo_write_cnt; /* VDP FIFO write count */ uint32 fifo_slots; /* VDP FIFO access slot count */ uint32 hvc_latch; /* latched HV counter */ @@ -278,6 +279,9 @@ void vdp_reset(void) bitmap.viewport.ow = 256; bitmap.viewport.oh = 192; + /* default sprite pixel width */ + max_sprite_pixels = 256; + /* default overscan area */ if ((system_hw == SYSTEM_GG) && !config.gg_extra) { @@ -1575,21 +1579,28 @@ static void vdp_reg_w(unsigned int r, unsigned int d, unsigned int cycles) if ((r & 0x40) && (v_counter < bitmap.viewport.h)) { /* Cycle offset vs HBLANK */ - int offset = cycles - mcycles_vdp - 860; - if (offset <= 0) + int offset = cycles - mcycles_vdp; + if (offset <= 860) { - /* If display was disabled during HBLANK (Mickey Mania 3D level), sprite rendering is limited */ - if ((d & 0x40) && (object_count > 5) && (offset >= -500)) + /* Sprite rendering is limited if display was disabled during HBLANK (Mickey Mania 3d level, Overdrive Demo) */ + if (d & 0x40) { - object_count = 5; + /* NB: This is not 100% accurate. On real hardware, the maximal number of rendered sprites pixels */ + /* for the current line (normally 256 or 320 pixels) but also the maximal number of pre-processed */ + /* sprites for the next line (normally 64 or 80 sprites) are both reduced depending on the amount */ + /* of cycles spent with display disabled. Here we only reduce them by a fixed amount when display */ + /* has been reenabled after a specific point within HBLANK. */ + if (offset > 360) + { + max_sprite_pixels = 128; + } } /* Redraw entire line (Legend of Galahad, Lemmings 2, Formula One, Kawasaki Super Bike, Deadly Moves,...) */ render_line(v_counter); -#ifdef LOGVDP - error("Line redrawn (%d sprites) \n",object_count); -#endif + /* Restore default */ + max_sprite_pixels = 256 + ((reg[12] & 1) << 6); } else if (system_hw & SYSTEM_MD) { @@ -1597,20 +1608,17 @@ static void vdp_reg_w(unsigned int r, unsigned int d, unsigned int cycles) if (reg[12] & 1) { /* dot clock = MCLK / 8 */ - offset = (offset / 8); + offset = ((offset - 860) / 8) + 16; } else { /* dot clock = MCLK / 10 */ - offset = (offset / 10) + 16; + offset = ((offset - 860) / 10) + 16; } /* Line is partially blanked (Nigel Mansell's World Championship Racing , Ren & Stimpy Show, ...) */ if (offset < bitmap.viewport.w) { -#ifdef LOGVDP - error("Line %d redrawn from pixel %d\n",v_counter,offset); -#endif if (d & 0x40) { render_line(v_counter); @@ -1974,6 +1982,9 @@ static void vdp_reg_w(unsigned int r, unsigned int d, unsigned int cycles) /* Update clipping */ window_clip(reg[17], 1); + + /* Max. sprite pixels per line */ + max_sprite_pixels = 320; } else { @@ -1988,6 +1999,9 @@ static void vdp_reg_w(unsigned int r, unsigned int d, unsigned int cycles) /* Update clipping */ window_clip(reg[17], 0); + + /* Max. sprite pixels per line */ + max_sprite_pixels = 256; } /* Active display width modified during HBLANK (Bugs Bunny Double Trouble) */ diff --git a/core/vdp_ctrl.h b/core/vdp_ctrl.h index 14e7857..b83c2f0 100644 --- a/core/vdp_ctrl.h +++ b/core/vdp_ctrl.h @@ -74,6 +74,7 @@ extern uint16 v_counter; extern uint16 vc_max; extern uint16 vscroll; extern uint16 lines_per_frame; +extern uint16 max_sprite_pixels; extern int32 fifo_write_cnt; extern uint32 fifo_slots; extern uint32 hvc_latch; diff --git a/core/vdp_render.c b/core/vdp_render.c index 2bf951f..c6a9072 100644 --- a/core/vdp_render.c +++ b/core/vdp_render.c @@ -572,24 +572,26 @@ static uint8 linebuf[2][0x200]; /* Sprite limit flag */ static uint8 spr_ovr; -/* Sprites parsing */ -static struct +/* Sprite parsing lists */ +typedef struct { uint16 ypos; uint16 xpos; uint16 attr; uint16 size; -} object_info[20]; +} object_info_t; + +static object_info_t obj_info[2][20]; /* Sprite Counter */ -uint8 object_count; +static uint8 object_count[2]; /* Sprite Collision Info */ uint16 spr_col; /* Function pointers */ -void (*render_bg)(int line, int width); -void (*render_obj)(int max_width); +void (*render_bg)(int line); +void (*render_obj)(int line); void (*parse_satb)(int line); void (*update_bg_pattern_cache)(int index); @@ -1022,7 +1024,7 @@ void color_update_m4(int index, unsigned int data) case SYSTEM_SG: { - /* Fixed TMS9918 palette */ + /* Fixed TMS99xx palette */ if (index & 0x0F) { /* Colors 1-15 */ @@ -1080,7 +1082,7 @@ void color_update_m4(int index, unsigned int data) } else { - /* TMS9918 modes (palette bit forced to 1 because Game Gear uses CRAM palette #1) */ + /* TMS99xx modes (palette bit forced to 1 because Game Gear uses CRAM palette #1) */ if ((index == 0x40) || (index == (0x10 | (reg[7] & 0x0F)))) { /* Update backdrop color */ @@ -1138,7 +1140,7 @@ void color_update_m5(int index, unsigned int data) /*--------------------------------------------------------------------------*/ /* Graphics I */ -void render_bg_m0(int line, int width) +void render_bg_m0(int line) { uint8 color, pattern; uint16 name; @@ -1149,7 +1151,7 @@ void render_bg_m0(int line, int width) uint8 *pg = &vram[((reg[4] << 11) & 0x3800) + (line & 7)]; /* 32 x 8 pixels */ - width = 32; + int width = 32; do { @@ -1170,7 +1172,7 @@ void render_bg_m0(int line, int width) } /* Text */ -void render_bg_m1(int line, int width) +void render_bg_m1(int line) { uint8 pattern; uint8 color = reg[7]; @@ -1179,13 +1181,13 @@ void render_bg_m1(int line, int width) uint8 *nt = &vram[((reg[2] << 10) & 0x3C00) + ((line >> 3) * 40)]; uint8 *pg = &vram[((reg[4] << 11) & 0x3800) + (line & 7)]; + /* 40 x 6 pixels */ + int width = 40; + /* Left border (8 pixels) */ memset (lb, 0x40, 8); lb += 8; - /* 40 x 6 pixels */ - width = 40; - do { pattern = pg[*nt++]; @@ -1204,7 +1206,7 @@ void render_bg_m1(int line, int width) } /* Text + extended PG */ -void render_bg_m1x(int line, int width) +void render_bg_m1x(int line) { uint8 pattern; uint8 *pg; @@ -1216,7 +1218,10 @@ void render_bg_m1x(int line, int width) uint16 pg_mask = ~0x3800 ^ (reg[4] << 11); - /* Unused bits used as a mask on TMS9918 & 315-5124 VDP only */ + /* 40 x 6 pixels */ + int width = 40; + + /* Unused bits used as a mask on TMS99xx & 315-5124 VDP only */ if (system_hw > SYSTEM_SMS) { pg_mask |= 0x1800; @@ -1228,9 +1233,6 @@ void render_bg_m1x(int line, int width) memset (lb, 0x40, 8); lb += 8; - /* 40 x 6 pixels */ - width = 40; - do { pattern = pg[*nt++ << 3]; @@ -1249,7 +1251,7 @@ void render_bg_m1x(int line, int width) } /* Graphics II */ -void render_bg_m2(int line, int width) +void render_bg_m2(int line) { uint8 color, pattern; uint16 name; @@ -1261,7 +1263,10 @@ void render_bg_m2(int line, int width) uint16 ct_mask = ~0x3FC0 ^ (reg[3] << 6); uint16 pg_mask = ~0x3800 ^ (reg[4] << 11); - /* Unused bits used as a mask on TMS9918 & 315-5124 VDP only */ + /* 32 x 8 pixels */ + int width = 32; + + /* Unused bits used as a mask on TMS99xx & 315-5124 VDP only */ if (system_hw > SYSTEM_SMS) { ct_mask |= 0x1FC0; @@ -1271,9 +1276,6 @@ void render_bg_m2(int line, int width) ct = &vram[((0x2000 + ((line & 0xC0) << 5)) & ct_mask) + (line & 7)]; pg = &vram[((0x2000 + ((line & 0xC0) << 5)) & pg_mask) + (line & 7)]; - /* 32 x 8 pixels */ - width = 32; - do { name = *nt++ << 3 ; @@ -1293,7 +1295,7 @@ void render_bg_m2(int line, int width) } /* Multicolor */ -void render_bg_m3(int line, int width) +void render_bg_m3(int line) { uint8 color; uint16 name; @@ -1303,7 +1305,7 @@ void render_bg_m3(int line, int width) uint8 *pg = &vram[((reg[4] << 11) & 0x3800) + ((line >> 2) & 7)]; /* 32 x 8 pixels */ - width = 32; + int width = 32; do { @@ -1323,7 +1325,7 @@ void render_bg_m3(int line, int width) } /* Multicolor + extended PG */ -void render_bg_m3x(int line, int width) +void render_bg_m3x(int line) { uint8 color; uint16 name; @@ -1334,7 +1336,10 @@ void render_bg_m3x(int line, int width) uint16 pg_mask = ~0x3800 ^ (reg[4] << 11); - /* Unused bits used as a mask on TMS9918 & 315-5124 VDP only */ + /* 32 x 8 pixels */ + int width = 32; + + /* Unused bits used as a mask on TMS99xx & 315-5124 VDP only */ if (system_hw > SYSTEM_SMS) { pg_mask |= 0x1800; @@ -1342,9 +1347,6 @@ void render_bg_m3x(int line, int width) pg = &vram[((0x2000 + ((line & 0xC0) << 5)) & pg_mask) + ((line >> 2) & 7)]; - /* 32 x 8 pixels */ - width = 32; - do { name = *nt++; @@ -1363,19 +1365,19 @@ void render_bg_m3x(int line, int width) } /* Invalid (2+3/1+2+3) */ -void render_bg_inv(int line, int width) +void render_bg_inv(int line) { uint8 color = reg[7]; uint8 *lb = &linebuf[0][0x20]; + /* 40 x 6 pixels */ + int width = 40; + /* Left border (8 pixels) */ memset (lb, 0x40, 8); lb += 8; - /* 40 x 6 pixels */ - width = 40; - do { *lb++ = 0x10 | ((color >> 4) & 0x0F); @@ -1392,12 +1394,15 @@ void render_bg_inv(int line, int width) } /* Mode 4 */ -void render_bg_m4(int line, int width) +void render_bg_m4(int line) { int column; uint16 *nt; uint32 attr, atex, *src; - + + /* 32 x 8 pixels */ + int width = 32; + /* Horizontal scrolling */ int index = ((reg[0] & 0x40) && (line < 0x10)) ? 0x100 : reg[0x08]; int shift = index & 7; @@ -1411,7 +1416,7 @@ void render_bg_m4(int line, int width) /* Pattern name table mask */ uint16 nt_mask = ~0x3C00 ^ (reg[2] << 10); - /* Unused bits used as a mask on TMS9918 & 315-5124 VDP only */ + /* Unused bits used as a mask on TMS99xx & 315-5124 VDP only */ if (system_hw > SYSTEM_SMS) { nt_mask |= 0x400; @@ -1448,9 +1453,6 @@ void render_bg_m4(int line, int width) index++; } - /* Number of tiles to draw */ - width >>= 3; - /* Draw tiles */ for(column = 0; column < width; column++, index++) { @@ -1498,14 +1500,14 @@ void render_bg_m4(int line, int width) /* Mode 5 */ #ifndef ALT_RENDERER -void render_bg_m5(int line, int width) +void render_bg_m5(int line) { int column; uint32 atex, atbuf, *src, *dst; /* Common data */ - uint32 xscroll = *(uint32 *)&vram[hscb + ((line & hscroll_mask) << 2)]; - uint32 yscroll = *(uint32 *)&vsram[0]; + uint32 xscroll = *(uint32 *)&vram[hscb + ((line & hscroll_mask) << 2)]; + uint32 yscroll = *(uint32 *)&vsram[0]; uint32 pf_col_mask = playfield_col_mask; uint32 pf_row_mask = playfield_row_mask; uint32 pf_shift = playfield_shift; @@ -1516,7 +1518,7 @@ void render_bg_m5(int line, int width) /* Plane B width */ int start = 0; - int end = width >> 4; + int end = bitmap.viewport.w >> 4; /* Plane B scroll */ #ifdef LSB_FIRST @@ -1644,9 +1646,12 @@ void render_bg_m5(int line, int width) DRAW_COLUMN(atbuf, v_line) } } + + /* Merge background layers */ + merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[(reg[12] & 0x08) >> 2], bitmap.viewport.w); } -void render_bg_m5_vs(int line, int width) +void render_bg_m5_vs(int line) { int column; uint32 atex, atbuf, *src, *dst; @@ -1666,7 +1671,7 @@ void render_bg_m5_vs(int line, int width) /* Plane B width */ int start = 0; - int end = width >> 4; + int end = bitmap.viewport.w >> 4; /* Plane B horizontal scroll */ #ifdef LSB_FIRST @@ -1831,9 +1836,12 @@ void render_bg_m5_vs(int line, int width) DRAW_COLUMN(atbuf, v_line) } } + + /* Merge background layers */ + merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[(reg[12] & 0x08) >> 2], bitmap.viewport.w); } -void render_bg_m5_im2(int line, int width) +void render_bg_m5_im2(int line) { int column; uint32 atex, atbuf, *src, *dst; @@ -1852,7 +1860,7 @@ void render_bg_m5_im2(int line, int width) /* Plane B width */ int start = 0; - int end = width >> 4; + int end = bitmap.viewport.w >> 4; /* Plane B scroll */ #ifdef LSB_FIRST @@ -1980,9 +1988,12 @@ void render_bg_m5_im2(int line, int width) DRAW_COLUMN_IM2(atbuf, v_line) } } + + /* Merge background layers */ + merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[(reg[12] & 0x08) >> 2], bitmap.viewport.w); } -void render_bg_m5_im2_vs(int line, int width) +void render_bg_m5_im2_vs(int line) { int column; uint32 atex, atbuf, *src, *dst; @@ -2003,7 +2014,7 @@ void render_bg_m5_im2_vs(int line, int width) /* Plane B width */ int start = 0; - int end = width >> 4; + int end = bitmap.viewport.w >> 4; /* Plane B horizontal scroll */ #ifdef LSB_FIRST @@ -2168,11 +2179,14 @@ void render_bg_m5_im2_vs(int line, int width) DRAW_COLUMN_IM2(atbuf, v_line) } } + + /* Merge background layers */ + merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[(reg[12] & 0x08) >> 2], bitmap.viewport.w); } #else -void render_bg_m5(int line, int width) +void render_bg_m5(int line) { int column, start, end; uint32 atex, atbuf, *src, *dst; @@ -2186,6 +2200,9 @@ void render_bg_m5(int line, int width) uint32 pf_row_mask = playfield_row_mask; uint32 pf_shift = playfield_shift; + /* Number of columns to draw */ + int width = bitmap.viewport.w >> 4; + /* Layer priority table */ uint8 *table = lut[(reg[12] & 8) >> 2]; @@ -2209,9 +2226,6 @@ void render_bg_m5(int line, int width) w = clip[1].enable; } - /* Number of columns to draw */ - width >>= 4; - /* Plane A */ if (a) { @@ -2329,7 +2343,7 @@ void render_bg_m5(int line, int width) } } -void render_bg_m5_vs(int line, int width) +void render_bg_m5_vs(int line) { int column, start, end; uint32 atex, atbuf, *src, *dst; @@ -2344,6 +2358,9 @@ void render_bg_m5_vs(int line, int width) uint32 pf_shift = playfield_shift; uint32 *vs = (uint32 *)&vsram[0]; + /* Number of columns to draw */ + int width = bitmap.viewport.w >> 4; + /* Layer priority table */ uint8 *table = lut[(reg[12] & 8) >> 2]; @@ -2375,9 +2392,6 @@ void render_bg_m5_vs(int line, int width) yscroll = vs[19] & (vs[19] >> 16); } - /* Number of columns to draw */ - width >>= 4; - /* Plane A*/ if (a) { @@ -2523,7 +2537,7 @@ void render_bg_m5_vs(int line, int width) } } -void render_bg_m5_im2(int line, int width) +void render_bg_m5_im2(int line) { int column, start, end; uint32 atex, atbuf, *src, *dst; @@ -2538,6 +2552,9 @@ void render_bg_m5_im2(int line, int width) uint32 pf_row_mask = playfield_row_mask; uint32 pf_shift = playfield_shift; + /* Number of columns to draw */ + int width = bitmap.viewport.w >> 4; + /* Layer priority table */ uint8 *table = lut[(reg[12] & 8) >> 2]; @@ -2561,9 +2578,6 @@ void render_bg_m5_im2(int line, int width) w = clip[1].enable; } - /* Number of columns to draw */ - width >>= 4; - /* Plane A */ if (a) { @@ -2681,7 +2695,7 @@ void render_bg_m5_im2(int line, int width) } } -void render_bg_m5_im2_vs(int line, int width) +void render_bg_m5_im2_vs(int line) { int column, start, end; uint32 atex, atbuf, *src, *dst; @@ -2697,6 +2711,9 @@ void render_bg_m5_im2_vs(int line, int width) uint32 pf_shift = playfield_shift; uint32 *vs = (uint32 *)&vsram[0]; + /* Number of columns to draw */ + int width = bitmap.viewport.w >> 4; + /* Layer priority table */ uint8 *table = lut[(reg[12] & 8) >> 2]; @@ -2729,9 +2746,6 @@ void render_bg_m5_im2_vs(int line, int width) yscroll = (vs[19] >> 1) & (vs[19] >> 17); } - /* Number of columns to draw */ - width >>= 4; - /* Plane A */ if (a) { @@ -2883,13 +2897,17 @@ void render_bg_m5_im2_vs(int line, int width) /* Sprite layer rendering functions */ /*--------------------------------------------------------------------------*/ -void render_obj_tms(int max_width) +void render_obj_tms(int line) { - int x, count, start, end; + int x, start, end; uint8 *lb, *sg; uint8 color, pattern[2]; uint16 temp; + /* Sprite list for current line */ + object_info_t *object_info = obj_info[line]; + int count = object_count[line]; + /* Default sprite width (8 pixels) */ int width = 8; @@ -2899,18 +2917,20 @@ void render_obj_tms(int max_width) /* Adjust width for zoomed sprites */ width <<= (reg[1] & 0x01); - /* Set SOVR flag */ + /* Latch SOVR flag from previous line to VDP status */ status |= spr_ovr; + + /* Clear SOVR flag for current line */ spr_ovr = 0; /* Draw sprites in front-to-back order */ - for (count = 0; count < object_count; count++) + while (count--) { /* Sprite X position */ - start = object_info[count].xpos; + start = object_info->xpos; /* Sprite Color + Early Clock bit */ - color = object_info[count].size; + color = object_info->size; /* X position shift (32 pixels) */ start -= ((color & 0x80) >> 2); @@ -2922,7 +2942,6 @@ void render_obj_tms(int max_width) { /* Clip sprites on right edge */ end = 256 - start; - start = 0; } else @@ -2944,14 +2963,14 @@ void render_obj_tms(int max_width) color &= 0x0F; /* Sprite Pattern Name */ - temp = object_info[count].attr; + temp = object_info->attr; /* Mask two LSB for 16x16 sprites */ temp &= ~((reg[1] & 0x02) >> 0); temp &= ~((reg[1] & 0x02) >> 1); /* Pointer to sprite generator table */ - sg = (uint8 *)&vram[((reg[6] << 11) & 0x3800) | (temp << 3) | object_info[count].ypos]; + sg = (uint8 *)&vram[((reg[6] << 11) & 0x3800) | (temp << 3) | object_info->ypos]; /* Sprite Pattern data (2 x 8 pixels) */ pattern[0] = sg[0x00]; @@ -2987,6 +3006,9 @@ void render_obj_tms(int max_width) status |= ((temp & 0x8000) >> 10); } } + + /* Next sprite entry */ + object_info++; } /* handle Game Gear reduced screen (160x144) */ @@ -2995,7 +3017,7 @@ void render_obj_tms(int max_width) int line = v_counter - (bitmap.viewport.h - 144) / 2; if ((line < 0) || (line >= 144)) { - memset(&linebuf[0][0x20], 0x40, max_width); + memset(&linebuf[0][0x20], 0x40, 256); } else { @@ -3008,12 +3030,16 @@ void render_obj_tms(int max_width) } } -void render_obj_m4(int max_width) +void render_obj_m4(int line) { - int i, count, xpos, end; + int i, xpos, end; uint8 *src, *lb; uint16 temp; + /* Sprite list for current line */ + object_info_t *object_info = obj_info[line]; + int count = object_count[line]; + /* Default sprite width */ int width = 8; @@ -3032,31 +3058,23 @@ void render_obj_m4(int max_width) sg_mask |= 0xC0; } - /* Set SOVR flag */ + /* Latch SOVR flag from previous line to VDP status */ status |= spr_ovr; + + /* Clear SOVR flag for current line */ spr_ovr = 0; /* Draw sprites in front-to-back order */ - for (count = 0; count < object_count; count++) + while (count--) { - /* 315-5124 VDP specific */ - if (count == 4) - { - if (system_hw < SYSTEM_SMS2) - { - /* Only 4 first sprites can be zoomed */ - width = 8; - } - } - /* Sprite pattern index */ - temp = (object_info[count].attr | 0x100) & sg_mask; + temp = (object_info->attr | 0x100) & sg_mask; /* Pointer to pattern cache line */ - src = (uint8 *)&bg_pattern_cache[(temp << 6) | (object_info[count].ypos << 3)]; + src = (uint8 *)&bg_pattern_cache[(temp << 6) | (object_info->ypos << 3)]; /* Sprite X position */ - xpos = object_info[count].xpos; + xpos = object_info->xpos; /* X position shift */ xpos -= (reg[0] & 0x08); @@ -3068,10 +3086,10 @@ void render_obj_m4(int max_width) end = xpos + width; xpos = 0; } - else if ((xpos + width) > max_width) + else if ((xpos + width) > 256) { /* Clip sprites on right edge */ - end = max_width - xpos; + end = 256 - xpos; } else { @@ -3086,12 +3104,26 @@ void render_obj_m4(int max_width) { /* Draw sprite pattern (zoomed sprites are rendered at half speed) */ DRAW_SPRITE_TILE_ACCURATE_2X(end,0,lut[5]) + + /* 315-5124 VDP specific */ + if (system_hw < SYSTEM_SMS2) + { + /* only 4 first sprites can be zoomed */ + if (count == (object_count[line] - 4)) + { + /* Set default width for remaining sprites */ + width = 8; + } + } } else { /* Draw sprite pattern */ DRAW_SPRITE_TILE_ACCURATE(end,0,lut[5]) } + + /* Next sprite entry */ + object_info++; } /* handle Game Gear reduced screen (160x144) */ @@ -3100,7 +3132,7 @@ void render_obj_m4(int max_width) int line = v_counter - (bitmap.viewport.h - 144) / 2; if ((line < 0) || (line >= 144)) { - memset(&linebuf[0][0x20], 0x40, max_width); + memset(&linebuf[0][0x20], 0x40, 256); } else { @@ -3113,9 +3145,9 @@ void render_obj_m4(int max_width) } } -void render_obj_m5(int max_width) +void render_obj_m5(int line) { - int i, count, column; + int i, column; int xpos, width; int pixelcount = 0; int masked = 0; @@ -3124,16 +3156,15 @@ void render_obj_m5(int max_width) uint32 temp, v_line; uint32 attr, name, atex; -#ifndef ALT_RENDERER - /* Merge background layers */ - merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[0], max_width); -#endif + /* Sprite list for current line */ + object_info_t *object_info = obj_info[line]; + int count = object_count[line]; /* Draw sprites in front-to-back order */ - for (count = 0; count < object_count; count++) + while (count--) { /* Sprite X position */ - xpos = object_info[count].xpos; + xpos = object_info->xpos; /* Sprite masking */ if (xpos) @@ -3151,7 +3182,7 @@ void render_obj_m5(int max_width) xpos = xpos - 0x80; /* Sprite size */ - temp = object_info[count].size; + temp = object_info->size; /* Sprite width */ width = 8 + ((temp & 0x0C) << 1); @@ -3160,13 +3191,13 @@ void render_obj_m5(int max_width) pixelcount += width; /* Is sprite across visible area ? */ - if (((xpos + width) > 0) && (xpos < max_width) && !masked) + if (((xpos + width) > 0) && (xpos < bitmap.viewport.w) && !masked) { /* Sprite attributes */ - attr = object_info[count].attr; + attr = object_info->attr; /* Sprite vertical offset */ - v_line = object_info[count].ypos; + v_line = object_info->ypos; /* Sprite priority + palette bits */ atex = (attr >> 9) & 0x70; @@ -3183,10 +3214,11 @@ void render_obj_m5(int max_width) /* Pointer into line buffer */ lb = &linebuf[0][0x20 + xpos]; - /* Adjust number of pixels to draw for sprite limit */ - if (pixelcount > max_width) + /* Max. number of sprite pixels rendered per line */ + if (pixelcount > max_sprite_pixels) { - width = width - pixelcount + max_width; + /* Adjust number of pixels to draw */ + width -= (pixelcount - max_sprite_pixels); } /* Number of tiles to draw */ @@ -3196,7 +3228,7 @@ void render_obj_m5(int max_width) v_line = (v_line & 7) << 3; /* Draw sprite patterns */ - for(column = 0; column < width; column++, lb+=8) + for (column = 0; column < width; column++, lb+=8) { temp = attr | ((name + s[column]) & 0x07FF); src = &bg_pattern_cache[(temp << 6) | (v_line)]; @@ -3205,23 +3237,26 @@ void render_obj_m5(int max_width) } /* Sprite limit */ - if (pixelcount >= max_width) + if (pixelcount >= max_sprite_pixels) { - /* Sprite masking will be effective on next line */ - spr_ovr = 1; + /* Sprite masking is effective on next line if max pixel width is reached */ + spr_ovr = (pixelcount >= bitmap.viewport.w); /* Stop sprite rendering */ return; } + + /* Next sprite entry */ + object_info++; } /* Clear sprite masking for next line */ spr_ovr = 0; } -void render_obj_m5_ste(int max_width) +void render_obj_m5_ste(int line) { - int i, count, column; + int i, column; int xpos, width; int pixelcount = 0; int masked = 0; @@ -3230,19 +3265,18 @@ void render_obj_m5_ste(int max_width) uint32 temp, v_line; uint32 attr, name, atex; -#ifndef ALT_RENDERER - /* Merge background layers */ - merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[2], max_width); -#endif + /* Sprite list for current line */ + object_info_t *object_info = obj_info[line]; + int count = object_count[line]; /* Clear sprite line buffer */ - memset(&linebuf[1][0], 0, max_width + 0x40); + memset(&linebuf[1][0], 0, bitmap.viewport.w + 0x40); /* Draw sprites in front-to-back order */ - for (count = 0; count < object_count; count++) + while (count--) { /* Sprite X position */ - xpos = object_info[count].xpos; + xpos = object_info->xpos; /* Sprite masking */ if (xpos) @@ -3260,7 +3294,7 @@ void render_obj_m5_ste(int max_width) xpos = xpos - 0x80; /* Sprite size */ - temp = object_info[count].size; + temp = object_info->size; /* Sprite width */ width = 8 + ((temp & 0x0C) << 1); @@ -3269,13 +3303,13 @@ void render_obj_m5_ste(int max_width) pixelcount += width; /* Is sprite across visible area ? */ - if (((xpos + width) > 0) && (xpos < max_width) && !masked) + if (((xpos + width) > 0) && (xpos < bitmap.viewport.w) && !masked) { /* Sprite attributes */ - attr = object_info[count].attr; + attr = object_info->attr; /* Sprite vertical offset */ - v_line = object_info[count].ypos; + v_line = object_info->ypos; /* Sprite priority + palette bits */ atex = (attr >> 9) & 0x70; @@ -3293,9 +3327,9 @@ void render_obj_m5_ste(int max_width) lb = &linebuf[1][0x20 + xpos]; /* Adjust number of pixels to draw for sprite limit */ - if (pixelcount > max_width) + if (pixelcount > max_sprite_pixels) { - width = width - pixelcount + max_width; + width -= (pixelcount - max_sprite_pixels); } /* Number of tiles to draw */ @@ -3305,7 +3339,7 @@ void render_obj_m5_ste(int max_width) v_line = (v_line & 7) << 3; /* Draw sprite patterns */ - for(column = 0; column < width; column++, lb+=8) + for (column = 0; column < width; column++, lb+=8) { temp = attr | ((name + s[column]) & 0x07FF); src = &bg_pattern_cache[(temp << 6) | (v_line)]; @@ -3314,29 +3348,32 @@ void render_obj_m5_ste(int max_width) } /* Sprite limit */ - if (pixelcount >= max_width) + if (pixelcount >= max_sprite_pixels) { - /* Sprite masking will be effective on next line */ - spr_ovr = 1; + /* Sprite masking is effective on next line if max pixel width is reached */ + spr_ovr = (pixelcount >= bitmap.viewport.w); /* Merge background & sprite layers */ - merge(&linebuf[1][0x20],&linebuf[0][0x20],&linebuf[0][0x20],lut[4], max_width); + merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[4], bitmap.viewport.w); /* Stop sprite rendering */ return; } + + /* Next sprite entry */ + object_info++; } /* Clear sprite masking for next line */ spr_ovr = 0; /* Merge background & sprite layers */ - merge(&linebuf[1][0x20],&linebuf[0][0x20],&linebuf[0][0x20],lut[4], max_width); + merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[4], bitmap.viewport.w); } -void render_obj_m5_im2(int max_width) +void render_obj_m5_im2(int line) { - int i, count, column; + int i, column; int xpos, width; int pixelcount = 0; int masked = 0; @@ -3346,16 +3383,15 @@ void render_obj_m5_im2(int max_width) uint32 temp, v_line; uint32 attr, name, atex; -#ifndef ALT_RENDERER - /* Merge background layers */ - merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[0], max_width); -#endif + /* Sprite list for current line */ + object_info_t *object_info = obj_info[line]; + int count = object_count[line]; /* Draw sprites in front-to-back order */ - for (count = 0; count < object_count; count++) + while (count--) { /* Sprite X position */ - xpos = object_info[count].xpos; + xpos = object_info->xpos; /* Sprite masking */ if (xpos) @@ -3373,7 +3409,7 @@ void render_obj_m5_im2(int max_width) xpos = xpos - 0x80; /* Sprite size */ - temp = object_info[count].size; + temp = object_info->size; /* Sprite width */ width = 8 + ((temp & 0x0C) << 1); @@ -3382,13 +3418,13 @@ void render_obj_m5_im2(int max_width) pixelcount += width; /* Is sprite across visible area ? */ - if (((xpos + width) > 0) && (xpos < max_width) && !masked) + if (((xpos + width) > 0) && (xpos < bitmap.viewport.w) && !masked) { /* Sprite attributes */ - attr = object_info[count].attr; + attr = object_info->attr; /* Sprite y offset */ - v_line = object_info[count].ypos; + v_line = object_info->ypos; /* Sprite priority + palette bits */ atex = (attr >> 9) & 0x70; @@ -3406,9 +3442,9 @@ void render_obj_m5_im2(int max_width) lb = &linebuf[0][0x20 + xpos]; /* Adjust width for sprite limit */ - if (pixelcount > max_width) + if (pixelcount > max_sprite_pixels) { - width = width - pixelcount + max_width; + width -= (pixelcount - max_sprite_pixels); } /* Number of tiles to draw */ @@ -3427,23 +3463,26 @@ void render_obj_m5_im2(int max_width) } /* Sprite Limit */ - if (pixelcount >= max_width) + if (pixelcount >= max_sprite_pixels) { - /* Enable sprite masking for next line */ - spr_ovr = 1; + /* Sprite masking is effective on next line if max pixel width is reached */ + spr_ovr = (pixelcount >= bitmap.viewport.w); /* Stop sprite rendering */ return; } + + /* Next sprite entry */ + object_info++; } /* Clear sprite masking for next line */ spr_ovr = 0; } -void render_obj_m5_im2_ste(int max_width) +void render_obj_m5_im2_ste(int line) { - int i, count, column; + int i, column; int xpos, width; int pixelcount = 0; int masked = 0; @@ -3453,19 +3492,18 @@ void render_obj_m5_im2_ste(int max_width) uint32 temp, v_line; uint32 attr, name, atex; -#ifndef ALT_RENDERER - /* Merge background layers */ - merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[2], max_width); -#endif + /* Sprite list for current line */ + object_info_t *object_info = obj_info[line]; + int count = object_count[line]; /* Clear sprite line buffer */ - memset(&linebuf[1][0], 0, max_width + 0x40); + memset(&linebuf[1][0], 0, bitmap.viewport.w + 0x40); /* Draw sprites in front-to-back order */ - for (count = 0; count < object_count; count++) + while (count--) { /* Sprite X position */ - xpos = object_info[count].xpos; + xpos = object_info->xpos; /* Sprite masking */ if (xpos) @@ -3483,7 +3521,7 @@ void render_obj_m5_im2_ste(int max_width) xpos = xpos - 0x80; /* Sprite size */ - temp = object_info[count].size; + temp = object_info->size; /* Sprite width */ width = 8 + ((temp & 0x0C) << 1); @@ -3492,13 +3530,13 @@ void render_obj_m5_im2_ste(int max_width) pixelcount += width; /* Is sprite across visible area ? */ - if (((xpos + width) > 0) && (xpos < max_width) && !masked) + if (((xpos + width) > 0) && (xpos < bitmap.viewport.w) && !masked) { /* Sprite attributes */ - attr = object_info[count].attr; + attr = object_info->attr; /* Sprite y offset */ - v_line = object_info[count].ypos; + v_line = object_info->ypos; /* Sprite priority + palette bits */ atex = (attr >> 9) & 0x70; @@ -3516,9 +3554,9 @@ void render_obj_m5_im2_ste(int max_width) lb = &linebuf[1][0x20 + xpos]; /* Adjust width for sprite limit */ - if (pixelcount > max_width) + if (pixelcount > max_sprite_pixels) { - width = width - pixelcount + max_width; + width -= (pixelcount - max_sprite_pixels); } /* Number of tiles to draw */ @@ -3537,24 +3575,27 @@ void render_obj_m5_im2_ste(int max_width) } /* Sprite Limit */ - if (pixelcount >= max_width) + if (pixelcount >= max_sprite_pixels) { - /* Enable sprite masking for next line */ - spr_ovr = 1; + /* Sprite masking is effective on next line if max pixel width is reached */ + spr_ovr = (pixelcount >= bitmap.viewport.w); /* Merge background & sprite layers */ - merge(&linebuf[1][0x20],&linebuf[0][0x20],&linebuf[0][0x20],lut[4], max_width); + merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[4], bitmap.viewport.w); /* Stop sprite rendering */ return; } + + /* Next sprite entry */ + object_info++; } /* Clear sprite masking for next line */ spr_ovr = 0; /* Merge background & sprite layers */ - merge(&linebuf[1][0x20],&linebuf[0][0x20],&linebuf[0][0x20],lut[4], max_width); + merge(&linebuf[1][0x20], &linebuf[0][0x20], &linebuf[0][0x20], lut[4], bitmap.viewport.w); } @@ -3572,12 +3613,15 @@ void parse_satb_tms(int line) /* no sprites in Text modes */ if (!(reg[1] & 0x10)) { - /* Pointer to sprite attribute table */ - uint8 *st = &vram[(reg[5] << 7) & 0x3F80]; - /* Y position */ int ypos; + /* Sprite list for next line */ + object_info_t *object_info = obj_info[(line + 1) & 1]; + + /* Pointer to sprite attribute table */ + uint8 *st = &vram[(reg[5] << 7) & 0x3F80]; + /* Sprite height (8 pixels by default) */ int height = 8; @@ -3608,7 +3652,7 @@ void parse_satb_tms(int line) /* Y range */ ypos = line - ypos; - /* Sprite is visble on this line ? */ + /* Sprite is visible on this line ? */ if ((ypos >= 0) && (ypos < height)) { /* Sprite overflow */ @@ -3626,20 +3670,23 @@ void parse_satb_tms(int line) ypos >>= (reg[1] & 0x01); /* Store sprite attributes for later processing */ - object_info[count].ypos = ypos; - object_info[count].xpos = st[(i << 2) + 1]; - object_info[count].attr = st[(i << 2) + 2]; - object_info[count].size = st[(i << 2) + 3]; + object_info->ypos = ypos; + object_info->xpos = st[(i << 2) + 1]; + object_info->attr = st[(i << 2) + 2]; + object_info->size = st[(i << 2) + 3]; /* Increment Sprite count */ ++count; + + /* Next sprite entry */ + object_info++; } } while (++i < 32); } /* Update sprite count for next line */ - object_count = count; + object_count[(line + 1) & 1] = count; /* Insert number of last sprite entry processed */ status = (status & 0xE0) | (i & 0x1F); @@ -3655,6 +3702,9 @@ void parse_satb_m4(int line) /* Y position */ int ypos; + + /* Sprite list for next line */ + object_info_t *object_info = obj_info[(line + 1) & 1]; /* Sprite height (8x8 or 8x16) */ int height = 8 + ((reg[1] & 0x02) << 2); @@ -3713,18 +3763,21 @@ void parse_satb_m4(int line) } /* Store sprite attributes for later processing */ - object_info[count].ypos = ypos; - object_info[count].xpos = st[(0x80 + (i << 1)) & st_mask]; - object_info[count].attr = st[(0x81 + (i << 1)) & st_mask]; + object_info->ypos = ypos; + object_info->xpos = st[(0x80 + (i << 1)) & st_mask]; + object_info->attr = st[(0x81 + (i << 1)) & st_mask]; /* Increment Sprite count */ ++count; + + /* Next sprite entry */ + object_info++; } } while (++i < 64); /* Update sprite count for next line */ - object_count = count; + object_count[(line + 1) & 1] = count; } void parse_satb_m5(int line) @@ -3744,11 +3797,11 @@ void parse_satb_m5(int line) /* Sprite counter */ int count = 0; - /* 16 or 20 sprites max. per line */ - int max = 16 + ((reg[12] & 1) << 2); + /* max. number of rendered sprites (16 or 20 sprites per line by default) */ + int max = bitmap.viewport.w >> 4; - /* 64 or 80 sprites max. */ - int total = max << 2; + /* max. number of parsed sprites (64 or 80 sprites per line by default) */ + int total = max_sprite_pixels >> 2; /* Pointer to sprite attribute table */ uint16 *p = (uint16 *) &vram[satb]; @@ -3756,6 +3809,9 @@ void parse_satb_m5(int line) /* Pointer to internal RAM */ uint16 *q = (uint16 *) &sat[0]; + /* Sprite list for next line */ + object_info_t *object_info = obj_info[(line + 1) & 1]; + /* Adjust line offset */ line += 0x81; @@ -3781,13 +3837,17 @@ void parse_satb_m5(int line) break; } - /* Update sprite list */ - /* name, attribute & xpos are parsed from VRAM */ - object_info[count].attr = p[link + 2]; - object_info[count].xpos = p[link + 3] & 0x1ff; - object_info[count].ypos = ypos; - object_info[count].size = size & 0x0f; + /* Update sprite list (only name, attribute & xpos are parsed from VRAM) */ + object_info->attr = p[link + 2]; + object_info->xpos = p[link + 3] & 0x1ff; + object_info->ypos = ypos; + object_info->size = size & 0x0f; + + /* Increment Sprite count */ ++count; + + /* Next sprite entry */ + object_info++; } /* Read link data from internal SAT */ @@ -3798,8 +3858,8 @@ void parse_satb_m5(int line) } while (--total); - /* Update sprite count for next line */ - object_count = count; + /* Update sprite count for next line (line value already incremented) */ + object_count[line & 1] = count; } @@ -4020,7 +4080,7 @@ void render_reset(void) memset ((char *) bg_pattern_cache, 0, sizeof (bg_pattern_cache)); /* Reset Sprite infos */ - spr_ovr = spr_col = object_count = 0; + spr_ovr = spr_col = object_count[0] = object_count[1] = 0; } @@ -4030,9 +4090,6 @@ void render_reset(void) void render_line(int line) { - int width = bitmap.viewport.w; - int x_offset; - /* Check display status */ if (reg[1] & 0x40) { @@ -4044,10 +4101,10 @@ void render_line(int line) } /* Render BG layer(s) */ - render_bg(line, width); + render_bg(line); /* Render sprite layer */ - render_obj(width); + render_obj(line & 1); /* Left-most column blanking */ if (reg[0] & 0x20) @@ -4063,6 +4120,10 @@ void render_line(int line) { parse_satb(line); } + + /* Horizontal borders */ + memset(&linebuf[0][0x20 - bitmap.viewport.x], 0x40, bitmap.viewport.x); + memset(&linebuf[0][0x20 + bitmap.viewport.w], 0x40, bitmap.viewport.x); } else { @@ -4078,15 +4139,7 @@ void render_line(int line) } /* Blanked line */ - memset(&linebuf[0][0x20], 0x40, width); - } - - /* Horizontal borders */ - x_offset = bitmap.viewport.x; - if (x_offset > 0) - { - memset(&linebuf[0][0x20 - x_offset], 0x40, x_offset); - memset(&linebuf[0][0x20 + width], 0x40, x_offset); + memset(&linebuf[0][0x20 - bitmap.viewport.x], 0x40, bitmap.viewport.w + 2*bitmap.viewport.x); } /* Pixel color remapping */ @@ -4102,7 +4155,7 @@ void blank_line(int line, int offset, int width) void remap_line(int line) { /* Line width */ - int width = bitmap.viewport.w + (bitmap.viewport.x * 2); + int width = bitmap.viewport.w + 2*bitmap.viewport.x; /* Pixel line buffer */ uint8 *src = &linebuf[0][0x20 - bitmap.viewport.x]; diff --git a/core/vdp_render.h b/core/vdp_render.h index 4d40ffc..9ce924c 100644 --- a/core/vdp_render.h +++ b/core/vdp_render.h @@ -43,7 +43,6 @@ #define _RENDER_H_ /* Global variables */ -extern uint8 object_count; extern uint16 spr_col; /* Function prototypes */ @@ -53,24 +52,24 @@ extern void render_line(int line); extern void blank_line(int line, int offset, int width); extern void remap_line(int line); extern void window_clip(unsigned int data, unsigned int sw); -extern void render_bg_m0(int line, int width); -extern void render_bg_m1(int line, int width); -extern void render_bg_m1x(int line, int width); -extern void render_bg_m2(int line, int width); -extern void render_bg_m3(int line, int width); -extern void render_bg_m3x(int line, int width); -extern void render_bg_inv(int line, int width); -extern void render_bg_m4(int line, int width); -extern void render_bg_m5(int line, int width); -extern void render_bg_m5_vs(int line, int width); -extern void render_bg_m5_im2(int line, int width); -extern void render_bg_m5_im2_vs(int line, int width); -extern void render_obj_tms(int max_width); -extern void render_obj_m4(int max_width); -extern void render_obj_m5(int max_width); -extern void render_obj_m5_ste(int max_width); -extern void render_obj_m5_im2(int max_width); -extern void render_obj_m5_im2_ste(int max_width); +extern void render_bg_m0(int line); +extern void render_bg_m1(int line); +extern void render_bg_m1x(int line); +extern void render_bg_m2(int line); +extern void render_bg_m3(int line); +extern void render_bg_m3x(int line); +extern void render_bg_inv(int line); +extern void render_bg_m4(int line); +extern void render_bg_m5(int line); +extern void render_bg_m5_vs(int line); +extern void render_bg_m5_im2(int line); +extern void render_bg_m5_im2_vs(int line); +extern void render_obj_tms(int line); +extern void render_obj_m4(int line); +extern void render_obj_m5(int line); +extern void render_obj_m5_ste(int line); +extern void render_obj_m5_im2(int line); +extern void render_obj_m5_im2_ste(int line); extern void parse_satb_tms(int line); extern void parse_satb_m4(int line); extern void parse_satb_m5(int line); @@ -80,8 +79,8 @@ extern void color_update_m4(int index, unsigned int data); extern void color_update_m5(int index, unsigned int data); /* Function pointers */ -extern void (*render_bg)(int line, int width); -extern void (*render_obj)(int max_width); +extern void (*render_bg)(int line); +extern void (*render_obj)(int line); extern void (*parse_satb)(int line); extern void (*update_bg_pattern_cache)(int index);