From 5110b183fe8c5003d65462c55b0d88e913d0be76 Mon Sep 17 00:00:00 2001 From: EkeEke Date: Fri, 2 Aug 2013 22:34:34 +0200 Subject: [PATCH] [Gamecube/Wii] fixed low-pass filter menu setting --- gx/gui/menu.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gx/gui/menu.c b/gx/gui/menu.c index 4a4d63c..42a68cd 100644 --- a/gx/gui/menu.c +++ b/gx/gui/menu.c @@ -844,7 +844,7 @@ static void soundmenu () } else if (config.filter == 1) { - int lp_range = (config.lp_range * 100 + 0xffff) / 0x10000; + int16 lp_range = (config.lp_range * 100 + 0xffff) / 0x10000; sprintf (items[7].text, "Filtering: LOW-PASS"); sprintf (items[8].text, "Low-Pass Rate: %d %%", lp_range); strcpy (items[9].comment, "Adjust Low Pass filter"); @@ -987,7 +987,7 @@ static void soundmenu () { if (config.filter == 1) { - int lp_range = (config.lp_range * 100 + 0xffff) / 0x10000; + int16 lp_range = (config.lp_range * 100 + 0xffff) / 0x10000; GUI_OptionBox(m,0,"Low-Pass Rate",(void *)&lp_range,1,0,100,1); sprintf (items[8].text, "Low-Pass Rate: %d %%", lp_range); config.lp_range = (lp_range * 0x10000) / 100;