From 5b33778524c7621b8add52e2df6d5e7441e86da8 Mon Sep 17 00:00:00 2001 From: EkeEke Date: Wed, 24 Apr 2013 22:21:30 +0200 Subject: [PATCH] [Core/MD] .added support for a few recently dumped unlicensed games .fixed support for RADICA dumps .improved SMW64 original dump detection .improved existing unlicensed cartridge hardware emulation --- source/cart_hw/md_cart.c | 152 ++++++++++++++++++++++++++++++++++----- 1 file changed, 134 insertions(+), 18 deletions(-) diff --git a/source/cart_hw/md_cart.c b/source/cart_hw/md_cart.c index 8889e49..a4d349a 100644 --- a/source/cart_hw/md_cart.c +++ b/source/cart_hw/md_cart.c @@ -46,7 +46,7 @@ #include "eeprom_spi.h" #include "gamepad.h" -#define CART_CNT (48) +#define CART_CNT (53) /* Cart database entry */ typedef struct @@ -79,10 +79,13 @@ static void default_time_w(uint32 address, uint32 data); static void default_regs_w(uint32 address, uint32 data); static uint32 default_regs_r(uint32 address); static uint32 default_regs_r_16(uint32 address); +static uint32 custom_regs_r(uint32 address); static void custom_regs_w(uint32 address, uint32 data); static void custom_alt_regs_w(uint32 address, uint32 data); static uint32 topshooter_r(uint32 address); static void topshooter_w(uint32 address, uint32 data); +static uint32 tekken_regs_r(uint32 address); +static void tekken_regs_w(uint32 address, uint32 data); /* Games that need extra hardware emulation: - copy protection device @@ -96,14 +99,20 @@ static const md_entry_t rom_database[CART_CNT] = {0xffff,0xf863,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},1,0,NULL,NULL,NULL,mapper_realtec_w}}, /* Earth Defense */ {0xffff,0x44fb,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},1,0,NULL,NULL,NULL,mapper_realtec_w}}, + + +/* RADICA (Volume 1) (bad dump ?) */ + {0x0000,0x2326,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,1,mapper_radica_r,NULL,NULL,NULL}}, /* RADICA (Volume 1) */ - {0x0000,0x2326,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,mapper_radica_r,NULL,NULL,NULL}}, + {0x24f4,0xfc84,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,mapper_radica_r,NULL,NULL,NULL}}, /* RADICA (Volume 2) */ - {0x4f10,0x0836,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,mapper_radica_r,NULL,NULL,NULL}}, -/* RADICA (Volume 1) (byteswapped version) */ - {0xf424,0x9f82,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,mapper_radica_r,NULL,NULL,NULL}}, + {0x104f,0x32e9,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,mapper_radica_r,NULL,NULL,NULL}}, + + /* Tenchi wo Kurau III: Sangokushi Gaiden - Chinese Fighter */ {0x9490,0x8180,0x40,0x6f,{{0x00,0x00,0x00,0x00},{0xf0000c,0xf0000c,0xf0000c,0xf0000c},{0x400000,0x400004,0x400008,0x40000c},0,1,NULL,NULL,default_regs_r,custom_alt_regs_w}}, + + /* Top Fighter */ {0x4eb9,0x5d8b,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,NULL,default_regs_r,custom_regs_w}}, /* Soul Edge VS Samurai Spirits */ @@ -118,6 +127,12 @@ static const md_entry_t rom_database[CART_CNT] = {0x0000,0x7d6e,0x60,0x7f,{{0x00,0x00,0x00,0x00},{0xf00007,0xf00007,0xf00007,0xffffff},{0x600001,0x600003,0x600005,0x000000},0,1,NULL,NULL,default_regs_r,custom_regs_w}}, /* Pokemon Stadium */ {0x0000,0x843c,0x70,0x7f,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,1,NULL,NULL,NULL,custom_regs_w}}, + + +/* Tekken 3 Special (original dump) (a bootleg version also exists, with patched protection & different boot routine which reads unused !TIME mapped area) */ + {0x0000,0xc2f0,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,NULL,NULL,tekken_regs_r,tekken_regs_w}}, + + /* Lion King 2 */ {0xffff,0x1d9b,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,default_regs_w}}, /* Squirell King */ @@ -132,20 +147,35 @@ static const md_entry_t rom_database[CART_CNT] = {0xffff,0x5d98,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,default_regs_w}}, /* (*) Shui Hu - Feng Yun Zhuan (patched ROM, unused registers) */ {0x3332,0x872b,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xfffffd,0xfffffd,0xffffff,0xffffff},{0x400000,0x400004,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,default_regs_w}}, + + /* (*) Chao Ji Da Fu Weng (patched ROM, various words witten to register, long word also read from $7E0000, unknown banking hardware ?) */ {0xa697,0xa697,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x000000,0x000000,0x000000},0,0,NULL,NULL,NULL,default_regs_w}}, + /* (*) Aq Renkan Awa (patched ROM, ON/OFF bit sequence is written to register, unknown banking hardware ?) */ {0x8104,0x0517,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400001,0x000000,0x000000,0x000000},0,0,NULL,NULL,NULL,default_regs_w}}, -/* (*) Jiu Ji Ma Jiang II - Ye Yan Bian (patched ROM, using expected register value - $0f - crashes the game) (uses 16-bits reads) */ - {0x0c44,0xba81,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x400006},0,0,NULL,NULL,default_regs_r_16,NULL}}, + + /* (*) Tun Shi Tian Di III (patched ROM, unused register) */ {0x0000,0x9c5e,0x40,0x40,{{0xab,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400046,0x000000,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}}, + + /* Ma Jiang Qing Ren - Ji Ma Jiang Zhi */ {0x0000,0x7037,0x40,0x40,{{0x90,0xd3,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x401000,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}}, +/* Super Majon Club */ + {0x0000,0x3b95,0x40,0x40,{{0x90,0xd3,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x401000,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}}, +/* Feng Kuang Tao Hua Yuan (original version from Creaton Softec Inc) (a bootleg version also exists with patched protection and minor title screen variations) */ + {0x0000,0x9dc4,0x40,0x40,{{0x90,0xd3,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x401000,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}}, + + +/* (*) Jiu Ji Ma Jiang II - Ye Yan Bian (patched ROM, using expected register value - $0f - crashes the game) (uses 16-bits reads) */ + {0x0c44,0xba81,0x40,0x40,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x400006},0,0,NULL,NULL,default_regs_r_16,NULL}}, /* 16 Zhang Ma Jiang (uses 16-bits reads) */ {0xfb40,0x4bed,0x40,0x40,{{0x00,0xaa,0x00,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x400002,0x000000,0x400006},0,0,NULL,NULL,default_regs_r_16,NULL}}, -/* King of Fighter 98 */ - {0x0000,0xd0a0,0x48,0x4f,{{0x00,0x00,0xaa,0xf0},{0xffffff,0xffffff,0xfc0000,0xfc0000},{0x000000,0x000000,0x480000,0x4c0000},0,0,NULL,NULL,default_regs_r,NULL}}, +/* 16 Tiles Mahjong II (uses 16-bits reads) */ + {0xffff,0x0903,0x40,0x40,{{0x00,0x00,0xc9,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x400004,0x000000},0,0,NULL,NULL,default_regs_r_16,NULL}}, + + /* Super Bubble Bobble */ {0x0000,0x16cd,0x40,0x40,{{0x55,0x0f,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x000000,0x000000},0,0,NULL,NULL,default_regs_r,NULL}}, /* Tenchi wo Kurau II - The Battle of Red Cliffs (Unl) */ @@ -162,12 +192,20 @@ static const md_entry_t rom_database[CART_CNT] = {0xffff,0xd472,0x40,0x40,{{0x63,0x98,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}}, /* 777 Casino (For first one, 0x55 works as well. Other values are never used so they are guessed from on other unlicensed games using similar mapper) */ {0x0000,0xf8d9,0x40,0x40,{{0x63,0x98,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}}, +/* Wu Kong Wai Zhuan (original) (a bootleg version also exists, with patched protection & modified SRAM test routine ?) */ + {0x0000,0x19ff,0x40,0x40,{{0x63,0x98,0xc9,0x18},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}}, /* Soul Blade */ {0x0000,0x0c5b,0x40,0x40,{{0x63,0x98,0xc9,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0x400000,0x400002,0x400004,0x400006},0,0,NULL,NULL,default_regs_r,NULL}}, -/* Rockman X3 (half-patched ROM, two last register values are not used, 0xaa/0x18 works too) */ + + +/* King of Fighter 98 */ + {0x0000,0xd0a0,0x48,0x4f,{{0x00,0x00,0xaa,0xf0},{0xffffff,0xffffff,0xfc0000,0xfc0000},{0x000000,0x000000,0x480000,0x4c0000},0,0,NULL,NULL,default_regs_r,NULL}}, + + +/* Rockman X3 (bootleg version ? two last register returned values are ignored, note that 0xaa/0x18 would work as well) */ {0x0000,0x9d0e,0x40,0x40,{{0x0c,0x00,0xc9,0xf0},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x400004,0x400006},0,0,default_regs_r,NULL,default_regs_r,NULL}}, -/* (*) Tekken 3 Special (patched ROM, register value not used, unknown writes to $400000-$40000E, read from $400002) */ - {0x0000,0x8c6e,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,NULL,NULL,NULL}}, + + /* (*) Dragon Ball Final Bout (patched ROM, in original code, different switches occurs depending on returned value $00-$0f) */ {0xc65a,0xc65a,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,NULL,NULL,NULL}}, /* (*) Yang Jia Jiang - Yang Warrior Family (patched ROM, register value unused) */ @@ -176,14 +214,22 @@ static const md_entry_t rom_database[CART_CNT] = {0xffff,0x0474,0x00,0x00,{{0x0a,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,NULL,NULL,NULL}}, /* Super Mario World */ {0x2020,0xb4eb,0x00,0x00,{{0x1c,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0x000000,0x000000,0x000000},0,0,default_regs_r,NULL,NULL,NULL}}, -/* A Bug's Life */ - {0x7f7f,0x2aad,0x00,0x00,{{0x28,0x1f,0x01,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0xa13002,0xa1303e,0x000000},0,0,default_regs_r,NULL,NULL,NULL}}, + + /* King of Fighter 99 */ - {0x0000,0x021e,0x00,0x00,{{0x00,0x01,0x1f,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0xa13002,0xa1303e,0x000000},0,0,default_regs_r,NULL,NULL,NULL}}, + {0x0000,0x021e,0x00,0x00,{{0x00,0x01,0x1f,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0xa13002,0xa1303e,0x000000},0,0,custom_regs_r,default_regs_w,NULL,NULL}}, /* Pocket Monster */ - {0xd6fc,0x1eb1,0x00,0x00,{{0x00,0x01,0x1f,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0xa13002,0xa1303e,0x000000},0,0,default_regs_r,NULL,NULL,NULL}}, + {0xd6fc,0x1eb1,0x00,0x00,{{0x00,0x01,0x1f,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0xa13002,0xa1303e,0x000000},0,0,custom_regs_r,default_regs_w,NULL,NULL}}, +/* Pocket Monster (bootleg version ? two last register returned values are ignored & first register test has been modified) */ + {0xd6fc,0x6319,0x00,0x00,{{0x14,0x01,0x1f,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0xa13002,0xa1303e,0x000000},0,0,default_regs_r,m68k_unused_8_w,NULL,NULL}}, +/* A Bug's Life (bootleg version ? two last register returned values are ignored & first register test has been modified ?) */ + {0x7f7f,0x2aad,0x00,0x00,{{0x28,0x01,0x1f,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0xa13000,0xa13002,0xa1303e,0x000000},0,0,default_regs_r,m68k_unused_8_w,NULL,NULL}}, + + /* Game no Kanzume Otokuyou */ {0x0000,0xf9d1,0x00,0x00,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,NULL,mapper_seganet_w,NULL,NULL}}, + + /* Top Shooter (arcade hardware) */ {0xffff,0x3632,0x20,0x20,{{0x00,0x00,0x00,0x00},{0xffffff,0xffffff,0xffffff,0xffffff},{0x000000,0x000000,0x000000,0x000000},0,0,NULL,NULL,topshooter_r,topshooter_w}} }; @@ -603,7 +649,7 @@ void md_cart_init(void) zbank_memory_map[i].write = zbank_unused_w; } } - else if ((*(uint16 *)(cart.rom + 0x08) == 0x6000) && (*(uint16 *)(cart.rom + 0x0a) == 0x01f6)) + else if ((*(uint16 *)(cart.rom + 0x08) == 0x6000) && (*(uint16 *)(cart.rom + 0x0a) == 0x01f6) && (rominfo.realchecksum == 0xf894)) { /* Super Mario World 64 (unlicensed) mapper */ for (i=0x08; i<0x10; i++) @@ -1594,6 +1640,21 @@ static void default_regs_w(uint32 address, uint32 data) m68k_unused_8_w(address, data); } +/* basic register shifting hardware (Bug's Life, Pocket Monster) */ +static uint32 custom_regs_r(uint32 address) +{ + int i; + for (i=0; i<4; i++) + { + if ((address & cart.hw.mask[i]) == cart.hw.addr[i]) + { + return cart.hw.regs[i] >> 1; + } + } + + return m68k_read_bus_8(address); +} + /* custom register hardware (Top Fighter, Lion King III, Super Donkey Kong 99, Mulan, Pocket Monsters II, Pokemon Stadium) */ static void custom_regs_w(uint32 address, uint32 data) { @@ -1649,7 +1710,62 @@ static void custom_alt_regs_w(uint32 address, uint32 data) } -/* Top Shooter arcade board hardware */ +/* "Tekken 3 Special" custom register hardware */ +static uint32 tekken_regs_r(uint32 address) +{ + /* data output */ + if ((address & 0x0e) == 0x02) + { + /* maybe depends on mode bits ? */ + return (cart.hw.regs[0] - 1); + } + + return m68k_read_bus_16(address); +} + +static void tekken_regs_w(uint32 address, uint32 data) +{ + switch (address & 0x0e) + { + case 0x00: + { + /* data output reset ? (game writes $FF before & after protection check) */ + cart.hw.regs[0]= 0x00; + break; + } + + case 0x02: + { + /* read only ? */ + break; + } + + case 0x0c: + { + /* data output mode bit 0 ? (game writes $01) */ + break; + } + + case 0x0e: + { + /* data output mode bit 1 ? (never written by game) */ + break; + } + + default: + { + /* data input (only connected to D0 ?)*/ + if (data & 1) + { + /* 4-bit hardware register ($400004 corresponds to bit0, $400006 to bit1, etc) */ + cart.hw.regs[0] |= 1 << (((address - 0x04) >> 1) & 3); + } + break; + } + } +} + +/* "Top Shooter" arcade board hardware */ static uint32 topshooter_r(uint32 address) { if (address < 0x202000)