/**************************************************************************** * gx_input.c * * Genesis Plus GX input support * * Copyright Eke-Eke (2007-2023) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" #include "font.h" #include "gui.h" #include "menu.h" #include "cheats.h" #ifdef HW_RVL #include #include "wiidrc.h" #endif /* Analog sticks sensitivity */ #define ANALOG_SENSITIVITY 30 /* Delay before held keys triggering */ /* higher is the value, longer must the key remain held */ #define HELD_DELAY 30 /* Direction & selection update speed when a key is being held */ /* lower is the value, faster is the key update (min value = 1) */ #define HELD_SPEED 2 /* Configurable keys */ #define KEY_BUTTONA 0 #define KEY_BUTTONB 1 #define KEY_BUTTONC 2 #define KEY_START 3 #define KEY_BUTTONX 4 #define KEY_BUTTONY 5 #define KEY_BUTTONZ 6 #define KEY_MODE 7 #define KEY_MENU 8 #ifdef HW_RVL #define PAD_UP 0 #define PAD_DOWN 1 #define PAD_LEFT 2 #define PAD_RIGHT 3 /* default directions mapping */ static u32 wpad_dirmap[4][4] = { {WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT, WPAD_BUTTON_UP, WPAD_BUTTON_DOWN}, /* WIIMOTE */ {WPAD_BUTTON_UP, WPAD_BUTTON_DOWN, WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT}, /* WIIMOTE + NUNCHUK */ {WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN, WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT}, /* CLASSIC */ {WIIDRC_BUTTON_UP, WIIDRC_BUTTON_DOWN, WIIDRC_BUTTON_LEFT, WIIDRC_BUTTON_RIGHT} /* WIIU GAMEPAD */ }; #define WPAD_BUTTONS_HELD (WPAD_BUTTON_UP | WPAD_BUTTON_DOWN | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT | \ WPAD_BUTTON_MINUS | WPAD_BUTTON_PLUS | WPAD_BUTTON_A | WPAD_BUTTON_2 | \ WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT | \ WPAD_CLASSIC_BUTTON_FULL_L | WPAD_CLASSIC_BUTTON_FULL_R | WPAD_CLASSIC_BUTTON_A) #define WIIU_BUTTONS_HELD (WIIDRC_BUTTON_UP | WIIDRC_BUTTON_DOWN | WIIDRC_BUTTON_LEFT | WIIDRC_BUTTON_RIGHT | \ WIIDRC_BUTTON_MINUS | WIIDRC_BUTTON_PLUS | WIIDRC_BUTTON_A | \ WIIDRC_BUTTON_L | WIIDRC_BUTTON_ZL | WIIDRC_BUTTON_R | WIIDRC_BUTTON_ZR) #endif #define PAD_BUTTONS_HELD (PAD_BUTTON_UP | PAD_BUTTON_DOWN | PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | \ PAD_TRIGGER_L | PAD_TRIGGER_R | PAD_BUTTON_A) static char keyname[MAX_KEYS][16]; static int held_cnt = 0; static int inputs_disabled = 0; /***************************************************************************************/ /* Gamecube PAD support */ /***************************************************************************************/ static void pad_config(int chan, int first_key, int last_key) { u16 p = 0; char msg[64]; /* disable background PAD scanning */ inputs_disabled = 1; /* Check if PAD is connected */ VIDEO_WaitVSync(); if (!(PAD_ScanPads() & (1< ANALOG_SENSITIVITY)) { ConfigRequested = 1; return; } /* Emulated device */ switch (input.dev[i]) { case DEVICE_PAD6B: { /* X,Y,Z,MODE buttons */ if (p & pad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_X; if (p & pad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y; if (p & pad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z; if (p & pad_keymap[KEY_MODE]) input.pad[i] |= INPUT_MODE; } case DEVICE_PAD3B: { /* A button */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A; } case DEVICE_PAD2B: { /* D-PAD */ if ((p & PAD_BUTTON_UP) || (y > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_UP; else if ((p & PAD_BUTTON_DOWN) || (y < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_DOWN; if ((p & PAD_BUTTON_LEFT) || (x < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_LEFT; else if ((p & PAD_BUTTON_RIGHT) || (x > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_RIGHT; /* default buttons */ if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C; if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_XE_1AP: { /* Left Stick analog position [0-255] */ input.analog[i][0] = (x + 128); input.analog[i][1] = y ? (127 - y) : (128 - y); /* Right Stick analog position [0-255] */ x = PAD_SubStickX(chan); y = PAD_SubStickY(chan); /* Emulated stick is unidirectional but can be rotated */ if (abs(x) > abs(y)) { input.analog[i+1][0] = (x + 128); } else { input.analog[i+1][0] = (y + 128); } /* Buttons */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_XE_A; if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_XE_B; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_XE_C; if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_XE_START; if (p & pad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_XE_D; if (p & pad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_XE_E1; if (p & pad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_XE_E2; if (p & pad_keymap[KEY_MODE]) input.pad[i] |= INPUT_XE_SELECT; break; } case DEVICE_SPORTSPAD: { /* Y analog position [0-255] */ input.analog[i][1] = y ? (127 - y) : (128 - y); } case DEVICE_PADDLE: { /* X analog position [0-255] */ input.analog[i][0] = (x + 128); /* Buttons */ if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_BUTTON2; if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_LIGHTGUN: { /* Gun screen position (x,y) */ input.analog[i][0] += x / ANALOG_SENSITIVITY; input.analog[i][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[i][0] < 0) input.analog[i][0] = 0; else if (input.analog[i][0] > bitmap.viewport.w) input.analog[i][0] = bitmap.viewport.w; if (input.analog[i][1] < 0) input.analog[i][1] = 0; else if (input.analog[i][1] > bitmap.viewport.h) input.analog[i][1] = bitmap.viewport.h; /* Buttons */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A; if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C; if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_MOUSE: { /* Mouse relative movement (-255,255) */ input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2; input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2; /* Y-Axis inversion */ if (config.invert_mouse) { input.analog[i][1] = -input.analog[i][1]; } /* Buttons */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_MOUSE_CENTER; if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_MOUSE_LEFT; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_MOUSE_RIGHT; if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_PICO: { /* D-PAD */ if (p & PAD_BUTTON_UP) input.pad[0] |= INPUT_UP; else if (p & PAD_BUTTON_DOWN) input.pad[0] |= INPUT_DOWN; if (p & PAD_BUTTON_LEFT) input.pad[0] |= INPUT_LEFT; else if (p & PAD_BUTTON_RIGHT) input.pad[0] |= INPUT_RIGHT; /* PEN screen position (x,y) */ input.analog[0][0] += x / ANALOG_SENSITIVITY; input.analog[0][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[0][0] > 0x17c) input.analog[0][0] = 0x17c; else if (input.analog[0][0] < 0x3c) input.analog[0][0] = 0x3c; if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc; else if (input.analog[0][1] > 0x2f7) input.analog[0][1] = 0x2f7; /* PEN & RED button */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_PICO_RED; if (p & pad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_PICO_PEN; /* PAGE index increment */ if (p & pad_keymap[KEY_BUTTONC]) pico_current = (pico_current + 1) & 7; break; } case DEVICE_TEREBI: { /* PEN screen position (x,y) */ input.analog[0][0] += x / ANALOG_SENSITIVITY; input.analog[0][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[0][0] < 0) input.analog[0][0] = 0; else if (input.analog[0][0] > 250) input.analog[0][0] = 250; if (input.analog[0][1] < 0) input.analog[0][1] = 0; else if (input.analog[0][1] > 250) input.analog[0][1] = 250; /* PEN button */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_BUTTON1; break; } case DEVICE_GRAPHIC_BOARD: { /* PEN screen position (x,y) */ input.analog[0][0] += x / ANALOG_SENSITIVITY; input.analog[0][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[0][0] < 0) input.analog[0][0] = 0; else if (input.analog[0][0] > 255) input.analog[0][0] = 255; if (input.analog[0][1] < 0) input.analog[0][1] = 0; else if (input.analog[0][1] > 255) input.analog[0][1] = 255; /* MODE buttons */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_GRAPHIC_PEN; if (p & pad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_GRAPHIC_DO; if (p & pad_keymap[KEY_BUTTONC]) input.pad[0] |= INPUT_GRAPHIC_MENU; break; } case DEVICE_ACTIVATOR: { /* Left & right analog stick angle [0-360] */ float ang; /* Left stick values */ if ((abs(x) > ANALOG_SENSITIVITY) || (abs(y) > ANALOG_SENSITIVITY)) { /* Calculate angle (in degree) */ ang = 90.0 - (atan((float)y / (float)x) * 180.0 / M_PI); if (x < 0) ang += 180.0; /* 8 bottom sensors = 8 areas */ if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2L; else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3L; else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4L; else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5L; else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6L; else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7L; else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8L; else input.pad[i] |= INPUT_ACTIVATOR_1L; } /* Right stick values */ x = PAD_SubStickX(chan); y = PAD_SubStickY(chan); if ((abs(x) > ANALOG_SENSITIVITY) || (abs(y) > ANALOG_SENSITIVITY)) { /* Calculate angle (in degree) */ ang = 90.0 - (atan((float)y / (float)x) * 180.0 / M_PI); if (x < 0) ang += 180.0; /* 8 top sensors = 8 areas */ if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2U; else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3U; else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4U; else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5U; else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6U; else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7U; else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8U; else input.pad[i] |= INPUT_ACTIVATOR_1U; } break; } } } /***************************************************************************************/ /* Wii WPAD support */ /***************************************************************************************/ #ifdef HW_RVL static int wpad_StickX(WPADData *data, u8 right) { struct joystick_t* js = NULL; switch (data->exp.type) { case WPAD_EXP_NUNCHUK: js = right ? NULL : &data->exp.nunchuk.js; break; case WPAD_EXP_CLASSIC: js = right ? &data->exp.classic.rjs : &data->exp.classic.ljs; break; default: break; } if (js) { /* raw X position */ int pos = js->pos.x; /* X range calibration */ int min = js->min.x; int max = js->max.x; int center = js->center.x; /* some 3rd party controllers return invalid analog sticks calibration data */ if ((min >= center) || (max <= center)) { /* force default calibration settings */ min = js->min.x = 0; max = js->max.x = right ? 32 : 64; center = js->center.x = right ? 16 : 32; } /* value returned could be above calibration limits */ if (pos > max) return 127; if (pos < min) return -128; /* adjust against center position */ pos -= center; /* return interpolated range [-128;127] */ if (pos > 0) { return (int)(127.0 * ((float)pos / (float)(max - center))); } else { return (int)(128.0 * ((float)pos / (float)(center - min))); } } return 0; } static int wpad_StickY(WPADData *data, u8 right) { struct joystick_t* js = NULL; switch (data->exp.type) { case WPAD_EXP_NUNCHUK: js = right ? NULL : &data->exp.nunchuk.js; break; case WPAD_EXP_CLASSIC: js = right ? &data->exp.classic.rjs : &data->exp.classic.ljs; break; default: break; } if (js) { /* raw Y position */ int pos = js->pos.y; /* Y range calibration */ int min = js->min.y; int max = js->max.y; int center = js->center.y; /* some 3rd party controllers return invalid analog sticks calibration data */ if ((min >= center) || (max <= center)) { /* force default calibration settings */ min = js->min.y = 0; max = js->max.y = right ? 32 : 64; center = js->center.y = right ? 16 : 32; } /* value returned could be above calibration limits */ if (pos > max) return 127; if (pos < min) return -128; /* adjust against center position */ pos -= center; /* return interpolated range [-128;127] */ if (pos > 0) { return (int)(127.0 * ((float)pos / (float)(max - center))); } else { return (int)(128.0 * ((float)pos / (float)(center - min))); } } return 0; } static void wpad_config(u8 exp, int chan, int first_key, int last_key) { char msg[64]; u32 p = 255; /* Disable background PAD scanning */ inputs_disabled = 1; /* Check if device is connected */ if (exp <= WPAD_EXP_CLASSIC) { WPAD_Probe(chan, &p); } else { if (WiiDRC_Inited() && WiiDRC_Connected()) { p = exp; } } /* Device not detected */ if (((exp > WPAD_EXP_NONE) && (p != exp)) || (p == 255)) { if (exp == WPAD_EXP_NONE) sprintf(msg, "WIIMOTE #%d is not connected !", chan+1); else if (exp == WPAD_EXP_NUNCHUK) sprintf(msg, "NUNCHUK #%d is not connected !", chan+1); else if (exp == WPAD_EXP_CLASSIC) sprintf(msg, "CLASSIC #%d is not connected !", chan+1); else sprintf(msg, "WIIU GAMEPAD is not connected !"); GUI_WaitPrompt("Error",msg); /* re-enable background PAD scanning and exit */ inputs_disabled = 0; return; } /* Configure each keys */ do { /* ignore unused keys */ if (strcmp(keyname[first_key], "N.A")) { /* remove any pending buttons */ if (exp <= WPAD_EXP_CLASSIC) { while (WPAD_ButtonsHeld(chan)) { VIDEO_WaitVSync(); WPAD_ScanPads(); } } else { while (WiiDRC_ButtonsHeld()) { VIDEO_WaitVSync(); WiiDRC_ScanPads(); } } /* configurable button */ sprintf(msg,"Press key for %s\n(HOME to return)",keyname[first_key]); GUI_MsgBoxUpdate(0,msg); /* wait for user input */ p = 0; while (!p) { VIDEO_WaitVSync(); if (exp <= WPAD_EXP_CLASSIC) { WPAD_ScanPads(); p = WPAD_ButtonsDown(chan); } else { WiiDRC_ScanPads(); p = WiiDRC_ButtonsDown(); } } /* detect pressed key */ switch (exp) { /* Wiimote (TODO: add motion sensing !) */ case WPAD_EXP_NONE: { if (p & WPAD_BUTTON_2) p = WPAD_BUTTON_2; else if (p & WPAD_BUTTON_1) p = WPAD_BUTTON_1; else if (p & WPAD_BUTTON_B) p = WPAD_BUTTON_B; else if (p & WPAD_BUTTON_A) p = WPAD_BUTTON_A; else if (p & WPAD_BUTTON_PLUS) p = WPAD_BUTTON_PLUS; else if (p & WPAD_BUTTON_MINUS) p = WPAD_BUTTON_MINUS; else first_key = MAX_KEYS; break; } /* Wiimote + Nunchuk (TODO: add motion sensing !) */ case WPAD_EXP_NUNCHUK: { if (p & WPAD_BUTTON_2) p = WPAD_BUTTON_2; else if (p & WPAD_BUTTON_1) p = WPAD_BUTTON_1; else if (p & WPAD_BUTTON_B) p = WPAD_BUTTON_B; else if (p & WPAD_BUTTON_A) p = WPAD_BUTTON_A; else if (p & WPAD_BUTTON_PLUS) p = WPAD_BUTTON_PLUS; else if (p & WPAD_BUTTON_MINUS) p= WPAD_BUTTON_MINUS; else if (p & WPAD_NUNCHUK_BUTTON_Z) p = WPAD_NUNCHUK_BUTTON_Z; else if (p & WPAD_NUNCHUK_BUTTON_C) p = WPAD_NUNCHUK_BUTTON_C; else first_key = MAX_KEYS; break; } /* Classic Controller */ case WPAD_EXP_CLASSIC: { if (p & WPAD_CLASSIC_BUTTON_X) p = WPAD_CLASSIC_BUTTON_X; else if (p & WPAD_CLASSIC_BUTTON_A) p = WPAD_CLASSIC_BUTTON_A; else if (p & WPAD_CLASSIC_BUTTON_Y) p = WPAD_CLASSIC_BUTTON_Y; else if (p & WPAD_CLASSIC_BUTTON_B) p = WPAD_CLASSIC_BUTTON_B; else if (p & WPAD_CLASSIC_BUTTON_ZL) p = WPAD_CLASSIC_BUTTON_ZL; else if (p & WPAD_CLASSIC_BUTTON_ZR) p = WPAD_CLASSIC_BUTTON_ZR; else if (p & WPAD_CLASSIC_BUTTON_PLUS) p = WPAD_CLASSIC_BUTTON_PLUS; else if (p & WPAD_CLASSIC_BUTTON_MINUS) p = WPAD_CLASSIC_BUTTON_MINUS; else if (p & WPAD_CLASSIC_BUTTON_FULL_L) p = WPAD_CLASSIC_BUTTON_FULL_L; else if (p & WPAD_CLASSIC_BUTTON_FULL_R) p = WPAD_CLASSIC_BUTTON_FULL_R; else first_key = MAX_KEYS; break; } /* WiiU GamePad Controller */ default: { if (p & WIIDRC_BUTTON_A) p = WIIDRC_BUTTON_A; else if (p & WIIDRC_BUTTON_B) p = WIIDRC_BUTTON_B; else if (p & WIIDRC_BUTTON_X) p = WIIDRC_BUTTON_X; else if (p & WIIDRC_BUTTON_Y) p = WIIDRC_BUTTON_Y; else if (p & WIIDRC_BUTTON_ZL) p = WIIDRC_BUTTON_ZL; else if (p & WIIDRC_BUTTON_ZR) p = WIIDRC_BUTTON_ZR; else if (p & WIIDRC_BUTTON_PLUS) p = WIIDRC_BUTTON_PLUS; else if (p & WIIDRC_BUTTON_MINUS) p = WIIDRC_BUTTON_MINUS; else if (p & WIIDRC_BUTTON_L) p = WIIDRC_BUTTON_L; else if (p & WIIDRC_BUTTON_R) p = WIIDRC_BUTTON_R; else first_key = MAX_KEYS; break; } } /* update key mapping */ if (first_key < MAX_KEYS) { config.wpad_keymap[4*exp + chan][first_key] = p; } } } while (first_key++ < last_key); /* remove any pending buttons */ if (exp <= WPAD_EXP_CLASSIC) { while (WPAD_ButtonsHeld(chan)) { VIDEO_WaitVSync(); WPAD_ScanPads(); } } else { while (WiiDRC_ButtonsHeld()) { VIDEO_WaitVSync(); WiiDRC_ScanPads(); } } /* Configurable menu key */ GUI_MsgBoxUpdate(0,"Press key(s) for MENU"); /* reset key combo */ config.wpad_keymap[4*exp + chan][KEY_MENU] = 0; /* wait for user input */ p = 0; while (!p) { VIDEO_WaitVSync(); if (exp <= WPAD_EXP_CLASSIC) { WPAD_ScanPads(); p = WPAD_ButtonsHeld(chan); } else { WiiDRC_ScanPads(); p = WiiDRC_ButtonsHeld(); } } /* register keys until none are pressed anymore */ while (p) { /* update key combo */ config.wpad_keymap[4*exp + chan][KEY_MENU] |= p; /* update WPAD status */ VIDEO_WaitVSync(); if (exp <= WPAD_EXP_CLASSIC) { WPAD_ScanPads(); p = WPAD_ButtonsHeld(chan); } else { WiiDRC_ScanPads(); p = WiiDRC_ButtonsHeld(); } } /* re-enable background WPAD scanning and exit */ inputs_disabled = 0; } static void wpad_update(s8 chan, u8 i, u32 exp) { /* WPAD data */ WPADData *data = WPAD_Data(chan); /* Button status */ u32 p = data->btns_h; /* Analog sticks */ s16 x = 0; s16 y = 0; /* WiiU GamePad Controller support */ if (exp > WPAD_EXP_CLASSIC) { WiiDRC_ScanPads(); if (WiiDRC_ShutdownRequested()) { Shutdown = ConfigRequested = 1; reload = 0; return; } p = WiiDRC_ButtonsHeld(); /* Default fast-forward key combo */ if (WiiDRC_ButtonsDown() & WIIDRC_BUTTON_HOME) { if (p & WIIDRC_BUTTON_MINUS) { audioSync ^= AUDIO_WAIT; videoSync = (audioSync && config.vsync && (gc_pal != vdp_pal)) ? VIDEO_WAIT : 0; return; } } /* Left Analog Stick */ x = (WiiDRC_lStickX() * 128) / 75; y = (WiiDRC_lStickY() * 128) / 75; if (x > 127) x = 127; else if (x < -128) x = -128; if (y > 127) y = 127; else if (y < -128) y = -128; } else if (exp != WPAD_EXP_NONE) { /* Left Analog Stick */ x = wpad_StickX(data,0); y = wpad_StickY(data,0); } /* Retrieve current key mapping */ u32 *wpad_keymap = config.wpad_keymap[4*exp + chan]; /* User configurable menu combo */ if ((p & wpad_keymap[KEY_MENU]) == wpad_keymap[KEY_MENU]) { ConfigRequested = 1; return; } /* Emulated device */ switch (input.dev[i]) { case DEVICE_PAD6B: { /* X,Y,Z,MODE buttons */ if (p & wpad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_X; if (p & wpad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y; if (p & wpad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z; if (p & wpad_keymap[KEY_MODE]) input.pad[i] |= INPUT_MODE; } case DEVICE_PAD3B: { /* A button */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A; } case DEVICE_PAD2B: { /* D-PAD */ if ((p & wpad_dirmap[exp][PAD_UP]) || (y > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_UP; else if ((p & wpad_dirmap[exp][PAD_DOWN]) || (y < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_DOWN; if ((p & wpad_dirmap[exp][PAD_LEFT]) || (x < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_LEFT; else if ((p & wpad_dirmap[exp][PAD_RIGHT]) || (x > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_RIGHT; /* default buttons */ if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_XE_1AP: { /* Left Stick analog position [0-255] */ input.analog[i][0] = (x + 128); input.analog[i][1] = y ? (127 - y) : 128; /* Right Stick analog position [0-255] */ if (exp >= WPAD_EXP_CLASSIC) { if (exp > WPAD_EXP_CLASSIC) { /* WiiU GamePad Controller right stick */ x = (WiiDRC_rStickX() * 128) / 75; y = (WiiDRC_rStickY() * 128) / 75; if (x > 127) x = 127; else if (x < -128) x = -128; if (y > 127) y = 127; else if (y < -128) y = -128; } else { /* Classic Controller right stick */ x = wpad_StickX(data,1); y = wpad_StickY(data,1); } /* Emulated stick is unidirectional but can be rotated */ if (abs(x) > abs(y)) { input.analog[i+1][0] = (x + 128); } else { input.analog[i+1][0] = (y + 128); } } else { /* Wiimote D-PAD */ if ((p & wpad_dirmap[exp][PAD_DOWN]) || (p & wpad_dirmap[exp][PAD_LEFT])) input.analog[i+1][0]-=2; else if ((p & wpad_dirmap[exp][PAD_UP]) || (p & wpad_dirmap[exp][PAD_RIGHT])) input.analog[i+1][0]+=2; /* Limits */ if (input.analog[i+1][0] < 0) input.analog[i+1][0] = 0; else if (input.analog[i+1][0] > 255) input.analog[i+1][0] = 255; } /* Buttons */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_XE_A; if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_XE_B; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_XE_C; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_XE_START; if (p & wpad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_XE_D; if (p & wpad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_XE_E1; if (p & wpad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_XE_E2; if (p & wpad_keymap[KEY_MODE]) input.pad[i] |= INPUT_XE_SELECT; break; } case DEVICE_SPORTSPAD: { /* X analog position [0-255] */ if (p & wpad_dirmap[exp][PAD_LEFT]) input.analog[i][0]-=2; else if (p & wpad_dirmap[exp][PAD_RIGHT]) input.analog[i][0]+=2; else input.analog[i][0] = (x + 128); /* Y analog position [0-255] */ if (p & wpad_dirmap[exp][PAD_UP]) input.analog[i][1]-=2; else if (p & wpad_dirmap[exp][PAD_DOWN]) input.analog[i][1]+=2; else input.analog[i][1] = y ? (127 - y) : (128 - y); /* Limits */ if (input.analog[i][0] < 0) input.analog[i][0] = 0; else if (input.analog[i][0] > 255) input.analog[i][0] = 255; if (input.analog[i][1] < 0) input.analog[i][1] = 0; else if (input.analog[i][1] > 255) input.analog[i][1] = 255; /* Buttons */ if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_BUTTON2; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_PADDLE: { /* X analog position [0-255] */ if (exp == WPAD_EXP_NONE) { /* Wiimote D-PAD */ if (p & wpad_dirmap[exp][PAD_LEFT]) input.analog[i][0]-=2; else if (p & wpad_dirmap[exp][PAD_RIGHT]) input.analog[i][0]+=2; /* Limits */ if (input.analog[i][0] < 0) input.analog[i][0] = 0; else if (input.analog[i][0] > 255) input.analog[i][0] = 255; } else { /* Left analog stick */ input.analog[i][0] = (x + 128); } /* Buttons */ if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_LIGHTGUN: { /* Gun screen position (x,y) */ if (exp < WPAD_EXP_CLASSIC) { /* Wiimote IR */ struct ir_t ir; WPAD_IR(chan, &ir); if (ir.valid) { /* screen position */ input.analog[i][0] = ((ir.x + config.calx) * bitmap.viewport.w) / 640; input.analog[i][1] = ((ir.y + config.caly) * bitmap.viewport.h) / 480; } else { /* lightgun should point outside screen area */ input.analog[i][0] = 512; input.analog[i][1] = 512; } } else { /* Left analog stick */ input.analog[i][0] += x / ANALOG_SENSITIVITY; input.analog[i][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[i][0] < 0) input.analog[i][0] = 0; else if (input.analog[i][0] > bitmap.viewport.w) input.analog[i][0] = bitmap.viewport.w; if (input.analog[i][1] < 0) input.analog[i][1] = 0; else if (input.analog[i][1] > bitmap.viewport.h) input.analog[i][1] = bitmap.viewport.h; } /* Buttons */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A; if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_MOUSE: { /* Mouse relative movement (-255,255) */ if (MOUSE_IsConnected()) { /* USB mouse support */ mouse_event event; MOUSE_GetEvent(&event); MOUSE_FlushEvents(); /* USB mouse position (-127;+127) -> (-255;+255) */ input.analog[i][0] = event.rx * 2; input.analog[i][1] = event.ry * 2; /* USB mouse buttons */ if (event.button & 1) input.pad[i] |= INPUT_MOUSE_RIGHT; if (event.button & 2) input.pad[i] |= INPUT_MOUSE_CENTER; if (event.button & 4) input.pad[i] |= INPUT_MOUSE_LEFT; } else if (exp == WPAD_EXP_NONE) { /* Wiimote IR (buggy) */ struct ir_t ir; WPAD_IR(chan, &ir); /* Only if Wiimote is pointed to screen */ if(ir.smooth_valid) { input.analog[i][0] = (int)((ir.sx - 512) / 2 / ANALOG_SENSITIVITY); input.analog[i][1] = (int)((ir.sy - 384) * 2 / 3 / ANALOG_SENSITIVITY); } } else { /* Left analog stick position (-127;+127) -> (-255;+255) */ input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2; input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2; } /* Y-Axis inversion */ if (config.invert_mouse) { input.analog[i][1] = -input.analog[i][1]; } /* Buttons */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_MOUSE_CENTER; if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_MOUSE_LEFT; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_MOUSE_RIGHT; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_PICO: { /* D-PAD */ if (p & PAD_BUTTON_UP) input.pad[i] |= INPUT_UP; else if (p & PAD_BUTTON_DOWN) input.pad[i] |= INPUT_DOWN; if (p & PAD_BUTTON_LEFT) input.pad[i] |= INPUT_LEFT; else if (p & PAD_BUTTON_RIGHT) input.pad[i] |= INPUT_RIGHT; /* PEN screen position (x,y) */ if (exp < WPAD_EXP_CLASSIC) { /* Wiimote IR */ struct ir_t ir; WPAD_IR(chan, &ir); if (ir.valid) { input.analog[0][0] = 0x3c + ((ir.x + config.calx) * (0x17c - 0x3c + 1)) / 640; input.analog[0][1] = 0x1fc + ((ir.y + config.caly) * (0x2f7 - 0x1fc + 1)) / 480; } } else { /* Left analog stick */ input.analog[0][0] += x / ANALOG_SENSITIVITY; input.analog[0][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[0][0] > 0x17c) input.analog[0][0] = 0x17c; else if (input.analog[0][0] < 0x3c) input.analog[0][0] = 0x3c; if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc; else if (input.analog[0][1] > 0x2f7) input.analog[0][1] = 0x2f7; } /* PEN & RED buttons */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_PICO_PEN; if (p & wpad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_PICO_RED; /* PAGE index increment */ if (p & wpad_keymap[KEY_BUTTONC]) pico_current = (pico_current + 1) & 7; break; } case DEVICE_TEREBI: { /* PEN screen position (x,y) */ if (exp < WPAD_EXP_CLASSIC) { /* Wiimote IR */ struct ir_t ir; WPAD_IR(chan, &ir); if (ir.valid) { input.analog[0][0] = ((ir.x + config.calx) * 250) / 640; input.analog[0][1] = ((ir.y + config.caly) * 250) / 480; } } else { /* Left analog stick */ input.analog[0][0] += x / ANALOG_SENSITIVITY; input.analog[0][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[0][0] < 0)input.analog[0][0] = 0; else if (input.analog[0][0] > 250) input.analog[0][0] = 250; if (input.analog[0][1] < 0) input.analog[0][1] = 0; else if (input.analog[0][1] > 250) input.analog[0][1] = 250; } /* PEN button */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_BUTTON1; break; } case DEVICE_GRAPHIC_BOARD: { /* PEN screen position (x,y) */ if (exp < WPAD_EXP_CLASSIC) { /* Wiimote IR */ struct ir_t ir; WPAD_IR(chan, &ir); if (ir.valid) { input.analog[0][0] = ((ir.x + config.calx) * 255) / 640; input.analog[0][1] = ((ir.y + config.caly) * 255) / 480; } } else { /* Left analog stick */ input.analog[0][0] += x / ANALOG_SENSITIVITY; input.analog[0][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[0][0] < 0)input.analog[0][0] = 0; else if (input.analog[0][0] > 255) input.analog[0][0] = 255; if (input.analog[0][1] < 0) input.analog[0][1] = 0; else if (input.analog[0][1] > 255) input.analog[0][1] = 255; } /* MODE Buttons */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_GRAPHIC_PEN; if (p & wpad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_GRAPHIC_DO; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[0] |= INPUT_GRAPHIC_MENU; break; } case DEVICE_ACTIVATOR: { /* Classic Controller only */ if (exp == WPAD_EXP_CLASSIC) { /* Left stick */ float mag = data->exp.classic.ljs.mag; float ang = data->exp.classic.ljs.ang; if (mag > 0.5) { /* 8 bottom sensors = 8 areas */ if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2L; else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3L; else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4L; else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5L; else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6L; else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7L; else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8L; else input.pad[i] |= INPUT_ACTIVATOR_1L; } /* Right stick */ mag = data->exp.classic.rjs.mag; ang = data->exp.classic.rjs.ang; if (mag > 0.5) { /* 8 top sensors = 8 areas */ if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2U; else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3U; else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4U; else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5U; else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6U; else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7U; else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8U; else input.pad[i] |= INPUT_ACTIVATOR_1U; } } break; } } } #endif /***************************************************************************************/ /* GX Input interface */ /***************************************************************************************/ void gx_input_Init(void) { PAD_Init(); #ifdef HW_RVL WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); WiiDRC_Init(); #endif } int gx_input_FindDevices(void) { int i; #ifdef HW_RVL u32 wpad; #endif int found = 0; int player = 0; VIDEO_WaitVSync(); u32 pad = PAD_ScanPads(); for (i=0; iexp.classic.type != 2) { found++; } } else if (wpad != 255) { found++; } break; } case 2: /* Expansion Controller */ case 3: { wpad = 255; WPAD_Probe(config.input[player].port, &wpad); if (wpad == (config.input[player].device - 1)) { found++; } break; } case 4: /* WiiU GamePad Controller */ { if (WiiDRC_Inited() && WiiDRC_Connected()) { found++; } break; } #endif default: { break; } } /* next configured player */ player ++; } } /* return number of connected devices */ return found; } void gx_input_SetDefault(void) { int i,j; u32 exp; /* set default key mapping for each type of devices */ for (i=0; i<4; i++) { config.pad_keymap[i][KEY_BUTTONA] = PAD_BUTTON_B; config.pad_keymap[i][KEY_BUTTONB] = PAD_BUTTON_A; config.pad_keymap[i][KEY_BUTTONC] = PAD_BUTTON_X; config.pad_keymap[i][KEY_START] = PAD_BUTTON_START; config.pad_keymap[i][KEY_BUTTONX] = PAD_TRIGGER_L; config.pad_keymap[i][KEY_BUTTONY] = PAD_BUTTON_Y; config.pad_keymap[i][KEY_BUTTONZ] = PAD_TRIGGER_R; config.pad_keymap[i][KEY_MODE] = PAD_TRIGGER_Z; config.pad_keymap[i][KEY_MENU] = PAD_TRIGGER_Z | PAD_BUTTON_RIGHT; } #ifdef HW_RVL for (i=0; i<4; i++) { /* Wiimote (horizontal) */ config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONA] = WPAD_BUTTON_A; config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONB] = WPAD_BUTTON_1; config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONC] = WPAD_BUTTON_2; config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_START] = WPAD_BUTTON_PLUS; config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONX] = 0; config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONY] = 0; config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_BUTTONZ] = 0; config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_MODE] = 0; config.wpad_keymap[4*WPAD_EXP_NONE + i][KEY_MENU] = WPAD_BUTTON_HOME; /* Wiimote + Nunchuk */ config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONA] = WPAD_NUNCHUK_BUTTON_Z; config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONB] = WPAD_BUTTON_B; config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONC] = WPAD_BUTTON_A; config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_START] = WPAD_BUTTON_PLUS; config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONX] = WPAD_NUNCHUK_BUTTON_C; config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONY] = WPAD_BUTTON_1; config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_BUTTONZ] = WPAD_BUTTON_2; config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_MODE] = WPAD_BUTTON_MINUS; config.wpad_keymap[4*WPAD_EXP_NUNCHUK + i][KEY_MENU] = WPAD_BUTTON_HOME; /* Classic Controller */ config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONA] = WPAD_CLASSIC_BUTTON_Y; config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONB] = WPAD_CLASSIC_BUTTON_B; config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONC] = WPAD_CLASSIC_BUTTON_A; config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_START] = WPAD_CLASSIC_BUTTON_PLUS; config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONX] = WPAD_CLASSIC_BUTTON_ZL; config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONY] = WPAD_CLASSIC_BUTTON_ZR; config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_BUTTONZ] = WPAD_CLASSIC_BUTTON_X; config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_MODE] = WPAD_CLASSIC_BUTTON_MINUS; config.wpad_keymap[4*WPAD_EXP_CLASSIC + i][KEY_MENU] = WPAD_CLASSIC_BUTTON_HOME; /* WiiU GamePad Controller */ config.wpad_keymap[4*3][KEY_BUTTONA] = WIIDRC_BUTTON_Y; config.wpad_keymap[4*3][KEY_BUTTONB] = WIIDRC_BUTTON_B; config.wpad_keymap[4*3][KEY_BUTTONC] = WIIDRC_BUTTON_A; config.wpad_keymap[4*3][KEY_START] = WIIDRC_BUTTON_PLUS; config.wpad_keymap[4*3][KEY_BUTTONX] = WIIDRC_BUTTON_L; config.wpad_keymap[4*3][KEY_BUTTONY] = WIIDRC_BUTTON_R; config.wpad_keymap[4*3][KEY_BUTTONZ] = WIIDRC_BUTTON_X; config.wpad_keymap[4*3][KEY_MODE] = WIIDRC_BUTTON_MINUS; config.wpad_keymap[4*3][KEY_MENU] = WIIDRC_BUTTON_HOME; } #endif /* Default player inputs */ for (i=0; iexp.classic.type != 2) { /* Wiimote is available */ config.input[i].device = 1; config.input[i].port = j; break; } } } } i++; } while (i < 4); #endif /* Autodetect Gamecube Controllers */ VIDEO_WaitVSync(); exp = PAD_ScanPads(); for (i=0; i<4; i++) { /* check if Gamecube Controller is connected */ if (exp & (1 << i)) { for (j=0; j 0) { wpad_update(config.input[player].port, i, config.input[player].device - 1); } #endif /* increment player index */ player ++; } } /* Update RAM patches */ RAMCheatUpdate(); } /* Menu inputs update function */ void gx_input_UpdateMenu(void) { /* Check if inputs update are disabled */ if (inputs_disabled) return; int i; s8 x, y; u16 pp, hp; #ifdef HW_RVL u32 pw, hw, pwu, hwu; #endif /* PAD status update */ PAD_ScanPads(); /* Check all PAD ports */ for (i=0; i<4; i++) { /* PAD pressed keys */ pp = PAD_ButtonsDown(i); /* PAD held keys (direction/selection only) */ hp = PAD_ButtonsHeld(i) & PAD_BUTTONS_HELD; /* PAD analog sticks (handled as held direction keys) */ x = PAD_StickX(i); y = PAD_StickY(i); if (x > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_RIGHT; else if (x < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_LEFT; else if (y > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_UP; else if (y < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_DOWN; /* Ignore other ports once first used PAD controlled is found */ if (pp || hp) break; } #ifdef HW_RVL /* WPAD status update */ WPAD_ScanPads(); /* Check all WPAD ports */ for (i=0; i<4; i++) { /* WPAD data */ WPADData *data = WPAD_Data(i); /* WPAD pressed keys */ pw = data->btns_d; /* WPAD held keys (direction/selection only) */ hw = data->btns_h & WPAD_BUTTONS_HELD; /* WPAD analog sticks (handled as held direction keys) */ x = wpad_StickX(data, 0); y = wpad_StickY(data, 0); if (x > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_RIGHT; else if (x < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_LEFT; else if (y > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_UP; else if (y < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_DOWN; /* Wiimote orientation */ WPAD_IR(i, &m_input.ir); /* Ignore other ports once first used WPAD controller is found */ if (m_input.ir.valid || pw || hw) break; } /* Check WiiU GamePad status */ if (WiiDRC_Inited()) { WiiDRC_ScanPads(); if (WiiDRC_ShutdownRequested()) { Shutdown = ConfigRequested = 1; reload = 0; return; } pwu = WiiDRC_ButtonsDown(); hwu = WiiDRC_ButtonsHeld() & WIIU_BUTTONS_HELD; x = WiiDRC_lStickX(); y = WiiDRC_lStickY(); if (x > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_RIGHT; else if (x < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_LEFT; else if (y > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_UP; else if (y < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_DOWN; } else { pwu = 0; hwu = 0; } #endif /* check if any direction/selection key is being held or just being pressed/released */ #ifdef HW_RVL if (pp||pw||pwu) held_cnt = 0; else if (hp||hw||hwu) held_cnt++; else held_cnt = 0; #else if (pp) held_cnt = 0; else if (hp) held_cnt++; else held_cnt = 0; #endif /* initial delay (prevents triggering to start immediately) */ if (held_cnt > HELD_DELAY) { /* key triggering */ pp |= hp; #ifdef HW_RVL pw |= hw; pwu |= hwu; #endif /* delay until next triggering (adjusts direction/selection update speed) */ held_cnt -= HELD_SPEED; } #ifdef HW_RVL /* Wiimote & Classic Controller direction keys */ if (m_input.ir.valid) { /* Wiimote is handled vertically */ if (pw & (WPAD_BUTTON_UP|WPAD_CLASSIC_BUTTON_UP)) pp |= PAD_BUTTON_UP; else if (pw & (WPAD_BUTTON_DOWN|WPAD_CLASSIC_BUTTON_DOWN)) pp |= PAD_BUTTON_DOWN; else if (pw & (WPAD_BUTTON_LEFT|WPAD_CLASSIC_BUTTON_LEFT)) pp |= PAD_BUTTON_LEFT; else if (pw & (WPAD_BUTTON_RIGHT|WPAD_CLASSIC_BUTTON_RIGHT)) pp |= PAD_BUTTON_RIGHT; /* Wiimote pointer user calibration */ m_input.ir.x += config.calx; m_input.ir.y += config.caly; } else { /* Wiimote is handled horizontally */ if (pw & (WPAD_BUTTON_UP|WPAD_CLASSIC_BUTTON_LEFT)) pp |= PAD_BUTTON_LEFT; else if (pw & (WPAD_BUTTON_DOWN|WPAD_CLASSIC_BUTTON_RIGHT)) pp |= PAD_BUTTON_RIGHT; else if (pw & (WPAD_BUTTON_LEFT|WPAD_CLASSIC_BUTTON_DOWN)) pp |= PAD_BUTTON_DOWN; else if (pw & (WPAD_BUTTON_RIGHT|WPAD_CLASSIC_BUTTON_UP)) pp |= PAD_BUTTON_UP; } /* WPAD button keys */ if (pw & (WPAD_BUTTON_2|WPAD_BUTTON_A|WPAD_CLASSIC_BUTTON_A)) pp |= PAD_BUTTON_A; if (pw & (WPAD_BUTTON_1|WPAD_BUTTON_B|WPAD_CLASSIC_BUTTON_B)) pp |= PAD_BUTTON_B; if (pw & (WPAD_BUTTON_HOME|WPAD_CLASSIC_BUTTON_HOME)) pp |= PAD_TRIGGER_Z; if (pw & (WPAD_BUTTON_PLUS|WPAD_CLASSIC_BUTTON_PLUS|WPAD_CLASSIC_BUTTON_FULL_L)) pp |= PAD_TRIGGER_L; if (pw & (WPAD_BUTTON_MINUS|WPAD_CLASSIC_BUTTON_MINUS|WPAD_CLASSIC_BUTTON_FULL_R)) pp |= PAD_TRIGGER_R; /* WiiU GamePad direction keys */ if (pwu & WIIDRC_BUTTON_UP) pp |= PAD_BUTTON_UP; else if (pwu & WIIDRC_BUTTON_DOWN) pp |= PAD_BUTTON_DOWN; else if (pwu & WIIDRC_BUTTON_LEFT) pp |= PAD_BUTTON_LEFT; else if (pwu & WIIDRC_BUTTON_RIGHT) pp |= PAD_BUTTON_RIGHT; /* WiiU GamePad button keys */ if (pwu & WIIDRC_BUTTON_A) pp |= PAD_BUTTON_A; if (pwu & WIIDRC_BUTTON_B) pp |= PAD_BUTTON_B; if (pwu & WIIDRC_BUTTON_HOME) pp |= PAD_TRIGGER_Z; if (pwu & (WIIDRC_BUTTON_PLUS|WIIDRC_BUTTON_L|WIIDRC_BUTTON_ZL)) pp |= PAD_TRIGGER_L; if (pwu & (WIIDRC_BUTTON_MINUS|WIIDRC_BUTTON_R|WIIDRC_BUTTON_ZR)) pp |= PAD_TRIGGER_R; #endif /* Update menu inputs */ m_input.keys = pp; }