/*************************************************************************************** * Genesis Plus * Sega Light Phaser, Menacer & Konami Justifiers support * * Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" /************************************************************************************/ /* */ /* H-counter values returned in H40 & H32 modes */ /* */ /* Inside VDP, dot counter register is 9-bit, with only upper 8 bits being returned */ /* */ /* The number of dots per raster line is 342 in H32 mode and 420 in H40 mode */ /* */ /************************************************************************************/ static const uint8 hc_256[171] = { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF }; static const uint8 hc_320[210] = { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF }; static struct { uint8 State; uint8 Port; } lightgun; void lightgun_reset(int port) { input.analog[port][0] = bitmap.viewport.w >> 1; input.analog[port][1] = bitmap.viewport.h >> 1; lightgun.State = 0x40; lightgun.Port = 4; } void lightgun_refresh(int port) { /* Check that lightgun is enabled */ if (port == lightgun.Port) { /* check if line falls within current gun Y position */ if ((input.analog[port][1] == v_counter + input.y_offset)) { /* HL enabled ? */ if (io_reg[5] & 0x80) { /* External Interrupt ? */ if (reg[11] & 0x08) { m68k_update_irq(2); } /* HV Counter Latch: 1) some games does not enable HVC latch but instead use bigger X offset --> we force the HV counter value read by the gun routine 2) for games using H40 mode, the gun routine scales up the Hcounter value --> H-Counter range is approx. 290 dot clocks */ hvc_latch = 0x10000 | (v_counter << 8); if (reg[12] & 1) { hvc_latch |= hc_320[((input.analog[port][0] * 290) / (2 * 320) + input.x_offset) % 210]; } else { hvc_latch |= hc_256[(input.analog[port][0] / 2 + input.x_offset) % 171]; } } } } } /*--------------------------------------------------------------------------*/ /* Sega Phaser */ /*--------------------------------------------------------------------------*/ static inline unsigned char phaser_read(int port) { /* TL returns TRIGGER (INPUT_A) button status (active low) */ unsigned char temp = ~((input.pad[port] >> 2) & 0x10); /* Check that TH is set as an input */ if (io_reg[0x0F] & (0x02 << (port >> 1))) { /* Get current X position (phaser is only used in MS compatiblity mode) */ int hcounter = hctab[(mcycles_z80 + SMS_CYCLE_OFFSET) % MCYCLES_PER_LINE]; /* Compare with gun position */ int dx = input.analog[port][0] - (hcounter << 1); int dy = input.analog[port][1] - (v_counter); /* Check if current pixel is within lightgun spot ? */ if ((abs(dy) <= 5) && (abs(dx) <= 60)) { /* set TH low */ temp &= ~0x40; /* prevents multiple latch at each port read */ if (lightgun.State) { /* latch estimated HC value */ hvc_latch = 0x10000 | (input.x_offset + (input.analog[port][0] >> 1)); lightgun.State = 0; } else { lightgun.State = 1; } } } return temp & 0x7F; } unsigned char phaser_1_read(void) { return phaser_read(0); } unsigned char phaser_2_read(void) { return phaser_read(4); } /*--------------------------------------------------------------------------*/ /* Sega Menacer */ /*--------------------------------------------------------------------------*/ unsigned char menacer_read(void) { /* D0=??? (INPUT_B), D1=TRIGGER (INPUT_A), D2=??? (INPUT_C), D3= START (INPUT_START) (active high) */ /* TL & TR pins always return 0 (normally set as output) */ /* TH always return 1 (0 on active pixel but button acquisition is always done during VBLANK) */ unsigned data = input.pad[4] >> 4; return ((data & 0x09) | ((data >> 1) & 0x02) | ((data << 1) & 0x04) | 0x40); } /*--------------------------------------------------------------------------*/ /* Konami Justifiers */ /*--------------------------------------------------------------------------*/ unsigned char justifier_read(void) { /* Gun detection */ if (lightgun.State & 0x40) { return 0x30; } /* Return TRIGGER (INPUT_A) & START (INPUT_START) button status in D0-D1 (active low) */ /* TL & TR pins should always return 1 (normally set as output) */ /* LEFT & RIGHT pins should always return 0 */ return (((~input.pad[lightgun.Port] >> 6) & 0x03) | 0x70); } void justifier_write(unsigned char data, unsigned char mask) { /* update bits set as output only, other bits are cleared (fixes Lethal Enforcers 2) */ data &= mask; /* gun index */ lightgun.Port = 4 + ((data >> 5) & 1); /* update internal state */ lightgun.State = data; }