#include "SDL.h" #include "SDL_thread.h" #include "shared.h" #include "sms_ntsc.h" #include "md_ntsc.h" #define SOUND_FREQUENCY 48000 #define SOUND_SAMPLES_SIZE 2048 #define VIDEO_WIDTH 320 #define VIDEO_HEIGHT 240 int joynum = 0; int log_error = 0; int debug_on = 0; int turbo_mode = 0; int use_sound = 1; int fullscreen = 0; /* SDL_WINDOW_FULLSCREEN */ struct { SDL_Window* window; SDL_Surface* surf_screen; SDL_Surface* surf_bitmap; SDL_Rect srect; SDL_Rect drect; Uint32 frames_rendered; } sdl_video; /* sound */ struct { char* current_pos; char* buffer; int current_emulated_samples; } sdl_sound; static uint8 brm_format[0x40] = { 0x5f,0x5f,0x5f,0x5f,0x5f,0x5f,0x5f,0x5f,0x5f,0x5f,0x5f,0x00,0x00,0x00,0x00,0x40, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x53,0x45,0x47,0x41,0x5f,0x43,0x44,0x5f,0x52,0x4f,0x4d,0x00,0x01,0x00,0x00,0x00, 0x52,0x41,0x4d,0x5f,0x43,0x41,0x52,0x54,0x52,0x49,0x44,0x47,0x45,0x5f,0x5f,0x5f }; static short soundframe[SOUND_SAMPLES_SIZE]; static void sdl_sound_callback(void *userdata, Uint8 *stream, int len) { if(sdl_sound.current_emulated_samples < len) { memset(stream, 0, len); } else { memcpy(stream, sdl_sound.buffer, len); /* loop to compensate desync */ do { sdl_sound.current_emulated_samples -= len; } while(sdl_sound.current_emulated_samples > 2 * len); memcpy(sdl_sound.buffer, sdl_sound.current_pos - sdl_sound.current_emulated_samples, sdl_sound.current_emulated_samples); sdl_sound.current_pos = sdl_sound.buffer + sdl_sound.current_emulated_samples; } } static int sdl_sound_init() { int n; SDL_AudioSpec as_desired; if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "SDL Audio initialization failed", sdl_video.window); return 0; } as_desired.freq = SOUND_FREQUENCY; as_desired.format = AUDIO_S16LSB; as_desired.channels = 2; as_desired.samples = SOUND_SAMPLES_SIZE; as_desired.callback = sdl_sound_callback; if(SDL_OpenAudio(&as_desired, NULL) < 0) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "SDL Audio open failed", sdl_video.window); return 0; } sdl_sound.current_emulated_samples = 0; n = SOUND_SAMPLES_SIZE * 2 * sizeof(short) * 20; sdl_sound.buffer = (char*)malloc(n); if(!sdl_sound.buffer) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Can't allocate audio buffer", sdl_video.window); return 0; } memset(sdl_sound.buffer, 0, n); sdl_sound.current_pos = sdl_sound.buffer; return 1; } static void sdl_sound_update(int enabled) { int size = audio_update(soundframe) * 2; if (enabled) { int i; short *out; SDL_LockAudio(); out = (short*)sdl_sound.current_pos; for(i = 0; i < size; i++) { *out++ = soundframe[i]; } sdl_sound.current_pos = (char*)out; sdl_sound.current_emulated_samples += size * sizeof(short); SDL_UnlockAudio(); } } static void sdl_sound_close() { SDL_PauseAudio(1); SDL_CloseAudio(); if (sdl_sound.buffer) free(sdl_sound.buffer); } /* video */ md_ntsc_t *md_ntsc; sms_ntsc_t *sms_ntsc; static int sdl_video_init() { #if defined(USE_8BPP_RENDERING) const unsigned long surface_format = SDL_PIXELFORMAT_RGB332; #elif defined(USE_15BPP_RENDERING) const unsigned long surface_format = SDL_PIXELFORMAT_RGB555; #elif defined(USE_16BPP_RENDERING) const unsigned long surface_format = SDL_PIXELFORMAT_RGB565; #elif defined(USE_32BPP_RENDERING) const unsigned long surface_format = SDL_PIXELFORMAT_RGB888; #endif if(SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "SDL Video initialization failed", sdl_video.window); return 0; } sdl_video.window = SDL_CreateWindow("Genesis Plus GX", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, VIDEO_WIDTH, VIDEO_HEIGHT, fullscreen); sdl_video.surf_screen = SDL_GetWindowSurface(sdl_video.window); sdl_video.surf_bitmap = SDL_CreateRGBSurfaceWithFormat(SDL_SWSURFACE, 720, 576, SDL_BITSPERPIXEL(surface_format), surface_format); sdl_video.frames_rendered = 0; SDL_ShowCursor(0); return 1; } static void sdl_video_update() { if (system_hw == SYSTEM_MCD) { system_frame_scd(0); } else if ((system_hw & SYSTEM_PBC) == SYSTEM_MD) { system_frame_gen(0); } else { system_frame_sms(0); } /* viewport size changed */ if(bitmap.viewport.changed & 1) { bitmap.viewport.changed &= ~1; /* source bitmap */ sdl_video.srect.w = bitmap.viewport.w+2*bitmap.viewport.x; sdl_video.srect.h = bitmap.viewport.h+2*bitmap.viewport.y; sdl_video.srect.x = 0; sdl_video.srect.y = 0; if (sdl_video.srect.w > sdl_video.surf_screen->w) { sdl_video.srect.x = (sdl_video.srect.w - sdl_video.surf_screen->w) / 2; sdl_video.srect.w = sdl_video.surf_screen->w; } if (sdl_video.srect.h > sdl_video.surf_screen->h) { sdl_video.srect.y = (sdl_video.srect.h - sdl_video.surf_screen->h) / 2; sdl_video.srect.h = sdl_video.surf_screen->h; } /* destination bitmap */ sdl_video.drect.w = sdl_video.srect.w; sdl_video.drect.h = sdl_video.srect.h; sdl_video.drect.x = (sdl_video.surf_screen->w - sdl_video.drect.w) / 2; sdl_video.drect.y = (sdl_video.surf_screen->h - sdl_video.drect.h) / 2; /* clear destination surface */ SDL_FillRect(sdl_video.surf_screen, 0, 0); #if 0 if (config.render && (interlaced || config.ntsc)) rect.h *= 2; if (config.ntsc) rect.w = (reg[12]&1) ? MD_NTSC_OUT_WIDTH(rect.w) : SMS_NTSC_OUT_WIDTH(rect.w); if (config.ntsc) { sms_ntsc = (sms_ntsc_t *)malloc(sizeof(sms_ntsc_t)); md_ntsc = (md_ntsc_t *)malloc(sizeof(md_ntsc_t)); switch (config.ntsc) { case 1: sms_ntsc_init(sms_ntsc, &sms_ntsc_composite); md_ntsc_init(md_ntsc, &md_ntsc_composite); break; case 2: sms_ntsc_init(sms_ntsc, &sms_ntsc_svideo); md_ntsc_init(md_ntsc, &md_ntsc_svideo); break; case 3: sms_ntsc_init(sms_ntsc, &sms_ntsc_rgb); md_ntsc_init(md_ntsc, &md_ntsc_rgb); break; } } else { if (sms_ntsc) { free(sms_ntsc); sms_ntsc = NULL; } if (md_ntsc) { free(md_ntsc); md_ntsc = NULL; } } #endif } SDL_BlitSurface(sdl_video.surf_bitmap, &sdl_video.srect, sdl_video.surf_screen, &sdl_video.drect); SDL_UpdateWindowSurface(sdl_video.window); ++sdl_video.frames_rendered; } static void sdl_video_close() { if (sdl_video.surf_bitmap) SDL_FreeSurface(sdl_video.surf_bitmap); if (sdl_video.surf_screen) SDL_FreeSurface(sdl_video.surf_screen); } /* Timer Sync */ struct { SDL_sem* sem_sync; unsigned ticks; } sdl_sync; static Uint32 sdl_sync_timer_callback(Uint32 interval, void *param) { SDL_SemPost(sdl_sync.sem_sync); sdl_sync.ticks++; if (sdl_sync.ticks == (vdp_pal ? 50 : 20)) { SDL_Event event; SDL_UserEvent userevent; userevent.type = SDL_USEREVENT; userevent.code = vdp_pal ? (sdl_video.frames_rendered / 3) : sdl_video.frames_rendered; userevent.data1 = NULL; userevent.data2 = NULL; sdl_sync.ticks = sdl_video.frames_rendered = 0; event.type = SDL_USEREVENT; event.user = userevent; SDL_PushEvent(&event); } return interval; } static int sdl_sync_init() { if(SDL_InitSubSystem(SDL_INIT_TIMER|SDL_INIT_EVENTS) < 0) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "SDL Timer initialization failed", sdl_video.window); return 0; } sdl_sync.sem_sync = SDL_CreateSemaphore(0); sdl_sync.ticks = 0; return 1; } static void sdl_sync_close() { if(sdl_sync.sem_sync) SDL_DestroySemaphore(sdl_sync.sem_sync); } static const uint16 vc_table[4][2] = { /* NTSC, PAL */ {0xDA , 0xF2}, /* Mode 4 (192 lines) */ {0xEA , 0x102}, /* Mode 5 (224 lines) */ {0xDA , 0xF2}, /* Mode 4 (192 lines) */ {0x106, 0x10A} /* Mode 5 (240 lines) */ }; static int sdl_control_update(SDL_Keycode keystate) { switch (keystate) { case SDLK_TAB: { system_reset(); break; } case SDLK_F1: { if (SDL_ShowCursor(-1)) SDL_ShowCursor(0); else SDL_ShowCursor(1); break; } case SDLK_F2: { fullscreen = (fullscreen ? 0 : SDL_WINDOW_FULLSCREEN); SDL_SetWindowFullscreen(sdl_video.window, fullscreen); sdl_video.surf_screen = SDL_GetWindowSurface(sdl_video.window); bitmap.viewport.changed = 1; break; } case SDLK_F3: { if (config.bios == 0) config.bios = 3; else if (config.bios == 3) config.bios = 1; break; } case SDLK_F4: { if (!turbo_mode) use_sound ^= 1; break; } case SDLK_F5: { log_error ^= 1; break; } case SDLK_F6: { if (!use_sound) { turbo_mode ^=1; sdl_sync.ticks = 0; } break; } case SDLK_F7: { FILE *f = fopen("game.gp0","rb"); if (f) { uint8 buf[STATE_SIZE]; fread(&buf, STATE_SIZE, 1, f); state_load(buf); fclose(f); } break; } case SDLK_F8: { FILE *f = fopen("game.gp0","wb"); if (f) { uint8 buf[STATE_SIZE]; int len = state_save(buf); fwrite(&buf, len, 1, f); fclose(f); } break; } case SDLK_F9: { config.region_detect = (config.region_detect + 1) % 5; get_region(0); /* framerate has changed, reinitialize audio timings */ audio_init(snd.sample_rate, 0); /* system with region BIOS should be reinitialized */ if ((system_hw == SYSTEM_MCD) || ((system_hw & SYSTEM_SMS) && (config.bios & 1))) { system_init(); system_reset(); } else { /* reinitialize I/O region register */ if (system_hw == SYSTEM_MD) { io_reg[0x00] = 0x20 | region_code | (config.bios & 1); } else { io_reg[0x00] = 0x80 | (region_code >> 1); } /* reinitialize VDP */ if (vdp_pal) { status |= 1; lines_per_frame = 313; } else { status &= ~1; lines_per_frame = 262; } /* reinitialize VC max value */ switch (bitmap.viewport.h) { case 192: vc_max = vc_table[0][vdp_pal]; break; case 224: vc_max = vc_table[1][vdp_pal]; break; case 240: vc_max = vc_table[3][vdp_pal]; break; } } break; } case SDLK_F10: { gen_reset(0); break; } case SDLK_F11: { config.overscan = (config.overscan + 1) & 3; if ((system_hw == SYSTEM_GG) && !config.gg_extra) { bitmap.viewport.x = (config.overscan & 2) ? 14 : -48; } else { bitmap.viewport.x = (config.overscan & 2) * 7; } bitmap.viewport.changed = 3; break; } case SDLK_F12: { joynum = (joynum + 1) % MAX_DEVICES; while (input.dev[joynum] == NO_DEVICE) { joynum = (joynum + 1) % MAX_DEVICES; } break; } case SDLK_ESCAPE: { return 0; } default: break; } return 1; } int sdl_input_update(void) { const uint8 *keystate = SDL_GetKeyboardState(NULL); /* reset input */ input.pad[joynum] = 0; switch (input.dev[joynum]) { case DEVICE_LIGHTGUN: { /* get mouse coordinates (absolute values) */ int x,y; int state = SDL_GetMouseState(&x,&y); /* X axis */ input.analog[joynum][0] = x - (sdl_video.surf_screen->w-bitmap.viewport.w)/2; /* Y axis */ input.analog[joynum][1] = y - (sdl_video.surf_screen->h-bitmap.viewport.h)/2; /* TRIGGER, B, C (Menacer only), START (Menacer & Justifier only) */ if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_A; if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_B; if(state & SDL_BUTTON_MMASK) input.pad[joynum] |= INPUT_C; if(keystate[SDL_SCANCODE_F]) input.pad[joynum] |= INPUT_START; break; } case DEVICE_PADDLE: { /* get mouse (absolute values) */ int x; int state = SDL_GetMouseState(&x, NULL); /* Range is [0;256], 128 being middle position */ input.analog[joynum][0] = x * 256 /sdl_video.surf_screen->w; /* Button I -> 0 0 0 0 0 0 0 I*/ if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_B; break; } case DEVICE_SPORTSPAD: { /* get mouse (relative values) */ int x,y; int state = SDL_GetRelativeMouseState(&x,&y); /* Range is [0;256] */ input.analog[joynum][0] = (unsigned char)(-x & 0xFF); input.analog[joynum][1] = (unsigned char)(-y & 0xFF); /* Buttons I & II -> 0 0 0 0 0 0 II I*/ if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_B; if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_C; break; } case DEVICE_MOUSE: { /* get mouse (relative values) */ int x,y; int state = SDL_GetRelativeMouseState(&x,&y); /* Sega Mouse range is [-256;+256] */ input.analog[joynum][0] = x * 2; input.analog[joynum][1] = y * 2; /* Vertical movement is upsidedown */ if (!config.invert_mouse) input.analog[joynum][1] = 0 - input.analog[joynum][1]; /* Start,Left,Right,Middle buttons -> 0 0 0 0 START MIDDLE RIGHT LEFT */ if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_B; if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_C; if(state & SDL_BUTTON_MMASK) input.pad[joynum] |= INPUT_A; if(keystate[SDL_SCANCODE_F]) input.pad[joynum] |= INPUT_START; break; } case DEVICE_XE_1AP: { /* A,B,C,D,Select,START,E1,E2 buttons -> E1(?) E2(?) START SELECT(?) A B C D */ if(keystate[SDL_SCANCODE_A]) input.pad[joynum] |= INPUT_START; if(keystate[SDL_SCANCODE_S]) input.pad[joynum] |= INPUT_A; if(keystate[SDL_SCANCODE_D]) input.pad[joynum] |= INPUT_C; if(keystate[SDL_SCANCODE_F]) input.pad[joynum] |= INPUT_Y; if(keystate[SDL_SCANCODE_Z]) input.pad[joynum] |= INPUT_B; if(keystate[SDL_SCANCODE_X]) input.pad[joynum] |= INPUT_X; if(keystate[SDL_SCANCODE_C]) input.pad[joynum] |= INPUT_MODE; if(keystate[SDL_SCANCODE_V]) input.pad[joynum] |= INPUT_Z; /* Left Analog Stick (bidirectional) */ if(keystate[SDL_SCANCODE_UP]) input.analog[joynum][1]-=2; else if(keystate[SDL_SCANCODE_DOWN]) input.analog[joynum][1]+=2; else input.analog[joynum][1] = 128; if(keystate[SDL_SCANCODE_LEFT]) input.analog[joynum][0]-=2; else if(keystate[SDL_SCANCODE_RIGHT]) input.analog[joynum][0]+=2; else input.analog[joynum][0] = 128; /* Right Analog Stick (unidirectional) */ if(keystate[SDL_SCANCODE_KP_8]) input.analog[joynum+1][0]-=2; else if(keystate[SDL_SCANCODE_KP_2]) input.analog[joynum+1][0]+=2; else if(keystate[SDL_SCANCODE_KP_4]) input.analog[joynum+1][0]-=2; else if(keystate[SDL_SCANCODE_KP_6]) input.analog[joynum+1][0]+=2; else input.analog[joynum+1][0] = 128; /* Limiters */ if (input.analog[joynum][0] > 0xFF) input.analog[joynum][0] = 0xFF; else if (input.analog[joynum][0] < 0) input.analog[joynum][0] = 0; if (input.analog[joynum][1] > 0xFF) input.analog[joynum][1] = 0xFF; else if (input.analog[joynum][1] < 0) input.analog[joynum][1] = 0; if (input.analog[joynum+1][0] > 0xFF) input.analog[joynum+1][0] = 0xFF; else if (input.analog[joynum+1][0] < 0) input.analog[joynum+1][0] = 0; if (input.analog[joynum+1][1] > 0xFF) input.analog[joynum+1][1] = 0xFF; else if (input.analog[joynum+1][1] < 0) input.analog[joynum+1][1] = 0; break; } case DEVICE_PICO: { /* get mouse (absolute values) */ int x,y; int state = SDL_GetMouseState(&x,&y); /* Calculate X Y axis values */ input.analog[0][0] = 0x3c + (x * (0x17c-0x03c+1)) / sdl_video.surf_screen->w; input.analog[0][1] = 0x1fc + (y * (0x2f7-0x1fc+1)) / sdl_video.surf_screen->h; /* Map mouse buttons to player #1 inputs */ if(state & SDL_BUTTON_MMASK) pico_current = (pico_current + 1) & 7; if(state & SDL_BUTTON_RMASK) input.pad[0] |= INPUT_PICO_RED; if(state & SDL_BUTTON_LMASK) input.pad[0] |= INPUT_PICO_PEN; break; } case DEVICE_TEREBI: { /* get mouse (absolute values) */ int x,y; int state = SDL_GetMouseState(&x,&y); /* Calculate X Y axis values */ input.analog[0][0] = (x * 250) / sdl_video.surf_screen->w; input.analog[0][1] = (y * 250) / sdl_video.surf_screen->h; /* Map mouse buttons to player #1 inputs */ if(state & SDL_BUTTON_RMASK) input.pad[0] |= INPUT_B; break; } case DEVICE_GRAPHIC_BOARD: { /* get mouse (absolute values) */ int x,y; int state = SDL_GetMouseState(&x,&y); /* Calculate X Y axis values */ input.analog[0][0] = (x * 255) / sdl_video.surf_screen->w; input.analog[0][1] = (y * 255) / sdl_video.surf_screen->h; /* Map mouse buttons to player #1 inputs */ if(state & SDL_BUTTON_LMASK) input.pad[0] |= INPUT_GRAPHIC_PEN; if(state & SDL_BUTTON_RMASK) input.pad[0] |= INPUT_GRAPHIC_MENU; if(state & SDL_BUTTON_MMASK) input.pad[0] |= INPUT_GRAPHIC_DO; break; } case DEVICE_ACTIVATOR: { if(keystate[SDL_SCANCODE_G]) input.pad[joynum] |= INPUT_ACTIVATOR_7L; if(keystate[SDL_SCANCODE_H]) input.pad[joynum] |= INPUT_ACTIVATOR_7U; if(keystate[SDL_SCANCODE_J]) input.pad[joynum] |= INPUT_ACTIVATOR_8L; if(keystate[SDL_SCANCODE_K]) input.pad[joynum] |= INPUT_ACTIVATOR_8U; } default: { if(keystate[SDL_SCANCODE_A]) input.pad[joynum] |= INPUT_A; if(keystate[SDL_SCANCODE_S]) input.pad[joynum] |= INPUT_B; if(keystate[SDL_SCANCODE_D]) input.pad[joynum] |= INPUT_C; if(keystate[SDL_SCANCODE_F]) input.pad[joynum] |= INPUT_START; if(keystate[SDL_SCANCODE_Z]) input.pad[joynum] |= INPUT_X; if(keystate[SDL_SCANCODE_X]) input.pad[joynum] |= INPUT_Y; if(keystate[SDL_SCANCODE_C]) input.pad[joynum] |= INPUT_Z; if(keystate[SDL_SCANCODE_V]) input.pad[joynum] |= INPUT_MODE; if(keystate[SDL_SCANCODE_UP]) input.pad[joynum] |= INPUT_UP; else if(keystate[SDL_SCANCODE_DOWN]) input.pad[joynum] |= INPUT_DOWN; if(keystate[SDL_SCANCODE_LEFT]) input.pad[joynum] |= INPUT_LEFT; else if(keystate[SDL_SCANCODE_RIGHT]) input.pad[joynum] |= INPUT_RIGHT; break; } } return 1; } int main (int argc, char **argv) { FILE *fp; int running = 1; /* Print help if no game specified */ if(argc < 2) { char caption[256]; sprintf(caption, "Genesis Plus GX\\SDL\nusage: %s gamename\n", argv[0]); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Information", caption, sdl_video.window); return 1; } /* set default config */ error_init(); set_config_defaults(); /* mark all BIOS as unloaded */ system_bios = 0; /* Genesis BOOT ROM support (2KB max) */ memset(boot_rom, 0xFF, 0x800); fp = fopen(MD_BIOS, "rb"); if (fp != NULL) { int i; /* read BOOT ROM */ fread(boot_rom, 1, 0x800, fp); fclose(fp); /* check BOOT ROM */ if (!memcmp((char *)(boot_rom + 0x120),"GENESIS OS", 10)) { /* mark Genesis BIOS as loaded */ system_bios = SYSTEM_MD; } /* Byteswap ROM */ for (i=0; i<0x800; i+=2) { uint8 temp = boot_rom[i]; boot_rom[i] = boot_rom[i+1]; boot_rom[i+1] = temp; } } /* initialize SDL */ if(SDL_Init(0) < 0) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "SDL initialization failed", sdl_video.window); return 1; } sdl_video_init(); if (use_sound) sdl_sound_init(); sdl_sync_init(); /* initialize Genesis virtual system */ SDL_LockSurface(sdl_video.surf_bitmap); memset(&bitmap, 0, sizeof(t_bitmap)); bitmap.width = 720; bitmap.height = 576; #if defined(USE_8BPP_RENDERING) bitmap.pitch = (bitmap.width * 1); #elif defined(USE_15BPP_RENDERING) bitmap.pitch = (bitmap.width * 2); #elif defined(USE_16BPP_RENDERING) bitmap.pitch = (bitmap.width * 2); #elif defined(USE_32BPP_RENDERING) bitmap.pitch = (bitmap.width * 4); #endif bitmap.data = sdl_video.surf_bitmap->pixels; SDL_UnlockSurface(sdl_video.surf_bitmap); bitmap.viewport.changed = 3; /* Load game file */ if(!load_rom(argv[1])) { char caption[256]; sprintf(caption, "Error loading file `%s'.", argv[1]); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", caption, sdl_video.window); return 1; } /* initialize system hardware */ audio_init(SOUND_FREQUENCY, 0); system_init(); /* Mega CD specific */ if (system_hw == SYSTEM_MCD) { /* load internal backup RAM */ fp = fopen("./scd.brm", "rb"); if (fp!=NULL) { fread(scd.bram, 0x2000, 1, fp); fclose(fp); } /* check if internal backup RAM is formatted */ if (memcmp(scd.bram + 0x2000 - 0x20, brm_format + 0x20, 0x20)) { /* clear internal backup RAM */ memset(scd.bram, 0x00, 0x200); /* Internal Backup RAM size fields */ brm_format[0x10] = brm_format[0x12] = brm_format[0x14] = brm_format[0x16] = 0x00; brm_format[0x11] = brm_format[0x13] = brm_format[0x15] = brm_format[0x17] = (sizeof(scd.bram) / 64) - 3; /* format internal backup RAM */ memcpy(scd.bram + 0x2000 - 0x40, brm_format, 0x40); } /* load cartridge backup RAM */ if (scd.cartridge.id) { fp = fopen("./cart.brm", "rb"); if (fp!=NULL) { fread(scd.cartridge.area, scd.cartridge.mask + 1, 1, fp); fclose(fp); } /* check if cartridge backup RAM is formatted */ if (memcmp(scd.cartridge.area + scd.cartridge.mask + 1 - 0x20, brm_format + 0x20, 0x20)) { /* clear cartridge backup RAM */ memset(scd.cartridge.area, 0x00, scd.cartridge.mask + 1); /* Cartridge Backup RAM size fields */ brm_format[0x10] = brm_format[0x12] = brm_format[0x14] = brm_format[0x16] = (((scd.cartridge.mask + 1) / 64) - 3) >> 8; brm_format[0x11] = brm_format[0x13] = brm_format[0x15] = brm_format[0x17] = (((scd.cartridge.mask + 1) / 64) - 3) & 0xff; /* format cartridge backup RAM */ memcpy(scd.cartridge.area + scd.cartridge.mask + 1 - sizeof(brm_format), brm_format, sizeof(brm_format)); } } } if (sram.on) { /* load SRAM */ fp = fopen("./game.srm", "rb"); if (fp!=NULL) { fread(sram.sram,0x10000,1, fp); fclose(fp); } } /* reset system hardware */ system_reset(); if(use_sound) SDL_PauseAudio(0); /* 3 frames = 50 ms (60hz) or 60 ms (50hz) */ if(sdl_sync.sem_sync) SDL_AddTimer(vdp_pal ? 60 : 50, sdl_sync_timer_callback, NULL); /* emulation loop */ while(running) { SDL_Event event; if (SDL_PollEvent(&event)) { switch(event.type) { case SDL_USEREVENT: { char caption[100]; sprintf(caption,"Genesis Plus GX - %d fps - %s", event.user.code, (rominfo.international[0] != 0x20) ? rominfo.international : rominfo.domestic); SDL_SetWindowTitle(sdl_video.window, caption); break; } case SDL_QUIT: { running = 0; break; } case SDL_KEYDOWN: { running = sdl_control_update(event.key.keysym.sym); break; } } } sdl_video_update(); sdl_sound_update(use_sound); if(!turbo_mode && sdl_sync.sem_sync && sdl_video.frames_rendered % 3 == 0) { SDL_SemWait(sdl_sync.sem_sync); } } if (system_hw == SYSTEM_MCD) { /* save internal backup RAM (if formatted) */ if (!memcmp(scd.bram + 0x2000 - 0x20, brm_format + 0x20, 0x20)) { fp = fopen("./scd.brm", "wb"); if (fp!=NULL) { fwrite(scd.bram, 0x2000, 1, fp); fclose(fp); } } /* save cartridge backup RAM (if formatted) */ if (scd.cartridge.id) { if (!memcmp(scd.cartridge.area + scd.cartridge.mask + 1 - 0x20, brm_format + 0x20, 0x20)) { fp = fopen("./cart.brm", "wb"); if (fp!=NULL) { fwrite(scd.cartridge.area, scd.cartridge.mask + 1, 1, fp); fclose(fp); } } } } if (sram.on) { /* save SRAM */ fp = fopen("./game.srm", "wb"); if (fp!=NULL) { fwrite(sram.sram,0x10000,1, fp); fclose(fp); } } audio_shutdown(); error_shutdown(); sdl_video_close(); sdl_sound_close(); sdl_sync_close(); SDL_Quit(); return 0; }