#ifndef _RENDER_H_ #define _RENDER_H_ /* Look-up pixel table information */ #define LUT_MAX (5) #define LUT_SIZE (0x10000) /* Clip structure */ typedef struct { uint8 left; uint8 right; uint8 enable; }clip_t; /* Function prototypes */ int render_init(void); void render_reset(void); void render_shutdown(void); void render_line(int line); void render_obj(int line, uint8 *buf, uint8 *table); void render_obj_im2(int line, uint8 *buf, uint8 *table); void render_ntw(int line, uint8 *buf); void render_ntw_im2(int line, uint8 *buf); void render_ntx(int which, int line, uint8 *buf); void render_ntx_im2(int which, int line, uint8 *buf); void render_ntx_vs(int which, int line, uint8 *buf); void update_bg_pattern_cache(void); void get_hscroll(int line, int shift, uint16 *scroll); void window_clip(int line); int make_lut_bg(int bx, int ax); int make_lut_obj(int bx, int sx); int make_lut_bg_ste(int bx, int ax); int make_lut_obj_ste(int bx, int sx); int make_lut_bgobj_ste(int bx, int sx); void remap_8(uint8 *src, uint8 *dst, uint8 *table, int length); void remap_16(uint8 *src, uint16 *dst, uint16 *table, int length); void remap_32(uint8 *src, uint32 *dst, uint32 *table, int length); void merge(uint8 *srca, uint8 *srcb, uint8 *dst, uint8 *table, int width); void color_update_8(int index, uint16 data); void color_update_15(int index, uint16 data); void color_update_16(int index, uint16 data); void color_update_32(int index, uint16 data); void make_name_lut(void); void parse_satb(int line); /* global variables */ extern uint8 object_index_count; #endif /* _RENDER_H_ */