#include #include #include "shared.h" int timer_count = 0; int old_timer_count = 0; int paused = 0; int frame_count = 0; int update_input(void); unsigned char *keystate; Uint32 fps_callback(Uint32 interval) { if(paused) return 1000/60; timer_count++; if(timer_count % 60 == 0) { int fps = frame_count; char caption[32]; sprintf(caption, "Genesis Plus/SDL FPS=%d", fps); SDL_WM_SetCaption(caption, NULL); frame_count = 0; } return 1000/60; } int main (int argc, char **argv) { int running = 1; SDL_Rect viewport, src; SDL_Surface *bmp, *screen; SDL_Event event; error_init(); /* Print help if no game specified */ if(argc < 2) { char caption[256]; sprintf(caption, "Genesis Plus\nby Charles MacDonald\nWWW: http://cgfm2.emuviews.com\nusage: %s gamename\n", argv[0]); MessageBox(NULL, caption, "Information", 0); exit(1); } /* Load game */ if(!load_rom(argv[1])) { char caption[256]; sprintf(caption, "Error loading file `%s'.", argv[1]); MessageBox(NULL, caption, "Error", 0); exit(1); } viewport.x = 0; viewport.y = 0; viewport.w = 256; viewport.h = 224; src.x = 32; src.y = 0; src.w = viewport.w; src.h = viewport.h; if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { exit(1); } SDL_WM_SetCaption("Genesis Plus/SDL", NULL); screen = SDL_SetVideoMode(viewport.w, viewport.h, 16, SDL_SWSURFACE); viewport.x = 0; viewport.y = 0; bmp = SDL_CreateRGBSurface(SDL_SWSURFACE, 1024, 512, 16, 0xF800, 0x07E0, 0x001F, 0x0000); memset(&bitmap, 0, sizeof(t_bitmap)); bitmap.width = 1024; bitmap.height = 512; bitmap.depth = 16; bitmap.granularity = 2; bitmap.pitch = (bitmap.width * bitmap.granularity); bitmap.data = (unsigned char *)bmp->pixels; bitmap.viewport.w = 256; bitmap.viewport.h = 224; bitmap.viewport.x = 0x20; bitmap.viewport.y = 0x00; bitmap.remap = 1; system_init(); system_reset(); SDL_SetTimer(1000/60, fps_callback); while(running) { running = update_input(); while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: /* Windows was closed */ running = 0; break; case SDL_ACTIVEEVENT: /* Window focus changed or was minimized */ if(event.active.state & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) { paused = !event.active.gain; } break; default: break; } } if(!paused) { frame_count++; update_input(); if(!system_frame(0)) system_reset(); if(bitmap.viewport.changed) { bitmap.viewport.changed = 0; src.w = bitmap.viewport.w; src.h = bitmap.viewport.h; viewport.w = bitmap.viewport.w; viewport.h = bitmap.viewport.h; screen = SDL_SetVideoMode(bitmap.viewport.w, bitmap.viewport.h, 16, SDL_SWSURFACE); } SDL_BlitSurface(bmp, &src, screen, &viewport); SDL_UpdateRect(screen, viewport.x, viewport.y, viewport.w, viewport.h); } } system_shutdown(); SDL_Quit(); error_shutdown(); return 0; } /* Check if a key is pressed */ int check_key(int code) { static char lastbuf[0x100] = {0}; if((!keystate[code]) && (lastbuf[code] == 1)) lastbuf[code] = 0; if((keystate[code]) && (lastbuf[code] == 0)) { lastbuf[code] = 1; return (1); } return (0); } int update_input(void) { int running = 1; keystate = SDL_GetKeyState(NULL); memset(&input, 0, sizeof(t_input)); if(keystate[SDLK_UP]) input.pad[0] |= INPUT_UP; else if(keystate[SDLK_DOWN]) input.pad[0] |= INPUT_DOWN; if(keystate[SDLK_LEFT]) input.pad[0] |= INPUT_LEFT; else if(keystate[SDLK_RIGHT]) input.pad[0] |= INPUT_RIGHT; if(keystate[SDLK_a]) input.pad[0] |= INPUT_A; if(keystate[SDLK_s]) input.pad[0] |= INPUT_B; if(keystate[SDLK_d]) input.pad[0] |= INPUT_C; if(keystate[SDLK_f]) input.pad[0] |= INPUT_START; if(keystate[SDLK_z]) input.pad[0] |= INPUT_X; if(keystate[SDLK_x]) input.pad[0] |= INPUT_Y; if(keystate[SDLK_c]) input.pad[0] |= INPUT_Z; if(keystate[SDLK_v]) input.pad[0] |= INPUT_MODE; if(keystate[SDLK_TAB]) system_reset(); if(keystate[SDLK_ESCAPE]) running = 0; return (running); }