/* * cheats.c * * Genesis Plus GX Cheats menu * * Copyright Eke-Eke (2010-2022) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" #include "file_load.h" #include "cheats.h" #include "font.h" #include "gui.h" #define BG_COLOR_1 {0x49,0x49,0x49,0xff} #define BG_COLOR_2 {0x66,0x66,0x66,0xff} #define MAX_CHEATS (350) #define MAX_DESC_LENGTH (63) #ifdef HW_RVL #include "Key_Minus_wii_png.h" #include "Key_Plus_wii_png.h" #else #include "Key_R_gcn_png.h" #include "Key_L_gcn_png.h" #endif #include "Key_DPAD_png.h" typedef struct { char code[12]; char text[MAX_DESC_LENGTH]; u8 enable; u16 data; u16 old; u32 address; u8 *prev; } CHEATENTRY; static int string_offset = 0; static int selection = 0; static int offset = 0; static int type = 0; static int maxcheats = 0; static int maxROMcheats = 0; static int maxRAMcheats = 0; static CHEATENTRY cheatlist[MAX_CHEATS]; static u8 cheatIndexes[MAX_CHEATS]; static void cheatmenu_cb(void); static gui_image star; static gui_image bar_over; static gui_image key_switch; static gui_image key_enable; static gui_image key_delete; /*****************************************************************************/ /* GUI Buttons data */ /*****************************************************************************/ static butn_data arrow_up_data = { {NULL,NULL}, {Button_up_png,Button_up_over_png} }; static butn_data arrow_down_data = { {NULL,NULL}, {Button_down_png,Button_down_over_png} }; static butn_data button_digit_data = { {NULL,NULL}, {Button_digit_png,Button_digit_over_png} }; /*****************************************************************************/ /* GUI Arrows button */ /*****************************************************************************/ static gui_butn arrow_up = {&arrow_up_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{0,0,0,0},14,76,360,32}; static gui_butn arrow_down = {&arrow_down_data,BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_OVER_SFX,{0,0,0,0},14,368,360,32}; /*****************************************************************************/ /* GUI helpers */ /*****************************************************************************/ static gui_item action_cancel = { NULL,Key_B_png,"","Exit",10,422,28,28 }; static gui_item action_select = { NULL,Key_A_png,"","Edit Entry",602,422,28,28 }; /*****************************************************************************/ /* GUI Background images */ /*****************************************************************************/ static gui_image bg_cheats[7] = { {NULL,Bg_layer_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255}, {NULL,Bg_overlay_png,IMAGE_VISIBLE|IMAGE_REPEAT,0,0,640,480,255}, {NULL,Banner_top_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,0,0,640,108,255}, {NULL,Banner_bottom_png,IMAGE_VISIBLE|IMAGE_SLIDE_BOTTOM,0,380,640,100,255}, {NULL,Main_logo_png,IMAGE_VISIBLE|IMAGE_SLIDE_TOP,466,40,152,44,255}, {NULL,Frame_s1_png,IMAGE_VISIBLE,8,70,372,336,152}, {NULL,Frame_s1_png,IMAGE_SLIDE_RIGHT,411,109,372,296,76}, }; /*****************************************************************************/ /* Menu Items description */ /*****************************************************************************/ static gui_item items_cheats[30] = { {NULL,NULL,"","Edit Entry",0,0,0,0}, {NULL,NULL,"","Edit Entry",0,0,0,0}, {NULL,NULL,"","Edit Entry",0,0,0,0}, {NULL,NULL,"","Edit Entry",0,0,0,0}, {NULL,NULL,"","Edit Entry",0,0,0,0}, {NULL,NULL,"","Edit Entry",0,0,0,0}, {NULL,NULL,"","Edit Entry",0,0,0,0}, {NULL,NULL,"","Edit Entry",0,0,0,0}, {NULL,NULL,"","Edit Entry",0,0,0,0}, {NULL,NULL,"","Edit Entry",0,0,0,0}, {NULL,NULL,"0","Add Character" ,440,136,40,40}, {NULL,NULL,"1","Add Character" ,486,136,40,40}, {NULL,NULL,"2","Add Character" ,532,136,40,40}, {NULL,NULL,"3","Add Character" ,578,136,40,40}, {NULL,NULL,"4","Add Character" ,440,182,40,40}, {NULL,NULL,"5","Add Character" ,486,182,40,40}, {NULL,NULL,"6","Add Character" ,532,182,40,40}, {NULL,NULL,"7","Add Character" ,578,182,40,40}, {NULL,NULL,"8","Add Character" ,440,228,40,40}, {NULL,NULL,"9","Add Character" ,486,228,40,40}, {NULL,NULL,"A","Add Character" ,532,228,40,40}, {NULL,NULL,"B","Add Character" ,578,228,40,40}, {NULL,NULL,"C","Add Character" ,440,274,40,40}, {NULL,NULL,"D","Add Character" ,486,274,40,40}, {NULL,NULL,"E","Add Character" ,532,274,40,40}, {NULL,NULL,"F","Add Character" ,578,274,40,40}, {NULL,NULL,"del","Backspace" ,440,338,40,40}, {NULL,NULL,":","Add Separator" ,486,338,40,40}, {NULL,NULL,"+","Next Characters",532,338,40,40}, {NULL,NULL,"ok","Save Entry" ,578,338,40,40} }; /*****************************************************************************/ /* Menu Buttons description */ /*****************************************************************************/ static gui_butn buttons_cheats[30] = { {NULL, BUTTON_VISIBLE|BUTTON_ACTIVE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,108,358,26}, {NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,134,358,26}, {NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,160,358,26}, {NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,186,358,26}, {NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,212,358,26}, {NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,238,358,26}, {NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,264,358,26}, {NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,290,358,26}, {NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,316,358,26}, {NULL, BUTTON_VISIBLE|BUTTON_SELECT_SFX|BUTTON_OVER_SFX,{1,0,0,0},15,342,358,26}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{0,4,0,1},440,136,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{0,4,1,1},486,136,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{0,4,1,1},532,136,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{0,4,1,0},578,136,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,0,1},440,182,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},486,182,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},532,182,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,0},578,182,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,0,1},440,228,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},486,228,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},532,228,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,0},578,228,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,0,1},440,274,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},486,274,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,1},532,274,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,4,1,0},578,274,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,0,0,1},440,338,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,0,1,1},486,338,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,0,1,1},532,338,40,40}, {&button_digit_data ,BUTTON_ACTIVE|BUTTON_SLIDE_RIGHT|BUTTON_OVER_SFX,{4,0,1,0},578,338,40,40} }; /*****************************************************************************/ /* Menu description */ /*****************************************************************************/ static gui_menu menu_cheats = { "Cheats Manager", 0,0, 30,30,7,0, items_cheats, buttons_cheats, bg_cheats, {&action_cancel, &action_select}, {&arrow_up,&arrow_down}, cheatmenu_cb }; static char ggvalidchars[] = "ABCDEFGHJKLMNPRSTVWXYZ0123456789"; static char arvalidchars[] = "0123456789ABCDEF"; static u32 decode_cheat(char *string, int index) { char *p; int i,n; u32 len = 0; u32 address = 0; u16 data = 0; u8 ref = 0; /* 16-bit Game Genie code (ABCD-EFGH) */ if ((strlen(string) >= 9) && (string[4] == '-')) { /* 16-bit system only */ if ((system_hw & SYSTEM_PBC) != SYSTEM_MD) { return 0; } for (i = 0; i < 8; i++) { if (i == 4) string++; p = strchr (ggvalidchars, *string++); if (p == NULL) return 0; n = p - ggvalidchars; switch (i) { case 0: data |= n << 3; break; case 1: data |= n >> 2; address |= (n & 3) << 14; break; case 2: address |= n << 9; break; case 3: address |= (n & 0xF) << 20 | (n >> 4) << 8; break; case 4: data |= (n & 1) << 12; address |= (n >> 1) << 16; break; case 5: data |= (n & 1) << 15 | (n >> 1) << 8; break; case 6: data |= (n >> 3) << 13; address |= (n & 7) << 5; break; case 7: address |= n; break; } } /* code length */ len = 9; } /* 8-bit Game Genie code (DDA-AAA-XXX) */ else if ((strlen(string) >= 11) && (string[3] == '-') && (string[7] == '-')) { /* 8-bit system only */ if ((system_hw & SYSTEM_PBC) == SYSTEM_MD) { return 0; } /* decode 8-bit data */ for (i=0; i<2; i++) { p = strchr (arvalidchars, *string++); if (p == NULL) return 0; n = (p - arvalidchars) & 0xF; data |= (n << ((1 - i) * 4)); } /* decode 16-bit address (low 12-bits) */ for (i=0; i<3; i++) { if (i==1) string++; /* skip separator */ p = strchr (arvalidchars, *string++); if (p == NULL) return 0; n = (p - arvalidchars) & 0xF; address |= (n << ((2 - i) * 4)); } /* decode 16-bit address (high 4-bits) */ p = strchr (arvalidchars, *string++); if (p == NULL) return 0; n = (p - arvalidchars) & 0xF; n ^= 0xF; /* bits inversion */ address |= (n << 12); /* RAM address are also supported */ if (address >= 0xC000) { /* convert to 24-bit Work RAM address */ address = 0xFF0000 | (address & 0x1FFF); } /* decode reference 8-bit data */ for (i=0; i<2; i++) { string++; /* skip separator and 2nd digit */ p = strchr (arvalidchars, *string++); if (p == NULL) return 0; n = (p - arvalidchars) & 0xF; ref |= (n << ((1 - i) * 4)); } ref = (ref >> 2) | ((ref & 0x03) << 6); /* 2-bit right rotation */ ref ^= 0xBA; /* XOR */ /* update old data value */ cheatlist[index].old = ref; /* code length */ len = 11; } /* Action Replay code */ else if (string[6] == ':') { if ((system_hw & SYSTEM_PBC) == SYSTEM_MD) { /* 16-bit code (AAAAAA:DDDD) */ if (strlen(string) < 11) return 0; /* decode 24-bit address */ for (i=0; i<6; i++) { p = strchr (arvalidchars, *string++); if (p == NULL) return 0; n = (p - arvalidchars) & 0xF; address |= (n << ((5 - i) * 4)); } /* decode 16-bit data */ string++; for (i=0; i<4; i++) { p = strchr (arvalidchars, *string++); if (p == NULL) return 0; n = (p - arvalidchars) & 0xF; data |= (n << ((3 - i) * 4)); } /* code length */ len = 11; } else { /* 8-bit code (xxAAAA:DD) */ if (strlen(string) < 9) return 0; /* decode 16-bit address */ string+=2; for (i=0; i<4; i++) { p = strchr (arvalidchars, *string++); if (p == NULL) return 0; n = (p - arvalidchars) & 0xF; address |= (n << ((3 - i) * 4)); } /* ROM addresses are not supported */ if (address < 0xC000) return 0; /* convert to 24-bit Work RAM address */ address = 0xFF0000 | (address & 0x1FFF); /* decode 8-bit data */ string++; for (i=0; i<2; i++) { p = strchr (arvalidchars, *string++); if (p == NULL) return 0; n = (p - arvalidchars) & 0xF; data |= (n << ((1 - i) * 4)); } /* code length */ len = 9; } } /* Valid code found ? */ if (len) { /* update cheat address & data values */ cheatlist[index].address = address; cheatlist[index].data = data; } /* return code length (0 = invalid) */ return len; } static void apply_cheats(void) { u8 *ptr; /* clear ROM&RAM patches counter */ maxROMcheats = maxRAMcheats = 0; int i; for (i = 0; i < maxcheats; i++) { if (cheatlist[i].enable) { /* detect Work RAM patch */ if (cheatlist[i].address >= 0xFF0000) { /* add RAM patch */ cheatIndexes[maxRAMcheats++] = i; } /* check if Mega-CD game is running */ else if ((system_hw == SYSTEM_MCD) && !scd.cartridge.boot) { /* detect PRG-RAM patch (Sub-CPU side) */ if (cheatlist[i].address < 0x80000) { /* add RAM patch */ cheatIndexes[maxRAMcheats++] = i; } /* detect Word-RAM patch (Main-CPU side)*/ else if ((cheatlist[i].address >= 0x200000) && (cheatlist[i].address < 0x240000)) { /* add RAM patch */ cheatIndexes[maxRAMcheats++] = i; } } /* detect cartridge ROM patch */ else if (cheatlist[i].address < cart.romsize) { if ((system_hw & SYSTEM_PBC) == SYSTEM_MD) { /* patch ROM data */ cheatlist[i].old = *(u16 *)(cart.rom + (cheatlist[i].address & 0xFFFFFE)); *(u16 *)(cart.rom + (cheatlist[i].address & 0xFFFFFE)) = cheatlist[i].data; } else { /* add ROM patch */ maxROMcheats++; cheatIndexes[MAX_CHEATS - maxROMcheats] = i; /* get current banked ROM address */ ptr = &z80_readmap[(cheatlist[i].address) >> 10][cheatlist[i].address & 0x03FF]; /* check if reference matches original ROM data */ if (((u8)cheatlist[i].old) == *ptr) { /* patch data */ *ptr = cheatlist[i].data; /* save patched ROM address */ cheatlist[i].prev = ptr; } else { /* no patched ROM address yet */ cheatlist[i].prev = NULL; } } } } } } static void clear_cheats(void) { int i; /* no ROM patches with Mega-CD games */ if ((system_hw == SYSTEM_MCD) && !scd.cartridge.boot) return; /* disable cheats in reversed order in case the same address is used by multiple ROM patches */ i = maxcheats; while (i > 0) { if (cheatlist[i-1].enable) { if (cheatlist[i-1].address < cart.romsize) { if ((system_hw & SYSTEM_PBC) == SYSTEM_MD) { /* restore original ROM data */ *(u16 *)(cart.rom + (cheatlist[i-1].address & 0xFFFFFE)) = cheatlist[i-1].old; } else { /* check if previous banked ROM address has been patched */ if (cheatlist[i-1].prev != NULL) { /* restore original data */ *cheatlist[i-1].prev = cheatlist[i-1].old; /* no more patched ROM address */ cheatlist[i-1].prev = NULL; } } } } i--; } } static void switch_chars(void) { int i; gui_menu *m = &menu_cheats; if (m->items[10].text[0] == '0') { m->items[10].text[0] = 'G'; m->items[11].text[0] = 'H'; m->items[12].text[0] = 'J'; m->items[13].text[0] = 'K'; m->items[14].text[0] = 'L'; m->items[15].text[0] = 'M'; m->items[16].text[0] = 'N'; m->items[17].text[0] = 'P'; m->items[18].text[0] = 'R'; m->items[19].text[0] = 'S'; m->items[20].text[0] = 'T'; m->items[21].text[0] = 'V'; m->items[22].text[0] = 'W'; m->items[23].text[0] = 'X'; m->items[24].text[0] = 'Y'; m->items[25].text[0] = 'Z'; } else if (m->items[10].text[0] == 'G') { m->items[10].text[0] = '0'; m->items[11].text[0] = '1'; m->items[12].text[0] = '2'; m->items[13].text[0] = '3'; m->items[14].text[0] = '4'; m->items[15].text[0] = '5'; m->items[16].text[0] = '6'; m->items[17].text[0] = '7'; m->items[18].text[0] = '8'; m->items[19].text[0] = '9'; m->items[20].text[0] = 'A'; m->items[21].text[0] = 'B'; m->items[22].text[0] = 'C'; m->items[23].text[0] = 'D'; m->items[24].text[0] = 'E'; m->items[25].text[0] = 'F'; } else if (m->items[10].text[0] == 'A') { m->items[10].text[0] = 'Q'; m->items[11].text[0] = 'R'; m->items[12].text[0] = 'S'; m->items[13].text[0] = 'T'; m->items[14].text[0] = 'U'; m->items[15].text[0] = 'V'; m->items[16].text[0] = 'W'; m->items[17].text[0] = 'X'; m->items[18].text[0] = 'Y'; m->items[19].text[0] = 'Z'; m->items[20].text[0] = '0'; m->items[21].text[0] = '1'; m->items[22].text[0] = '2'; m->items[23].text[0] = '3'; m->items[24].text[0] = '4'; m->items[25].text[0] = '5'; } else if (m->items[10].text[0] == 'Q') { m->items[10].text[0] = '6'; m->items[11].text[0] = '7'; m->items[12].text[0] = '8'; m->items[13].text[0] = '9'; /* hide unused buttons */ for (i=14; i<26; i++) { m->buttons[i].state &= ~BUTTON_VISIBLE; } m->buttons[10].shift[1] = 16; m->buttons[11].shift[1] = 16; m->buttons[12].shift[1] = 16; m->buttons[13].shift[1] = 16; m->buttons[26].shift[0] = 16; m->buttons[27].shift[0] = 16; m->buttons[28].shift[0] = 16; m->buttons[29].shift[0] = 16; } else if (m->items[10].text[0] == '6') { m->items[10].text[0] = 'A'; m->items[11].text[0] = 'B'; m->items[12].text[0] = 'C'; m->items[13].text[0] = 'D'; m->items[14].text[0] = 'E'; m->items[15].text[0] = 'F'; m->items[16].text[0] = 'G'; m->items[17].text[0] = 'H'; m->items[18].text[0] = 'I'; m->items[19].text[0] = 'J'; m->items[20].text[0] = 'K'; m->items[21].text[0] = 'L'; m->items[22].text[0] = 'M'; m->items[23].text[0] = 'N'; m->items[24].text[0] = 'O'; m->items[25].text[0] = 'P'; /* show previously unused buttons */ for (i=14; i<26; i++) { m->buttons[i].state |= BUTTON_VISIBLE; } m->buttons[10].shift[1] = 4; m->buttons[11].shift[1] = 4; m->buttons[12].shift[1] = 4; m->buttons[13].shift[1] = 4; m->buttons[26].shift[0] = 4; m->buttons[27].shift[0] = 4; m->buttons[28].shift[0] = 4; m->buttons[29].shift[0] = 4; } } static void cheatmenu_cb(void) { int i; int yoffset = 108; char temp[MAX_DESC_LENGTH]; /* Draw browser array */ gxDrawRectangle(15, 108, 358, 26, 127, (GXColor)BG_COLOR_1); gxDrawRectangle(15, 134, 358, 26, 127, (GXColor)BG_COLOR_2); gxDrawRectangle(15, 160, 358, 26, 127, (GXColor)BG_COLOR_1); gxDrawRectangle(15, 186, 358, 26, 127, (GXColor)BG_COLOR_2); gxDrawRectangle(15, 212, 358, 26, 127, (GXColor)BG_COLOR_1); gxDrawRectangle(15, 238, 358, 26, 127, (GXColor)BG_COLOR_2); gxDrawRectangle(15, 264, 358, 26, 127, (GXColor)BG_COLOR_1); gxDrawRectangle(15, 290, 358, 26, 127, (GXColor)BG_COLOR_2); gxDrawRectangle(15, 316, 358, 26, 127, (GXColor)BG_COLOR_1); gxDrawRectangle(15, 342, 358, 26, 127, (GXColor)BG_COLOR_2); /* Draw Cheat list */ for (i=0; ((offset + i) < maxcheats) && (i < 10); i++) { if (i == selection) { /* selection bar */ gxDrawTexture(bar_over.texture,16,yoffset+1,356,24,255); /* cheat description need to be specifically handled */ if (type) { /* check if text is being edited */ if (menu_cheats.bg_images[6].state & IMAGE_VISIBLE) { /* adjust offset so that last characters are visible */ string_offset += FONT_writeCenter(cheatlist[offset + i].text+string_offset,16,40,366,yoffset+21,(GXColor)WHITE); } else { /* scroll text (speed = 1/10 frame) */ if ((string_offset/10) >= strlen(cheatlist[offset + i].text)) { string_offset = 0; } if (string_offset) { sprintf(temp,"%s ",cheatlist[offset + i].text+string_offset/10); strncat(temp, cheatlist[offset + i].text, string_offset/10); } else { strcpy(temp, cheatlist[offset + i].text); } if (FONT_writeCenter(temp,16,40,366,yoffset+21,(GXColor)WHITE)) { /* scroll text if string does not fit */ string_offset ++; } } } else { FONT_writeCenter(cheatlist[offset + i].code,18,40,366,yoffset+22,(GXColor)WHITE); } } else { if (type) { FONT_writeCenter(cheatlist[offset + i].text,16,40,366,yoffset+21,(GXColor)WHITE); } else { FONT_writeCenter(cheatlist[offset + i].code,18,40,366,yoffset+22,(GXColor)WHITE); } } /* draw cheat enable mark */ if (cheatlist[offset + i].enable) { gxDrawTexture(star.texture,20,yoffset+5,16,16,255); } yoffset += 26; } /* New Entry */ if (i < 10) { if (i == selection) { /* selection bar */ gxDrawTexture(bar_over.texture,16,yoffset+1,356,24,255); /* check if new code is being edited */ if (menu_cheats.bg_images[6].state & IMAGE_VISIBLE) { FONT_writeCenter(cheatlist[offset + selection].code,18,40,366,yoffset+22,(GXColor)WHITE); } else { FONT_writeCenter("New Code",18,40,366,yoffset+22,(GXColor)WHITE); } } else { FONT_writeCenter("New Code",18,40,366,yoffset+22,(GXColor)WHITE); } } /* Extra helpers */ if (maxcheats && !(menu_cheats.bg_images[6].state & IMAGE_VISIBLE)) { /* switch between cheat code & description preview */ #ifdef HW_RVL gxDrawTexture(key_switch.texture,268,424,24,24,255); FONT_write(type ? "View\nCode":"View\nText",16,300,436,640,(GXColor)WHITE); #else gxDrawTexture(key_switch.texture,272,424,24,24,255); FONT_write(type ? "View\nCode":"View\nText",16,304,436,640,(GXColor)WHITE); #endif /* delete & enable cheats */ if ((offset + selection) < maxcheats) { #ifdef HW_RVL gxDrawTexture(key_enable.texture,152,424,24,24,255); gxDrawTexture(key_delete.texture,372,424,24,24,255); FONT_write(cheatlist[offset + selection].enable ? "Disable\nCheat":"Enable\nCheat",16,184,436,640,(GXColor)WHITE); FONT_write("Delete\nCheat",16,404,436,640,(GXColor)WHITE); #else gxDrawTexture(key_enable.texture,136,426,44,20,255); gxDrawTexture(key_delete.texture,368,426,44,20,255); FONT_write(cheatlist[offset + selection].enable ? "Disable\nCheat":"Enable\nCheat",16,188,436,640,(GXColor)WHITE); FONT_write("Delete\nCheat",16,420,436,640,(GXColor)WHITE); #endif } } } /**************************************************************************** * CheatMenu * * Manage cheats for the currently loaded game * ****************************************************************************/ void CheatMenu(void) { int i, update = 0; int digit_cnt = 0; int max = 0; char temp[MAXPATHLEN]; char *str = NULL; gui_menu *m = &menu_cheats; /* clear existing ROM patches */ clear_cheats(); /* reset scrolling */ string_offset = 0; /* background overlay */ if (config.bg_overlay) { bg_cheats[1].state |= IMAGE_VISIBLE; } else { bg_cheats[1].state &= ~IMAGE_VISIBLE; } /* additional textures */ star.texture = gxTextureOpenPNG(Star_full_png,0); bar_over.texture = gxTextureOpenPNG(Overlay_bar_png,0); key_switch.texture = gxTextureOpenPNG(Key_DPAD_png,0); #ifdef HW_RVL key_enable.texture = gxTextureOpenPNG(Key_Plus_wii_png,0); key_delete.texture = gxTextureOpenPNG(Key_Minus_wii_png,0); #else key_enable.texture = gxTextureOpenPNG(Key_L_gcn_png,0); key_delete.texture = gxTextureOpenPNG(Key_R_gcn_png,0); #endif /* selected item */ m->selected = selection; /* slide-in menu */ GUI_InitMenu(m); GUI_DrawMenuFX(m,30,0); /* lock background elements */ m->bg_images[2].state &= ~IMAGE_SLIDE_TOP; m->bg_images[3].state &= ~IMAGE_SLIDE_BOTTOM; m->bg_images[4].state &= ~IMAGE_SLIDE_TOP; while (update != -1) { /* update arrows buttons */ if (offset > 0) m->arrows[0]->state |= BUTTON_VISIBLE; else m->arrows[0]->state &= ~BUTTON_VISIBLE; if (((offset + 10) < (maxcheats + 1)) && ((offset + 10) < MAX_CHEATS)) m->arrows[1]->state |= BUTTON_VISIBLE; else m->arrows[1]->state &= ~BUTTON_VISIBLE; /* draw menu */ GUI_DrawMenu(m); /* check if browsing cheats list */ if (!(m->bg_images[6].state & IMAGE_VISIBLE)) { /* restore scrolling list settings */ m->offset = offset; m->max_items = (maxcheats < MAX_CHEATS) ? (maxcheats + 1) : MAX_CHEATS; m->max_buttons = 10; m->helpers[1] = NULL; /* check if arrow button is high-lighted */ if (m->selected >= 30) { /* adjust selected button index */ m->selected -= 20; } } #ifdef HW_RVL if (Shutdown) { /* close additional textures */ gxTextureClose(&star.texture); gxTextureClose(&bar_over.texture); gxTextureClose(&key_switch.texture); gxTextureClose(&key_enable.texture); gxTextureClose(&key_delete.texture); /* restore default GUI settings */ m->max_items = m->max_buttons = 30; m->helpers[1] = &action_select; } #endif /* update menu */ update = GUI_UpdateMenu(m); /* check if browsing cheats list */ if (!(m->bg_images[6].state & IMAGE_VISIBLE)) { if (m->selected < 10) { /* update selected cheat */ if (selection != m->selected) { selection = m->selected; string_offset = 0; } } else { /* arrow button is selected */ m->selected += 20; } /* save cheats list offset */ if (offset != m->offset) { offset = m->offset; string_offset = 0; } /* restore default GUI settings */ m->offset = 0; m->max_items = m->max_buttons = 30; m->helpers[1] = &action_select; } /* handle pressed buttons */ if (update > 0) { switch (m->selected) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: /* Edit cheat */ { if (type && ((selection + offset) != maxcheats)) { /* cheat description */ str = cheatlist[offset + selection].text; strcpy(temp, str); max = MAX_DESC_LENGTH - 2; digit_cnt = strlen(str); if (digit_cnt <= max) { str[digit_cnt] = '*'; str[digit_cnt+1] = 0; } /* init specific characters */ m->items[10].text[0] = '6'; m->items[27].text[0] = ' '; strcpy(m->items[27].comment,"Add White Space"); switch_chars(); } else { /* cheat code */ str = cheatlist[offset + selection].code; strcpy(temp, str); if ((offset + selection) == maxcheats) { /* initialize code */ max = 0; digit_cnt = 0; str[0] = '*'; str[1] = 0; } else { /* code type */ if (str[6] == ':') { /* Action Replay code */ if ((system_hw & SYSTEM_PBC) == SYSTEM_MD) { /* 16-bit code */ max = 10; } else { /* 8-bit code */ max = 8; } } else if (str[4] == '-') { /* 16-bit Game Genie code */ max = 8; } else { /* 8-bit Game Genie code */ max = 10; } /* set cursor to end of code */ digit_cnt = max + 1; } /* init specific characters */ m->items[10].text[0] = 'G'; m->items[27].text[0] = ':'; strcpy(m->items[27].comment,"Add Code Separator"); switch_chars(); } /* show digit buttons */ for (i=10; i<30; i++) m->buttons[i].state |= BUTTON_VISIBLE; /* show right window */ m->bg_images[6].state |= IMAGE_VISIBLE; /* disable left buttons */ for (i=0; i<10; i++) m->buttons[i].state &= ~BUTTON_ACTIVE; /* disable arrow buttons */ m->arrows[0]->state &= ~BUTTON_ACTIVE; m->arrows[1]->state &= ~BUTTON_ACTIVE; /* slide in right window */ GUI_DrawMenuFX(m,20,0); /* update helper */ strcpy(action_cancel.comment,"Cancel"); /* select first digit */ m->selected = 10; /* reset scrolling */ string_offset = 0; break; } case 26: /* Backspace */ { if (digit_cnt > 0) { /* delete last character */ str[digit_cnt--] = 0; /* code separator is being deleted */ if ((str[digit_cnt] == ':') || (str[digit_cnt] == '-')) { /* reset detected code type (except 8-bit Game Genie code using 2 separators) */ if (((system_hw & SYSTEM_PBC) == SYSTEM_MD) || (digit_cnt != 7)) { max = 0; } } /* edit mark */ str[digit_cnt] = '*'; /* update scroll value if necessary */ if (string_offset > 0) string_offset--; } break; } case 27: { if (type && ((offset + selection) != maxcheats)) { /* SPACE character */ if (digit_cnt <= max) { str[digit_cnt++] = ' '; str[digit_cnt] = 0; if (digit_cnt <= max) { str[digit_cnt] = '*'; str[digit_cnt+1] = 0; } } } else { /* Separator character */ if ((system_hw & SYSTEM_PBC) == SYSTEM_MD) { /* 16-bit codes */ if (digit_cnt == 4) { /* Game Genie code */ max = 8; str[4] = '-'; } else if ((digit_cnt == 6) && (max != 8)) { /* Action Replay code */ max = 10; str[6] = ':'; } else { break; } } else { /* 8-bit codes */ if (digit_cnt == 3) { /* Game Genie code */ max = 10; str[3] = '-'; } else if ((digit_cnt == 7) && (max == 10)) { /* Game Genie code (last part) */ str[7] = '-'; } else if ((digit_cnt == 6) && (max != 10)) { /* Action Replay code */ max = 8; str[6] = ':'; } else { break; } } digit_cnt++; str[digit_cnt] = '*'; str[digit_cnt+1] = 0; } break; } case 28: /* Next character set */ { GUI_DrawMenuFX(m,40,1); switch_chars(); GUI_DrawMenuFX(m,40,0); break; } case 29: /* Validate entry */ { /* finalize cheat description */ if (type && ((offset + selection) != maxcheats)) { str[digit_cnt] = 0; update = -1; } /* finalize cheat code edition */ else if (max && (digit_cnt > max)) { /* check if cheat code is valid */ if (decode_cheat(cheatlist[offset + selection].code, offset + selection)) { /* new cheat ? */ if ((offset + selection) == maxcheats) { /* increase cheat count */ maxcheats++; /* enable cheat by default */ cheatlist[offset + selection].enable = 1; /* no description by default */ strcpy(cheatlist[offset + selection].text,"No Description"); } /* return to cheat selection */ update = -1; } else { GUI_WaitPrompt("Error", "Invalid Cheat Code"); } } break; } default: /* Add Character */ { /* force code separator if none has been set yet */ if ((max == 0) && (digit_cnt == 6)) break; /* force 8-bit Game Genie code last separator */ if (((system_hw & SYSTEM_PBC) != SYSTEM_MD) && (max == 10) && (digit_cnt == 7)) break; /* add character */ if ((digit_cnt <= max) || (max == 0)) { str[digit_cnt++] = m->items[m->selected].text[0]; str[digit_cnt] = 0; if ((digit_cnt <= max) || (max == 0)) { str[digit_cnt] = '*'; str[digit_cnt+1] = 0; } if (string_offset > 0) string_offset ++; } break; } } } else if (update < 0) { /* cancel */ if (m->bg_images[6].state & IMAGE_VISIBLE) { /* Restore old entry */ strcpy(str, temp); } } else { /* check other buttons pressed while browsing cheats list */ if (maxcheats && !(m->bg_images[6].state & IMAGE_VISIBLE)) { if ((m_input.keys & PAD_BUTTON_LEFT) || (m_input.keys & PAD_BUTTON_RIGHT)) { /* Switch between cheat code & description */ type ^= 1; /* reset scrolling */ string_offset = 0; } else if ((offset + selection) < maxcheats) { /* Delete selected cheat code*/ if (m_input.keys & PAD_TRIGGER_R) { if (GUI_WaitConfirm("Warning","Delete Cheat Entry ?")) { /* shift cheat list up to selected entry */ for (i = offset + selection + 1; i < maxcheats; i++) { strcpy(cheatlist[i-1].text,cheatlist[i].text); strcpy(cheatlist[i-1].code,cheatlist[i].code); cheatlist[i-1].address = cheatlist[i].address; cheatlist[i-1].data = cheatlist[i].data; cheatlist[i-1].enable = cheatlist[i].enable; } /* clear last cheat */ cheatlist[maxcheats-1].text[0] = 0; cheatlist[maxcheats-1].code[0] = 0; cheatlist[maxcheats-1].address = 0; cheatlist[maxcheats-1].data = 0; cheatlist[maxcheats-1].enable = 0; /* adjust scrolling list */ if (maxcheats < 10) { /* disable next button */ m->buttons[maxcheats].state &= ~BUTTON_ACTIVE; m->buttons[maxcheats-1].shift[1] = 0; } else { /* scroll down cheat list if there is less than 10 visible entries */ if ((maxcheats < (offset + 10)) && (maxcheats < MAX_CHEATS)) { offset--; } } /* decrease cheat count */ maxcheats--; /* reset scrolling */ string_offset = 0; } } else if (m_input.keys & PAD_TRIGGER_L) { /* Enable/Disable selected cheat code */ cheatlist[offset + selection].enable ^= 1; } } } } if (update < 0) { if (m->bg_images[6].state & IMAGE_VISIBLE) { /* slide out right window */ GUI_DrawMenuFX(m,20,1); /* hide digit buttons */ for (i=10; i<30; i++) m->buttons[i].state &= ~BUTTON_VISIBLE; /* hide right window */ m->bg_images[6].state &= ~IMAGE_VISIBLE; /* enable left buttons */ for (i=0; i<10; i++) { if (i < maxcheats) { menu_cheats.buttons[i].state |= BUTTON_ACTIVE; menu_cheats.buttons[i].shift[1] = 1; } else if (i == maxcheats) { menu_cheats.buttons[i].state |= BUTTON_ACTIVE; menu_cheats.buttons[i].shift[1] = 0; } else { menu_cheats.buttons[i].state &= ~BUTTON_ACTIVE; menu_cheats.buttons[i].shift[1] = 0; } } /* enable arrow buttons */ m->arrows[0]->state |= BUTTON_ACTIVE; m->arrows[1]->state |= BUTTON_ACTIVE; /* restore helper */ strcpy(action_cancel.comment,"Back"); /* select current cheat */ m->selected = selection; /* stay in menu */ update = 0; } } } /* apply ROM patches */ apply_cheats(); /* save cheats to file */ snprintf(temp, MAXPATHLEN, "%s/cheats/%s.pat", DEFAULT_PATH, rom_filename); if (maxcheats) { /* open file */ FILE *f = fopen(temp, "w"); /* write cheats */ if (f) { for (i=0; ibg_images[2].state |= IMAGE_SLIDE_TOP; m->bg_images[3].state |= IMAGE_SLIDE_BOTTOM; m->bg_images[4].state |= IMAGE_SLIDE_TOP; /* leave menu */ GUI_DrawMenuFX(m,30,1); GUI_DeleteMenu(m); /* close additional textures */ gxTextureClose(&star.texture); gxTextureClose(&bar_over.texture); gxTextureClose(&key_switch.texture); gxTextureClose(&key_enable.texture); gxTextureClose(&key_delete.texture); } /**************************************************************************** * CheatLoad * * Load cheats from associated .pat file, called when loading a new game * ROM patches are automatically applied. * RAM patches are applied once per frame. * ****************************************************************************/ void CheatLoad(void) { int len; int cnt = 0; char temp[MAXPATHLEN]; /* reset cheat count */ maxcheats = 0; /* make cheat filename */ snprintf(temp, MAXPATHLEN, "%s/cheats/%s.pat", DEFAULT_PATH, rom_filename); /* open file */ FILE *f = fopen(temp, "r"); if (f) { /* clear string */ memset(temp, 0, 256); /* read cheats from file (one line per cheat) */ while (fgets(temp, 256, f) && (maxcheats < MAX_CHEATS) && (cnt < MAX_CHEATS)) { /* remove CR & EOL chars */ if ((temp[strlen(temp) - 2] == 0x0d) || (temp[strlen(temp) - 2] == 0x0a)) temp[strlen(temp) - 2] = 0; else temp[strlen(temp) - 1] = 0; /* check cheat validty */ len = decode_cheat(temp, maxcheats); if (len) { /* copy cheat code */ strncpy(cheatlist[maxcheats].code, temp, len); cheatlist[maxcheats].code[len] = 0; len++; /* jump TAB and SPACE characters */ while ((temp[len] == 0x20) || (temp[len] == 0x09)) len++; /* copy cheat description */ strncpy(cheatlist[maxcheats].text, &temp[len], MAX_DESC_LENGTH - 1); cheatlist[maxcheats].text[MAX_DESC_LENGTH - 1] = 0; /* increment cheat count */ maxcheats++; } else if (!strcmp(temp,"ON") && config.autocheat) { /* enable flag */ cheatlist[cnt++].enable = 1; } else if (!strcmp(temp,"OFF") && config.autocheat) { /* disable flag */ cheatlist[cnt++].enable = 0; } } /* by default, disable cheats that were not flagged */ while (cnt < maxcheats) cheatlist[cnt++].enable = 0; /* close file */ fclose(f); } /* apply ROM patches */ apply_cheats(); /* adjust menu buttons */ for (cnt=0; cnt<10; cnt++) { if (cnt < maxcheats) { menu_cheats.buttons[cnt].state |= BUTTON_ACTIVE; menu_cheats.buttons[cnt].shift[1] = 1; } else if (cnt == maxcheats) { menu_cheats.buttons[cnt].state |= BUTTON_ACTIVE; menu_cheats.buttons[cnt].shift[1] = 0; } else { menu_cheats.buttons[cnt].shift[1] = 0; menu_cheats.buttons[cnt].state &= ~BUTTON_ACTIVE; } } /* reset menu */ selection = offset = 0; } /**************************************************************************** * RAMCheatUpdate * * Apply RAM patches (this should be called once per frame) * ****************************************************************************/ void RAMCheatUpdate(void) { uint8 *base; uint32 mask; int index, cnt = maxRAMcheats; while (cnt) { /* get cheat index */ index = cheatIndexes[--cnt]; /* detect destination RAM */ switch ((cheatlist[index].address >> 20) & 0xf) { case 0x0: /* Mega-CD PRG-RAM (512 KB) */ base = scd.prg_ram; mask = 0x7fffe; break; case 0x2: /* Mega-CD 2M Word-RAM (256 KB) */ base = scd.word_ram_2M; mask = 0x3fffe; break; default: /* Work-RAM (64 KB) */ base = work_ram; mask = 0xfffe; break; } /* apply RAM patch */ if (cheatlist[index].data & 0xFF00) { /* word patch */ *(u16 *)(base + (cheatlist[index].address & mask)) = cheatlist[index].data; } else { /* byte patch */ mask |= 1; base[cheatlist[index].address & mask] = cheatlist[index].data; } } } /**************************************************************************** * ROMCheatUpdate * * Apply ROM patches (this should be called each time banking is changed) * ****************************************************************************/ void ROMCheatUpdate(void) { int index, cnt = maxROMcheats; u8 *ptr; while (cnt) { /* get cheat index */ index = cheatIndexes[MAX_CHEATS - cnt]; /* check if previous banked ROM address was patched */ if (cheatlist[index].prev != NULL) { /* restore original data */ *cheatlist[index].prev = cheatlist[index].old; /* no more patched ROM address */ cheatlist[index].prev = NULL; } /* get current banked ROM address */ ptr = &z80_readmap[(cheatlist[index].address) >> 10][cheatlist[index].address & 0x03FF]; /* check if reference matches original ROM data */ if (((u8)cheatlist[index].old) == *ptr) { /* patch data */ *ptr = cheatlist[index].data; /* save patched ROM address */ cheatlist[index].prev = ptr; } /* next ROM patch */ cnt--; } }