/*************************************************************************************** * Genesis Plus * Input peripherals support * * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code) * Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #ifndef _INPUT_H_ #define _INPUT_H_ /* Max. number of devices */ #define MAX_DEVICES (8) /* Ports configuration */ #define NO_SYSTEM (0) /* unconnected port*/ #define SYSTEM_GAMEPAD (1) /* 2-buttons, 3-buttons or 6-buttons Control Pad */ #define SYSTEM_MOUSE (2) /* Sega Mouse (only supported in either port A or port B) */ #define SYSTEM_MENACER (3) /* Sega Menacer (only supported in port B) */ #define SYSTEM_JUSTIFIER (4) /* Konami Justifiers (only supported in port B) */ #define SYSTEM_XE_1AP (5) /* XE-1AP analog controller */ #define SYSTEM_ACTIVATOR (6) /* Sega Activator */ #define SYSTEM_LIGHTPHASER (7) /* Sega Light Phaser */ #define SYSTEM_PADDLE (8) /* Sega Paddle Control */ #define SYSTEM_SPORTSPAD (9) /* Sega Sports Pad */ #define SYSTEM_GRAPHIC_BOARD (10) /* Sega Graphic Board */ #define SYSTEM_MASTERTAP (11) /* Multi Tap -- Furrtek's Master Tap (unofficial) */ #define SYSTEM_TEAMPLAYER (12) /* Multi Tap -- Sega TeamPlayer */ #define SYSTEM_WAYPLAY (13) /* Multi Tap -- EA 4-Way Play (use both ports) */ /* Device type */ #define NO_DEVICE (0xff) /* unconnected device (fixed ID for Team Player) */ #define DEVICE_PAD3B (0x00) /* 3-buttons Control Pad (fixed ID for Team Player)*/ #define DEVICE_PAD6B (0x01) /* 6-buttons Control Pad (fixed ID for Team Player) */ #define DEVICE_PAD2B (0x02) /* 2-buttons Control Pad */ #define DEVICE_MOUSE (0x03) /* Sega Mouse */ #define DEVICE_LIGHTGUN (0x04) /* Sega Light Phaser, Menacer or Konami Justifiers */ #define DEVICE_PADDLE (0x05) /* Sega Paddle Control */ #define DEVICE_SPORTSPAD (0x06) /* Sega Sports Pad */ #define DEVICE_GRAPHIC_BOARD (0x07) /* Sega Graphic Board */ #define DEVICE_PICO (0x08) /* PICO tablet */ #define DEVICE_TEREBI (0x09) /* Terebi Oekaki tablet */ #define DEVICE_XE_1AP (0x0a) /* XE-1AP analog controller */ #define DEVICE_ACTIVATOR (0x0b) /* Activator */ /* Default Input bitmasks */ #define INPUT_MODE (0x0800) #define INPUT_X (0x0400) #define INPUT_Y (0x0200) #define INPUT_Z (0x0100) #define INPUT_START (0x0080) #define INPUT_A (0x0040) #define INPUT_C (0x0020) #define INPUT_B (0x0010) #define INPUT_RIGHT (0x0008) #define INPUT_LEFT (0x0004) #define INPUT_DOWN (0x0002) #define INPUT_UP (0x0001) /* Master System specific bitmasks */ #define INPUT_BUTTON2 (0x0020) #define INPUT_BUTTON1 (0x0010) /* Mega Mouse specific bitmask */ #define INPUT_MOUSE_CENTER (0x0040) #define INPUT_MOUSE_RIGHT (0x0020) #define INPUT_MOUSE_LEFT (0x0010) /* Pico hardware specific bitmask */ #define INPUT_PICO_PEN (0x0080) #define INPUT_PICO_RED (0x0010) /* XE-1AP specific bitmask */ #define INPUT_XE_E1 (0x0800) #define INPUT_XE_E2 (0x0400) #define INPUT_XE_START (0x0200) #define INPUT_XE_SELECT (0x0100) #define INPUT_XE_A (0x0080) #define INPUT_XE_B (0x0040) #define INPUT_XE_C (0x0020) #define INPUT_XE_D (0x0010) /* Activator specific bitmasks */ #define INPUT_ACTIVATOR_8U (0x8000) #define INPUT_ACTIVATOR_8L (0x4000) #define INPUT_ACTIVATOR_7U (0x2000) #define INPUT_ACTIVATOR_7L (0x1000) #define INPUT_ACTIVATOR_6U (0x0800) #define INPUT_ACTIVATOR_6L (0x0400) #define INPUT_ACTIVATOR_5U (0x0200) #define INPUT_ACTIVATOR_5L (0x0100) #define INPUT_ACTIVATOR_4U (0x0080) #define INPUT_ACTIVATOR_4L (0x0040) #define INPUT_ACTIVATOR_3U (0x0020) #define INPUT_ACTIVATOR_3L (0x0010) #define INPUT_ACTIVATOR_2U (0x0008) #define INPUT_ACTIVATOR_2L (0x0004) #define INPUT_ACTIVATOR_1U (0x0002) #define INPUT_ACTIVATOR_1L (0x0001) /* Graphic Board specific bitmasks */ #define INPUT_GRAPHIC_PEN (0x0004) #define INPUT_GRAPHIC_DO (0x0002) #define INPUT_GRAPHIC_MENU (0x0001) typedef struct { uint8 system[2]; /* can be one of the SYSTEM_* values */ uint8 dev[MAX_DEVICES]; /* can be one of the DEVICE_* values */ uint16 pad[MAX_DEVICES]; /* digital inputs (any of INPUT_* values) */ int16 analog[MAX_DEVICES][2]; /* analog inputs (x/y) */ int x_offset; /* gun horizontal offset */ int y_offset; /* gun vertical offset */ } t_input; /* Global variables */ extern t_input input; extern int old_system[2]; /* Function prototypes */ extern void input_init(void); extern void input_reset(void); extern void input_refresh(void); #endif