/**************************************************************************** * Genesis Plus * I2C Serial EEPROM (24Cxx) support * * Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #ifndef _MD_EEPROM_H_ #define _MD_EEPROM_H_ typedef enum { STAND_BY = 0, WAIT_STOP, GET_SLAVE_ADR, GET_WORD_ADR_7BITS, GET_WORD_ADR_HIGH, GET_WORD_ADR_LOW, WRITE_DATA, READ_DATA, } T_EEPROM_STATE; /* this defines the type of EEPROM inside the game cartridge as Backup RAM * * Here are some notes from 8BitWizard (http://www.spritesmind.net/_GenDev/forum): * * Mode 1 (7-bit) - the chip takes a single byte with a 7-bit memory address and a R/W bit (24C01) * Mode 2 (8-bit) - the chip takes a 7-bit device address and R/W bit followed by an 8-bit memory address; * the device address may contain up to three more memory address bits (24C01 - 24C16). * You can also string eight 24C01, four 24C02, two 24C08, or various combinations, set their address config lines correctly, * and the result appears exactly the same as a 24C16 * Mode 3 (16-bit) - the chip takes a 7-bit device address and R/W bit followed by a 16-bit memory address (24C32 and larger) * * Also, while most 24Cxx are addressed at 200000-2FFFFF, I have found two different ways of mapping the control lines. * EA uses SDA on D7 (read/write) and SCL on D6 (write only), and I have found boards using different mapping (I think Accolade) * which uses D1-read=SDA, D0-write=SDA, D1-write=SCL. Accolade also has a custom-chip mapper which may even use a third method. */ typedef struct { uint8 address_bits; /* number of bits needed to address memory: 7, 8 or 16 */ uint16 size_mask; /* depends on the max size of the memory (in bytes) */ uint16 pagewrite_mask; /* depends on the maximal number of bytes that can be written in a single write cycle */ uint32 sda_in_adr; /* 68000 memory address mapped to SDA_IN */ uint32 sda_out_adr; /* 68000 memory address mapped to SDA_OUT */ uint32 scl_adr; /* 68000 memory address mapped to SCL */ uint8 sda_in_bit; /* bit offset for SDA_IN */ uint8 sda_out_bit; /* bit offset for SDA_OUT */ uint8 scl_bit; /* bit offset for SCL */ } T_EEPROM_TYPE; typedef struct { uint8 sda; /* current /SDA line state */ uint8 scl; /* current /SCL line state */ uint8 old_sda; /* previous /SDA line state */ uint8 old_scl; /* previous /SCL line state */ uint8 cycles; /* current operation cycle number (0-9) */ uint8 rw; /* operation type (1:READ, 0:WRITE) */ uint16 slave_mask; /* device address (shifted by the memory address width)*/ uint16 word_address; /* memory address */ T_EEPROM_STATE state; /* current operation state */ T_EEPROM_TYPE type; /* EEPROM characteristics for this game */ } T_EEPROM_24C; /* global variables */ extern T_EEPROM_24C md_eeprom; /* Function prototypes */ extern void md_eeprom_init(); extern unsigned int md_eeprom_read_byte(unsigned int address); extern unsigned int md_eeprom_read_word(unsigned int address); extern void md_eeprom_write_byte(unsigned int address, unsigned int data); extern void md_eeprom_write_word(unsigned int address, unsigned int data); #endif