/*************************************************************************************** * Genesis Plus * Input peripherals support * * Copyright (C) 1998-2003 Charles Mac Donald (original code) * Copyright (C) 2007-2016 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" #include "gamepad.h" #include "lightgun.h" #include "mouse.h" #include "activator.h" #include "xe_1ap.h" #include "teamplayer.h" #include "paddle.h" #include "sportspad.h" #include "terebi_oekaki.h" #include "graphic_board.h" t_input input; int old_system[2] = {-1,-1}; void input_init(void) { int i, padtype; int player = 0; for (i=0; i> 2); break; } case DEVICE_XE_1AP: { xe_1ap_reset(i); break; } case DEVICE_PADDLE: { paddle_reset(i); break; } case DEVICE_SPORTSPAD: { sportspad_reset(i); break; } case DEVICE_TEREBI: { terebi_oekaki_reset(); break; } case DEVICE_GRAPHIC_BOARD: { graphic_board_reset(i); break; } default: { break; } } } /* Team Player */ for (i=0; i<2; i++) { if (input.system[i] == SYSTEM_TEAMPLAYER) { teamplayer_reset(i); } } } void input_refresh(void) { int i; for (i=0; i