/**************************************************************************** * main.c * * Genesis Plus GX * * Copyright Eke-Eke (2007-2012), based on original work from Softdev (2006) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" #include "font.h" #include "gui.h" #include "menu.h" #include "history.h" #include "file_slot.h" #include "file_load.h" #include "filesel.h" #include "cheats.h" #include /* audio "exact" samplerate, measured on real hardware */ #ifdef HW_RVL #define SAMPLERATE_48KHZ 48000 #else #define SAMPLERATE_48KHZ 48044 #endif u32 Shutdown = 0; u32 ConfigRequested = 1; u32 frameticker; #ifdef LOG_TIMING u64 prevtime; u32 frame_cnt; u32 delta_time[LOGSIZE]; u32 delta_samp[LOGSIZE]; #endif #ifdef HW_RVL /**************************************************************************** * Power Button callback ***************************************************************************/ static void PowerOff_cb(void) { Shutdown = 1; ConfigRequested = 1; } #endif /**************************************************************************** * Reset Button callback ***************************************************************************/ static void Reset_cb(void) { if (system_hw & SYSTEM_MD) { /* Soft Reset */ gen_reset(0); } else if (system_hw == SYSTEM_SMS) { /* assert RESET input (Master System model 1 only) */ io_reg[0x0D] &= ~IO_RESET_HI; } } /*************************************************************************** * Genesis Plus Virtual Machine * ***************************************************************************/ static void init_machine(void) { /* system is not initialized */ config.hot_swap &= 0x01; /* mark all BIOS as unloaded */ system_bios = 0; /* Genesis BOOT ROM support (2KB max) */ memset(boot_rom, 0xFF, 0x800); FILE *fp = fopen(MD_BIOS, "rb"); if (fp != NULL) { /* read BOOT ROM */ fread(boot_rom, 1, 0x800, fp); fclose(fp); /* check BOOT ROM */ if (!strncmp((char *)(boot_rom + 0x120),"GENESIS OS", 10)) { /* mark Genesis BIOS as loaded */ system_bios = SYSTEM_MD; } } /* allocate global work bitmap */ memset(&bitmap, 0, sizeof (bitmap)); bitmap.width = 720; bitmap.height = 576; bitmap.pitch = bitmap.width * 2; bitmap.viewport.w = 256; bitmap.viewport.h = 224; bitmap.viewport.x = 0; bitmap.viewport.y = 0; bitmap.data = texturemem; } static void run_emulation(void) { /* main emulation loop */ while (1) { /* emulated system */ if (system_hw == SYSTEM_MCD) { /* 16-bit hardware + CD */ while (!ConfigRequested) { /* automatic frame skipping */ if (frameticker > 1) { /* skip frame */ system_frame_scd(1); frameticker = 1; } else { /* render frame */ frameticker = 0; system_frame_scd(0); /* update video */ gx_video_Update(); } /* update audio */ gx_audio_Update(); /* check interlaced mode change */ if (bitmap.viewport.changed & 4) { /* VSYNC "original" mode */ if (!config.render && (gc_pal == vdp_pal)) { /* framerate has changed, reinitialize audio timings */ audio_init(SAMPLERATE_48KHZ, get_framerate()); /* reinitialize sound chips */ sound_restore(); } /* clear flag */ bitmap.viewport.changed &= ~4; } #ifdef HW_RVL /* use Wii DVD light to simulate CD Drive access led */ *(u32*)0xcd0000c0 = (*(u32*)0xcd0000c0 & ~0x20) | ((scd.regs[0x06>>1].byte.h & 0x01) << 5); #endif /* wait for next frame */ while (frameticker < 1) usleep(1); } } else if ((system_hw & SYSTEM_PBC) == SYSTEM_MD) { /* 16-bit hardware */ while (!ConfigRequested) { /* automatic frame skipping (only needed when running Virtua Racing on Gamecube) */ if (frameticker > 1) { /* skip frame */ system_frame_gen(1); frameticker = 1; } else { /* render frame */ frameticker = 0; system_frame_gen(0); /* update video */ gx_video_Update(); } /* update audio */ gx_audio_Update(); /* check interlaced mode change */ if (bitmap.viewport.changed & 4) { /* VSYNC "original" mode */ if (!config.render && (gc_pal == vdp_pal)) { /* framerate has changed, reinitialize audio timings */ audio_init(SAMPLERATE_48KHZ, get_framerate()); /* reinitialize sound chips */ sound_restore(); } /* clear flag */ bitmap.viewport.changed &= ~4; } /* wait for next frame */ while (frameticker < 1) usleep(1); } } else { /* 8-bit hardware */ while (!ConfigRequested) { /* render frame (no frame skipping needed) */ frameticker = 0; system_frame_sms(0); /* update video */ gx_video_Update(); /* update audio */ gx_audio_Update(); /* check interlaced mode change (PBC mode only) */ if (bitmap.viewport.changed & 4) { /* "original" mode */ if (!config.render) { /* framerate has changed, reinitialize audio timings */ audio_init(SAMPLERATE_48KHZ, get_framerate()); /* reinitialize sound chips */ sound_restore(); } /* clear flag */ bitmap.viewport.changed &= ~4; } /* wait for next frame */ while (frameticker < 1) usleep(1); } } #ifdef HW_RVL /* reset Wii DVD light */ *(u32*)0xcd0000c0 = (*(u32*)0xcd0000c0 & ~0x20); #endif /* stop video & audio */ gx_audio_Stop(); gx_video_Stop(); #ifdef LOG_TIMING if (system_hw) { FILE *f; char filename[64]; memset(filename, 0, 64); strcpy(filename,"timings-"); if (!config.vsync || (config.tv_mode == !vdp_pal)) { strcat(filename,"no_"); } else { if (gc_pal) { strcat(filename,"50hz_"); } else { strcat(filename,"60hz_"); } } strcat(filename,"vsync-"); if (vdp_pal) { strcat(filename,"pal-"); } else { strcat(filename,"ntsc-"); } if (config.render == 2) { strcat(filename,"prog.txt"); } else { if (!config.render && !interlaced) { strcat(filename,"no_"); } strcat(filename,"int.txt"); } f = fopen(filename,"a"); if (f != NULL) { int i; u32 min,max; double total = 0; double nsamples = 0; if (delta_time[LOGSIZE - 1] != 0) { frame_cnt = LOGSIZE; } min = max = delta_time[0]; for (i=0; i delta_time[i]) min = delta_time[i]; if (max < delta_time[i]) max = delta_time[i]; } fprintf(f,"\n"); fprintf(f,"min = %d ns\n", min); fprintf(f,"max = %d ns\n", max); fprintf(f,"avg = %8.5f ns (%5.8f samples/sec, %5.8f samples/frame)\n\n\n", total/(double)i, nsamples/total*1000000000.0, nsamples/(double)i); fclose(f); } } memset(delta_time,0,LOGSIZE); memset(delta_samp,0,LOGSIZE); frame_cnt = prevtime = 0; #endif /* show menu */ ConfigRequested = 0; mainmenu(); /* restart video & audio */ gx_video_Start(); gx_audio_Start(); frameticker = 1; } } /********************************************************************************************************************************************************* Output exact framerate (used for sound chips emulation -- see sound.c) *********************************************************************************************************************************************************/ double get_framerate(void) { /* VSYNC is forced OFF or AUTO with TV mode not matching emulated video mode: emulation is synchronized with audio hardware (DMA interrupt) */ if (!config.vsync || (config.tv_mode == !vdp_pal)) { /* emulator will use original VDP framerate, which (theorically) provides more accurate frequencies but occasional video desynchronization */ return 0.0; } /* VSYNC is forced ON or AUTO with TV mode matching emulated video mode: emulation is synchronized with video hardware (VSYNC) */ /* emulator use exact output framerate for perfect video synchronization and (theorically) no sound skipping */ if (vdp_pal) { /* 288p -> 13500000 pixels/sec, 864 pixels/line, 312 lines/field -> fps = 13500000/864/312 = 50.08 hz */ /* 288i,576i -> 13500000 pixels/sec, 864 pixels/line, 312.5 lines/field (two fields = one frame = 625 lines) -> fps = 13500000/864/312.5 = 50.00 hz */ return (config.render || interlaced) ? (27000000.0/864.0/625.0) : (13500000.0/864.0/312.0); } else { /* 240p -> 13500000 pixels/sec, 858 pixels/line, 263 lines/field -> fps = 13500000/858/263 = 59.83 hz */ /* 240i,480i -> 13500000 pixels/sec, 858 pixels/line, 262.5 lines/field (two fields = one frame = 525 lines) -> fps = 13500000/858/262.5 = 59.94 hz */ /* 480p -> 27000000 pixels/sec, 858 pixels/line, 525 lines/field -> fps = 27000000/858/525 = 59.94 hz */ return (config.render || interlaced) ? (27000000.0/858.0/525.0) : (13500000.0/858.0/263.0); } } /******************************************* Restart emulation when loading a new game ********************************************/ void reloadrom(void) { /* restore previous input settings */ if (old_system[0] != -1) { input.system[0] = old_system[0]; } if (old_system[1] != -1) { input.system[1] = old_system[1]; } /* Cartridge Hot Swap (make sure system has already been inited once) */ if ((config.hot_swap == 3) && (system_hw != SYSTEM_MCD)) { /* Initialize cartridge hardware only */ if ((system_hw & SYSTEM_PBC) == SYSTEM_MD) { md_cart_init(); md_cart_reset(1); } else { sms_cart_init(); sms_cart_reset(); } } else { /* Initialize audio emulation */ /* To prevent any sound skipping, sound chips must run at the exact same speed as the rest of emulation (see sound.c) */ interlaced = 0; audio_init(SAMPLERATE_48KHZ, get_framerate()); /* Switch virtual system on */ system_init(); system_reset(); /* Allow hot swap */ config.hot_swap |= 2; } if ((config.s_auto & 1) || (system_hw == SYSTEM_MCD)) { /* Auto-Load Backup RAM */ slot_autoload(0,config.s_device); } /* Auto-Load State */ if (config.s_auto & 2) { slot_autoload(config.s_default,config.s_device); } /* Load Cheat file */ CheatLoad(); } /************************************************** Shutdown everything properly ***************************************************/ void shutdown(void) { /* save current config */ config_save(); if (config.s_auto & 2) { /* Auto-Save State file */ slot_autosave(config.s_default,config.s_device); } /* shutdown emulation */ system_shutdown(); audio_shutdown(); gx_audio_Shutdown(); gx_video_Shutdown(); #ifdef HW_RVL DI_Close(); #endif } /*************************************************************************** * M A I N * ***************************************************************************/ int main (int argc, char *argv[]) { #ifdef HW_RVL /* enable 64-byte fetch mode for L2 cache */ L2Enhance(); /* initialize DI interface */ DI_UseCache(0); DI_Init(); #endif /* initialize video engine */ gx_video_Init(); #ifndef HW_RVL /* initialize DVD interface */ DVD_Init(); #endif /* initialize input engine */ gx_input_Init(); /* initialize FAT devices */ int retry = 0; int fatMounted = 0; /* try to mount FAT devices during 3 seconds */ while (!fatMounted && (retry < 12)) { fatMounted = fatInitDefault(); usleep(250000); retry++; } if (fatMounted) { /* base directory */ char pathname[MAXPATHLEN]; sprintf (pathname, DEFAULT_PATH); DIR *dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); /* default SRAM & Savestate files directories */ sprintf (pathname, "%s/saves",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/saves/md",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/saves/ms",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/saves/gg",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/saves/sg",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/saves/cd",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); /* default Snapshot files directories */ sprintf (pathname, "%s/snaps",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/snaps/md",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/snaps/ms",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/snaps/gg",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/snaps/sg",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/snaps/cd",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); /* default Cheat files directories */ sprintf (pathname, "%s/cheats",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/cheats/md",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/cheats/ms",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/cheats/gg",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/cheats/sg",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); sprintf (pathname, "%s/cheats/cd",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); /* default BIOS ROM files directories */ sprintf (pathname, "%s/bios",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); /* default LOCK-ON ROM files directories */ sprintf (pathname, "%s/lock-on",DEFAULT_PATH); dir = opendir(pathname); if (dir) closedir(dir); else mkdir(pathname,S_IRWXU); } /* initialize sound engine */ gx_audio_Init(); /* initialize genesis plus core */ history_default(); config_default(); init_machine(); /* auto-load last ROM file */ if (config.autoload) { SILENT = 1; if (OpenDirectory(TYPE_RECENT, -1)) { if (LoadFile(0)) { reloadrom(); gx_video_Start(); gx_audio_Start(); frameticker = 1; ConfigRequested = 0; } } SILENT = 0; } /* show disclaimer */ if (ConfigRequested) { legal(); } #ifdef HW_RVL /* power button callback */ SYS_SetPowerCallback(PowerOff_cb); #endif /* reset button callback */ SYS_SetResetCallback(Reset_cb); /* main emulation loop */ run_emulation(); /* we should never return anyway */ return 0; }