/* Copyright (C) 2010-2017 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (vector_2.h). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __LIBRETRO_SDK_GFX_MATH_VECTOR_2_H__ #define __LIBRETRO_SDK_GFX_MATH_VECTOR_2_H__ #include #include #include #include RETRO_BEGIN_DECLS typedef float vec2_t[2]; #define vec2_dot(a, b) ((a[0] * b[0]) + (a[1] * b[1])) #define vec2_cross(a, b) ((a[0]*b[1]) - (a[1]*b[0])) #define vec2_add(dst, src) \ dst[0] += src[0]; \ dst[1] += src[1] #define vec2_subtract(dst, src) \ dst[0] -= src[0]; \ dst[1] -= src[1] #define vec2_copy(dst, src) \ dst[0] = src[0]; \ dst[1] = src[1] static INLINE float overflow(void) { unsigned i; volatile float f = 1e10; for(i = 0; i < 10; ++i) f *= f; return f; } static INLINE int16_t tofloat16(float f) { union uif32 { float f; uint32_t i; }; int i, s, e, m; union uif32 Entry; Entry.f = f; i = (int)Entry.i; s = (i >> 16) & 0x00008000; e = ((i >> 23) & 0x000000ff) - (127 - 15); m = i & 0x007fffff; if(e <= 0) { if(e < -10) return (int16_t)(s); m = (m | 0x00800000) >> (1 - e); if(m & 0x00001000) m += 0x00002000; return (int16_t)(s | (m >> 13)); } if(e == 0xff - (127 - 15)) { if(m == 0) return (int16_t)(s | 0x7c00); m >>= 13; return (int16_t)(s | 0x7c00 | m | (m == 0)); } if(m & 0x00001000) { m += 0x00002000; if(m & 0x00800000) { m = 0; e += 1; } } if (e > 30) { overflow(); return (int16_t)(s | 0x7c00); } return (int16_t)(s | (e << 10) | (m >> 13)); } static INLINE unsigned int vec2_packHalf2x16(float vec0, float vec1) { union { int16_t in[2]; unsigned int out; } u; u.in[0] = tofloat16(vec0); u.in[1] = tofloat16(vec1); return u.out; } RETRO_END_DECLS #endif