/* Copyright (C) 2010-2017 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (vector_3.h). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __LIBRETRO_SDK_GFX_MATH_VECTOR_3_H__ #define __LIBRETRO_SDK_GFX_MATH_VECTOR_3_H__ #include #include #include RETRO_BEGIN_DECLS typedef float vec3_t[3]; #define vec3_dot(a, b) (a[0] * b[0] + a[1] * b[1] + a[2] * b[2]) #define vec3_cross(dst, a, b) \ dst[0] = a[1]*b[2] - a[2]*b[1]; \ dst[1] = a[2]*b[0] - a[0]*b[2]; \ dst[2] = a[0]*b[1] - a[1]*b[0] #define vec3_length(a) sqrtf(vec3_dot(a,a)) #define vec3_add(dst, src) \ dst[0] += src[0]; \ dst[1] += src[1]; \ dst[2] += src[2] #define vec3_subtract(dst, src) \ dst[0] -= src[0]; \ dst[1] -= src[1]; \ dst[2] -= src[2] #define vec3_scale(dst, scale) \ dst[0] *= scale; \ dst[1] *= scale; \ dst[2] *= scale #define vec3_copy(dst, src) \ dst[0] = src[0]; \ dst[1] = src[1]; \ dst[2] = src[2] #define vec3_normalize(dst) vec3_scale(dst,1.0f / vec3_length(dst)) RETRO_END_DECLS #endif