/* Copyright (C) 2010-2017 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (message_queue.h). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __LIBRETRO_SDK_MSG_QUEUE_H #define __LIBRETRO_SDK_MSG_QUEUE_H #include #include RETRO_BEGIN_DECLS typedef struct msg_queue msg_queue_t; /** * msg_queue_new: * @size : maximum size of message * * Creates a message queue with maximum size different messages. * * Returns: NULL if allocation error, pointer to a message queue * if successful. Has to be freed manually. **/ msg_queue_t *msg_queue_new(size_t size); /** * msg_queue_push: * @queue : pointer to queue object * @msg : message to add to the queue * @prio : priority level of the message * @duration : how many times the message can be pulled * before it vanishes (E.g. show a message for * 3 seconds @ 60fps = 180 duration). * * Push a new message onto the queue. **/ void msg_queue_push(msg_queue_t *queue, const char *msg, unsigned prio, unsigned duration); /** * msg_queue_pull: * @queue : pointer to queue object * * Pulls highest priority message in queue. * * Returns: NULL if no message in queue, otherwise a string * containing the message. **/ const char *msg_queue_pull(msg_queue_t *queue); /** * msg_queue_clear: * @queue : pointer to queue object * * Clears out everything in the queue. **/ void msg_queue_clear(msg_queue_t *queue); /** * msg_queue_free: * @queue : pointer to queue object * * Frees message queue.. **/ void msg_queue_free(msg_queue_t *queue); RETRO_END_DECLS #endif