#ifndef _EMUMAIN_H #define _EMUMAIN_H #define int32 int32_t #define int16 int16_t #define u32 uint32_t #define u64 uint64_t #define ScePspDateTime SceDateTime #define SOUND_FREQUENCY 48000 #define SOUND_SAMPLES 832 void InitEmulator(); void RunEmulator(); void TrashEmulator(); #define DISPLAY_MODE_UNSCALED 0 #define DISPLAY_MODE_FIT_HEIGHT 1 #define DISPLAY_MODE_FILL_SCREEN 2 #define DISPLAY_MODE_2X 3 #define DISPLAY_MODE_3X 4 #define JOY 0x10000 #define SYS 0x20000 #define SPC 0x40000 #define AFI 0x80000 #define CODE_MASK(x) (x & 0xffff) #define SPC_MENU 1 #define SPC_REWIND 2 #define MAP_BUTTONS 18 #define MAP_ANALOG_UP 0 #define MAP_ANALOG_DOWN 1 #define MAP_ANALOG_LEFT 2 #define MAP_ANALOG_RIGHT 3 #define MAP_BUTTON_UP 4 #define MAP_BUTTON_DOWN 5 #define MAP_BUTTON_LEFT 6 #define MAP_BUTTON_RIGHT 7 #define MAP_BUTTON_SQUARE 8 #define MAP_BUTTON_CROSS 9 #define MAP_BUTTON_CIRCLE 10 #define MAP_BUTTON_TRIANGLE 11 #define MAP_BUTTON_LTRIGGER 12 #define MAP_BUTTON_RTRIGGER 13 #define MAP_BUTTON_SELECT 14 #define MAP_BUTTON_START 15 #define MAP_BUTTON_LRTRIGGERS 16 #define MAP_BUTTON_STARTSELECT 17 typedef struct { int ShowFps; int ControlMode; int ClockFreq; int DisplayMode; int VSync; int UpdateFreq; int Frameskip; int VertStrip; int SoundEngine; int SoundBoost; int AutoFire; int RewindSaveRate; int RewindReplayDelay; } EmulatorOptions; struct ButtonConfig { unsigned int ButtonMap[MAP_BUTTONS]; }; #endif // _EMUMAIN_H