/*************************************************************************************** * Genesis Plus * Virtual System emulation * * Support for 16-bit & 8-bit hardware modes * * Copyright (C) 1998-2003 Charles Mac Donald (original code) * Copyright (C) 2007-2024 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" #include "eq.h" /* Global variables */ t_bitmap bitmap; t_snd snd; uint32 mcycles_vdp; uint8 system_hw; uint8 system_bios; uint32 system_clock; int16 SVP_cycles = 800; static uint8 pause_b; static EQSTATE eq[2]; static int16 llp,rrp; /******************************************************************************************/ /* Audio subsystem */ /******************************************************************************************/ int audio_init(int samplerate, double framerate) { /* Shutdown first */ audio_shutdown(); /* Clear the sound data context */ memset(&snd, 0, sizeof (snd)); /* Initialize Blip Buffers */ snd.blips[0] = blip_new(samplerate / 10); if (!snd.blips[0]) { return -1; } /* Mega CD sound hardware */ if (system_hw == SYSTEM_MCD) { /* allocate blip buffers */ snd.blips[1] = blip_new(samplerate / 10); snd.blips[2] = blip_new(samplerate / 10); if (!snd.blips[1] || !snd.blips[2]) { audio_shutdown(); return -1; } } /* Initialize resampler internal rates */ audio_set_rate(samplerate, framerate); /* Set audio enable flag */ snd.enabled = 1; /* Reset audio */ audio_reset(); return (0); } void audio_set_rate(int samplerate, double framerate) { /* Number of M-cycles executed per second. */ /* All emulated chips are kept in sync by using a common oscillator (MCLOCK) */ /* */ /* The original console would run exactly 53693175 M-cycles per sec (53203424 for PAL), */ /* 3420 M-cycles per line and 262 (313 for PAL) lines per frame, which gives an exact */ /* framerate of 59.92 (49.70 for PAL) frames per second. */ /* */ /* Since audio samples are generated at the end of the frame, to prevent audio skipping */ /* or lag between emulated frames, number of samples rendered per frame must be set to */ /* output samplerate (number of samples played per second) divided by input framerate */ /* (number of frames emulated per seconds). */ /* */ /* On some systems, we may want to achieve 100% smooth video rendering by synchronizing */ /* frame emulation with VSYNC, which frequency is generally not exactly those values. */ /* In that case, input framerate (number of frames emulated per seconds) is the same as */ /* output framerate (number of frames rendered per seconds) by the host video hardware. */ /* */ /* When no framerate is specified, base clock is set to original master clock value. */ /* Otherwise, it is set to number of M-cycles emulated per line (fixed) multiplied by */ /* number of lines per frame (VDP mode specific) multiplied by input framerate. */ /* */ double mclk = framerate ? (MCYCLES_PER_LINE * (vdp_pal ? 313 : 262) * framerate) : system_clock; /* For maximal accuracy, sound chips are running at their original rate using common */ /* master clock timebase so they remain perfectly synchronized together, while still */ /* being synchronized with 68K and Z80 CPUs as well. Mixed sound chip output is then */ /* resampled to desired rate at the end of each frame, using Blip Buffer. */ blip_set_rates(snd.blips[0], mclk, samplerate); /* Mega CD sound hardware enabled ? */ if (snd.blips[1] && snd.blips[2]) { /* number of SCD master clocks run per second */ mclk = (mclk / system_clock) * SCD_CLOCK; /* PCM core */ pcm_init(mclk, samplerate); /* CDD core */ cdd_init(samplerate); } /* Reinitialize internal rates */ snd.sample_rate = samplerate; snd.frame_rate = framerate; } void audio_reset(void) { int i; /* Clear blip buffers */ for (i=0; i<3; i++) { if (snd.blips[i]) { blip_clear(snd.blips[i]); } } /* Low-Pass filter */ llp = 0; rrp = 0; /* 3 band EQ */ audio_set_equalizer(); } void audio_set_equalizer(void) { init_3band_state(&eq[0],config.low_freq,config.high_freq,snd.sample_rate); init_3band_state(&eq[1],config.low_freq,config.high_freq,snd.sample_rate); eq[0].lg = eq[1].lg = (double)(config.lg) / 100.0; eq[0].mg = eq[1].mg = (double)(config.mg) / 100.0; eq[0].hg = eq[1].hg = (double)(config.hg) / 100.0; } void audio_shutdown(void) { int i; /* Delete blip buffers */ for (i=0; i<3; i++) { blip_delete(snd.blips[i]); snd.blips[i] = 0; } } int audio_update(int16 *buffer) { /* run sound chips until end of frame */ int size = sound_update(mcycles_vdp); /* Mega CD sound hardware enabled ? */ if (snd.blips[1] && snd.blips[2]) { /* sync PCM chip with other sound chips */ pcm_update(size); /* read CD-DA samples */ cdd_update_audio(size); #ifdef ALIGN_SND /* return an aligned number of samples if required */ size &= ALIGN_SND; #endif /* resample & mix FM/PSG, PCM & CD-DA streams to output buffer */ blip_mix_samples(snd.blips[0], snd.blips[1], snd.blips[2], buffer, size); } else { #ifdef ALIGN_SND /* return an aligned number of samples if required */ size &= ALIGN_SND; #endif /* resample FM/PSG mixed stream to output buffer */ blip_read_samples(snd.blips[0], buffer, size); } /* Audio filtering */ if (config.filter) { int samples = size; int16 *out = buffer; int32 l, r; if (config.filter & 1) { /* single-pole low-pass filter (6 dB/octave) */ uint32 factora = config.lp_range; uint32 factorb = 0x10000 - factora; /* restore previous sample */ l = llp; r = rrp; do { /* apply low-pass filter */ l = l*factora + out[0]*factorb; r = r*factora + out[1]*factorb; /* 16.16 fixed point */ l >>= 16; r >>= 16; /* update sound buffer */ *out++ = l; *out++ = r; } while (--samples); /* save last samples for next frame */ llp = l; rrp = r; } else if (config.filter & 2) { do { /* 3 Band EQ */ l = do_3band(&eq[0],out[0]); r = do_3band(&eq[1],out[1]); /* clipping (16-bit samples) */ if (l > 32767) l = 32767; else if (l < -32768) l = -32768; if (r > 32767) r = 32767; else if (r < -32768) r = -32768; /* update sound buffer */ *out++ = l; *out++ = r; } while (--samples); } } /* Mono output mixing */ if (config.mono) { int16 out; int samples = size; do { out = (buffer[0] + buffer[1]) / 2; *buffer++ = out; *buffer++ = out; } while (--samples); } #ifdef LOGSOUND error("%d samples returned\n\n",size); #endif return size; } /**************************************************************** * Virtual System emulation ****************************************************************/ void system_init(void) { gen_init(); io_init(); vdp_init(); render_init(); sound_init(); } void system_reset(void) { gen_reset(1); io_reset(); render_reset(); vdp_reset(); sound_reset(); audio_reset(); } void system_frame_gen(int do_skip) { /* line counters */ int start, end, line; /* reset frame cycle counter */ mcycles_vdp = 0; /* reset VDP FIFO */ fifo_cycles[0] = 0; fifo_cycles[1] = 0; fifo_cycles[2] = 0; fifo_cycles[3] = 0; /* check if display setings have changed during previous frame */ if (bitmap.viewport.changed & 2) { /* interlaced modes */ int old_interlaced = interlaced; interlaced = (reg[12] & 0x02) >> 1; if (old_interlaced != interlaced) { /* double resolution mode */ im2_flag = ((reg[12] & 0x06) == 0x06); /* reset field status flag */ odd_frame = interlaced; /* video mode has changed */ bitmap.viewport.changed = 5; /* update rendering mode */ if (reg[1] & 0x04) { if (im2_flag) { render_bg = (reg[11] & 0x04) ? render_bg_m5_im2_vs : render_bg_m5_im2; render_obj = (reg[12] & 0x08) ? render_obj_m5_im2_ste : render_obj_m5_im2; } else { render_bg = (reg[11] & 0x04) ? render_bg_m5_vs : render_bg_m5; render_obj = (reg[12] & 0x08) ? render_obj_m5_ste : render_obj_m5; } } } else { /* clear flag */ bitmap.viewport.changed &= ~2; } /* active screen height */ if (reg[1] & 0x04) { /* Mode 5 */ if (reg[1] & 0x08) { /* 240 active lines */ bitmap.viewport.h = 240; bitmap.viewport.y = (config.overscan & 1) * 24 * vdp_pal; } else { /* 224 active lines */ bitmap.viewport.h = 224; bitmap.viewport.y = (config.overscan & 1) * (8 + (24 * vdp_pal)); } } else { /* Mode 4 (192 active lines) */ bitmap.viewport.h = 192; bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1); } /* active screen width */ bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6); /* check viewport changes */ if (bitmap.viewport.h != bitmap.viewport.oh) { bitmap.viewport.oh = bitmap.viewport.h; bitmap.viewport.changed |= 1; } } /* first line of overscan */ if (bitmap.viewport.y) { blank_line(bitmap.viewport.h, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x); } /* clear DMA Busy, FIFO FULL & field flags */ status &= 0xFEED; /* set VBLANK flag */ status |= 0x08; /* check interlaced modes */ if (interlaced) { /* switch even/odd field flag */ odd_frame ^= 1; status |= (odd_frame << 4); } /* run VDP DMA */ if (dma_length) { vdp_dma_update(0); } /* update 6-Buttons & Lightguns */ input_refresh(); /* H-Int counter */ if (h_counter == 0) { /* Horizontal Interrupt is pending */ hint_pending = 0x10; if (reg[0] & 0x10) { /* level 4 interrupt */ m68k_update_irq(4); } } /* refresh inputs just before VINT (Warriors of Eternal Sun) */ osd_input_update(); /* VDP always starts after VBLANK so VINT cannot occur on first frame after a VDP reset (verified on real hardware) */ if (v_counter != bitmap.viewport.h) { /* reinitialize VCounter */ v_counter = bitmap.viewport.h; /* delay between VBLANK flag & Vertical Interrupt (Dracula, OutRunners, VR Troopers) */ m68k_run(vint_cycle); if (zstate == 1) { z80_run(vint_cycle); } /* set VINT flag */ status |= 0x80; /* Vertical Interrupt */ vint_pending = 0x20; if (reg[1] & 0x20) { /* level 6 interrupt */ m68k_set_irq(6); } /* assert Z80 interrupt */ Z80.irq_state = ASSERT_LINE; } /* run 68k & Z80 until end of line */ m68k_run(MCYCLES_PER_LINE); if (zstate == 1) { z80_run(MCYCLES_PER_LINE); } /* Z80 interrupt is cleared at the end of the line */ Z80.irq_state = CLEAR_LINE; /* run SVP chip */ if (svp) { ssp1601_run(SVP_cycles); } /* update VDP cycle count */ mcycles_vdp = MCYCLES_PER_LINE; /* initialize line count */ line = bitmap.viewport.h + 1; /* initialize overscan area */ start = lines_per_frame - bitmap.viewport.y; end = bitmap.viewport.h + bitmap.viewport.y; /* Vertical Blanking */ do { /* update VCounter */ v_counter = line; /* render overscan */ if ((line < end) || (line >= start)) { blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x); } /* update 6-Buttons & Lightguns */ input_refresh(); /* run 68k & Z80 until end of line */ m68k_run(mcycles_vdp + MCYCLES_PER_LINE); if (zstate == 1) { z80_run(mcycles_vdp + MCYCLES_PER_LINE); } /* run SVP chip */ if (svp) { ssp1601_run(SVP_cycles); } /* update VDP cycle count */ mcycles_vdp += MCYCLES_PER_LINE; } while (++line < (lines_per_frame - 1)); /* update VCounter */ v_counter = line; /* last line of overscan */ if (bitmap.viewport.y) { blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x); } /* reload H-Int counter */ h_counter = reg[10]; /* clear VBLANK flag */ status &= ~0x08; /* run VDP DMA */ if (dma_length) { vdp_dma_update(mcycles_vdp); } /* parse first line of sprites */ if (reg[1] & 0x40) { parse_satb(-1); } /* update 6-Buttons & Lightguns */ input_refresh(); /* run 68k & Z80 until end of line */ m68k_run(mcycles_vdp + MCYCLES_PER_LINE); if (zstate == 1) { z80_run(mcycles_vdp + MCYCLES_PER_LINE); } /* run SVP chip */ if (svp) { ssp1601_run(SVP_cycles); } /* update VDP cycle count */ mcycles_vdp += MCYCLES_PER_LINE; /* reset line count */ line = 0; /* Active Display */ do { /* update VCounter */ v_counter = line; /* run VDP DMA */ if (dma_length) { vdp_dma_update(mcycles_vdp); } /* render scanline */ if (!do_skip) { render_line(line); } /* update 6-Buttons & Lightguns */ input_refresh(); /* H-Int counter */ if (h_counter == 0) { /* reload H-Int counter */ h_counter = reg[10]; /* Horizontal Interrupt is pending */ hint_pending = 0x10; if (reg[0] & 0x10) { /* level 4 interrupt */ m68k_update_irq(4); } } else { /* decrement H-Int counter */ h_counter--; } /* run 68k & Z80 until end of line */ m68k_run(mcycles_vdp + MCYCLES_PER_LINE); if (zstate == 1) { z80_run(mcycles_vdp + MCYCLES_PER_LINE); } /* run SVP chip */ if (svp) { ssp1601_run(SVP_cycles); } /* update VDP cycle count */ mcycles_vdp += MCYCLES_PER_LINE; } while (++line < bitmap.viewport.h); /* check viewport changes */ if (bitmap.viewport.w != bitmap.viewport.ow) { bitmap.viewport.ow = bitmap.viewport.w; bitmap.viewport.changed |= 1; } /* adjust timings for next frame */ input_end_frame(mcycles_vdp); m68k.refresh_cycles -= mcycles_vdp; m68k.cycles -= mcycles_vdp; Z80.cycles -= mcycles_vdp; dma_endCycles = 0; } void system_frame_scd(int do_skip) { /* line counters */ int start, end, line; /* reset frame cycle counter */ mcycles_vdp = 0; scd.cycles = 0; /* reset VDP FIFO */ fifo_cycles[0] = 0; fifo_cycles[1] = 0; fifo_cycles[2] = 0; fifo_cycles[3] = 0; /* check if display setings have changed during previous frame */ if (bitmap.viewport.changed & 2) { /* interlaced modes */ int old_interlaced = interlaced; interlaced = (reg[12] & 0x02) >> 1; if (old_interlaced != interlaced) { /* double resolution mode */ im2_flag = ((reg[12] & 0x06) == 0x06); /* reset field status flag */ odd_frame = interlaced; /* video mode has changed */ bitmap.viewport.changed = 5; /* update rendering mode */ if (reg[1] & 0x04) { if (im2_flag) { render_bg = (reg[11] & 0x04) ? render_bg_m5_im2_vs : render_bg_m5_im2; render_obj = (reg[12] & 0x08) ? render_obj_m5_im2_ste : render_obj_m5_im2; } else { render_bg = (reg[11] & 0x04) ? render_bg_m5_vs : render_bg_m5; render_obj = (reg[12] & 0x08) ? render_obj_m5_ste : render_obj_m5; } } } else { /* clear flag */ bitmap.viewport.changed &= ~2; } /* active screen height */ if (reg[1] & 0x04) { /* Mode 5 */ if (reg[1] & 0x08) { /* 240 active lines */ bitmap.viewport.h = 240; bitmap.viewport.y = (config.overscan & 1) * 24 * vdp_pal; } else { /* 224 active lines */ bitmap.viewport.h = 224; bitmap.viewport.y = (config.overscan & 1) * (8 + (24 * vdp_pal)); } } else { /* Mode 4 (192 active lines) */ bitmap.viewport.h = 192; bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1); } /* active screen width */ bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6); /* check viewport changes */ if (bitmap.viewport.h != bitmap.viewport.oh) { bitmap.viewport.oh = bitmap.viewport.h; bitmap.viewport.changed |= 1; } } /* first line of overscan */ if (bitmap.viewport.y) { blank_line(bitmap.viewport.h, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x); } /* clear DMA Busy, FIFO FULL & field flags */ status &= 0xFEED; /* set VBLANK flag */ status |= 0x08; /* check interlaced modes */ if (interlaced) { /* switch even/odd field flag */ odd_frame ^= 1; status |= (odd_frame << 4); } /* run VDP DMA */ if (dma_length) { vdp_dma_update(0); } /* update 6-Buttons & Lightguns */ input_refresh(); /* H-Int counter */ if (h_counter == 0) { /* Horizontal Interrupt is pending */ hint_pending = 0x10; if (reg[0] & 0x10) { /* level 4 interrupt */ m68k_update_irq(4); } } /* refresh inputs just before VINT */ osd_input_update(); /* VDP always starts after VBLANK so VINT cannot occur on first frame after a VDP reset (verified on real hardware) */ if (v_counter != bitmap.viewport.h) { /* reinitialize VCounter */ v_counter = bitmap.viewport.h; /* delay between VBLANK flag & Vertical Interrupt (Dracula, OutRunners, VR Troopers) */ m68k_run(vint_cycle); if (zstate == 1) { z80_run(vint_cycle); } /* set VINT flag */ status |= 0x80; /* Vertical Interrupt */ vint_pending = 0x20; if (reg[1] & 0x20) { /* level 6 interrupt */ m68k_set_irq(6); } /* assert Z80 interrupt */ Z80.irq_state = ASSERT_LINE; } /* run both 68k & CD hardware until end of line */ scd_update(MCYCLES_PER_LINE); /* run Z80 until end of line */ if (zstate == 1) { z80_run(MCYCLES_PER_LINE); } /* Z80 interrupt is cleared at the end of the line */ Z80.irq_state = CLEAR_LINE; /* update VDP cycle count */ mcycles_vdp = MCYCLES_PER_LINE; /* initialize line count */ line = bitmap.viewport.h + 1; /* initialize overscan area */ start = lines_per_frame - bitmap.viewport.y; end = bitmap.viewport.h + bitmap.viewport.y; /* Vertical Blanking */ do { /* update VCounter */ v_counter = line; /* render overscan */ if ((line < end) || (line >= start)) { blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x); } /* update 6-Buttons & Lightguns */ input_refresh(); /* run both 68k & CD hardware until end of line */ scd_update(mcycles_vdp + MCYCLES_PER_LINE); /* run Z80 until end of line */ if (zstate == 1) { z80_run(mcycles_vdp + MCYCLES_PER_LINE); } /* update VDP cycle count */ mcycles_vdp += MCYCLES_PER_LINE; } while (++line < (lines_per_frame - 1)); /* update VCounter */ v_counter = line; /* last line of overscan */ if (bitmap.viewport.y) { blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x); } /* reload H-Int counter */ h_counter = reg[10]; /* clear VBLANK flag */ status &= ~0x08; /* run VDP DMA */ if (dma_length) { vdp_dma_update(mcycles_vdp); } /* parse first line of sprites */ if (reg[1] & 0x40) { parse_satb(-1); } /* update 6-Buttons & Lightguns */ input_refresh(); /* run both 68k & CD hardware until end of line */ scd_update(mcycles_vdp + MCYCLES_PER_LINE); /* run Z80 until end of line */ if (zstate == 1) { z80_run(mcycles_vdp + MCYCLES_PER_LINE); } /* update VDP cycle count */ mcycles_vdp += MCYCLES_PER_LINE; /* reset line count */ line = 0; /* Active Display */ do { /* update VCounter */ v_counter = line; /* run VDP DMA */ if (dma_length) { vdp_dma_update(mcycles_vdp); } /* render scanline */ if (!do_skip) { render_line(line); } /* update 6-Buttons & Lightguns */ input_refresh(); /* H-Int counter */ if (h_counter == 0) { /* reload H-Int counter */ h_counter = reg[10]; /* Horizontal Interrupt is pending */ hint_pending = 0x10; if (reg[0] & 0x10) { /* level 4 interrupt */ m68k_update_irq(4); } } else { /* decrement H-Int counter */ h_counter--; } /* run both 68k & CD hardware until end of line */ scd_update(mcycles_vdp + MCYCLES_PER_LINE); /* run Z80 until end of line */ if (zstate == 1) { z80_run(mcycles_vdp + MCYCLES_PER_LINE); } /* update VDP cycle count */ mcycles_vdp += MCYCLES_PER_LINE; } while (++line < bitmap.viewport.h); /* check viewport changes */ if (bitmap.viewport.w != bitmap.viewport.ow) { bitmap.viewport.ow = bitmap.viewport.w; bitmap.viewport.changed |= 1; } /* adjust timings for next frame */ scd_end_frame(scd.cycles); input_end_frame(mcycles_vdp); m68k.refresh_cycles -= mcycles_vdp; m68k.cycles -= mcycles_vdp; Z80.cycles -= mcycles_vdp; dma_endCycles = 0; } void system_frame_sms(int do_skip) { /* line counter */ int start, end, line; /* reset frame cycle count */ mcycles_vdp = 0; /* reset VDP FIFO */ fifo_cycles[0] = 0; fifo_cycles[1] = 0; fifo_cycles[2] = 0; fifo_cycles[3] = 0; /* check if display settings has changed during previous frame */ if (bitmap.viewport.changed & 2) { bitmap.viewport.changed &= ~2; if (system_hw & SYSTEM_MD) { /* interlaced modes */ int old_interlaced = interlaced; interlaced = (reg[12] & 0x02) >> 1; if (old_interlaced != interlaced) { /* double resolution mode */ im2_flag = ((reg[12] & 0x06) == 0x06); /* reset field status flag */ odd_frame = interlaced; /* video mode has changed */ bitmap.viewport.changed = 5; /* update rendering mode */ if (reg[1] & 0x04) { if (im2_flag) { render_bg = (reg[11] & 0x04) ? render_bg_m5_im2_vs : render_bg_m5_im2; render_obj = (reg[12] & 0x08) ? render_obj_m5_im2_ste : render_obj_m5_im2; } else { render_bg = (reg[11] & 0x04) ? render_bg_m5_vs : render_bg_m5; render_obj = (reg[12] & 0x08) ? render_obj_m5_ste : render_obj_m5; } } } /* active screen height */ if (reg[1] & 0x04) { /* Mode 5 */ if (reg[1] & 0x08) { /* 240 active lines */ bitmap.viewport.h = 240; bitmap.viewport.y = (config.overscan & 1) * 24 * vdp_pal; } else { /* 224 active lines */ bitmap.viewport.h = 224; bitmap.viewport.y = (config.overscan & 1) * (8 + (24 * vdp_pal)); } } else { bitmap.viewport.h = 192; bitmap.viewport.y = (config.overscan & 1) * 24 * (vdp_pal + 1); } } else { /* check for VDP extended modes */ int mode = (reg[0] & 0x06) | (reg[1] & 0x18); /* update active height */ if (mode == 0x0E) { bitmap.viewport.h = 240; } else if (mode == 0x16) { bitmap.viewport.h = 224; } else { bitmap.viewport.h = 192; } /* update vertical overscan */ if (config.overscan & 1) { bitmap.viewport.y = (240 + 48*vdp_pal - bitmap.viewport.h) >> 1; } else { if ((system_hw == SYSTEM_GG) && !config.gg_extra) { /* Display area reduced to 160x144 */ bitmap.viewport.y = (144 - bitmap.viewport.h) / 2; } else { bitmap.viewport.y = 0; } } } /* active screen width */ bitmap.viewport.w = 256 + ((reg[12] & 0x01) << 6); /* check viewport changes */ if (bitmap.viewport.h != bitmap.viewport.oh) { bitmap.viewport.oh = bitmap.viewport.h; bitmap.viewport.changed |= 1; } } /* initialize VCounter */ v_counter = bitmap.viewport.h; /* first line of overscan */ if (bitmap.viewport.y > 0) { blank_line(v_counter, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x); } /* Mega Drive VDP specific */ if (system_hw & SYSTEM_MD) { /* clear DMA Busy & field flags */ status &= 0xED; /* set VBLANK flag */ status |= 0x08; /* interlaced modes only */ if (interlaced) { /* switch even/odd field flag */ odd_frame ^= 1; status |= (odd_frame << 4); } /* run VDP DMA */ if (dma_length) { vdp_dma_update(0); } } /* update 6-Buttons & Lightguns */ input_refresh(); /* H-Int counter */ if (h_counter == 0) { /* Horizontal Interrupt is pending */ hint_pending = 0x10; if (reg[0] & 0x10) { /* Cycle-accurate HINT */ /* IRQ line is latched between instructions, during instruction last cycle. */ /* This means that if Z80 cycle count is exactly a multiple of MCYCLES_PER_LINE, */ /* interrupt should be triggered AFTER the next instruction. */ if ((Z80.cycles % MCYCLES_PER_LINE) == 0) { z80_run(Z80.cycles + 1); } /* Z80 interrupt */ Z80.irq_state = ASSERT_LINE; } } /* refresh inputs just before VINT */ osd_input_update(); /* run Z80 until end of line */ z80_run(MCYCLES_PER_LINE); /* make sure VINT flag was not read (then cleared) by last instruction */ if (v_counter == bitmap.viewport.h) { /* Set VINT flag */ status |= 0x80; /* Vertical Interrupt */ vint_pending = 0x20; if (reg[1] & 0x20) { Z80.irq_state = ASSERT_LINE; } } /* update VDP cycle count */ mcycles_vdp = MCYCLES_PER_LINE; /* initialize line count */ line = bitmap.viewport.h + 1; /* initialize overscan area */ start = lines_per_frame - bitmap.viewport.y; end = bitmap.viewport.h + bitmap.viewport.y; /* Vertical Blanking */ do { /* update VCounter */ v_counter = line; /* render overscan */ if ((line < end) || (line >= start)) { /* Master System & Game Gear VDP specific */ if ((system_hw < SYSTEM_MD) && (line > (lines_per_frame - 16))) { /* Sprites are still processed during top border */ if (reg[1] & 0x40) { render_obj((line - lines_per_frame) & 1); } /* Sprites pre-processing occurs even when display is disabled */ parse_satb(line - lines_per_frame); } blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x); } /* update 6-Buttons & Lightguns */ input_refresh(); /* run Z80 until end of line */ z80_run(mcycles_vdp + MCYCLES_PER_LINE); /* update VDP cycle count */ mcycles_vdp += MCYCLES_PER_LINE; } while (++line < (lines_per_frame - 1)); /* update VCounter */ v_counter = line; /* last line of overscan */ if (bitmap.viewport.y > 0) { /* Master System & Game Gear VDP specific */ if (system_hw < SYSTEM_MD) { /* Sprites are still processed during top border */ if (reg[1] & 0x40) { render_obj(1); } } blank_line(line, -bitmap.viewport.x, bitmap.viewport.w + 2*bitmap.viewport.x); } /* reload H-Int counter */ h_counter = reg[10]; /* Detect pause button input (in Game Gear Mode, NMI is not generated) */ if (system_hw != SYSTEM_GG) { if (input.pad[0] & INPUT_START) { /* NMI is edge-triggered */ if (!pause_b) { pause_b = 1; z80_set_nmi_line(ASSERT_LINE); z80_set_nmi_line(CLEAR_LINE); } } else { pause_b = 0; } } /* 3-D glasses faking: skip rendering of left lens frame */ do_skip |= (work_ram[0x1ffb] & cart.special & HW_3D_GLASSES); /* Mega Drive VDP specific */ if (system_hw & SYSTEM_MD) { /* clear VBLANK flag */ status &= ~0x08; /* run VDP DMA */ if (dma_length) { vdp_dma_update(mcycles_vdp); } /* parse first line of sprites */ if (reg[1] & 0x40) { parse_satb(-1); } } /* Master System & Game Gear VDP specific */ else { /* Sprites pre-processing occurs even when display is disabled */ parse_satb(-1); } /* update 6-Buttons & Lightguns */ input_refresh(); /* run Z80 until end of line */ z80_run(mcycles_vdp + MCYCLES_PER_LINE); /* update VDP cycle count */ mcycles_vdp += MCYCLES_PER_LINE; /* latch Vertical Scroll register */ vscroll = reg[9]; /* reset line count */ line = 0; /* Active Display */ do { /* run VDP DMA (Mega Drive VDP specific) */ if (dma_length) { vdp_dma_update(mcycles_vdp); } /* make sure that line has not already been rendered */ if (v_counter != line) { /* update VCounter */ v_counter = line; /* render scanline */ if (!do_skip) { render_line(line); } } /* update 6-Buttons & Lightguns */ input_refresh(); /* H-Int counter */ if (h_counter == 0) { /* reload H-Int counter */ h_counter = reg[10]; /* Horizontal Interrupt is pending */ hint_pending = 0x10; if (reg[0] & 0x10) { /* Cycle-accurate HINT */ /* IRQ line is latched between instructions, during instruction last cycle. */ /* This means that if Z80 cycle count is exactly a multiple of MCYCLES_PER_LINE, */ /* interrupt should be triggered AFTER the next instruction. */ if ((Z80.cycles % MCYCLES_PER_LINE) == 0) { z80_run(Z80.cycles + 1); } /* assert Z80 interrupt */ Z80.irq_state = ASSERT_LINE; } } else { /* decrement H-Int counter */ h_counter--; } /* run Z80 until end of line */ z80_run(mcycles_vdp + MCYCLES_PER_LINE); /* update VDP cycle count */ mcycles_vdp += MCYCLES_PER_LINE; } while (++line < bitmap.viewport.h); /* check viewport changes */ if (bitmap.viewport.w != bitmap.viewport.ow) { bitmap.viewport.ow = bitmap.viewport.w; bitmap.viewport.changed |= 1; } /* adjust timings for next frame */ input_end_frame(mcycles_vdp); Z80.cycles -= mcycles_vdp; }