/**************************************************************************** * gx_input.c * * Genesis Plus GX input support * * Copyright Eke-Eke (2007-2013) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" #include "font.h" #include "gui.h" #include "cheats.h" #ifdef HW_RVL #include #endif /* Analog sticks sensitivity */ #define ANALOG_SENSITIVITY 30 /* Delay before held keys triggering */ /* higher is the value, less responsive is the key update */ #define HELD_DELAY 30 /* Direction & selection update speed when a key is being held */ /* lower is the value, faster is the key update */ #define HELD_SPEED 4 /* Configurable keys */ #define KEY_BUTTONA 0 #define KEY_BUTTONB 1 #define KEY_BUTTONC 2 #define KEY_START 3 #define KEY_BUTTONX 4 #define KEY_BUTTONY 5 #define KEY_BUTTONZ 6 #define KEY_MODE 7 #define KEY_MENU 8 #ifdef HW_RVL #define PAD_UP 0 #define PAD_DOWN 1 #define PAD_LEFT 2 #define PAD_RIGHT 3 /* default directions mapping */ static u32 wpad_dirmap[3][4] = { {WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT, WPAD_BUTTON_UP, WPAD_BUTTON_DOWN}, /* WIIMOTE */ {WPAD_BUTTON_UP, WPAD_BUTTON_DOWN, WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT}, /* WIIMOTE + NUNCHUK */ {WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN, WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT} /* CLASSIC */ }; #define WPAD_BUTTONS_HELD (WPAD_BUTTON_UP | WPAD_BUTTON_DOWN | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT | \ WPAD_BUTTON_MINUS | WPAD_BUTTON_PLUS | WPAD_BUTTON_A | WPAD_BUTTON_2 | \ WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_RIGHT | \ WPAD_CLASSIC_BUTTON_FULL_L | WPAD_CLASSIC_BUTTON_FULL_R | WPAD_CLASSIC_BUTTON_A) #endif #define PAD_BUTTONS_HELD (PAD_BUTTON_UP | PAD_BUTTON_DOWN | PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | \ PAD_TRIGGER_L | PAD_TRIGGER_R | PAD_BUTTON_A) static char keyname[MAX_KEYS][16]; static int held_cnt = 0; static int inputs_disabled = 0; /***************************************************************************************/ /* Gamecube PAD support */ /***************************************************************************************/ static void pad_config(int chan, int first_key, int last_key) { u16 p = 0; char msg[64]; /* disable background PAD scanning */ inputs_disabled = 1; /* Check if PAD is connected */ VIDEO_WaitVSync(); if (!(PAD_ScanPads() & (1< ANALOG_SENSITIVITY)) { ConfigRequested = 1; return; } /* Emulated device */ switch (input.dev[i]) { case DEVICE_PAD6B: { /* X,Y,Z,MODE buttons */ if (p & pad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_X; if (p & pad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y; if (p & pad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z; if (p & pad_keymap[KEY_MODE]) input.pad[i] |= INPUT_MODE; } case DEVICE_PAD3B: { /* A button */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A; } case DEVICE_PAD2B: { /* D-PAD */ if ((p & PAD_BUTTON_UP) || (y > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_UP; else if ((p & PAD_BUTTON_DOWN) || (y < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_DOWN; if ((p & PAD_BUTTON_LEFT) || (x < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_LEFT; else if ((p & PAD_BUTTON_RIGHT) || (x > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_RIGHT; /* default buttons */ if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C; if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_XE_A1P: { /* Left Stick analog position [0-255] */ input.analog[i][0] = (x + 128); input.analog[i][1] = y ? (127 - y) : (128 - y); /* Right Stick analog position [0-255] */ x = PAD_SubStickX(chan); y = PAD_SubStickY(chan); /* Emulated stick is unidirectional but can be rotated */ if (abs(x) > abs(y)) { input.analog[i+1][0] = (x + 128); } else { input.analog[i+1][0] = (y + 128); } /* Buttons */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_XE_A; if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_XE_B; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_XE_C; if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_XE_START; if (p & pad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_XE_D; if (p & pad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_XE_E1; if (p & pad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_XE_E2; if (p & pad_keymap[KEY_MODE]) input.pad[i] |= INPUT_XE_SELECT; break; } case DEVICE_SPORTSPAD: { /* Y analog position [0-255] */ input.analog[i][1] = y ? (127 - y) : (128 - y); } case DEVICE_PADDLE: { /* X analog position [0-255] */ input.analog[i][0] = (x + 128); /* Buttons */ if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_BUTTON2; if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_LIGHTGUN: { /* Gun screen position (x,y) */ input.analog[i][0] += x / ANALOG_SENSITIVITY; input.analog[i][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[i][0] < 0) input.analog[i][0] = 0; else if (input.analog[i][0] > bitmap.viewport.w) input.analog[i][0] = bitmap.viewport.w; if (input.analog[i][1] < 0) input.analog[i][1] = 0; else if (input.analog[i][1] > bitmap.viewport.h) input.analog[i][1] = bitmap.viewport.h; /* Buttons */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A; if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C; if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_MOUSE: { /* Mouse relative movement (-255,255) */ input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2; input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2; /* Y-Axis inversion */ if (config.invert_mouse) { input.analog[i][1] = -input.analog[i][1]; } /* Buttons */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_MOUSE_CENTER; if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_MOUSE_LEFT; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_MOUSE_RIGHT; if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_PICO: { /* D-PAD */ if (p & PAD_BUTTON_UP) input.pad[0] |= INPUT_UP; else if (p & PAD_BUTTON_DOWN) input.pad[0] |= INPUT_DOWN; if (p & PAD_BUTTON_LEFT) input.pad[0] |= INPUT_LEFT; else if (p & PAD_BUTTON_RIGHT) input.pad[0] |= INPUT_RIGHT; /* PEN screen position (x,y) */ input.analog[0][0] += x / ANALOG_SENSITIVITY; input.analog[0][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[0][0] < 0x17c) input.analog[0][0] = 0x17c; else if (input.analog[0][0] > 0x3c) input.analog[0][0] = 0x3c; if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc; else if (input.analog[0][1] > 0x3f3) input.analog[0][1] = 0x3f3; /* PEN button */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_PICO_RED; /* RED button */ if (p & pad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_PICO_PEN; /* PAGE index increment */ if (p & pad_keymap[KEY_BUTTONC]) pico_current = (pico_current + 1) & 7; break; } case DEVICE_TEREBI: { /* PEN screen position (x,y) */ input.analog[0][0] += x / ANALOG_SENSITIVITY; input.analog[0][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[0][0] < 0) input.analog[0][0] = 0; else if (input.analog[0][0] > 250) input.analog[0][0] = 250; if (input.analog[0][1] < 0) input.analog[0][1] = 0; else if (input.analog[0][1] > 250) input.analog[0][1] = 250; /* PEN button */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_BUTTON1; break; } case DEVICE_ACTIVATOR: { /* Left & right analog stick angle [0-360] */ float ang; /* Left stick values */ if ((abs(x) > ANALOG_SENSITIVITY) || (abs(y) > ANALOG_SENSITIVITY)) { /* Calculate angle (in degree) */ ang = 90.0 - (atan((float)y / (float)x) * 180.0 / M_PI); if (x < 0) ang += 180.0; /* 8 bottom sensors = 8 areas */ if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2L; else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3L; else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4L; else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5L; else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6L; else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7L; else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8L; else input.pad[i] |= INPUT_ACTIVATOR_1L; } /* Right stick values */ x = PAD_SubStickX(chan); y = PAD_SubStickY(chan); if ((abs(x) > ANALOG_SENSITIVITY) || (abs(y) > ANALOG_SENSITIVITY)) { /* Calculate angle (in degree) */ ang = 90.0 - (atan((float)y / (float)x) * 180.0 / M_PI); if (x < 0) ang += 180.0; /* 8 top sensors = 8 areas */ if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2U; else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3U; else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4U; else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5U; else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6U; else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7U; else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8U; else input.pad[i] |= INPUT_ACTIVATOR_1U; } break; } } } /***************************************************************************************/ /* Wii WPAD support */ /***************************************************************************************/ #ifdef HW_RVL static int wpad_StickX(WPADData *data, u8 right) { struct joystick_t* js = NULL; switch (data->exp.type) { case WPAD_EXP_NUNCHUK: js = right ? NULL : &data->exp.nunchuk.js; break; case WPAD_EXP_CLASSIC: js = right ? &data->exp.classic.rjs : &data->exp.classic.ljs; break; default: break; } if (js) { /* raw X value */ int x = js->pos.x; /* value returned is sometime above calibrated limits */ if (x > js->max.x) return 127; if (x < js->min.x) return -128; /* adjust against center position */ x -= js->center.x; /* return interpolated range [-128;127] */ if (x > 0) { return (int)(127.0 * ((float)x / (float)(js->max.x - js->center.x))); } { return (int)(128.0 * ((float)x / (float)(js->center.x - js->min.x))); } } return 0; } static int wpad_StickY(WPADData *data, u8 right) { struct joystick_t* js = NULL; switch (data->exp.type) { case WPAD_EXP_NUNCHUK: js = right ? NULL : &data->exp.nunchuk.js; break; case WPAD_EXP_CLASSIC: js = right ? &data->exp.classic.rjs : &data->exp.classic.ljs; break; default: break; } if (js) { /* raw Y value */ int y = js->pos.y; /* value returned is sometime above calibrated limits */ if (y > js->max.y) return 127; if (y < js->min.y) return -128; /* adjust against center position */ y -= js->center.y; /* return interpolated range [-128;127] */ if (y > 0) { return (int)(127.0 * ((float)y / (float)(js->max.y - js->center.y))); } { return (int)(128.0 * ((float)y / (float)(js->center.y - js->min.y))); } } return 0; } static void wpad_config(u8 exp, int chan, int first_key, int last_key) { char msg[64]; u32 p = 255; /* Disable background PAD scanning */ inputs_disabled = 1; /* Check if device is connected */ WPAD_Probe(chan, &p); if (((exp > WPAD_EXP_NONE) && (p != exp)) || (p == 255)) { /* device not detected */ if (exp == WPAD_EXP_NONE) sprintf(msg, "WIIMOTE #%d is not connected !", chan+1); if (exp == WPAD_EXP_NUNCHUK) sprintf(msg, "NUNCHUK #%d is not connected !", chan+1); if (exp == WPAD_EXP_CLASSIC) sprintf(msg, "CLASSIC #%d is not connected !", chan+1); GUI_WaitPrompt("Error",msg); /* re-enable background PAD scanning and exit */ inputs_disabled = 0; return; } /* Configure each keys */ do { /* ignore unused keys */ if (strcmp(keyname[first_key], "N.A")) { /* remove any pending buttons */ while (WPAD_ButtonsHeld(chan)) { VIDEO_WaitVSync(); WPAD_ScanPads(); } /* configurable button */ sprintf(msg,"Press key for %s\n(HOME to return)",keyname[first_key]); GUI_MsgBoxUpdate(0,msg); /* wait for user input */ p = 0; while (!p) { VIDEO_WaitVSync(); WPAD_ScanPads(); p = WPAD_ButtonsDown(chan); } /* detect pressed key */ switch (exp) { /* Wiimote (TODO: add motion sensing !) */ case WPAD_EXP_NONE: { if (p & WPAD_BUTTON_2) p = WPAD_BUTTON_2; else if (p & WPAD_BUTTON_1) p = WPAD_BUTTON_1; else if (p & WPAD_BUTTON_B) p = WPAD_BUTTON_B; else if (p & WPAD_BUTTON_A) p = WPAD_BUTTON_A; else if (p & WPAD_BUTTON_PLUS) p = WPAD_BUTTON_PLUS; else if (p & WPAD_BUTTON_MINUS) p = WPAD_BUTTON_MINUS; else first_key = MAX_KEYS; break; } /* Wiimote + Nunchuk (TODO: add motion sensing !) */ case WPAD_EXP_NUNCHUK: { if (p & WPAD_BUTTON_2) p = WPAD_BUTTON_2; else if (p & WPAD_BUTTON_1) p = WPAD_BUTTON_1; else if (p & WPAD_BUTTON_B) p = WPAD_BUTTON_B; else if (p & WPAD_BUTTON_A) p = WPAD_BUTTON_A; else if (p & WPAD_BUTTON_PLUS) p = WPAD_BUTTON_PLUS; else if (p & WPAD_BUTTON_MINUS) p= WPAD_BUTTON_MINUS; else if (p & WPAD_NUNCHUK_BUTTON_Z) p = WPAD_NUNCHUK_BUTTON_Z; else if (p & WPAD_NUNCHUK_BUTTON_C) p = WPAD_NUNCHUK_BUTTON_C; else first_key = MAX_KEYS; break; } /* Classic Controller */ case WPAD_EXP_CLASSIC: { if (p & WPAD_CLASSIC_BUTTON_X) p = WPAD_CLASSIC_BUTTON_X; else if (p & WPAD_CLASSIC_BUTTON_A) p = WPAD_CLASSIC_BUTTON_A; else if (p & WPAD_CLASSIC_BUTTON_Y) p = WPAD_CLASSIC_BUTTON_Y; else if (p & WPAD_CLASSIC_BUTTON_B) p = WPAD_CLASSIC_BUTTON_B; else if (p & WPAD_CLASSIC_BUTTON_ZL) p = WPAD_CLASSIC_BUTTON_ZL; else if (p & WPAD_CLASSIC_BUTTON_ZR) p = WPAD_CLASSIC_BUTTON_ZR; else if (p & WPAD_CLASSIC_BUTTON_PLUS) p = WPAD_CLASSIC_BUTTON_PLUS; else if (p & WPAD_CLASSIC_BUTTON_MINUS) p = WPAD_CLASSIC_BUTTON_MINUS; else if (p & WPAD_CLASSIC_BUTTON_FULL_L) p = WPAD_CLASSIC_BUTTON_FULL_L; else if (p & WPAD_CLASSIC_BUTTON_FULL_R) p = WPAD_CLASSIC_BUTTON_FULL_R; else first_key = MAX_KEYS; break; } default: { first_key = MAX_KEYS; break; } } /* update key mapping */ if (first_key < MAX_KEYS) { config.wpad_keymap[exp + (chan * 3)][first_key] = p; } } } while (first_key++ < last_key); /* remove any pending buttons */ while (WPAD_ButtonsHeld(chan)) { VIDEO_WaitVSync(); WPAD_ScanPads(); } /* re-enable background PAD scanning and exit */ inputs_disabled = 0; } static void wpad_update(s8 chan, u8 i, u32 exp) { /* WPAD data */ WPADData *data = WPAD_Data(chan); /* WPAD status */ u32 p = data->btns_h; /* Analog sticks */ s8 x = 0; s8 y = 0; if (exp != WPAD_EXP_NONE) { x = wpad_StickX(data,0); y = wpad_StickY(data,0); } /* Retrieve current key mapping */ u32 *wpad_keymap = config.wpad_keymap[exp + (chan * 3)]; /* Emulated device */ switch (input.dev[i]) { case DEVICE_PAD6B: { /* X,Y,Z,MODE buttons */ if (p & wpad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_X; if (p & wpad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y; if (p & wpad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z; if (p & wpad_keymap[KEY_MODE]) input.pad[i] |= INPUT_MODE; } case DEVICE_PAD3B: { /* A button */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A; } case DEVICE_PAD2B: { /* D-PAD */ if ((p & wpad_dirmap[exp][PAD_UP]) || (y > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_UP; else if ((p & wpad_dirmap[exp][PAD_DOWN]) || (y < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_DOWN; if ((p & wpad_dirmap[exp][PAD_LEFT]) || (x < -ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_LEFT; else if ((p & wpad_dirmap[exp][PAD_RIGHT]) || (x > ANALOG_SENSITIVITY)) input.pad[i] |= INPUT_RIGHT; /* default buttons */ if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_XE_A1P: { /* Left Stick analog position [0-255] */ input.analog[i][0] = (x + 128); input.analog[i][1] = y ? (127 - y) : 128; /* Right Stick analog position [0-255] */ if (exp == WPAD_EXP_CLASSIC) { /* Classic Controller right stick */ x = wpad_StickX(data,1); y = wpad_StickY(data,1); /* Emulated stick is unidirectional but can be rotated */ if (abs(x) > abs(y)) { input.analog[i+1][0] = (x + 128); } else { input.analog[i+1][0] = (y + 128); } } else { /* Wiimote D-PAD */ if ((p & wpad_dirmap[exp][PAD_DOWN]) || (p & wpad_dirmap[exp][PAD_LEFT])) input.analog[i+1][0]-=2; else if ((p & wpad_dirmap[exp][PAD_UP]) || (p & wpad_dirmap[exp][PAD_RIGHT])) input.analog[i+1][0]+=2; /* Limits */ if (input.analog[i+1][0] < 0) input.analog[i+1][0] = 0; else if (input.analog[i+1][0] > 255) input.analog[i+1][0] = 255; } /* Buttons */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_XE_A; if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_XE_B; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_XE_C; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_XE_START; if (p & wpad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_XE_D; if (p & wpad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_XE_E1; if (p & wpad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_XE_E2; if (p & wpad_keymap[KEY_MODE]) input.pad[i] |= INPUT_XE_SELECT; break; } case DEVICE_SPORTSPAD: { /* X analog position [0-255] */ if (p & wpad_dirmap[exp][PAD_LEFT]) input.analog[i][0]-=2; else if (p & wpad_dirmap[exp][PAD_RIGHT]) input.analog[i][0]+=2; else input.analog[i][0] = (x + 128); /* Y analog position [0-255] */ if (p & wpad_dirmap[exp][PAD_UP]) input.analog[i][1]-=2; else if (p & wpad_dirmap[exp][PAD_DOWN]) input.analog[i][1]+=2; else input.analog[i][1] = y ? (127 - y) : (128 - y); /* Limits */ if (input.analog[i][0] < 0) input.analog[i][0] = 0; else if (input.analog[i][0] > 255) input.analog[i][0] = 255; if (input.analog[i][1] < 0) input.analog[i][1] = 0; else if (input.analog[i][1] > 255) input.analog[i][1] = 255; /* Buttons */ if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_BUTTON2; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_PADDLE: { /* X analog position [0-255] */ if (exp == WPAD_EXP_NONE) { /* Wiimote D-PAD */ if (p & wpad_dirmap[exp][PAD_LEFT]) input.analog[i][0]-=2; else if (p & wpad_dirmap[exp][PAD_RIGHT]) input.analog[i][0]+=2; /* Limits */ if (input.analog[i][0] < 0) input.analog[i][0] = 0; else if (input.analog[i][0] > 255) input.analog[i][0] = 255; } else { /* Left analog stick */ input.analog[i][0] = (x + 128); } /* Buttons */ if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_BUTTON1; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_LIGHTGUN: { /* Gun screen position (x,y) */ if (exp != WPAD_EXP_CLASSIC) { /* Wiimote IR */ struct ir_t ir; WPAD_IR(chan, &ir); if (ir.valid) { /* screen position */ input.analog[i][0] = (ir.x * bitmap.viewport.w) / 640; input.analog[i][1] = (ir.y * bitmap.viewport.h) / 480; } else { /* lightgun should point outside screen area */ input.analog[i][0] = 512; input.analog[i][1] = 512; } } else { /* Classic Controller analog stick */ input.analog[i][0] += x / ANALOG_SENSITIVITY; input.analog[i][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[i][0] < 0) input.analog[i][0] = 0; else if (input.analog[i][0] > bitmap.viewport.w) input.analog[i][0] = bitmap.viewport.w; if (input.analog[i][1] < 0) input.analog[i][1] = 0; else if (input.analog[i][1] > bitmap.viewport.h) input.analog[i][1] = bitmap.viewport.h; } /* Buttons */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A; if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_MOUSE: { /* Mouse relative movement (-255,255) */ input.analog[i][0] = (x / ANALOG_SENSITIVITY) * 2; input.analog[i][1] = (y / ANALOG_SENSITIVITY) * 2; /* Wiimote IR (buggy) */ if (exp != WPAD_EXP_CLASSIC) { struct ir_t ir; WPAD_IR(chan, &ir); /* Only if Wiimote is pointed to screen */ if(ir.smooth_valid) { input.analog[i][0] = (int)((ir.sx - 512) / 2 / ANALOG_SENSITIVITY); input.analog[i][1] = (int)((ir.sy - 384) * 2 / 3 / ANALOG_SENSITIVITY); } } /* USB mouse support */ if (MOUSE_IsConnected()) { /* read mouse data */ mouse_event event; MOUSE_GetEvent(&event); MOUSE_FlushEvents(); /* mouse position (-127;+127) -> (-255;+255) */ input.analog[i][0] = event.rx * 2; input.analog[i][1] = event.ry * 2; /* mouse buttons */ if (event.button & 1) input.pad[i] |= INPUT_MOUSE_RIGHT; if (event.button & 2) input.pad[i] |= INPUT_MOUSE_CENTER; if (event.button & 4) input.pad[i] |= INPUT_MOUSE_LEFT; } /* Y-Axis inversion */ if (config.invert_mouse) { input.analog[i][1] = -input.analog[i][1]; } /* Buttons */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_MOUSE_CENTER; if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_MOUSE_LEFT; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_MOUSE_RIGHT; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; break; } case DEVICE_PICO: { /* D-PAD */ if (p & PAD_BUTTON_UP) input.pad[i] |= INPUT_UP; else if (p & PAD_BUTTON_DOWN) input.pad[i] |= INPUT_DOWN; if (p & PAD_BUTTON_LEFT) input.pad[i] |= INPUT_LEFT; else if (p & PAD_BUTTON_RIGHT) input.pad[i] |= INPUT_RIGHT; /* PEN screen position (x,y) */ input.analog[0][0] += x / ANALOG_SENSITIVITY; input.analog[0][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[0][0] < 0x17c) input.analog[0][0] = 0x17c; else if (input.analog[0][0] > 0x3c) input.analog[0][0] = 0x3c; if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc; else if (input.analog[0][1] > 0x3f3) input.analog[0][1] = 0x3f3; /* Wiimote IR */ if (exp != WPAD_EXP_CLASSIC) { struct ir_t ir; WPAD_IR(chan, &ir); if (ir.valid) { input.analog[0][0] = 0x3c + (ir.x * (0x17c - 0x3c + 1)) / 640; input.analog[0][1] = 0x1fc + (ir.y * (0x3f3 - 0x1fc + 1)) / 480; } } /* PEN button */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_PICO_PEN; /* RED button */ if (p & wpad_keymap[KEY_BUTTONB]) input.pad[0] |= INPUT_PICO_RED; /* PAGE index increment */ if (p & wpad_keymap[KEY_BUTTONC]) pico_current = (pico_current + 1) & 7; break; } case DEVICE_TEREBI: { /* PEN screen position (x,y) */ input.analog[0][0] += x / ANALOG_SENSITIVITY; input.analog[0][1] -= y / ANALOG_SENSITIVITY; /* Limits */ if (input.analog[0][0] < 0) input.analog[0][0] = 0; else if (input.analog[0][0] > 250) input.analog[0][0] = 250; if (input.analog[0][1] < 0) input.analog[0][1] = 0; else if (input.analog[0][1] > 250) input.analog[0][1] = 250; /* Wiimote IR */ if (exp != WPAD_EXP_CLASSIC) { struct ir_t ir; WPAD_IR(chan, &ir); if (ir.valid) { input.analog[0][0] = (ir.x * 250) / 640; input.analog[0][1] = (ir.y * 250) / 480; } } /* PEN button */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[0] |= INPUT_BUTTON1; break; } case DEVICE_ACTIVATOR: { /* Classic Controller only */ if (exp == WPAD_EXP_CLASSIC) { /* Left stick */ float mag = data->exp.classic.ljs.mag; float ang = data->exp.classic.ljs.ang; if (mag > 0.5) { /* 8 bottom sensors = 8 areas */ if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2L; else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3L; else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4L; else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5L; else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6L; else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7L; else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8L; else input.pad[i] |= INPUT_ACTIVATOR_1L; } /* Right stick */ mag = data->exp.classic.rjs.mag; ang = data->exp.classic.rjs.ang; if (mag > 0.5) { /* 8 top sensors = 8 areas */ if ((ang > 22.5) && (ang <= 67.5)) input.pad[i] |= INPUT_ACTIVATOR_2U; else if ((ang > 67.5) && (ang <= 112.5)) input.pad[i] |= INPUT_ACTIVATOR_3U; else if ((ang > 112.5) && (ang <= 157.5)) input.pad[i] |= INPUT_ACTIVATOR_4U; else if ((ang > 157.5) && (ang <= 202.5)) input.pad[i] |= INPUT_ACTIVATOR_5U; else if ((ang > 202.5) && (ang <= 247.5)) input.pad[i] |= INPUT_ACTIVATOR_6U; else if ((ang > 247.5) && (ang <= 292.5)) input.pad[i] |= INPUT_ACTIVATOR_7U; else if ((ang > 292.5) && (ang <= 337.5)) input.pad[i] |= INPUT_ACTIVATOR_8U; else input.pad[i] |= INPUT_ACTIVATOR_1U; } } break; } } } #endif /***************************************************************************************/ /* GX Input interface */ /***************************************************************************************/ void gx_input_Init(void) { PAD_Init(); #ifdef HW_RVL WPAD_Init(); WPAD_SetIdleTimeout(config.autosleep ? 300 : 1800); WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); #endif } int gx_input_FindDevices(void) { int i; #ifdef HW_RVL u32 wpad; #endif int found = 0; int player = 0; VIDEO_WaitVSync(); u32 pad = PAD_ScanPads(); for (i=0; i 0) { wpad_update(config.input[player].port, i, config.input[player].device - 1); } #endif /* increment player index */ player ++; } } /* Update RAM patches */ RAMCheatUpdate(); } /* Menu inputs update function */ void gx_input_UpdateMenu(void) { /* Check if inputs update are disabled */ if (inputs_disabled) return; /* PAD status update */ PAD_ScanPads(); /* PAD pressed keys */ s16 pp = PAD_ButtonsDown(0); /* PAD held keys (direction/selection) */ s16 hp = PAD_ButtonsHeld(0) & PAD_BUTTONS_HELD; /* PAD analog sticks (handled as PAD held direction keys) */ s8 x = PAD_StickX(0); s8 y = PAD_StickY(0); if (x > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_RIGHT; else if (x < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_LEFT; else if (y > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_UP; else if (y < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_DOWN; #ifdef HW_RVL /* WPAD status update */ WPAD_ScanPads(); WPADData *data = WPAD_Data(0); /* WPAD pressed keys */ u32 pw = data->btns_d; /* WPAD held keys (direction/selection) */ u32 hw = data->btns_h & WPAD_BUTTONS_HELD; /* WPAD analog sticks (handled as PAD held direction keys) */ x = wpad_StickX(data, 0); y = wpad_StickY(data, 0); if (x > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_RIGHT; else if (x < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_LEFT; else if (y > ANALOG_SENSITIVITY) hp |= PAD_BUTTON_UP; else if (y < -ANALOG_SENSITIVITY) hp |= PAD_BUTTON_DOWN; #endif /* check if any direction/selection key is being held or just being pressed/released */ #ifdef HW_RVL if (pp||pw) held_cnt = 0; else if (hp||hw) held_cnt++; else held_cnt = 0; #else if (pp) held_cnt = 0; else if (hp) held_cnt++; else held_cnt = 0; #endif /* initial delay (prevents triggering to start immediately) */ if (held_cnt > HELD_DELAY) { /* key triggering */ pp |= hp; #ifdef HW_RVL pw |= hw; #endif /* delay until next triggering (adjusts direction/selection update speed) */ held_cnt -= HELD_SPEED; } #ifdef HW_RVL /* Wiimote direction keys */ WPAD_IR(0, &m_input.ir); if (m_input.ir.valid) { /* Wiimote is handled vertically */ if (pw & WPAD_BUTTON_UP) pp |= PAD_BUTTON_UP; else if (pw & WPAD_BUTTON_DOWN) pp |= PAD_BUTTON_DOWN; else if (pw & WPAD_BUTTON_LEFT) pp |= PAD_BUTTON_LEFT; else if (pw & WPAD_BUTTON_RIGHT) pp |= PAD_BUTTON_RIGHT; } else { /* Wiimote is handled horizontally */ if (pw & WPAD_BUTTON_UP) pp |= PAD_BUTTON_LEFT; else if (pw & WPAD_BUTTON_DOWN) pp |= PAD_BUTTON_RIGHT; else if (pw & WPAD_BUTTON_LEFT) pp |= PAD_BUTTON_DOWN; else if (pw & WPAD_BUTTON_RIGHT) pp |= PAD_BUTTON_UP; } /* Classic Controller direction keys */ if (pw & WPAD_CLASSIC_BUTTON_UP) pp |= PAD_BUTTON_UP; else if (pw & WPAD_CLASSIC_BUTTON_DOWN) pp |= PAD_BUTTON_DOWN; else if (pw & WPAD_CLASSIC_BUTTON_LEFT) pp |= PAD_BUTTON_LEFT; else if (pw & WPAD_CLASSIC_BUTTON_RIGHT) pp |= PAD_BUTTON_RIGHT; /* WPAD buttons */ if (pw & WPAD_BUTTON_A) pp |= PAD_BUTTON_A; if (pw & WPAD_BUTTON_B) pp |= PAD_BUTTON_B; if (pw & WPAD_BUTTON_2) pp |= PAD_BUTTON_A; if (pw & WPAD_BUTTON_1) pp |= PAD_BUTTON_B; if (pw & WPAD_BUTTON_HOME) pp |= PAD_TRIGGER_Z; if (pw & WPAD_BUTTON_PLUS) pp |= PAD_TRIGGER_L; if (pw & WPAD_BUTTON_MINUS) pp |= PAD_TRIGGER_R; if (pw & WPAD_CLASSIC_BUTTON_FULL_L) pp |= PAD_TRIGGER_L; if (pw & WPAD_CLASSIC_BUTTON_FULL_R) pp |= PAD_TRIGGER_R; if (pw & WPAD_CLASSIC_BUTTON_A) pp |= PAD_BUTTON_A; if (pw & WPAD_CLASSIC_BUTTON_B) pp |= PAD_BUTTON_B; if (pw & WPAD_CLASSIC_BUTTON_HOME) pp |= PAD_TRIGGER_Z; #endif /* Update menu inputs */ m_input.keys = pp; }