/*************************************************************************************** * Genesis Plus * Main Emulation * * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code) * Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ****************************************************************************************/ #include "shared.h" #include "Fir_Resampler.h" #include "eq.h" /* Global variables */ t_bitmap bitmap; t_snd snd; uint32 mcycles_vdp; uint32 mcycles_z80; uint32 mcycles_68k; uint32 hint_68k; uint8 system_hw; /**************************************************************** * AUDIO equalizer ****************************************************************/ static EQSTATE eq; void audio_set_equalizer(void) { init_3band_state(&eq,config.low_freq,config.high_freq,snd.sample_rate); eq.lg = (double)(config.lg) / 100.0; eq.mg = (double)(config.mg) / 100.0; eq.hg = (double)(config.hg) / 100.0; } /**************************************************************** * AUDIO stream update & mixing ****************************************************************/ static int32 llp,rrp; int audio_update (void) { int32 i, l, r; int32 ll = llp; int32 rr = rrp; int psg_preamp = config.psg_preamp; int fm_preamp = config.fm_preamp; int filter = config.filter; uint32 factora = (config.lp_range << 16) / 100; uint32 factorb = 0x10000 - factora; int32 *fm = snd.fm.buffer; int16 *psg = snd.psg.buffer; #ifdef NGC int16 *sb = (int16 *) soundbuffer[mixbuffer]; #endif /* get number of available samples */ int size = sound_update(mcycles_vdp); /* return an aligned number of samples */ size &= ~7; if (config.hq_fm) { /* resample into FM output buffer */ Fir_Resampler_read(fm,size); #ifdef LOGSOUND error("%d FM samples remaining\n",Fir_Resampler_written() >> 1); #endif } else { /* adjust remaining samples in FM output buffer*/ snd.fm.pos -= (size << 1); #ifdef LOGSOUND error("%d FM samples remaining\n",(snd.fm.pos - snd.fm.buffer)>>1); #endif } /* adjust remaining samples in PSG output buffer*/ snd.psg.pos -= size; #ifdef LOGSOUND error("%d PSG samples remaining\n",snd.psg.pos - snd.psg.buffer); #endif /* mix samples */ for (i = 0; i < size; i ++) { /* PSG samples (mono) */ l = r = (((*psg++) * psg_preamp) / 100); /* FM samples (stereo) */ l += ((*fm++ * fm_preamp) / 100); r += ((*fm++ * fm_preamp) / 100); /* filtering */ if (filter & 1) { /* single-pole low-pass filter (6 dB/octave) */ ll = (ll>>16)*factora + l*factorb; rr = (rr>>16)*factora + r*factorb; l = ll >> 16; r = rr >> 16; } else if (filter & 2) { /* 3 Band EQ */ l = do_3band(&eq,l); r = do_3band(&eq,r); } /* clipping (16-bit samples) */ if (l > 32767) l = 32767; else if (l < -32768) l = -32768; if (r > 32767) r = 32767; else if (r < -32768) r = -32768; /* update sound buffer */ #ifndef NGC snd.buffer[0][i] = r; snd.buffer[1][i] = l; #else *sb++ = r; *sb++ = l; #endif } /* save filtered samples for next frame */ llp = ll; rrp = rr; /* keep remaining samples for next frame */ memcpy(snd.fm.buffer, fm, (snd.fm.pos - snd.fm.buffer) << 2); memcpy(snd.psg.buffer, psg, (snd.psg.pos - snd.psg.buffer) << 1); #ifdef LOGSOUND error("%d samples returned\n\n",size); #endif return size; } /**************************************************************** * AUDIO System initialization ****************************************************************/ int audio_init (int samplerate, float framerate) { /* Shutdown first */ audio_shutdown(); /* Clear the sound data context */ memset(&snd, 0, sizeof (snd)); /* Default settings */ snd.sample_rate = samplerate; snd.frame_rate = framerate; /* Calculate the sound buffer size (for one frame) */ snd.buffer_size = (int)(samplerate / framerate) + 32; #ifndef NGC /* Output buffers */ snd.buffer[0] = (int16 *) malloc(snd.buffer_size * sizeof(int16)); snd.buffer[1] = (int16 *) malloc(snd.buffer_size * sizeof(int16)); if (!snd.buffer[0] || !snd.buffer[1]) return (-1); #endif /* SN76489 stream buffers */ #ifndef NGC snd.psg.buffer = (int16 *) malloc(snd.buffer_size * sizeof(int16)); #else snd.psg.buffer = (int16 *) memalign(32, snd.buffer_size * sizeof(int16)); #endif if (!snd.psg.buffer) return (-1); /* YM2612 stream buffers */ #ifndef NGC snd.fm.buffer = (int32 *) malloc(snd.buffer_size * sizeof(int32) * 2); #else snd.fm.buffer = (int32 *) memalign(32,snd.buffer_size * sizeof(int32) * 2); #endif if (!snd.fm.buffer) return (-1); /* Resampling buffer */ if (config.hq_fm) { if (!Fir_Resampler_initialize(4096)) return (-1); } /* Set audio enable flag */ snd.enabled = 1; /* Reset audio */ audio_reset(); return (0); } /**************************************************************** * AUDIO System reset ****************************************************************/ void audio_reset(void) { /* Low-Pass filter */ llp = 0; rrp = 0; /* 3 band EQ */ audio_set_equalizer(); /* audio buffers */ Fir_Resampler_clear(); snd.psg.pos = snd.psg.buffer; snd.fm.pos = snd.fm.buffer; #ifndef NGC if (snd.buffer[0]) memset (snd.buffer[0], 0, snd.buffer_size * sizeof(int16)); if (snd.buffer[1]) memset (snd.buffer[1], 0, snd.buffer_size * sizeof(int16)); #endif if (snd.psg.buffer) memset (snd.psg.buffer, 0, snd.buffer_size * sizeof(int16)); if (snd.fm.buffer) memset (snd.fm.buffer, 0, snd.buffer_size * sizeof(int32) * 2); } /**************************************************************** * AUDIO System shutdown ****************************************************************/ void audio_shutdown(void) { /* Sound buffers */ #ifndef NGC if (snd.buffer[0]) free(snd.buffer[0]); if (snd.buffer[1]) free(snd.buffer[1]); #endif if (snd.fm.buffer) free(snd.fm.buffer); if (snd.psg.buffer) free(snd.psg.buffer); /* Resampling buffer */ Fir_Resampler_shutdown(); } /**************************************************************** * Virtual Genesis initialization ****************************************************************/ void system_init (void) { /* Genesis hardware */ gen_init(); io_init(); vdp_init(); render_init(); /* Cartridge hardware */ cart_hw_init(); /* Sound hardware */ sound_init(); } /**************************************************************** * Virtual Genesis Hard Reset ****************************************************************/ void system_reset (void) { /* Cartridge Hardware */ cart_hw_reset(); /* Genesis hardware */ gen_hardreset(); io_reset(); vdp_reset(); render_reset(); /* Sound hardware */ sound_reset(); /* Audio system */ audio_reset(); } /**************************************************************** * Virtual Genesis shutdown ****************************************************************/ void system_shutdown (void) { gen_shutdown (); vdp_shutdown (); render_shutdown (); } /**************************************************************** * Virtual Genesis Frame emulation ****************************************************************/ void system_frame (int do_skip) { int start = 0; int end = 0; int line = 0; /* display changed during VBLANK */ if (bitmap.viewport.changed & 2) { bitmap.viewport.changed &= ~2; /* interlaced mode */ int old_interlaced = interlaced; interlaced = (reg[12] & 2) >> 1; if (old_interlaced != interlaced) { im2_flag = ((reg[12] & 6) == 6); odd_frame = 1; bitmap.viewport.changed = 1; } /* screen height */ if (reg[1] & 8) { bitmap.viewport.h = 240; bitmap.viewport.y = (config.overscan & 1) ? (vdp_pal ? 24 : 0) : 0; } else { bitmap.viewport.h = 224; bitmap.viewport.y = (config.overscan & 1) ? (vdp_pal ? 32 : 8) : 0; } /* screen width */ if (reg[12] & 1) { bitmap.viewport.w = 320; bitmap.viewport.x = (config.overscan & 2) ? 16 : 0; } else { bitmap.viewport.w = 256; bitmap.viewport.x = (config.overscan & 2) ? 12 : 0; } } /* Z80 interrupt flag */ int zirq = 0; /* clear VBLANK, DMA, FIFO FULL & field flags */ status &= 0xFEE5; /* set FIFO EMPTY flag */ status |= 0x0200; /* even/odd field flag (interlaced modes only) */ odd_frame ^= 1; if (interlaced) status |= (odd_frame << 4); /* reload HCounter */ int h_counter = reg[10]; /* reset VDP FIFO */ fifo_write_cnt = 0; fifo_lastwrite = 0; /* reset line cycle count */ mcycles_vdp = 0; /* process scanlines */ for (line = 0; line < lines_per_frame; line ++) { /* update VCounter */ v_counter = line; /* update 6-Buttons or Menacer */ input_update(); /* 68k line cycle count */ hint_68k = mcycles_68k; /* update VDP DMA */ if (dma_length) vdp_update_dma(); /* vertical blanking */ if (status & 8) { /* render overscan */ if (!do_skip && ((line < end) || (line >= start))) render_line(line); /* clear pending Z80 interrupt */ if (zirq) { zirq = 0; z80_set_irq_line(0, CLEAR_LINE); } } /* active display */ else { /* H Interrupt */ if(--h_counter < 0) { h_counter = reg[10]; hint_pending = 0x10; if (reg[0] & 0x10) irq_status = (irq_status & ~0x40) | 0x14; } /* end of active display */ if (line == bitmap.viewport.h) { /* set border area */ start = lines_per_frame - bitmap.viewport.y; end = bitmap.viewport.h + bitmap.viewport.y; /* check viewport changes */ if (bitmap.viewport.h != bitmap.viewport.oh) { bitmap.viewport.oh = bitmap.viewport.h; bitmap.viewport.changed |= 1; } if (bitmap.viewport.w != bitmap.viewport.ow) { bitmap.viewport.ow = bitmap.viewport.w; bitmap.viewport.changed |= 1; } /* set VBLANK flag */ status |= 0x08; /* render overscan */ if (!do_skip && bitmap.viewport.y) render_line(line); /* update inputs (doing this here fix Warriors of Eternal Sun) */ osd_input_Update(); /* Z80 interrupt is 16ms period (one frame) and 64us length (one scanline) */ zirq = 1; z80_set_irq_line(0, ASSERT_LINE); /* delay between VINT flag & V Interrupt (Ex-Mutants, Tyrant) */ m68k_run(mcycles_vdp + 588); status |= 0x80; /* delay between VBLANK flag & V Interrupt (Dracula, OutRunners, VR Troopers) */ m68k_run(mcycles_vdp + 788); if (zstate == 1) z80_run(mcycles_vdp + 788); else mcycles_z80 = mcycles_vdp + 788; /* V Interrupt */ vint_pending = 0x20; if (reg[1] & 0x20) irq_status = (irq_status & ~0x40) | 0x36; } else if (!do_skip) { /* sprites are processed during horizontal blanking */ if (reg[1] & 0x40) parse_satb(0x80 + line); /* render scanline */ render_line(line); } } /* process line */ m68k_run(mcycles_vdp + MCYCLES_PER_LINE); if (zstate == 1) z80_run(mcycles_vdp + MCYCLES_PER_LINE); else mcycles_z80 = mcycles_vdp + MCYCLES_PER_LINE; /* SVP chip */ if (svp) ssp1601_run(SVP_cycles); /* update line cycle count */ mcycles_vdp += MCYCLES_PER_LINE; } /* adjust cpu cycle count for next frame */ mcycles_68k -= mcycles_vdp; mcycles_z80 -= mcycles_vdp; }