#ifndef _SYSTEM_H_ #define _SYSTEM_H_ typedef struct { uint8 *data; /* Bitmap data */ int width; /* Bitmap width (32+512+32) */ int height; /* Bitmap height (256) */ int depth; /* Color depth (8 bits) */ int pitch; /* Width of bitmap in bytes */ int granularity; /* Size of each pixel in bytes */ int remap; /* 1= Translate pixel data */ struct { int x; /* X offset of viewport within bitmap */ int y; /* Y offset of viewport within bitmap */ int w; /* Width of viewport */ int h; /* Height of viewport */ int ow; /* Previous width of viewport */ int oh; /* Previous height of viewport */ int changed; /* 1= Viewport width or height have changed */ } viewport; } t_bitmap; typedef struct { int sample_rate; /* Sample rate (8000-44100) */ int enabled; /* 1= sound emulation is enabled */ int buffer_size; /* Size of sound buffer (in bytes) */ int16 *buffer[2]; /* Signed 16-bit stereo sound data */ struct { int curStage; int lastStage; int *gens_buffer[2]; int16 *buffer[2]; } fm; struct { int curStage; int lastStage; int16 *buffer; } psg; } t_snd; /* Global variables */ extern t_bitmap bitmap; extern t_snd snd; extern uint8 initialized; extern uint32 aim_m68k; extern uint32 count_m68k; extern uint32 dma_m68k; extern uint32 aim_z80; extern uint32 count_z80; extern uint16 misc68Kcycles; extern uint16 miscZ80cycles; extern uint16 lines_per_frame; extern double Master_Clock; /* Function prototypes */ void system_init (void); void system_reset (void); void system_shutdown (void); int system_frame(int skip); void m68k_run (int cyc); void z80_run (int cyc); void m68k_freeze(int cycles); int audio_init (int rate); void audio_update (void); #endif /* _SYSTEM_H_ */