/* Copyright (C) 2010-2017 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (s16_to_float_neon.S). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #if defined(__ARM_NEON__) #if defined(__thumb__) #define DECL_ARMMODE(x) " .align 2\n" " .global " x "\n" " .thumb\n" " .thumb_func\n" " .type " x ", %function\n" x ":\n" #else #define DECL_ARMMODE(x) " .align 4\n" " .global " x "\n" " .arm\n" x ":\n" #endif asm( DECL_ARMMODE("convert_s16_float_asm") DECL_ARMMODE("_convert_s16_float_asm") "# convert_s16_float_asm(float *out, const int16_t *in, size_t samples, const float *gain)\n" " # Hacky way to get a constant of 2^-15.\n" " # Might be faster to just load a constant from memory.\n" " # It's just done once however ...\n" " vmov.f32 q8, #0.25\n" " vmul.f32 q8, q8, q8\n" " vmul.f32 q8, q8, q8\n" " vmul.f32 q8, q8, q8\n" " vadd.f32 q8, q8, q8\n" "\n" " # Apply gain\n" " vld1.f32 {d6[0]}, [r3]\n" " vmul.f32 q8, q8, d6[0]\n" "\n" "1:\n" " # Preload here?\n" " vld1.s16 {q0}, [r1]!\n" "\n" " # Widen to 32-bit\n" " vmovl.s16 q1, d0\n" " vmovl.s16 q2, d1\n" "\n" " # Convert to float\n" " vcvt.f32.s32 q1, q1\n" " vcvt.f32.s32 q2, q2\n" "\n" " vmul.f32 q1, q1, q8\n" " vmul.f32 q2, q2, q8\n" "\n" " vst1.f32 {q1-q2}, [r0]!\n" "\n" " # Guaranteed to get samples in multiples of 8.\n" " subs r2, r2, #8\n" " bne 1b\n" "\n" " bx lr\n" "\n" ); #endif