/* Copyright (C) 2010-2016 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (utf.h). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _LIBRETRO_ENCODINGS_WIN32_H #define _LIBRETRO_ENCODINGS_WIN32_H #ifndef _XBOX #ifdef _WIN32 /*#define UNICODE #include #include */ #ifdef __cplusplus extern "C" { #endif #include #ifdef __cplusplus } #endif #endif #endif #ifdef UNICODE #define CHAR_TO_WCHAR_ALLOC(s, ws) \ size_t ws##_size = (NULL != s && s[0] ? strlen(s) : 0) + 1; \ wchar_t *ws = (wchar_t*)calloc(ws##_size, 2); \ if (NULL != s && s[0]) \ MultiByteToWideChar(CP_UTF8, 0, s, -1, ws, ws##_size / sizeof(wchar_t)); #define WCHAR_TO_CHAR_ALLOC(ws, s) \ size_t s##_size = ((NULL != ws && ws[0] ? wcslen((const wchar_t*)ws) : 0) / 2) + 1; \ char *s = (char*)calloc(s##_size, 1); \ if (NULL != ws && ws[0]) \ utf16_to_char_string((const uint16_t*)ws, s, s##_size); #else #define CHAR_TO_WCHAR_ALLOC(s, ws) char *ws = (NULL != s && s[0] ? strdup(s) : NULL); #define WCHAR_TO_CHAR_ALLOC(ws, s) char *s = (NULL != ws && ws[0] ? strdup(ws) : NULL); #endif #endif