/*************************************************************************************** * Genesis Plus * Video Display Processor (video output rendering) * * Support for all TMS99xx modes, Mode 4 & Mode 5 rendering * * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code) * Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #ifndef _RENDER_H_ #define _RENDER_H_ /* 3:3:2 RGB */ #if defined(USE_8BPP_RENDERING) #define PIXEL(r,g,b) (((r) << 5) | ((g) << 2) | (b)) #define GET_R(pixel) (((pixel) & 0xe0) >> 5) #define GET_G(pixel) (((pixel) & 0x1c) >> 2) #define GET_B(pixel) (((pixel) & 0x03) >> 0) /* 5:5:5 RGB */ #elif defined(USE_15BPP_RENDERING) #define PIXEL(r,g,b) ((1 << 15) | ((r) << 10) | ((g) << 5) | (b)) #define GET_R(pixel) (((pixel) & 0x7c00) >> 10) #define GET_G(pixel) (((pixel) & 0x03e0) >> 5) #define GET_B(pixel) (((pixel) & 0x001f) >> 0) /* 5:6:5 RGB */ #elif defined(USE_16BPP_RENDERING) #define PIXEL(r,g,b) (((r) << 11) | ((g) << 5) | (b)) #define GET_R(pixel) (((pixel) & 0xf800) >> 11) #define GET_G(pixel) (((pixel) & 0x07e0) >> 5) #define GET_B(pixel) (((pixel) & 0x001f) >> 0) /* 8:8:8 RGB */ #elif defined(USE_32BPP_RENDERING) #define PIXEL(r,g,b) ((0xff << 24) | ((r) << 16) | ((g) << 8) | (b)) #define GET_R(pixel) (((pixel) & 0xff0000) >> 16) #define GET_G(pixel) (((pixel) & 0x00ff00) >> 8) #define GET_B(pixel) (((pixel) & 0x0000ff) >> 0) #endif /* LCD image persistence (ghosting) filter */ /* Simulates (roughly) the slow decay response time of passive-matrix LCD */ /* Rate value is formatted as 0.8 fixed-point integer (between 0.0 and 0.99609375), a higher value meaning a slower decay */ /* Required for proper display of some effects in a few Game Gear games (James Pond 3, Power Drift, Super Monaco GP II,...) */ #define RENDER_PIXEL_LCD(in,out,table,rate) \ { \ PIXEL_OUT_T pixel_out = table[*in++]; \ PIXEL_OUT_T pixel_old = *out; \ uint8 r = GET_R(pixel_out); \ uint8 g = GET_G(pixel_out); \ uint8 b = GET_B(pixel_out); \ int r_decay = GET_R(pixel_old) - r; \ int g_decay = GET_G(pixel_old) - g; \ int b_decay = GET_B(pixel_old) - b; \ if (r_decay > 0) r += (rate * r_decay) >> 8; \ if (g_decay > 0) g += (rate * g_decay) >> 8; \ if (b_decay > 0) b += (rate * b_decay) >> 8; \ *out++ = PIXEL(r,g,b); \ } /* Global variables */ extern uint16 spr_col; /* Function prototypes */ extern void render_init(void); extern void render_reset(void); extern void render_line(int line); extern void blank_line(int line, int offset, int width); extern void remap_line(int line); extern void window_clip(unsigned int data, unsigned int sw); extern void render_bg_m0(int line); extern void render_bg_m1(int line); extern void render_bg_m1x(int line); extern void render_bg_m2(int line); extern void render_bg_m3(int line); extern void render_bg_m3x(int line); extern void render_bg_inv(int line); extern void render_bg_m4(int line); extern void render_bg_m5(int line); extern void render_bg_m5_vs(int line); extern void render_bg_m5_im2(int line); extern void render_bg_m5_im2_vs(int line); extern void render_obj_tms(int line); extern void render_obj_m4(int line); extern void render_obj_m5(int line); extern void render_obj_m5_ste(int line); extern void render_obj_m5_im2(int line); extern void render_obj_m5_im2_ste(int line); extern void parse_satb_tms(int line); extern void parse_satb_m4(int line); extern void parse_satb_m5(int line); extern void update_bg_pattern_cache_m4(int index); extern void update_bg_pattern_cache_m5(int index); extern void color_update_m4(int index, unsigned int data); extern void color_update_m5(int index, unsigned int data); /* Function pointers */ extern void (*render_bg)(int line); extern void (*render_obj)(int line); extern void (*parse_satb)(int line); extern void (*update_bg_pattern_cache)(int index); #endif /* _RENDER_H_ */