/**************************************************************************** * menu.c * * Genesis Plus GX menu * * code by Eke-Eke (march 2009) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ***************************************************************************/ #ifndef _MENU_H #define _MENU_H #ifdef HW_RVL #include #endif /*****************************************************************************/ /* GUI Buttons state */ /*****************************************************************************/ #define BUTTON_VISIBLE 0x01 #define BUTTON_OVER_SFX 0x10 #define BUTTON_SELECT_SFX 0x20 /*****************************************************************************/ /* GUI Image state */ /*****************************************************************************/ #define IMAGE_VISIBLE 0x01 #define IMAGE_REPEAT 0x02 #define IMAGE_FADE 0x10 #define IMAGE_SLIDE_X 0x20 #define IMAGE_SLIDE_Y 0x40 /*****************************************************************************/ /* GUI png data */ /*****************************************************************************/ extern const u8 Bg_intro_c1_png[]; extern const u8 Bg_intro_c2_png[]; extern const u8 Bg_intro_c3_png[]; extern const u8 Bg_intro_c4_png[]; extern const u8 Bg_main_png[]; extern const u8 Bg_overlay_png[]; extern const u8 Main_logo_png[]; extern const u8 Banner_main_png[]; extern const u8 Banner_bottom_png[]; extern const u8 Banner_top_png[]; extern const u8 Frame_s1_png[]; extern const u8 Frame_s2_png[]; extern const u8 Frame_title_png[]; extern const u8 Overlay_bar_png[]; extern const u8 Browser_dir_png[]; extern const u8 Star_full_png[]; extern const u8 Star_empty_png[]; extern const u8 Snap_empty_png[]; extern const u8 Snap_frame_png[]; extern const u8 Main_load_png[]; extern const u8 Main_options_png[]; extern const u8 Main_quit_png[]; extern const u8 Main_file_png[]; extern const u8 Main_reset_png[]; extern const u8 Main_ggenie_png[]; extern const u8 Main_showinfo_png[]; #ifdef HW_RVL extern const u8 Main_play_wii_png[]; #else extern const u8 Main_play_gcn_png[]; #endif extern const u8 Option_menu_png[]; extern const u8 Option_ctrl_png[]; extern const u8 Option_sound_png[]; extern const u8 Option_video_png[]; extern const u8 Option_system_png[]; extern const u8 Load_recent_png[]; extern const u8 Load_sd_png[]; extern const u8 Load_dvd_png[]; #ifdef HW_RVL extern const u8 Load_usb_png[]; #endif extern const u8 Button_text_png[]; extern const u8 Button_text_over_png[]; extern const u8 Button_icon_png[]; extern const u8 Button_icon_over_png[]; extern const u8 Button_up_png[]; extern const u8 Button_down_png[]; extern const u8 Button_up_over_png[]; extern const u8 Button_down_over_png[]; #ifdef HW_RVL extern const u8 Key_A_wii_png[]; extern const u8 Key_B_wii_png[]; #else extern const u8 Key_A_gcn_png[]; extern const u8 Key_B_gcn_png[]; #endif #ifdef HW_RVL extern const u8 generic_point_png[]; #endif extern const u8 button_select_pcm[]; extern const u32 button_select_pcm_size; extern const u8 button_over_pcm[]; extern const u32 button_over_pcm_size; /*****************************************************************************/ /* Generic GUI structures */ /*****************************************************************************/ /* Menu Inputs */ typedef struct { u16 keys; #ifdef HW_RVL struct ir_t ir; #endif } t_input_menu; /* Item descriptor*/ typedef struct { gx_texture *texture; /* temporary texture data */ const u8 *data; /* pointer to png image data (items icon only) */ char text[64]; /* item string (items list only) */ char comment[64]; /* item comment */ u16 x; /* item image or text X position (upper left corner) */ u16 y; /* item image or text Y position (upper left corner) */ u16 w; /* item image or text width */ u16 h; /* item image or text height */ } gui_item; /* Button descriptor */ typedef struct { gx_texture *texture[2]; /* temporary texture datas */ const u8 *image[2]; /* pointer to png image datas (default) */ } butn_data; /* Button descriptor */ typedef struct { butn_data *data; /* pointer to button image/texture data */ u8 state; /* button state (ACTIVE,VISIBLE,SELECTED...) */ u16 x; /* button image X position (upper left corner) */ u16 y; /* button image Y position (upper left corner) */ u16 w; /* button image pixels width */ u16 h; /* button image pixels height */ } gui_butn; /* Image descriptor */ typedef struct { gx_texture *texture; /* temporary texture data */ const u8 *data; /* pointer to png image data */ u8 state; /* image state (VISIBLE) */ u16 x; /* image X position (upper left corner) */ u16 y; /* image Y position (upper left corner) */ u16 w; /* image width */ u16 h; /* image height */ u8 alpha; /* alpha transparency */ u16 xrange[2]; /* image X range (slide effect) */ u16 yrange[2]; /* image Y range (slide effect) */ } gui_image; /* Menu descriptor */ typedef struct { char title[64]; /* menu title */ s8 selected; /* index of selected item */ u8 offset; /* items list offset */ u8 max_items; /* total number of items */ u8 max_buttons; /* total number of buttons */ u8 max_images; /* total number of background images */ u8 shift[2]; /* number of buttons per line */ gui_item *items; /* menu items */ gui_butn *buttons; /* menu buttons */ gui_image *bg_images; /* background images */ gui_item *helpers[2]; /* left & right key comments */ gui_butn *arrows[2]; /* arrows buttons */ bool screenshot; /* use gamescreen as background */ } gui_menu; /* Global data */ extern u8 SILENT; extern t_input_menu m_input; #ifdef HW_RVL extern gx_texture *w_pointer; #endif extern void MainMenu(void); extern void GUI_InitMenu(gui_menu *menu); extern void GUI_DeleteMenu(gui_menu *menu); extern void GUI_DrawMenu(gui_menu *menu); extern void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out); extern int GUI_RunMenu(gui_menu *menu); #endif