#include #include #include "shared.h" #define SOUND_FREQUENCY 48000 int timer_count = 0; int old_timer_count = 0; int paused = 0; int frame_count = 0; int frameticker = 0; int joynum = 0; int update_input(void); unsigned char *keystate; unsigned char buf[0x24000]; static uint8 soundbuffer[2][3840]; static uint8 mixbuffer[16000]; static int mixhead = 0; static int mixtail = 0; static int whichab = 0; uint8 log_error = 0; uint8 debug_on = 0; uint8 turbo_mode = 0; uint8 use_sound = 1; /* NOT WORKING */ static int mixercollect( uint8 *outbuffer, int len ) { uint32 *dst = (uint32 *)outbuffer; uint32 *src = (uint32 *)mixbuffer; int done = 0; memset(outbuffer, 0, len); while ( ( mixtail != mixhead ) && ( done < len ) ) { *dst++ = src[mixtail++]; if (mixtail == 4000) mixtail = 0; done += 4; } return done; } Uint32 fps_callback(Uint32 interval) { if(paused) return 1000/vdp_rate; timer_count++; frameticker ++; if(timer_count % vdp_rate == 0) { int fps = frame_count + 1; char caption[100]; char region[10]; if (region_code == REGION_USA) sprintf(region,"USA"); else if (region_code == REGION_EUROPE) sprintf(region,"EUR"); else sprintf(region,"JAP"); sprintf(caption, "Genesis Plus/SDL - %s (%s) - %d fps", rominfo.international, region, fps); SDL_WM_SetCaption(caption, NULL); frame_count = 0; } return 1000/vdp_rate; } static void sdl_sound_callback(void *userdata, Uint8 *stream, int len) { int actuallen = mixercollect( soundbuffer[whichab], len ); memcpy(stream, soundbuffer[whichab], len); whichab ^= 1; } int sdl_sound_init() { SDL_InitSubSystem(SDL_INIT_AUDIO); SDL_AudioSpec as; as.freq = SOUND_FREQUENCY; as.format = AUDIO_S16; as.channels = 2; as.samples = snd.buffer_size; as.callback = sdl_sound_callback; if(SDL_OpenAudio(&as, 0) == -1) { char caption[256]; sprintf(caption, "SDL open audio failed"); MessageBox(NULL, caption, "Error", 0); return 0; } return 1; } static void sdl_sound_update() { int i; uint32 *dst = (uint32 *)mixbuffer; for(i = 0; i < snd.buffer_size; ++i) { dst[mixhead++] = (snd.buffer[0][i] << 16) | snd.buffer[1][i]; if (mixhead == 4000) mixhead = 0; } } int main (int argc, char **argv) { int running = 1; int sym; SDL_Rect viewport, display; SDL_Surface *bmp, *screen; SDL_Event event; error_init(); /* Print help if no game specified */ if(argc < 2) { char caption[256]; sprintf(caption, "Genesis Plus\SDL by Charles MacDonald\nWWW: http://cgfm2.emuviews.com\nusage: %s gamename\n", argv[0]); MessageBox(NULL, caption, "Information", 0); exit(1); } /* Load game */ cart_rom = malloc(0xA00000); memset(cart_rom, 0, 0xA00000); if(!load_rom(argv[1])) { char caption[256]; sprintf(caption, "Error loading file `%s'.", argv[1]); MessageBox(NULL, caption, "Error", 0); exit(1); } /* load BIOS */ memset(bios_rom, 0, sizeof(bios_rom)); FILE *f = fopen("./BIOS.bin", "rb"); if (f!=NULL) { fread(&bios_rom, 0x800,1,f); fclose(f); int i; for(i = 0; i < 0x800; i += 2) { uint8 temp = bios_rom[i]; bios_rom[i] = bios_rom[i+1]; bios_rom[i+1] = temp; } config.bios_enabled |= 2; } else config.bios_enabled = 0; /* initialize SDL */ if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { char caption[256]; sprintf(caption, "SDL initialization failed"); MessageBox(NULL, caption, "Error", 0); exit(1); } SDL_WM_SetCaption("Genesis Plus/SDL", NULL); SDL_ShowCursor(0); /* initialize SDL video */ viewport.x = 0; viewport.y = 0; viewport.w = 640; viewport.h = 480; display.x = 0; display.y = 0; display.w = 256; display.h = 224; bmp = SDL_CreateRGBSurface(SDL_SWSURFACE, 360, 576, 16, 0xF800, 0x07E0, 0x001F, 0x0000); screen = SDL_SetVideoMode(viewport.w, viewport.h, 16, SDL_SWSURFACE); if (!bmp || !screen) { char caption[256]; sprintf(caption, "Video initialization failed"); MessageBox(NULL, caption, "Error", 0); exit(1); } /* initialize Genesis display */ memset(&bitmap, 0, sizeof(t_bitmap)); bitmap.width = 360; bitmap.height = 576; bitmap.depth = 16; bitmap.granularity = 2; bitmap.pitch = (bitmap.width * bitmap.granularity); bitmap.data = (unsigned char *)bmp->pixels; bitmap.viewport.w = 256; bitmap.viewport.h = 224; bitmap.viewport.x = 0; bitmap.viewport.y = 0; bitmap.remap = 1; /* set default config */ set_config_defaults(); input.system[0] = SYSTEM_GAMEPAD; input.system[1] = SYSTEM_GAMEPAD; /* initialize emulation */ system_init(); audio_init(48000); /* initialize SDL audio */ if (use_sound) sdl_sound_init(); /* load SRAM */ f = fopen("./game.srm", "rb"); if (f!=NULL) { fread(&sram.sram,0x10000,1, f); fclose(f); } /* reset emulation */ system_reset(); /* start emulation loop */ SDL_SetTimer(1000/vdp_rate, fps_callback); if (use_sound) SDL_PauseAudio(1); while(running) { while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: /* Windows was closed */ running = 0; break; case SDL_ACTIVEEVENT: /* Window focus changed or was minimized */ if(event.active.state & (SDL_APPINPUTFOCUS | SDL_APPACTIVE)) { paused = !event.active.gain; if (use_sound) SDL_PauseAudio(paused); } break; case SDL_KEYDOWN: /* user options */ sym = event.key.keysym.sym; if(sym == SDLK_TAB) system_reset(); else if(sym == SDLK_F5) log_error ^=1; else if(sym == SDLK_F6) { turbo_mode ^=1; frameticker = 0; } else if(sym == SDLK_F7) { f = fopen("game.gpz","r+b"); if (f) { fread(&buf, 0x23000, 1, f); state_load(buf); fclose(f); } } else if(sym == SDLK_F8) { f = fopen("game.gpz","w+b"); if (f) { state_save(buf); fwrite(&buf, 0x23000, 1, f); fclose(f); } } else if(sym == SDLK_F9) { vdp_pal ^= 1; /* reinitialize timings */ system_init (); audio_init(48000); fm_restore(); /* reinitialize HVC tables */ vctab = (vdp_pal) ? ((reg[1] & 8) ? vc_pal_240 : vc_pal_224) : vc_ntsc_224; hctab = (reg[12] & 1) ? cycle2hc40 : cycle2hc32; /* reinitialize overscan area */ bitmap.viewport.x = config.overscan ? ((reg[12] & 1) ? 16 : 12) : 0; bitmap.viewport.y = config.overscan ? (((reg[1] & 8) ? 0 : 8) + (vdp_pal ? 24 : 0)) : 0; bitmap.viewport.changed = 1; } else if(sym == SDLK_F10) set_softreset(); else if(sym == SDLK_F11) { joynum ++; if (joynum > MAX_DEVICES - 1) joynum = 0; while (input.dev[joynum] == NO_DEVICE) { joynum ++; if (joynum > MAX_DEVICES - 1) joynum = 0; } } else if(sym == SDLK_ESCAPE) running = 0; else if(sym == SDLK_F12) { config.overscan ^= 1; bitmap.viewport.x = config.overscan ? ((reg[12] & 1) ? 16 : 12) : 0; bitmap.viewport.y = config.overscan ? (((reg[1] & 8) ? 0 : 8) + (vdp_pal ? 24 : 0)) : 0; bitmap.viewport.changed = 1; } break; default: break; } } if(!paused) { if (frameticker > 1) { /* Frame skipping */ frameticker--; system_frame (1); } else { /* Delay */ while (!frameticker && !turbo_mode) SDL_Delay(1); system_frame (0); frame_count++; } frameticker--; if(bitmap.viewport.changed) { bitmap.viewport.changed = 0; display.w = (bitmap.viewport.w + 2*bitmap.viewport.x); display.h = (bitmap.viewport.h + 2 * bitmap.viewport.y) << ((config.render && interlaced) ? 1:0); viewport.w = bitmap.viewport.w; viewport.h = bitmap.viewport.h; viewport.x = (640 - viewport.w)/2; viewport.y = (480 - viewport.h)/2; } if (use_sound) sdl_sound_update(); SDL_BlitSurface(bmp, &display, screen, &viewport); SDL_UpdateRect(screen, viewport.x, viewport.y, viewport.w, viewport.h); } } /* save SRAM */ f = fopen("./game.srm", "wb"); if (f!=NULL) { fwrite(&sram.sram,0x10000,1, f); fclose(f); } system_shutdown(); SDL_PauseAudio(1); SDL_CloseAudio(); SDL_FreeSurface(bmp); SDL_FreeSurface(screen); SDL_Quit(); error_shutdown(); free(cart_rom); return 0; } int update_input(void) { keystate = SDL_GetKeyState(NULL); while (input.dev[joynum] == NO_DEVICE) { joynum ++; if (joynum > MAX_DEVICES - 1) joynum = 0; } /* reset input */ input.pad[joynum] = 0; /* keyboard */ if(keystate[SDLK_UP]) input.pad[joynum] |= INPUT_UP; else if(keystate[SDLK_DOWN]) input.pad[joynum] |= INPUT_DOWN; if(keystate[SDLK_LEFT]) input.pad[joynum] |= INPUT_LEFT; else if(keystate[SDLK_RIGHT]) input.pad[joynum] |= INPUT_RIGHT; if(keystate[SDLK_a]) input.pad[joynum] |= INPUT_A; if(keystate[SDLK_s]) input.pad[joynum] |= INPUT_B; if(keystate[SDLK_d]) input.pad[joynum] |= INPUT_C; if(keystate[SDLK_f]) input.pad[joynum] |= INPUT_START; if(keystate[SDLK_z]) input.pad[joynum] |= INPUT_X; if(keystate[SDLK_x]) input.pad[joynum] |= INPUT_Y; if(keystate[SDLK_c]) input.pad[joynum] |= INPUT_Z; if(keystate[SDLK_v]) input.pad[joynum] |= INPUT_MODE; extern uint8 pico_current; if (input.dev[joynum] == DEVICE_LIGHTGUN) { /* get mouse (absolute values) */ int x,y; int state = SDL_GetMouseState(&x,&y); /* Calculate X Y axis values */ input.analog[joynum - 4][0] = (x * bitmap.viewport.w) / 640; input.analog[joynum - 4][1] = (y * bitmap.viewport.h) / 480; /* Map mouse buttons to player #1 inputs */ if(state & SDL_BUTTON_MMASK) input.pad[joynum] |= INPUT_C; if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_B; if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_A; } else if (input.dev[joynum] == DEVICE_MOUSE) { /* get mouse (relative values) */ int x,y; int state = SDL_GetRelativeMouseState(&x,&y); /* Sega Mouse range is -256;+256 */ input.analog[2][0] = x; input.analog[2][1] = y; /* Vertical movement is upsidedown */ if (!config.invert_mouse) input.analog[2][1] = 0 - input.analog[2][1]; /* Map mouse buttons to player #1 inputs */ if(state & SDL_BUTTON_MMASK) input.pad[joynum] |= INPUT_C; if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_A; if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_B; } else if (system_hw == SYSTEM_PICO) { /* get mouse (absolute values) */ int x,y; int state = SDL_GetMouseState(&x,&y); /* Calculate X Y axis values */ input.analog[0][0] = 0x3c + (x * (0x17c-0x03c+1)) / 640; input.analog[0][1] = 0x1fc + (y * (0x2f7-0x1fc+1)) / 480; /* Map mouse buttons to player #1 inputs */ if(state & SDL_BUTTON_MMASK) pico_current++; if(state & SDL_BUTTON_RMASK) input.pad[joynum] |= INPUT_A; if(state & SDL_BUTTON_LMASK) input.pad[joynum] |= INPUT_B; } /* options */ return (1); }