/*************************************************************************************** * Genesis Plus * Input peripherals support * * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code) * Eke-Eke (2007-2011), additional code & fixes for the GCN/Wii port * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ****************************************************************************************/ #include "shared.h" #include "gamepad.h" #include "lightgun.h" #include "mouse.h" #include "activator.h" #include "xe_a1p.h" #include "teamplayer.h" #include "paddle.h" #include "sportspad.h" t_input input; int old_system[2] = {-1,-1}; void input_init(void) { int i; int player = 0; for (i=0; i> 2); break; } case DEVICE_XE_A1P: { xe_a1p_reset(); break; } case DEVICE_PADDLE: { paddle_reset(i >> 2); break; } case DEVICE_SPORTSPAD: { sportspad_reset(i >> 2); break; } default: { break; } } } /* Team Player */ for (i=0; i<2; i++) { if (input.system[i] == SYSTEM_TEAMPLAYER) { teamplayer_reset(i); } } } void input_refresh(void) { int i; for (i=0; i