/*************************************************************************************** * Genesis Plus * Sega Sports Pad support * * Copyright Eke-Eke (2007-2011) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ****************************************************************************************/ #include "shared.h" static struct { uint8 State; uint8 Counter; } sportspad[2]; void sportspad_reset(int index) { input.analog[index << 2][0] = 128; input.analog[index << 2][1] = 128; sportspad[index].State = 0x40; sportspad[index].Counter = 0; } static inline unsigned char sportspad_read(int port) { /* Buttons 1(B) & 2(C) status (active low) */ unsigned char temp = ~(input.pad[port] & 0x30); /* Pad index */ int index = port >> 2; /* Clear low bits */ temp &= 0x70; /* Detect current state */ switch (sportspad[index].Counter & 3) { case 1: { /* X position high bits */ temp |= (input.analog[port][0] >> 4) & 0x0F; break; } case 2: { /* X position low bits */ temp |= input.analog[port][0] & 0x0F; break; } case 3: { /* Y position high bits */ temp |= (input.analog[port][1] >> 4) & 0x0F; break; } default: { /* Y position low bits */ temp |= input.analog[port][1] & 0x0F; break; } } return temp; } static inline void sportspad_write(int index, unsigned char data, unsigned char mask) { /* update bits set as output only */ data = (sportspad[index].State & ~mask) | (data & mask); /* check TH transitions */ if ((data ^ sportspad[index].State) & 0x40) { sportspad[index].Counter++; } /* update internal state */ sportspad[index].State = data; } unsigned char sportspad_1_read(void) { return sportspad_read(0); } unsigned char sportspad_2_read(void) { return sportspad_read(4); } void sportspad_1_write(unsigned char data, unsigned char mask) { sportspad_write(0, data, mask); } void sportspad_2_write(unsigned char data, unsigned char mask) { sportspad_write(1, data, mask); }