/*************************************************************************************** * Genesis Plus * Virtual System Emulation * * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code) * Eke-Eke (2007-2011), additional code & fixes for the GCN/Wii port * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ****************************************************************************************/ #ifndef _SYSTEM_H_ #define _SYSTEM_H_ #define SYSTEM_PBC 0x00 #define SYSTEM_GENESIS 0x01 #define SYSTEM_MEGADRIVE 0x02 #define SYSTEM_PICO 0x03 #define MCYCLES_PER_LINE 3420 #define Z80_CYCLE_OFFSET 550 /* horizontal timings offset when running in SMS mode */ typedef struct { uint8 *data; /* Bitmap data */ int width; /* Bitmap width */ int height; /* Bitmap height */ int depth; /* Color depth (8-32 bits) */ int pitch; /* Width of bitmap in bytes */ int granularity; /* Size of each pixel in bytes */ int remap; /* 1= Translate pixel data */ struct { int x; /* X offset of viewport within bitmap */ int y; /* Y offset of viewport within bitmap */ int w; /* Width of viewport */ int h; /* Height of viewport */ int ow; /* Previous width of viewport */ int oh; /* Previous height of viewport */ int changed; /* 1= Viewport width or height have changed */ } viewport; } t_bitmap; typedef struct { int sample_rate; /* Output Sample rate (8000-48000) */ float frame_rate; /* Output Frame rate (usually 50 or 60 frames per second) */ int enabled; /* 1= sound emulation is enabled */ int buffer_size; /* Size of sound buffer (in bytes) */ int16 *buffer[2]; /* Signed 16-bit stereo sound data */ struct { int32 *pos; int32 *buffer; } fm; struct { int16 *pos; int16 *buffer; } psg; } t_snd; /* Global variables */ extern t_bitmap bitmap; extern t_snd snd; extern uint32 mcycles_z80; extern uint32 mcycles_68k; extern uint32 mcycles_vdp; extern uint8 system_hw; /* Function prototypes */ extern int audio_init(int samplerate,float framerate); extern void audio_reset(void); extern void audio_shutdown(void); extern int audio_update(void); extern void audio_set_equalizer(void); extern void system_init(void); extern void system_reset(void); extern void system_shutdown(void); extern void (*system_frame)(int do_skip); #endif /* _SYSTEM_H_ */